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#ifndef SRC_TRACING_AGENT_H_
#define SRC_TRACING_AGENT_H_
#include "tracing/node_trace_buffer.h"
#include "tracing/node_trace_writer.h"
#include "uv.h"
#include "v8.h"
namespace node {
namespace tracing {
class Agent {
public:
Agent();
void Start(v8::Platform* platform, const std::string& enabled_categories);
void Stop();
private:
bool IsStarted() { return platform_ != nullptr; }
static void ThreadCb(void* arg);
uv_thread_t thread_;
uv_loop_t tracing_loop_;
v8::Platform* platform_ = nullptr;
TracingController* tracing_controller_ = nullptr;
};
} // namespace tracing
} // namespace node
#endif // SRC_TRACING_AGENT_H_
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