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diff --git a/deps/npm/node_modules/npm-profile/node_modules/make-fetch-happen/node_modules/agentkeepalive/lib/_http_agent.js b/deps/npm/node_modules/npm-profile/node_modules/make-fetch-happen/node_modules/agentkeepalive/lib/_http_agent.js
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+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// patch from https://github.com/nodejs/node/blob/v7.2.1/lib/_http_agent.js
+
+'use strict';
+
+const net = require('net');
+const util = require('util');
+const EventEmitter = require('events');
+const debug = util.debuglog('http');
+
+// New Agent code.
+
+// The largest departure from the previous implementation is that
+// an Agent instance holds connections for a variable number of host:ports.
+// Surprisingly, this is still API compatible as far as third parties are
+// concerned. The only code that really notices the difference is the
+// request object.
+
+// Another departure is that all code related to HTTP parsing is in
+// ClientRequest.onSocket(). The Agent is now *strictly*
+// concerned with managing a connection pool.
+
+function Agent(options) {
+ if (!(this instanceof Agent))
+ return new Agent(options);
+
+ EventEmitter.call(this);
+
+ var self = this;
+
+ self.defaultPort = 80;
+ self.protocol = 'http:';
+
+ self.options = util._extend({}, options);
+
+ // don't confuse net and make it think that we're connecting to a pipe
+ self.options.path = null;
+ self.requests = {};
+ self.sockets = {};
+ self.freeSockets = {};
+ self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
+ self.keepAlive = self.options.keepAlive || false;
+ self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
+ self.maxFreeSockets = self.options.maxFreeSockets || 256;
+
+ // [patch start]
+ // free keep-alive socket timeout. By default free socket do not have a timeout.
+ self.freeSocketKeepAliveTimeout = self.options.freeSocketKeepAliveTimeout || 0;
+ // working socket timeout. By default working socket do not have a timeout.
+ self.timeout = self.options.timeout || 0;
+ // the socket active time to live, even if it's in use
+ this.socketActiveTTL = this.options.socketActiveTTL || null;
+ // [patch end]
+
+ self.on('free', function(socket, options) {
+ var name = self.getName(options);
+ debug('agent.on(free)', name);
+
+ if (socket.writable &&
+ self.requests[name] && self.requests[name].length) {
+ // [patch start]
+ debug('continue handle next request');
+ // [patch end]
+ self.requests[name].shift().onSocket(socket);
+ if (self.requests[name].length === 0) {
+ // don't leak
+ delete self.requests[name];
+ }
+ } else {
+ // If there are no pending requests, then put it in
+ // the freeSockets pool, but only if we're allowed to do so.
+ var req = socket._httpMessage;
+ if (req &&
+ req.shouldKeepAlive &&
+ socket.writable &&
+ self.keepAlive) {
+ var freeSockets = self.freeSockets[name];
+ var freeLen = freeSockets ? freeSockets.length : 0;
+ var count = freeLen;
+ if (self.sockets[name])
+ count += self.sockets[name].length;
+
+ if (count > self.maxSockets || freeLen >= self.maxFreeSockets) {
+ socket.destroy();
+ } else {
+ freeSockets = freeSockets || [];
+ self.freeSockets[name] = freeSockets;
+ socket.setKeepAlive(true, self.keepAliveMsecs);
+ socket.unref();
+ socket._httpMessage = null;
+ self.removeSocket(socket, options);
+ freeSockets.push(socket);
+
+ // [patch start]
+ // Add a default error handler to avoid Unhandled 'error' event throw on idle socket
+ // https://github.com/node-modules/agentkeepalive/issues/25
+ // https://github.com/nodejs/node/pull/4482 (fixed in >= 4.4.0 and >= 5.4.0)
+ if (socket.listeners('error').length === 0) {
+ socket.once('error', freeSocketErrorListener);
+ }
+ // set free keepalive timer
+ socket.setTimeout(self.freeSocketKeepAliveTimeout);
+ // [patch end]
+ }
+ } else {
+ socket.destroy();
+ }
+ }
+ });
+}
+
+util.inherits(Agent, EventEmitter);
+exports.Agent = Agent;
+
+// [patch start]
+function freeSocketErrorListener(err) {
+ var socket = this;
+ debug('SOCKET ERROR on FREE socket:', err.message, err.stack);
+ socket.destroy();
+ socket.emit('agentRemove');
+}
+// [patch end]
+
+Agent.defaultMaxSockets = Infinity;
+
+Agent.prototype.createConnection = net.createConnection;
+
+// Get the key for a given set of request options
+Agent.prototype.getName = function getName(options) {
+ var name = options.host || 'localhost';
+
+ name += ':';
+ if (options.port)
+ name += options.port;
+
+ name += ':';
+ if (options.localAddress)
+ name += options.localAddress;
+
+ // Pacify parallel/test-http-agent-getname by only appending
+ // the ':' when options.family is set.
