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#ifndef SRC_NODE_TIMER_H_
#define SRC_NODE_TIMER_H_
#include <node.h>
#include <node_object_wrap.h>
#include <v8.h>
#include <ev.h>
namespace node {
class Timer : ObjectWrap {
public:
static void Initialize(v8::Handle<v8::Object> target);
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
Timer() : ObjectWrap() {
// dummy timeout values
ev_timer_init(&watcher_, OnTimeout, 0., 1.);
watcher_.data = this;
}
~Timer();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> Start(const v8::Arguments& args);
static v8::Handle<v8::Value> Stop(const v8::Arguments& args);
static v8::Handle<v8::Value> Again(const v8::Arguments& args);
static v8::Handle<v8::Value> RepeatGetter(v8::Local<v8::String> property,
const v8::AccessorInfo& info);
static void RepeatSetter(v8::Local<v8::String> property,
v8::Local<v8::Value> value,
const v8::AccessorInfo& info);
private:
static void OnTimeout(EV_P_ ev_timer *watcher, int revents);
void Stop();
ev_timer watcher_;
};
} // namespace node
#endif // SRC_NODE_TIMER_H_
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