summaryrefslogtreecommitdiff
path: root/doc/api/child_process.markdown
blob: 4acd61bfa6a97c2388224c5b2c701955eb5fada2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
# Child Process

    Stability: 2 - Stable

io.js provides a tri-directional `popen(3)` facility through the
`child_process` module.

It is possible to stream data through a child's `stdin`, `stdout`, and
`stderr` in a fully non-blocking way.  (Note that some programs use
line-buffered I/O internally.  That doesn't affect io.js but it means
data you send to the child process may not be immediately consumed.)

To create a child process use `require('child_process').spawn()` or
`require('child_process').fork()`.  The semantics of each are slightly
different, and explained [below](#child_process_asynchronous_process_creation).

For scripting purposes you may find the
[synchronous counterparts](#child_process_synchronous_process_creation) more
convenient.

## Class: ChildProcess

`ChildProcess` is an [EventEmitter][].

Child processes always have three streams associated with them. `child.stdin`,
`child.stdout`, and `child.stderr`.  These may be shared with the stdio
streams of the parent process, or they may be separate stream objects
which can be piped to and from.

The ChildProcess class is not intended to be used directly.  Use the
`spawn()`, `exec()`, `execFile()`, or `fork()` methods to create a Child
Process instance.

### Event:  'error'

* `err` {Error Object} the error.

Emitted when:

1. The process could not be spawned, or
2. The process could not be killed, or
3. Sending a message to the child process failed for whatever reason.

Note that the `exit`-event may or may not fire after an error has occurred. If
you are listening on both events to fire a function, remember to guard against
calling your function twice.

See also [`ChildProcess#kill()`](#child_process_child_kill_signal) and
[`ChildProcess#send()`](#child_process_child_send_message_sendhandle).

### Event:  'exit'

* `code` {Number} the exit code, if it exited normally.
* `signal` {String} the signal passed to kill the child process, if it
  was killed by the parent.

This event is emitted after the child process ends. If the process terminated
normally, `code` is the final exit code of the process, otherwise `null`. If
the process terminated due to receipt of a signal, `signal` is the string name
of the signal, otherwise `null`.

Note that the child process stdio streams might still be open.

Also, note that io.js establishes signal handlers for `'SIGINT'` and
`'SIGTERM`', so it will not terminate due to receipt of those signals,
it will exit.

See `waitpid(2)`.

### Event: 'close'

* `code` {Number} the exit code, if it exited normally.
* `signal` {String} the signal passed to kill the child process, if it
  was killed by the parent.

This event is emitted when the stdio streams of a child process have all
terminated.  This is distinct from 'exit', since multiple processes
might share the same stdio streams.

### Event: 'disconnect'

This event is emitted after calling the `.disconnect()` method in the parent
or in the child. After disconnecting it is no longer possible to send messages,
and the `.connected` property is false.

### Event: 'message'

* `message` {Object} a parsed JSON object or primitive value
* `sendHandle` {Handle object} a Socket or Server object

Messages send by `.send(message, [sendHandle])` are obtained using the
`message` event.

### child.stdin

* {Stream object}

A `Writable Stream` that represents the child process's `stdin`.
If the child is waiting to read all its input, it will not continue until this
stream has been closed via `end()`.

If the child was not spawned with `stdio[0]` set to `'pipe'`, then this will
not be set.

`child.stdin` is shorthand for `child.stdio[0]`. Both properties will refer
to the same object, or null.

### child.stdout

* {Stream object}

A `Readable Stream` that represents the child process's `stdout`.

If the child was not spawned with `stdio[1]` set to `'pipe'`, then this will
not be set.

`child.stdout` is shorthand for `child.stdio[1]`. Both properties will refer
to the same object, or null.

### child.stderr

* {Stream object}

A `Readable Stream` that represents the child process's `stderr`.

If the child was not spawned with `stdio[2]` set to `'pipe'`, then this will
not be set.

`child.stderr` is shorthand for `child.stdio[2]`. Both properties will refer
to the same object, or null.

### child.stdio

* {Array}

A sparse array of pipes to the child process, corresponding with positions in
the [stdio](#child_process_options_stdio) option to
[spawn](#child_process_child_process_spawn_command_args_options) that have been
set to `'pipe'`.
Note that streams 0-2 are also available as ChildProcess.stdin,
ChildProcess.stdout, and ChildProcess.stderr, respectively.

In the following example, only the child's fd `1` is setup as a pipe, so only
the parent's `child.stdio[1]` is a stream, all other values in the array are
`null`.

    var assert = require('assert');
    var fs = require('fs');
    var child_process = require('child_process');

    child = child_process.spawn('ls', {
        stdio: [
          0, // use parents stdin for child
          'pipe', // pipe child's stdout to parent
          fs.openSync('err.out', 'w') // direct child's stderr to a file
        ]
    });

    assert.equal(child.stdio[0], null);
    assert.equal(child.stdio[0], child.stdin);

    assert(child.stdout);
    assert.equal(child.stdio[1], child.stdout);

    assert.equal(child.stdio[2], null);
    assert.equal(child.stdio[2], child.stderr);

### child.pid

* {Integer}

The PID of the child process.

