summaryrefslogtreecommitdiff
path: root/src/inspector_agent.h
blob: 9537ae05b61691e933db5ea81cb8216bb6c0af1a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
#ifndef SRC_INSPECTOR_AGENT_H_
#define SRC_INSPECTOR_AGENT_H_

#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS

#include <memory>

#include <stddef.h>

#if !HAVE_INSPECTOR
#error("This header can only be used when inspector is enabled")
#endif

#include "node_options.h"
#include "node_persistent.h"
#include "v8.h"

namespace v8_inspector {
class StringView;
}  // namespace v8_inspector

namespace node {
// Forward declaration to break recursive dependency chain with src/env.h.
class Environment;
struct ContextInfo;

namespace inspector {
class InspectorIo;
class ParentInspectorHandle;
class NodeInspectorClient;
class WorkerManager;

class InspectorSession {
 public:
  virtual ~InspectorSession() {}
  virtual void Dispatch(const v8_inspector::StringView& message) = 0;
};

class InspectorSessionDelegate {
 public:
  virtual ~InspectorSessionDelegate() = default;
  virtual void SendMessageToFrontend(const v8_inspector::StringView& message)
                                     = 0;
};

class Agent {
 public:
  explicit Agent(node::Environment* env);
  ~Agent();

  // Create client_, may create io_ if option enabled
  bool Start(const std::string& path,
             std::shared_ptr<DebugOptions> options,
             bool is_worker);
  // Stop and destroy io_
  void Stop();

  bool IsListening() { return io_ != nullptr; }
  // Returns true if the Node inspector is actually in use. It will be true
  // if either the user explicitly opted into inspector (e.g. with the
  // --inspect command line flag) or if inspector JS API had been used.
  bool IsActive();

  // Option is set to wait for session connection
  bool WillWaitForConnect();
  // Blocks till frontend connects and sends "runIfWaitingForDebugger"
  void WaitForConnect();
  // Blocks till all the sessions with "WaitForDisconnectOnShutdown" disconnect
  void WaitForDisconnect();
  void FatalException(v8::Local<v8::Value> error,
                      v8::Local<v8::Message> message);

  // Async stack traces instrumentation.
  void AsyncTaskScheduled(const v8_inspector::StringView& taskName, void* task,
                          bool recurring);
  void AsyncTaskCanceled(void* task);
  void AsyncTaskStarted(void* task);
  void AsyncTaskFinished(void* task);
  void AllAsyncTasksCanceled();

  void RegisterAsyncHook(v8::Isolate* isolate,
    v8::Local<v8::Function> enable_function,
    v8::Local<v8::Function> disable_function);
  void EnableAsyncHook();
  void DisableAsyncHook();

  void AddWorkerInspector(int thread_id, const std::string& url, Agent* agent);

  // Called to create inspector sessions that can be used from the main thread.
  // The inspector responds by using the delegate to send messages back.
  std::unique_ptr<InspectorSession> Connect(
      std::unique_ptr<InspectorSessionDelegate> delegate,
      bool prevent_shutdown);

  void PauseOnNextJavascriptStatement(const std::string& reason);

  InspectorIo* io() {
    return io_.get();
  }

  // Can only be called from the main thread.
  bool StartIoThread();

  // Calls StartIoThread() from off the main thread.
  void RequestIoThreadStart();

  std::shared_ptr<DebugOptions> options() { return debug_options_; }
  void ContextCreated(v8::Local<v8::Context> context, const ContextInfo& info);

  // Interface for interacting with inspectors in worker threads
  std::shared_ptr<WorkerManager> GetWorkerManager();

 private:
  void ToggleAsyncHook(v8::Isolate* isolate,
                       const node::Persistent<v8::Function>& fn);

  node::Environment* parent_env_;
  // Encapsulates majority of the Inspector functionality
  std::shared_ptr<NodeInspectorClient> client_;
  // Interface for transports, e.g. WebSocket server
  std::unique_ptr<InspectorIo> io_;
  std::unique_ptr<ParentInspectorHandle> parent_handle_;
  std::string path_;
  std::shared_ptr<DebugOptions> debug_options_;

  bool pending_enable_async_hook_ = false;
  bool pending_disable_async_hook_ = false;
  node::Persistent<v8::Function> enable_async_hook_function_;
  node::Persistent<v8::Function> disable_async_hook_function_;
};

}  // namespace inspector
}  // namespace node

#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS

#endif  // SRC_INSPECTOR_AGENT_H_