+ if (options.family === 4 || options.family === 6)
+ name += ':' + options.family;
+
+ return name;
+};
+
+// [patch start]
+function handleSocketCreation(req) {
+ return function(err, newSocket) {
+ if (err) {
+ process.nextTick(function() {
+ req.emit('error', err);
+ });
+ return;
+ }
+ req.onSocket(newSocket);
+ }
+}
+// [patch end]
+
+Agent.prototype.addRequest = function addRequest(req, options) {
+ // Legacy API: addRequest(req, host, port, localAddress)
+ if (typeof options === 'string') {
+ options = {
+ host: options,
+ port: arguments[2],
+ localAddress: arguments[3]
+ };
+ }
+
+ options = util._extend({}, options);
+ options = util._extend(options, this.options);
+
+ if (!options.servername) {
+ options.servername = options.host;
+ const hostHeader = req.getHeader('host');
+ if (hostHeader) {
+ options.servername = hostHeader.replace(/:.*$/, '');
+ }
+ }
+
+ var name = this.getName(options);
+ if (!this.sockets[name]) {
+ this.sockets[name] = [];
+ }
+
+ var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
+ var sockLen = freeLen + this.sockets[name].length;
+
+ if (freeLen) {
+ // we have a free socket, so use that.
+ var socket = this.freeSockets[name].shift();
+ debug('have free socket');
+
+ // [patch start]
+ // remove free socket error event handler
+ socket.removeListener('error', freeSocketErrorListener);
+ // restart the default timer
+ socket.setTimeout(this.timeout);
+
+ if (this.socketActiveTTL && Date.now() - socket.createdTime > this.socketActiveTTL) {
+ debug(`socket ${socket.createdTime} expired`);
+ socket.destroy();
+ return this.createSocket(req, options, handleSocketCreation(req));
+ }
+ // [patch end]
+
+ // don't leak
+ if (!this.freeSockets[name].length)
+ delete this.freeSockets[name];
+
+ socket.ref();
+ req.onSocket(socket);
+ this.sockets[name].push(socket);
+ } else if (sockLen < this.maxSockets) {
+ debug('call onSocket', sockLen, freeLen);
+ // If we are under maxSockets create a new one.
+ // [patch start]
+ this.createSocket(req, options, handleSocketCreation(req));
+ // [patch end]
+ } else {
+ debug('wait for socket');
+ // We are over limit so we'll add it to the queue.
