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path: root/src/node_worker.cc
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#include "node_worker.h"
#include "debug_utils.h"
#include "memory_tracker-inl.h"
#include "node_errors.h"
#include "node_buffer.h"
#include "node_options-inl.h"
#include "node_perf.h"
#include "util-inl.h"
#include "async_wrap-inl.h"

#if HAVE_INSPECTOR
#include "inspector/worker_inspector.h"  // ParentInspectorHandle
#endif

#include <memory>
#include <string>
#include <vector>

using node::kDisallowedInEnvironment;
using v8::Array;
using v8::ArrayBuffer;
using v8::Boolean;
using v8::Context;
using v8::Float64Array;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::HandleScope;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::Locker;
using v8::MaybeLocal;
using v8::Null;
using v8::Number;
using v8::Object;
using v8::ResourceConstraints;
using v8::SealHandleScope;
using v8::String;
using v8::TryCatch;
using v8::Value;

namespace node {
namespace worker {

Worker::Worker(Environment* env,
               Local<Object> wrap,
               const std::string& url,
               std::shared_ptr<PerIsolateOptions> per_isolate_opts,
               std::vector<std::string>&& exec_argv)
    : AsyncWrap(env, wrap, AsyncWrap::PROVIDER_WORKER),
      per_isolate_opts_(per_isolate_opts),
      exec_argv_(exec_argv),
      platform_(env->isolate_data()->platform()),
      start_profiler_idle_notifier_(env->profiler_idle_notifier_started()),
      thread_id_(Environment::AllocateThreadId()),
      env_vars_(env->env_vars()) {
  Debug(this, "Creating new worker instance with thread id %llu", thread_id_);

  // Set up everything that needs to be set up in the parent environment.
  parent_port_ = MessagePort::New(env, env->context());
  if (parent_port_ == nullptr) {
    // This can happen e.g. because execution is terminating.
    return;
  }

  child_port_data_ = std::make_unique<MessagePortData>(nullptr);
  MessagePort::Entangle(parent_port_, child_port_data_.get());

  object()->Set(env->context(),
                env->message_port_string(),
                parent_port_->object()).Check();

  object()->Set(env->context(),
                env->thread_id_string(),
                Number::New(env->isolate(), static_cast<double>(thread_id_)))
      .Check();

#if HAVE_INSPECTOR
  inspector_parent_handle_ =
      env->inspector_agent()->GetParentHandle(thread_id_, url);
#endif

  argv_ = std::vector<std::string>{env->argv()[0]};
  // Mark this Worker object as weak until we actually start the thread.
  MakeWeak();

  Debug(this, "Preparation for worker %llu finished", thread_id_);
}

bool Worker::is_stopped() const {
  Mutex::ScopedLock lock(mutex_);
  if (env_ != nullptr)
    return env_->is_stopping();
  return stopped_;
}

void Worker::UpdateResourceConstraints(ResourceConstraints* constraints) {
  constraints->set_stack_limit(reinterpret_cast<uint32_t*>(stack_base_));

  constexpr double kMB = 1024 * 1024;

  if (resource_limits_[kMaxYoungGenerationSizeMb] > 0) {
    constraints->set_max_young_generation_size_in_bytes(
        resource_limits_[kMaxYoungGenerationSizeMb] * kMB);
  } else {
    resource_limits_[kMaxYoungGenerationSizeMb] =
        constraints->max_young_generation_size_in_bytes() / kMB;
  }

  if (resource_limits_[kMaxOldGenerationSizeMb] > 0) {
    constraints->set_max_old_generation_size_in_bytes(
        resource_limits_[kMaxOldGenerationSizeMb] * kMB);
  } else {
    resource_limits_[kMaxOldGenerationSizeMb] =
        constraints->max_old_generation_size_in_bytes() / kMB;
  }

  if (resource_limits_[kCodeRangeSizeMb] > 0) {
    constraints->set_code_range_size_in_bytes(
        resource_limits_[kCodeRangeSizeMb] * kMB);
  } else {
    resource_limits_[kCodeRangeSizeMb] =
        constraints->code_range_size_in_bytes() / kMB;
  }
}