Example:

    var spawn = require('child_process').spawn,
        grep  = spawn('grep', ['ssh']);

    console.log('Spawned child pid: ' + grep.pid);
    grep.stdin.end();

### child.connected

* {Boolean} Set to false after `.disconnect` is called

If `.connected` is false, it is no longer possible to send messages.

### child.kill([signal])

* `signal` {String}

Send a signal to the child process. If no argument is given, the process will
be sent `'SIGTERM'`. See `signal(7)` for a list of available signals.

    var spawn = require('child_process').spawn,
        grep  = spawn('grep', ['ssh']);

    grep.on('close', function (code, signal) {
      console.log('child process terminated due to receipt of signal ' + signal);
    });

    // send SIGHUP to process
    grep.kill('SIGHUP');

May emit an `'error'` event when the signal cannot be delivered. Sending a
signal to a child process that has already exited is not an error but may
have unforeseen consequences: if the PID (the process ID) has been reassigned
to another process, the signal will be delivered to that process instead.
What happens next is anyone's guess.

Note that while the function is called `kill`, the signal delivered to the
child process may not actually kill it.  `kill` really just sends a signal
to a process.

See `kill(2)`

### child.send(message[, sendHandle])

* `message` {Object}
* `sendHandle` {Handle object}

When using `child_process.fork()` you can write to the child using
`child.send(message, [sendHandle])` and messages are received by
a `'message'` event on the child.

For example:

    var cp = require('child_process');

    var n = cp.fork(__dirname + '/sub.js');

    n.on('message', function(m) {
      console.log('PARENT got message:', m);
    });

    n.send({ hello: 'world' });

And then the child script, `'sub.js'` might look like this:

    process.on('message', function(m) {
      console.log('CHILD got message:', m);
    });

    process.send({ foo: 'bar' });

In the child the `process` object will have a `send()` method, and `process`
will emit objects each time it receives a message on its channel.

Please note that the `send()` method on both the parent and child are
synchronous - sending large chunks of data is not advised (pipes can be used
instead, see
[`child_process.spawn`](#child_process_child_process_spawn_command_args_options)).

There is a special case when sending a `{cmd: 'NODE_foo'}` message. All messages
containing a `NODE_` prefix in its `cmd` property will not be emitted in
the `message` event, since they are internal messages used by io.js core.
Messages containing the prefix are emitted in the `internalMessage` event.
Avoid using this feature; it is subject to change without notice.

The `sendHandle` option to `child.send()` is for sending a TCP server or
socket object to another process. The child will receive the object as its
second argument to the `message` event.

Emits an `'error'` event if the message cannot be sent, for example because
the child process has already exited.

#### Example: sending server object

Here is an example of sending a server:

    var child = require('child_process').fork('child.js');

    // Open up the server object and send the handle.
    var server = require('net').createServer();
    server.on('connection', function (socket) {
      socket.end('handled by parent');
    });
    server.listen(1337, function() {
      child.send('server', server);
    });

And the child would then receive the server object as:

    process.on('message', function(m, server) {
      if (m === 'server') {
        server.on('connection', function (socket) {
          socket.end('handled by child');
        });
      }
    });

Note that the server is now shared between the parent and child, this means
that some connections will be handled by the parent and some by the child.

For `dgram` servers the workflow is exactly the same.  Here you listen on
a `message` event instead of `connection` and use `server.bind` instead of
`server.listen`.  (Currently only supported on UNIX platforms.)

#### Example: sending socket object

Here is an example of sending a socket. It will spawn two children and handle
connections with the remote address `74.125.127.100` as VIP by sending the
socket to a "special" child process. Other sockets will go to a "normal" process.

    var normal = require('child_process').fork('child.js', ['normal']);
    var special = require('child_process').fork('child.js', ['special']);

    // Open up the server and send sockets to child
    var server = require('net').createServer();
    server.on('connection', function (socket) {

      // if this is a VIP
      if (socket.remoteAddress === '74.125.127.100') {
        special.send('socket', socket);
        return;
      }
      // just the usual dudes
      normal.send('socket', socket);
    });
    server.listen(1337);

The `child.js` could look like this:

    process.on('message', function(m, socket) {
      if (m === 'socket') {
        socket.end('You were handled as a ' + process.argv[2] + ' person');
      }
    });

Note that once a single socket has been sent to a child the parent can no
longer keep track of when the socket is destroyed. To indicate this condition
the `.connections` property becomes `null`.
It is also recommended not to use `.maxConnections` in this condition.

### child.disconnect()

Close the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the `.connected` flag will be set to `false` in both the parent and
child, and it is no longer possible to send messages.

The 'disconnect' event will be emitted when there are no messages in the process
of being received, most likely immediately.

Note that you can also call `process.disconnect()` in the child process when the
child process has any open IPC channels with the parent (i.e `fork()`).

