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+// AST walker module for Mozilla Parser API compatible trees
+
+// A simple walk is one where you simply specify callbacks to be
+// called on specific nodes. The last two arguments are optional. A
+// simple use would be
+//
+// walk.simple(myTree, {
+// Expression: function(node) { ... }
+// });
+//
+// to do something with all expressions. All Parser API node types
+// can be used to identify node types, as well as Expression,
+// Statement, and ScopeBody, which denote categories of nodes.
+//
+// The base argument can be used to pass a custom (recursive)
+// walker, and state can be used to give this walked an initial
+// state.
+
+export function simple(node, visitors, base, state, override) {
+ if (!base) base = exports.base
+ ;(function c(node, st, override) {
+ let type = override || node.type, found = visitors[type]
+ base[type](node, st, c)
+ if (found) found(node, st)
+ })(node, state, override)
+}
+
+// An ancestor walk keeps an array of ancestor nodes (including the
+// current node) and passes them to the callback as third parameter
+// (and also as state parameter when no other state is present).
+export function ancestor(node, visitors, base, state) {
+ if (!base) base = exports.base
+ let ancestors = []
+ ;(function c(node, st, override) {
+ let type = override || node.type, found = visitors[type]
+ let isNew = node != ancestors[ancestors.length - 1]
+ if (isNew) ancestors.push(node)
+ base[type](node, st, c)
+ if (found) found(node, st || ancestors, ancestors)
+ if (isNew) ancestors.pop()
+ })(node, state)
+}
+
+// A recursive walk is one where your functions override the default
+// walkers. They can modify and replace the state parameter that's
+// threaded through the walk, and can opt how and whether to walk
+// their child nodes (by calling their third argument on these
+// nodes).
+export function recursive(node, state, funcs, base, override) {
+ let visitor = funcs ? exports.make(funcs, base) : base
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c)
+ })(node, state, override)
+}
+
+function makeTest(test) {
+ if (typeof test == "string")
+ return type => type == test
+ else if (!test)
+ return () => true
+ else
+ return test
+}
+
+class Found {
+ constructor(node, state) { this.node = node; this.state = state }
+}
+
+// Find a node with a given start, end, and type (all are optional,
+// null can be used as wildcard). Returns a {node, state} object, or
+// undefined when it doesn't find a matching node.
+export function findNodeAt(node, start, end, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ try {
+ ;(function c(node, st, override) {
+ let type = override || node.type
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ base[type](node, st, c)
+ if ((start == null || node.start == start) &&
+ (end == null || node.end == end) &&
+ test(type, node))
+ throw new Found(node, st)
+ })(node, state)
+ } catch (e) {
+ if (e instanceof Found) return e
+ throw e
+ }
+}
+
+// Find the innermost node of a given type that contains the given
+// position. Interface similar to findNodeAt.
+export function findNodeAround(node, pos, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ try {
+ ;(function c(node, st, override) {
+ let type = override || node.type
+ if (node.start > pos || node.end < pos) return
+ base[type](node, st, c)
+ if (test(type, node)) throw new Found(node, st)
+ })(node, state)
+ } catch (e) {
+ if (e instanceof Found) return e
+ throw e
+ }
+}
+
+// Find the outermost matching node after a given position.
+export function findNodeAfter(node, pos, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ try {
+ ;(function c(node, st, override) {
+ if (node.end < pos) return
+ let type = override || node.type
+ if (node.start >= pos && test(type, node)) throw new Found(node, st)
+ base[type](node, st, c)
+ })(node, state)
+ } catch (e) {
+ if (e instanceof Found) return e
+ throw e
+ }
+}
+
+// Find the outermost matching node before a given position.
+export function findNodeBefore(node, pos, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ let max
+ ;(function c(node, st, override) {
+ if (node.start > pos) return
+ let type = override || node.type
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ max = new Found(node, st)
+ base[type](node, st, c)
+ })(node, state)
+ return max
+}
+
+// Fallback to an Object.create polyfill for older environments.