// This class contains data that is only relevant to the child thread itself,
// and only while it is running.
// (Eventually, the Environment instance should probably also be moved here.)
class WorkerThreadData {
 public:
  explicit WorkerThreadData(Worker* w)
    : w_(w) {
    CHECK_EQ(uv_loop_init(&loop_), 0);

    std::shared_ptr<ArrayBufferAllocator> allocator =
        ArrayBufferAllocator::Create();
    Isolate::CreateParams params;
    SetIsolateCreateParamsForNode(&params);
    params.array_buffer_allocator_shared = allocator;

    w->UpdateResourceConstraints(&params.constraints);

    Isolate* isolate = Isolate::Allocate();
    if (isolate == nullptr) {
      w->custom_error_ = "ERR_WORKER_OUT_OF_MEMORY";
      return;
    }

    w->platform_->RegisterIsolate(isolate, &loop_);
    Isolate::Initialize(isolate, params);
    SetIsolateUpForNode(isolate);

    isolate->AddNearHeapLimitCallback(Worker::NearHeapLimit, w);

    {
      Locker locker(isolate);
      Isolate::Scope isolate_scope(isolate);

      HandleScope handle_scope(isolate);
      isolate_data_.reset(CreateIsolateData(isolate,
                                            &loop_,
                                            w_->platform_,
                                            allocator.get()));
      CHECK(isolate_data_);
      if (w_->per_isolate_opts_)
        isolate_data_->set_options(std::move(w_->per_isolate_opts_));
    }

    Mutex::ScopedLock lock(w_->mutex_);
    w_->isolate_ = isolate;
  }

  ~WorkerThreadData() {
    Debug(w_, "Worker %llu dispose isolate", w_->thread_id_);
    Isolate* isolate;
    {
      Mutex::ScopedLock lock(w_->mutex_);
      isolate = w_->isolate_;
      w_->isolate_ = nullptr;
    }

    if (isolate != nullptr) {
      bool platform_finished = false;

      isolate_data_.reset();

      w_->platform_->AddIsolateFinishedCallback(isolate, [](void* data) {
        *static_cast<bool*>(data) = true;
      }, &platform_finished);

      isolate->Dispose();
      w_->platform_->UnregisterIsolate(isolate);

      // Wait until the platform has cleaned up all relevant resources.
      while (!platform_finished)
        uv_run(&loop_, UV_RUN_ONCE);
    }

    CheckedUvLoopClose(&loop_);
  }

 private:
  Worker* const w_;
  uv_loop_t loop_;
  DeleteFnPtr<IsolateData, FreeIsolateData> isolate_data_;

  friend class Worker;
};

size_t Worker::NearHeapLimit(void* data, size_t current_heap_limit,
                             size_t initial_heap_limit) {
  Worker* worker = static_cast<Worker*>(data);
  worker->custom_error_ = "ERR_WORKER_OUT_OF_MEMORY";
  worker->Exit(1);
  // Give the current GC some extra leeway to let it finish rather than
  // crash hard. We are not going to perform further allocations anyway.
  constexpr size_t kExtraHeapAllowance = 16 * 1024 * 1024;
  return current_heap_limit + kExtraHeapAllowance;
}

void Worker::Run() {
  std::string name = "WorkerThread ";
  name += std::to_string(thread_id_);
  TRACE_EVENT_METADATA1(
      "__metadata", "thread_name", "name",
      TRACE_STR_COPY(name.c_str()));
  CHECK_NOT_NULL(platform_);

  Debug(this, "Creating isolate for worker with id %llu", thread_id_);

  WorkerThreadData data(this);
  if (isolate_ == nullptr) return;

  Debug(this, "Starting worker with id %llu", thread_id_);
  {
    Locker locker(isolate_);
    Isolate::Scope isolate_scope(isolate_);
    SealHandleScope outer_seal(isolate_);