+ if (!this.requests[name]) {
+ this.requests[name] = [];
+ }
+ this.requests[name].push(req);
+ }
+};
+
+Agent.prototype.createSocket = function createSocket(req, options, cb) {
+ var self = this;
+ options = util._extend({}, options);
+ options = util._extend(options, self.options);
+
+ if (!options.servername) {
+ options.servername = options.host;
+ const hostHeader = req.getHeader('host');
+ if (hostHeader) {
+ options.servername = hostHeader.replace(/:.*$/, '');
+ }
+ }
+
+ var name = self.getName(options);
+ options._agentKey = name;
+
+ debug('createConnection', name, options);
+ options.encoding = null;
+ var called = false;
+ const newSocket = self.createConnection(options, oncreate);
+ // [patch start]
+ if (newSocket) {
+ oncreate(null, Object.assign(newSocket, { createdTime: Date.now() }));
+ }
+ // [patch end]
+ function oncreate(err, s) {
+ if (called)
+ return;
+ called = true;
+ if (err)
+ return cb(err);
+ if (!self.sockets[name]) {
+ self.sockets[name] = [];
+ }
+ self.sockets[name].push(s);
+ debug('sockets', name, self.sockets[name].length);
+
+ function onFree() {
+ self.emit('free', s, options);
+ }
+ s.on('free', onFree);
+
+ function onClose(err) {
+ debug('CLIENT socket onClose');
+ // This is the only place where sockets get removed from the Agent.
+ // If you want to remove a socket from the pool, just close it.
+ // All socket errors end in a close event anyway.
+ self.removeSocket(s, options);
+
+ // [patch start]
+ self.emit('close');
+ // [patch end]
+ }
+ s.on('close', onClose);
+
+ // [patch start]
+ // start socket timeout handler
+ function onTimeout() {
+ debug('CLIENT socket onTimeout');
+ s.destroy();
+ // Remove it from freeSockets immediately to prevent new requests from being sent through this socket.
+ self.removeSocket(s, options);
+ self.emit('timeout');
+ }
+ s.on('timeout', onTimeout);
+ // set the default timer
+ s.setTimeout(self.timeout);
+ // [patch end]
+
+ function onRemove() {
+ // We need this function for cases like HTTP 'upgrade'
+ // (defined by WebSockets) where we need to remove a socket from the
+ // pool because it'll be locked up indefinitely
+ debug('CLIENT socket onRemove');
+ self.removeSocket(s, options);
+ s.removeListener('close', onClose);
+ s.removeListener('free', onFree);
+ s.removeListener('agentRemove', onRemove);
+
+ // [patch start]
+ // remove socket timeout handler
+ s.setTimeout(0, onTimeout);
+ // [patch end]
+ }
+ s.on('agentRemove', onRemove);
+ cb(null, s);
+ }
+};
+
+Agent.prototype.removeSocket = function removeSocket(s, options) {
+ var name = this.getName(options);
+ debug('removeSocket', name, 'writable:', s.writable);
+ var sets = [this.sockets];
+
+ // If the socket was destroyed, remove it from the free buffers too.
+ if (!s.writable)
+ sets.push(this.freeSockets);
+
+ for (var sk = 0; sk < sets.length; sk++) {
+ var sockets = sets[sk];
+
+ if (sockets[name]) {
+ var index = sockets[name].indexOf(s);
+ if (index !== -1) {
+ sockets[name].splice(index, 1);
+ // Don't leak
+ if (sockets[name].length === 0)
+ delete sockets[name];
+ }
+ }
+ }
+
+ // [patch start]
+ var freeLen = this.freeSockets[name] ? this.freeSockets[name].length : 0;
+ var sockLen = freeLen + this.sockets[name] ? this.sockets[name].length : 0;
+ // [patch end]
+
+ if (this.requests[name] && this.requests[name].length && sockLen < this.maxSockets) {
+ debug('removeSocket, have a request, make a socket');
+ var req = this.requests[name][0];
+ // If we have pending requests and a socket gets closed make a new one
+ this.createSocket(req, options, function(err, newSocket) {
+ if (err) {
+ process.nextTick(function() {
+ req.emit('error', err);
+ });
+ return;
+ }
+ newSocket.emit('free');
+ });
+ }
+};
+
+Agent.prototype.destroy = function destroy() {
+ var sets = [this.freeSockets, this.sockets];
+ for (var s = 0; s < sets.length; s++) {
+ var set = sets[s];
+ var keys = Object.keys(set);
+ for (var v = 0; v < keys.length; v++) {
+ var setName = set[keys[v]];
+ for (var n = 0; n < setName.length; n++) {
+ setName[n].destroy();
+ }
+ }
+ }
+};
+
+exports.globalAgent = new Agent();