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// Need to import standard headers before redefining private, otherwise it
// won't compile.
#include <algorithm>
#include <array>
#include <atomic>
#include <bitset>
#include <cctype>
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <deque>
#include <exception>
#include <forward_list>
#include <fstream>
#include <functional>
#include <iomanip>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
namespace node {
// Forward declaration needed before redefining private.
int GenDebugSymbols();
} // namespace node
#define private friend int GenDebugSymbols(); private
#include "env.h"
#include "base_object-inl.h"
#include "handle_wrap.h"
#include "util-inl.h"
#include "req_wrap.h"
#include "v8abbr.h"
#define NODEDBG_SYMBOL(Name) nodedbg_ ## Name
// nodedbg_offset_CLASS__MEMBER__TYPE: Describes the offset to a class member.
#define NODEDBG_OFFSET(Class, Member, Type) \
NODEDBG_SYMBOL(offset_ ## Class ## __ ## Member ## __ ## Type)
// These are the constants describing Node internal structures. Every constant
// should use the format described above. These constants are declared as
// global integers so that they'll be present in the generated node binary. They
// also need to be declared outside any namespace to avoid C++ name-mangling.
#define NODE_OFFSET_POSTMORTEM_METADATA(V) \
V(BaseObject, persistent_handle_, v8_Persistent_v8_Object, \
BaseObject::persistent_handle_) \
V(Environment, handle_wrap_queue_, Environment_HandleWrapQueue, \
Environment::handle_wrap_queue_) \
V(Environment, req_wrap_queue_, Environment_ReqWrapQueue, \
Environment::req_wrap_queue_) \
V(HandleWrap, handle_wrap_queue_, ListNode_HandleWrap, \
HandleWrap::handle_wrap_queue_) \
V(Environment_HandleWrapQueue, head_, ListNode_HandleWrap, \
Environment::HandleWrapQueue::head_) \
V(ListNode_HandleWrap, next_, uintptr_t, ListNode<HandleWrap>::next_) \
V(ReqWrap, req_wrap_queue_, ListNode_ReqWrapQueue, \
ReqWrap<uv_req_t>::req_wrap_queue_) \
V(Environment_ReqWrapQueue, head_, ListNode_ReqWrapQueue, \
Environment::ReqWrapQueue::head_) \
V(ListNode_ReqWrap, next_, uintptr_t, ListNode<ReqWrap<uv_req_t>>::next_)
extern "C" {
int nodedbg_const_Environment__kContextEmbedderDataIndex__int;
uintptr_t nodedbg_offset_ExternalString__data__uintptr_t;
#define V(Class, Member, Type, Accessor) \
NODE_EXTERN uintptr_t NODEDBG_OFFSET(Class, Member, Type);
NODE_OFFSET_POSTMORTEM_METADATA(V)
#undef V
}
namespace node {
int GenDebugSymbols() {
nodedbg_const_Environment__kContextEmbedderDataIndex__int =
Environment::kContextEmbedderDataIndex;
nodedbg_offset_ExternalString__data__uintptr_t = NODE_OFF_EXTSTR_DATA;
#define V(Class, Member, Type, Accessor) \
NODEDBG_OFFSET(Class, Member, Type) = OffsetOf(&Accessor);
NODE_OFFSET_POSTMORTEM_METADATA(V)
#undef V
return 1;
}
int debug_symbols_generated = GenDebugSymbols();
} // namespace node
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