    DeleteFnPtr<Environment, FreeEnvironment> env_;
    auto cleanup_env = OnScopeLeave([&]() {
      if (!env_) return;
      env_->set_can_call_into_js(false);
      Isolate::DisallowJavascriptExecutionScope disallow_js(isolate_,
          Isolate::DisallowJavascriptExecutionScope::THROW_ON_FAILURE);

      // Grab the parent-to-child channel and render is unusable.
      MessagePort* child_port;
      {
        Mutex::ScopedLock lock(mutex_);
        child_port = child_port_;
        child_port_ = nullptr;
      }

      {
        Context::Scope context_scope(env_->context());
        if (child_port != nullptr)
          child_port->Close();
        {
          Mutex::ScopedLock lock(mutex_);
          stopped_ = true;
          this->env_ = nullptr;
        }
        env_->thread_stopper()->set_stopped(true);
        env_->stop_sub_worker_contexts();
        env_->RunCleanup();
        RunAtExit(env_.get());

        // This call needs to be made while the `Environment` is still alive
        // because we assume that it is available for async tracking in the
        // NodePlatform implementation.
        platform_->DrainTasks(isolate_);
      }
    });

    if (is_stopped()) return;
    {
      HandleScope handle_scope(isolate_);
      Local<Context> context;
      {
        // We create the Context object before we have an Environment* in place
        // that we could use for error handling. If creation fails due to
        // resource constraints, we need something in place to handle it,
        // though.
        TryCatch try_catch(isolate_);
        context = NewContext(isolate_);
        if (context.IsEmpty()) {
          // TODO(addaleax): Inform the target about the actual underlying
          // failure.
          custom_error_ = "ERR_WORKER_OUT_OF_MEMORY";
          return;
        }
      }

      if (is_stopped()) return;
      CHECK(!context.IsEmpty());
      Context::Scope context_scope(context);
      {
        // TODO(addaleax): Use CreateEnvironment(), or generally another
        // public API.
        env_.reset(new Environment(data.isolate_data_.get(),
                                   context,
                                   std::move(argv_),
                                   std::move(exec_argv_),
                                   Environment::kNoFlags,
                                   thread_id_));
        CHECK_NOT_NULL(env_);
        env_->set_env_vars(std::move(env_vars_));
        env_->set_abort_on_uncaught_exception(false);
        env_->set_worker_context(this);

        env_->InitializeLibuv(start_profiler_idle_notifier_);
      }
      {
        Mutex::ScopedLock lock(mutex_);
        if (stopped_) return;
        this->env_ = env_.get();
      }
      Debug(this, "Created Environment for worker with id %llu", thread_id_);
      if (is_stopped()) return;
      {
        env_->InitializeDiagnostics();
#if HAVE_INSPECTOR
        env_->InitializeInspector(std::move(inspector_parent_handle_));
#endif
        HandleScope handle_scope(isolate_);
        InternalCallbackScope callback_scope(
            env_.get(),
            Local<Object>(),
            { 1, 0 },
            InternalCallbackScope::kAllowEmptyResource |
                InternalCallbackScope::kSkipAsyncHooks);

        if (!env_->RunBootstrapping().IsEmpty()) {
          CreateEnvMessagePort(env_.get());
          if (is_stopped()) return;
          Debug(this, "Created message port for worker %llu", thread_id_);
          USE(StartExecution(env_.get(), "internal/main/worker_thread"));
        }

        Debug(this, "Loaded environment for worker %llu", thread_id_);
      }

      if (is_stopped()) return;
      {
        SealHandleScope seal(isolate_);
        bool more;
        env_->performance_state()->Mark(
            node::performance::NODE_PERFORMANCE_MILESTONE_LOOP_START);
        do {
          if (is_stopped()) break;
          uv_run(&data.loop_, UV_RUN_DEFAULT);
          if (is_stopped()) break;

          platform_->DrainTasks(isolate_);

          more = uv_loop_alive(&data.loop_);
          if (more && !is_stopped()) continue;

          EmitBeforeExit(env_.get());

          // Emit `beforeExit` if the loop became alive either after emitting
          // event, or after running some callbacks.
          more = uv_loop_alive(&data.loop_);
        } while (more == true && !is_stopped());
        env_->performance_state()->Mark(
            node::performance::NODE_PERFORMANCE_MILESTONE_LOOP_EXIT);
      }
    }