+const create = Object.create || function(proto) {
+ function Ctor() {}
+ Ctor.prototype = proto
+ return new Ctor
+}
+
+// Used to create a custom walker. Will fill in all missing node
+// type properties with the defaults.
+export function make(funcs, base) {
+ if (!base) base = exports.base
+ let visitor = create(base)
+ for (var type in funcs) visitor[type] = funcs[type]
+ return visitor
+}
+
+function skipThrough(node, st, c) { c(node, st) }
+function ignore(_node, _st, _c) {}
+
+// Node walkers.
+
+export const base = {}
+
+base.Program = base.BlockStatement = (node, st, c) => {
+ for (let i = 0; i < node.body.length; ++i)
+ c(node.body[i], st, "Statement")
+}
+base.Statement = skipThrough
+base.EmptyStatement = ignore
+base.ExpressionStatement = base.ParenthesizedExpression =
+ (node, st, c) => c(node.expression, st, "Expression")
+base.IfStatement = (node, st, c) => {
+ c(node.test, st, "Expression")
+ c(node.consequent, st, "Statement")
+ if (node.alternate) c(node.alternate, st, "Statement")
+}
+base.LabeledStatement = (node, st, c) => c(node.body, st, "Statement")
+base.BreakStatement = base.ContinueStatement = ignore
+base.WithStatement = (node, st, c) => {
+ c(node.object, st, "Expression")
+ c(node.body, st, "Statement")
+}
+base.SwitchStatement = (node, st, c) => {
+ c(node.discriminant, st, "Expression")
+ for (let i = 0; i < node.cases.length; ++i) {
+ let cs = node.cases[i]
+ if (cs.test) c(cs.test, st, "Expression")
+ for (let j = 0; j < cs.consequent.length; ++j)
+ c(cs.consequent[j], st, "Statement")
+ }
+}
+base.ReturnStatement = base.YieldExpression = (node, st, c) => {
+ if (node.argument) c(node.argument, st, "Expression")
+}
+base.ThrowStatement = base.SpreadElement =
+ (node, st, c) => c(node.argument, st, "Expression")
+base.TryStatement = (node, st, c) => {
+ c(node.block, st, "Statement")
+ if (node.handler) c(node.handler, st)
+ if (node.finalizer) c(node.finalizer, st, "Statement")
+}
+base.CatchClause = (node, st, c) => {
+ c(node.param, st, "Pattern")
+ c(node.body, st, "ScopeBody")
+}
+base.WhileStatement = base.DoWhileStatement = (node, st, c) => {
+ c(node.test, st, "Expression")
+ c(node.body, st, "Statement")
+}
+base.ForStatement = (node, st, c) => {
+ if (node.init) c(node.init, st, "ForInit")
+ if (node.test) c(node.test, st, "Expression")
+ if (node.update) c(node.update, st, "Expression")
+ c(node.body, st, "Statement")
+}
+base.ForInStatement = base.ForOfStatement = (node, st, c) => {
+ c(node.left, st, "ForInit")
+ c(node.right, st, "Expression")
+ c(node.body, st, "Statement")
+}
+base.ForInit = (node, st, c) => {
+ if (node.type == "VariableDeclaration") c(node, st)
+ else c(node, st, "Expression")
+}
+base.DebuggerStatement = ignore
+
+base.FunctionDeclaration = (node, st, c) => c(node, st, "Function")
+base.VariableDeclaration = (node, st, c) => {
+ for (let i = 0; i < node.declarations.length; ++i)
+ c(node.declarations[i], st)
+}
+base.VariableDeclarator = (node, st, c) => {
+ c(node.id, st, "Pattern")
+ if (node.init) c(node.init, st, "Expression")
+}
+
+base.Function = (node, st, c) => {
+ if (node.id) c(node.id, st, "Pattern")
+ for (let i = 0; i < node.params.length; i++)
+ c(node.params[i], st, "Pattern")
+ c(node.body, st, node.expression ? "ScopeExpression" : "ScopeBody")
+}
+// FIXME drop these node types in next major version
+// (They are awkward, and in ES6 every block can be a scope.)
