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#ifndef SRC_NODE_INTERNALS_H_
#define SRC_NODE_INTERNALS_H_

#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS

#include "node.h"
#include "util.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"

#include <stdint.h>
#include <stdlib.h>

struct sockaddr;

// Variation on NODE_DEFINE_CONSTANT that sets a String value.
#define NODE_DEFINE_STRING_CONSTANT(target, name, constant)                   \
  do {                                                                        \
    v8::Isolate* isolate = target->GetIsolate();                              \
    v8::Local<v8::String> constant_name =                                     \
        v8::String::NewFromUtf8(isolate, name);                               \
    v8::Local<v8::String> constant_value =                                    \
        v8::String::NewFromUtf8(isolate, constant);                           \
    v8::PropertyAttribute constant_attributes =                               \
        static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete);    \
    target->DefineOwnProperty(isolate->GetCurrentContext(),                   \
                              constant_name,                                  \
                              constant_value,                                 \
                              constant_attributes).FromJust();                \
  } while (0)

namespace node {

// Set in node.cc by ParseArgs when --preserve-symlinks is used.
// Used in node_config.cc to set a constant on process.binding('config')
// that is used by lib/module.js
extern bool config_preserve_symlinks;

// Forward declaration
class Environment;

// If persistent.IsWeak() == false, then do not call persistent.Reset()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
inline v8::Local<TypeName> PersistentToLocal(
    v8::Isolate* isolate,
    const v8::Persistent<TypeName>& persistent);

// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
                                   v8::Local<v8::Object> recv,
                                   const char* method,
                                   int argc = 0,
                                   v8::Local<v8::Value>* argv = nullptr);

// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
                                   v8::Local<v8::Object> recv,
                                   v8::Local<v8::String> symbol,
                                   int argc = 0,
                                   v8::Local<v8::Value>* argv = nullptr);

// Call with valid HandleScope and while inside Context scope.
v8::Local<v8::Value> MakeCallback(Environment* env,
                                   v8::Local<v8::Value> recv,
                                   v8::Local<v8::Function> callback,
                                   int argc = 0,
                                   v8::Local<v8::Value>* argv = nullptr);

// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
// Sets address and port properties on the info object and returns it.
// If |info| is omitted, a new object is returned.
v8::Local<v8::Object> AddressToJS(
    Environment* env,
    const sockaddr* addr,
    v8::Local<v8::Object> info = v8::Local<v8::Object>());

template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
  T* const wrap = Unwrap<T>(args.Holder());
  if (wrap == nullptr)
    return args.GetReturnValue().Set(UV_EBADF);
  CHECK(args[0]->IsObject());
  sockaddr_storage storage;
  int addrlen = sizeof(storage);
  sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
  const int err = F(&wrap->handle_, addr, &addrlen);
  if (err == 0)
    AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
  args.GetReturnValue().Set(err);
}

void SignalExit(int signo);
#ifdef __POSIX__
void RegisterSignalHandler(int signal,
                           void (*handler)(int signal),
                           bool reset_handler = false);
#endif

template <typename T, size_t N>
constexpr size_t arraysize(const T(&)[N]) { return N; }

#ifndef ROUND_UP
# define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a))
#endif

#ifdef __GNUC__
# define MUST_USE_RESULT __attribute__((warn_unused_result))
#else
# define MUST_USE_RESULT
#endif

bool IsExceptionDecorated(Environment* env, v8::Local<v8::Value> er);

enum ErrorHandlingMode { FATAL_ERROR, CONTEXTIFY_ERROR };
void AppendExceptionLine(Environment* env,
                         v8::Local<v8::Value> er,
                         v8::Local<v8::Message> message,
                         enum ErrorHandlingMode mode);