    {
      int exit_code;
      bool stopped = is_stopped();
      if (!stopped)
        exit_code = EmitExit(env_.get());
      Mutex::ScopedLock lock(mutex_);
      if (exit_code_ == 0 && !stopped)
        exit_code_ = exit_code;

      Debug(this, "Exiting thread for worker %llu with exit code %d",
            thread_id_, exit_code_);
    }
  }

  Debug(this, "Worker %llu thread stops", thread_id_);
}

void Worker::CreateEnvMessagePort(Environment* env) {
  HandleScope handle_scope(isolate_);
  Mutex::ScopedLock lock(mutex_);
  // Set up the message channel for receiving messages in the child.
  child_port_ = MessagePort::New(env,
                                 env->context(),
                                 std::move(child_port_data_));
  // MessagePort::New() may return nullptr if execution is terminated
  // within it.
  if (child_port_ != nullptr)
    env->set_message_port(child_port_->object(isolate_));
}

void Worker::JoinThread() {
  if (thread_joined_)
    return;
  CHECK_EQ(uv_thread_join(&tid_), 0);
  thread_joined_ = true;

  env()->remove_sub_worker_context(this);
  on_thread_finished_.Uninstall();

  {
    HandleScope handle_scope(env()->isolate());
    Context::Scope context_scope(env()->context());

    // Reset the parent port as we're closing it now anyway.
    object()->Set(env()->context(),
                  env()->message_port_string(),
                  Undefined(env()->isolate())).Check();

    Local<Value> args[] = {
      Integer::New(env()->isolate(), exit_code_),
      custom_error_ != nullptr ?
          OneByteString(env()->isolate(), custom_error_).As<Value>() :
          Null(env()->isolate()).As<Value>(),
    };

    MakeCallback(env()->onexit_string(), arraysize(args), args);
  }

  // We cleared all libuv handles bound to this Worker above,
  // the C++ object is no longer needed for anything now.
  MakeWeak();
}

Worker::~Worker() {
  Mutex::ScopedLock lock(mutex_);

  CHECK(stopped_);
  CHECK_NULL(env_);
  CHECK(thread_joined_);

  Debug(this, "Worker %llu destroyed", thread_id_);
}

void Worker::New(const FunctionCallbackInfo<Value>& args) {
  Environment* env = Environment::GetCurrent(args);

  CHECK(args.IsConstructCall());

  if (env->isolate_data()->platform() == nullptr) {
    THROW_ERR_MISSING_PLATFORM_FOR_WORKER(env);
    return;
  }

  std::string url;
  std::shared_ptr<PerIsolateOptions> per_isolate_opts = nullptr;

  std::vector<std::string> exec_argv_out;
  bool has_explicit_exec_argv = false;

  CHECK_EQ(args.Length(), 3);
  // Argument might be a string or URL
  if (!args[0]->IsNullOrUndefined()) {
    Utf8Value value(
        args.GetIsolate(),
        args[0]->ToString(env->context()).FromMaybe(Local<String>()));
    url.append(value.out(), value.length());
  }

  if (args[1]->IsArray()) {
    Local<Array> array = args[1].As<Array>();
    // The first argument is reserved for program name, but we don't need it
    // in workers.
    has_explicit_exec_argv = true;
    std::vector<std::string> exec_argv = {""};
    uint32_t length = array->Length();
    for (uint32_t i = 0; i < length; i++) {
      Local<Value> arg;
      if (!array->Get(env->context(), i).ToLocal(&arg)) {
        return;
      }
      MaybeLocal<String> arg_v8_string =
          arg->ToString(env->context());
      if (arg_v8_string.IsEmpty()) {
        return;
      }
      Utf8Value arg_utf8_value(
          args.GetIsolate(),
          arg_v8_string.FromMaybe(Local<String>()));
      std::string arg_string(arg_utf8_value.out(), arg_utf8_value.length());
      exec_argv.push_back(arg_string);
    }

    std::vector<std::string> invalid_args{};
    std::vector<std::string> errors{};
    per_isolate_opts.reset(new PerIsolateOptions());