+base.ScopeBody = (node, st, c) => c(node, st, "Statement")
+base.ScopeExpression = (node, st, c) => c(node, st, "Expression")
+
+base.Pattern = (node, st, c) => {
+ if (node.type == "Identifier")
+ c(node, st, "VariablePattern")
+ else if (node.type == "MemberExpression")
+ c(node, st, "MemberPattern")
+ else
+ c(node, st)
+}
+base.VariablePattern = ignore
+base.MemberPattern = skipThrough
+base.RestElement = (node, st, c) => c(node.argument, st, "Pattern")
+base.ArrayPattern = (node, st, c) => {
+ for (let i = 0; i < node.elements.length; ++i) {
+ let elt = node.elements[i]
+ if (elt) c(elt, st, "Pattern")
+ }
+}
+base.ObjectPattern = (node, st, c) => {
+ for (let i = 0; i < node.properties.length; ++i)
+ c(node.properties[i].value, st, "Pattern")
+}
+
+base.Expression = skipThrough
+base.ThisExpression = base.Super = base.MetaProperty = ignore
+base.ArrayExpression = (node, st, c) => {
+ for (let i = 0; i < node.elements.length; ++i) {
+ let elt = node.elements[i]
+ if (elt) c(elt, st, "Expression")
+ }
+}
+base.ObjectExpression = (node, st, c) => {
+ for (let i = 0; i < node.properties.length; ++i)
+ c(node.properties[i], st)
+}
+base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration
+base.SequenceExpression = base.TemplateLiteral = (node, st, c) => {
+ for (let i = 0; i < node.expressions.length; ++i)
+ c(node.expressions[i], st, "Expression")
+}
+base.UnaryExpression = base.UpdateExpression = (node, st, c) => {
+ c(node.argument, st, "Expression")
+}
+base.BinaryExpression = base.LogicalExpression = (node, st, c) => {
+ c(node.left, st, "Expression")
+ c(node.right, st, "Expression")
+}
+base.AssignmentExpression = base.AssignmentPattern = (node, st, c) => {
+ c(node.left, st, "Pattern")
+ c(node.right, st, "Expression")
+}
+base.ConditionalExpression = (node, st, c) => {
+ c(node.test, st, "Expression")
+ c(node.consequent, st, "Expression")
+ c(node.alternate, st, "Expression")
+}
+base.NewExpression = base.CallExpression = (node, st, c) => {
+ c(node.callee, st, "Expression")
+ if (node.arguments) for (let i = 0; i < node.arguments.length; ++i)
+ c(node.arguments[i], st, "Expression")
+}
+base.MemberExpression = (node, st, c) => {
+ c(node.object, st, "Expression")
+ if (node.computed) c(node.property, st, "Expression")
+}
+base.ExportNamedDeclaration = base.ExportDefaultDeclaration = (node, st, c) => {
+ if (node.declaration)
+ c(node.declaration, st, node.type == "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression")
+ if (node.source) c(node.source, st, "Expression")
+}
+base.ExportAllDeclaration = (node, st, c) => {
+ c(node.source, st, "Expression")
+}
+base.ImportDeclaration = (node, st, c) => {
+ for (let i = 0; i < node.specifiers.length; i++)
+ c(node.specifiers[i], st)
+ c(node.source, st, "Expression")
+}
+base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore
+
+base.TaggedTemplateExpression = (node, st, c) => {
+ c(node.tag, st, "Expression")
+ c(node.quasi, st)
+}
+base.ClassDeclaration = base.ClassExpression = (node, st, c) => c(node, st, "Class")
+base.Class = (node, st, c) => {
+ if (node.id) c(node.id, st, "Pattern")
+ if (node.superClass) c(node.superClass, st, "Expression")
+ for (let i = 0; i < node.body.body.length; i++)
+ c(node.body.body[i], st)
+}
+base.MethodDefinition = base.Property = (node, st, c) => {
+ if (node.computed) c(node.key, st, "Expression")
+ c(node.value, st, "Expression")
+}