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#ifndef SRC_INSPECTOR_AGENT_H_
#define SRC_INSPECTOR_AGENT_H_
#if !HAVE_INSPECTOR
#error("This header can only be used when inspector is enabled")
#endif
#include "inspector_socket.h"
#include "uv.h"
#include "v8.h"
#include "util.h"
#include <string>
#include <vector>
namespace blink {
class V8Inspector;
}
// Forward declaration to break recursive dependency chain with src/env.h.
namespace node {
class Environment;
} // namespace node
namespace node {
namespace inspector {
class ChannelImpl;
class Agent {
public:
explicit Agent(node::Environment* env);
~Agent();
// Start the inspector agent thread
void Start(v8::Platform* platform, int port, bool wait);
// Stop the inspector agent
void Stop();
bool IsStarted();
bool connected() { return connected_; }
void WaitForDisconnect();
protected:
static void ThreadCbIO(void* agent);
static void OnSocketConnectionIO(uv_stream_t* server, int status);
static bool OnInspectorHandshakeIO(inspector_socket_t* socket,
enum inspector_handshake_event state,
const char* path);
static void OnRemoteDataIO(uv_stream_t* stream, ssize_t read,
const uv_buf_t* b);
static void WriteCbIO(uv_async_t* async);
void WorkerRunIO();
void OnInspectorConnectionIO(inspector_socket_t* socket);
void PushPendingMessage(std::vector<std::string>* queue,
const std::string& message);
void SwapBehindLock(std::vector<std::string> Agent::*queue,
std::vector<std::string>* output);
void PostMessages();
void SetConnected(bool connected);
void Write(const std::string& message);
uv_sem_t start_sem_;
uv_cond_t pause_cond_;
uv_mutex_t queue_lock_;
uv_mutex_t pause_lock_;
uv_thread_t thread_;
uv_loop_t child_loop_;
uv_tcp_t server_;
int port_;
bool wait_;
bool connected_;
bool shutting_down_;
node::Environment* parent_env_;
uv_async_t data_written_;
uv_async_t io_thread_req_;
inspector_socket_t* client_socket_;
blink::V8Inspector* inspector_;
v8::Platform* platform_;
std::vector<std::string> message_queue_;
std::vector<std::string> outgoing_message_queue_;
bool dispatching_messages_;
friend class ChannelImpl;
friend class DispatchOnInspectorBackendTask;
friend class SetConnectedTask;
friend class V8NodeInspector;
friend void InterruptCallback(v8::Isolate*, void* agent);
};
} // namespace inspector
} // namespace node
#endif // SRC_INSPECTOR_AGENT_H_
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