    // Using invalid_args as the v8_args argument as it stores unknown
    // options for the per isolate parser.
    options_parser::Parse(
        &exec_argv,
        &exec_argv_out,
        &invalid_args,
        per_isolate_opts.get(),
        kDisallowedInEnvironment,
        &errors);

    // The first argument is program name.
    invalid_args.erase(invalid_args.begin());
    if (errors.size() > 0 || invalid_args.size() > 0) {
      Local<Value> error;
      if (!ToV8Value(env->context(),
                     errors.size() > 0 ? errors : invalid_args)
                         .ToLocal(&error)) {
        return;
      }
      Local<String> key =
          FIXED_ONE_BYTE_STRING(env->isolate(), "invalidExecArgv");
      // Ignore the return value of Set() because exceptions bubble up to JS
      // when we return anyway.
      USE(args.This()->Set(env->context(), key, error));
      return;
    }
  }
  if (!has_explicit_exec_argv)
    exec_argv_out = env->exec_argv();

  Worker* worker =
      new Worker(env, args.This(), url, per_isolate_opts,
                 std::move(exec_argv_out));

  CHECK(args[2]->IsFloat64Array());
  Local<Float64Array> limit_info = args[2].As<Float64Array>();
  CHECK_EQ(limit_info->Length(), kTotalResourceLimitCount);
  limit_info->CopyContents(worker->resource_limits_,
                           sizeof(worker->resource_limits_));
}

void Worker::CloneParentEnvVars(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());
  CHECK(w->thread_joined_);  // The Worker has not started yet.

  w->env_vars_ = w->env()->env_vars()->Clone(args.GetIsolate());
}

void Worker::SetEnvVars(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());
  CHECK(w->thread_joined_);  // The Worker has not started yet.

  CHECK(args[0]->IsObject());
  w->env_vars_ = KVStore::CreateMapKVStore();
  w->env_vars_->AssignFromObject(args.GetIsolate()->GetCurrentContext(),
                                args[0].As<Object>());
}

void Worker::StartThread(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());
  Mutex::ScopedLock lock(w->mutex_);

  // The object now owns the created thread and should not be garbage collected
  // until that finishes.
  w->ClearWeak();

  w->env()->add_sub_worker_context(w);
  w->stopped_ = false;
  w->thread_joined_ = false;

  w->on_thread_finished_.Install(w->env(), w, [](uv_async_t* handle) {
    Worker* w_ = static_cast<Worker*>(handle->data);
    CHECK(w_->is_stopped());
    w_->parent_port_ = nullptr;
    w_->JoinThread();
    delete w_;
  });

  uv_thread_options_t thread_options;
  thread_options.flags = UV_THREAD_HAS_STACK_SIZE;
  thread_options.stack_size = kStackSize;
  CHECK_EQ(uv_thread_create_ex(&w->tid_, &thread_options, [](void* arg) {
    Worker* w = static_cast<Worker*>(arg);
    const uintptr_t stack_top = reinterpret_cast<uintptr_t>(&arg);

    // Leave a few kilobytes just to make sure we're within limits and have
    // some space to do work in C++ land.
    w->stack_base_ = stack_top - (kStackSize - kStackBufferSize);

    w->Run();

    Mutex::ScopedLock lock(w->mutex_);
    w->on_thread_finished_.Stop();
  }, static_cast<void*>(w)), 0);
}

void Worker::StopThread(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());

  Debug(w, "Worker %llu is getting stopped by parent", w->thread_id_);
  w->Exit(1);
}

void Worker::Ref(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());
  uv_ref(reinterpret_cast<uv_handle_t*>(w->on_thread_finished_.GetHandle()));
}

void Worker::Unref(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());
  uv_unref(reinterpret_cast<uv_handle_t*>(w->on_thread_finished_.GetHandle()));
}

void Worker::GetResourceLimits(const FunctionCallbackInfo<Value>& args) {
  Worker* w;
  ASSIGN_OR_RETURN_UNWRAP(&w, args.This());
  args.GetReturnValue().Set(w->GetResourceLimits(args.GetIsolate()));
}