NO_RETURN void FatalError(const char* location, const char* message);

v8::Local<v8::Value> BuildStatsObject(Environment* env, const uv_stat_t* s);

void SetupProcessObject(Environment* env,
                        int argc,
                        const char* const* argv,
                        int exec_argc,
                        const char* const* exec_argv);

enum Endianness {
  kLittleEndian,  // _Not_ LITTLE_ENDIAN, clashes with endian.h.
  kBigEndian
};

inline enum Endianness GetEndianness() {
  // Constant-folded by the compiler.
  const union {
    uint8_t u8[2];
    uint16_t u16;
  } u = {
    { 1, 0 }
  };
  return u.u16 == 1 ? kLittleEndian : kBigEndian;
}

inline bool IsLittleEndian() {
  return GetEndianness() == kLittleEndian;
}

inline bool IsBigEndian() {
  return GetEndianness() == kBigEndian;
}

class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
 public:
  inline uint32_t* zero_fill_field() { return &zero_fill_field_; }

  virtual void* Allocate(size_t size);  // Defined in src/node.cc
  virtual void* AllocateUninitialized(size_t size)
    { return node::UncheckedMalloc(size); }
  virtual void Free(void* data, size_t) { free(data); }

 private:
  uint32_t zero_fill_field_ = 1;  // Boolean but exposed as uint32 to JS land.
};

// Clear any domain and/or uncaughtException handlers to force the error's
// propagation and shutdown the process. Use this to force the process to exit
// by clearing all callbacks that could handle the error.
void ClearFatalExceptionHandlers(Environment* env);

enum NodeInstanceType { MAIN, WORKER, REMOTE_DEBUG_SERVER };

class NodeInstanceData {
 public:
  NodeInstanceData(NodeInstanceType node_instance_type,
                   uv_loop_t* event_loop,
                   int argc,
                   const char** argv,
                   int exec_argc,
                   const char** exec_argv,
                   bool use_debug_agent_flag)
      : node_instance_type_(node_instance_type),
        exit_code_(1),
        event_loop_(event_loop),
        argc_(argc),
        argv_(argv),
        exec_argc_(exec_argc),
        exec_argv_(exec_argv),
        use_debug_agent_flag_(use_debug_agent_flag) {
    CHECK_NE(event_loop_, nullptr);
  }

  uv_loop_t* event_loop() const {
    return event_loop_;
  }

  int exit_code() {
    CHECK(is_main());
    return exit_code_;
  }

  void set_exit_code(int exit_code) {
    CHECK(is_main());
    exit_code_ = exit_code;
  }

  bool is_main() {
    return node_instance_type_ == MAIN;
  }

  bool is_worker() {
    return node_instance_type_ == WORKER;
  }

  bool is_remote_debug_server() {
    return node_instance_type_ == REMOTE_DEBUG_SERVER;
  }

  int argc() {
    return argc_;
  }

  const char** argv() {
    return argv_;
  }

  int exec_argc() {
    return exec_argc_;
  }

  const char** exec_argv() {
    return exec_argv_;
  }

  bool use_debug_agent() {
    return is_main() && use_debug_agent_flag_;
  }

 private:
  const NodeInstanceType node_instance_type_;
  int exit_code_;
  uv_loop_t* const event_loop_;
  const int argc_;
  const char** argv_;
  const int exec_argc_;
  const char** exec_argv_;
  const bool use_debug_agent_flag_;

  DISALLOW_COPY_AND_ASSIGN(NodeInstanceData);
};

namespace Buffer {
v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
// Takes ownership of |data|.
v8::MaybeLocal<v8::Object> New(Environment* env,
                               char* data,
                               size_t length,
                               void (*callback)(char* data, void* hint),
                               void* hint);
// Takes ownership of |data|.  Must allocate |data| with malloc() or realloc()
// because ArrayBufferAllocator::Free() deallocates it again with free().
// Mixing operator new and free() is undefined behavior so don't do that.
v8::MaybeLocal<v8::Object> New(Environment* env, char* data, size_t length);
}  // namespace Buffer

}  // namespace node

#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS

#endif  // SRC_NODE_INTERNALS_H_