Local<Float64Array> Worker::GetResourceLimits(Isolate* isolate) const {
  Local<ArrayBuffer> ab = ArrayBuffer::New(isolate, sizeof(resource_limits_));
  memcpy(ab->GetBackingStore()->Data(),
         resource_limits_,
         sizeof(resource_limits_));
  return Float64Array::New(ab, 0, kTotalResourceLimitCount);
}

void Worker::Exit(int code) {
  Mutex::ScopedLock lock(mutex_);
  Debug(this, "Worker %llu called Exit(%d)", thread_id_, code);
  if (env_ != nullptr) {
    exit_code_ = code;
    Stop(env_);
  } else {
    stopped_ = true;
  }
}

namespace {

// Return the MessagePort that is global for this Environment and communicates
// with the internal [kPort] port of the JS Worker class in the parent thread.
void GetEnvMessagePort(const FunctionCallbackInfo<Value>& args) {
  Environment* env = Environment::GetCurrent(args);
  Local<Object> port = env->message_port();
  if (!port.IsEmpty()) {
    CHECK_EQ(port->CreationContext()->GetIsolate(), args.GetIsolate());
    args.GetReturnValue().Set(port);
  }
}

void InitWorker(Local<Object> target,
                Local<Value> unused,
                Local<Context> context,
                void* priv) {
  Environment* env = Environment::GetCurrent(context);

  {
    Local<FunctionTemplate> w = env->NewFunctionTemplate(Worker::New);

    w->InstanceTemplate()->SetInternalFieldCount(1);
    w->Inherit(AsyncWrap::GetConstructorTemplate(env));

    env->SetProtoMethod(w, "setEnvVars", Worker::SetEnvVars);
    env->SetProtoMethod(w, "cloneParentEnvVars", Worker::CloneParentEnvVars);
    env->SetProtoMethod(w, "startThread", Worker::StartThread);
    env->SetProtoMethod(w, "stopThread", Worker::StopThread);
    env->SetProtoMethod(w, "ref", Worker::Ref);
    env->SetProtoMethod(w, "unref", Worker::Unref);
    env->SetProtoMethod(w, "getResourceLimits", Worker::GetResourceLimits);

    Local<String> workerString =
        FIXED_ONE_BYTE_STRING(env->isolate(), "Worker");
    w->SetClassName(workerString);
    target->Set(env->context(),
                workerString,
                w->GetFunction(env->context()).ToLocalChecked()).Check();
  }

  env->SetMethod(target, "getEnvMessagePort", GetEnvMessagePort);

  target
      ->Set(env->context(),
            env->thread_id_string(),
            Number::New(env->isolate(), static_cast<double>(env->thread_id())))
      .Check();

  target
      ->Set(env->context(),
            FIXED_ONE_BYTE_STRING(env->isolate(), "isMainThread"),
            Boolean::New(env->isolate(), env->is_main_thread()))
      .Check();

  target
      ->Set(env->context(),
            FIXED_ONE_BYTE_STRING(env->isolate(), "ownsProcessState"),
            Boolean::New(env->isolate(), env->owns_process_state()))
      .Check();

  if (!env->is_main_thread()) {
    target
        ->Set(env->context(),
              FIXED_ONE_BYTE_STRING(env->isolate(), "resourceLimits"),
              env->worker_context()->GetResourceLimits(env->isolate()))
        .Check();
  }

  NODE_DEFINE_CONSTANT(target, kMaxYoungGenerationSizeMb);
  NODE_DEFINE_CONSTANT(target, kMaxOldGenerationSizeMb);
  NODE_DEFINE_CONSTANT(target, kCodeRangeSizeMb);
  NODE_DEFINE_CONSTANT(target, kTotalResourceLimitCount);
}

}  // anonymous namespace

}  // namespace worker
}  // namespace node

NODE_MODULE_CONTEXT_AWARE_INTERNAL(worker, node::worker::InitWorker)