## Asynchronous Process Creation

These methods follow the common async programming patterns (accepting a
callback or returning an EventEmitter).

### child_process.spawn(command[, args][, options])

* `command` {String} The command to run
* `args` {Array} List of string arguments
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `env` {Object} Environment key-value pairs
  * `stdio` {Array|String} Child's stdio configuration. (See
    [below](#child_process_options_stdio))
  * `detached` {Boolean} The child will be a process group leader.  (See
    [below](#child_process_options_detached))
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* return: {ChildProcess object}

Launches a new process with the given `command`, with  command line arguments in `args`.
If omitted, `args` defaults to an empty Array.

The third argument is used to specify additional options, with these defaults:

    { cwd: undefined,
      env: process.env
    }

Use `cwd` to specify the working directory from which the process is spawned.
If not given, the default is to inherit the current working directory.

Use `env` to specify environment variables that will be visible to the new
process, the default is `process.env`.

Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the exit code:

    var spawn = require('child_process').spawn,
        ls    = spawn('ls', ['-lh', '/usr']);

    ls.stdout.on('data', function (data) {
      console.log('stdout: ' + data);
    });

    ls.stderr.on('data', function (data) {
      console.log('stderr: ' + data);
    });

    ls.on('close', function (code) {
      console.log('child process exited with code ' + code);
    });


Example: A very elaborate way to run 'ps ax | grep ssh'

    var spawn = require('child_process').spawn,
        ps    = spawn('ps', ['ax']),
        grep  = spawn('grep', ['ssh']);

    ps.stdout.on('data', function (data) {
      grep.stdin.write(data);
    });

    ps.stderr.on('data', function (data) {
      console.log('ps stderr: ' + data);
    });

    ps.on('close', function (code) {
      if (code !== 0) {
        console.log('ps process exited with code ' + code);
      }
      grep.stdin.end();
    });

    grep.stdout.on('data', function (data) {
      console.log('' + data);
    });

    grep.stderr.on('data', function (data) {
      console.log('grep stderr: ' + data);
    });

    grep.on('close', function (code) {
      if (code !== 0) {
        console.log('grep process exited with code ' + code);
      }
    });


Example of checking for failed exec:

    var spawn = require('child_process').spawn,
        child = spawn('bad_command');

    child.on('error', function (err) {
      console.log('Failed to start child process.');
    });

#### options.stdio

As a shorthand, the `stdio` argument may be one of the following strings:

* `'pipe'` - `['pipe', 'pipe', 'pipe']`, this is the default value
* `'ignore'` - `['ignore', 'ignore', 'ignore']`
* `'inherit'` - `[process.stdin, process.stdout, process.stderr]` or `[0,1,2]`

Otherwise, the 'stdio' option to `child_process.spawn()` is an array where each
index corresponds to a fd in the child.  The value is one of the following:

1. `'pipe'` - Create a pipe between the child process and the parent process.
   The parent end of the pipe is exposed to the parent as a property on the
   `child_process` object as `ChildProcess.stdio[fd]`. Pipes created for
   fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout
   and ChildProcess.stderr, respectively.
2. `'ipc'` - Create an IPC channel for passing messages/file descriptors
   between parent and child. A ChildProcess may have at most *one* IPC stdio
   file descriptor. Setting this option enables the ChildProcess.send() method.
   If the child writes JSON messages to this file descriptor, then this will
   trigger ChildProcess.on('message').  If the child is an io.js program, then
   the presence of an IPC channel will enable process.send() and
   process.on('message').
3. `'ignore'` - Do not set this file descriptor in the child. Note that io.js
   will always open fd 0 - 2 for the processes it spawns. When any of these is
   ignored io.js will open `/dev/null` and attach it to the child's fd.
4. `Stream` object - Share a readable or writable stream that refers to a tty,
   file, socket, or a pipe with the child process. The stream's underlying
   file descriptor is duplicated in the child process to the fd that 
   corresponds to the index in the `stdio` array. Note that the stream must
   have an underlying descriptor (file streams do not until the `'open'`
   event has occurred).
5. Positive integer - The integer value is interpreted as a file descriptor 
   that is is currently open in the parent process. It is shared with the child
   process, similar to how `Stream` objects can be shared.
6. `null`, `undefined` - Use default value. For stdio fds 0, 1 and 2 (in other
   words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the
   default is `'ignore'`.

Example:

    var spawn = require('child_process').spawn;

    // Child will use parent's stdios
    spawn('prg', [], { stdio: 'inherit' });

    // Spawn child sharing only stderr
    spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });

    // Open an extra fd=4, to interact with programs present a
    // startd-style interface.
    spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });

#### options.detached

If the `detached` option is set, the child process will be made the leader of a
new process group.  This makes it possible for the child to continue running 
after the parent exits.

By default, the parent will wait for the detached child to exit.  To prevent
the parent from waiting for a given `child`, use the `child.unref()` method,
and the parent's event loop will not include the child in its reference count.

Example of detaching a long-running process and redirecting its output to a
file:

     var fs = require('fs'),
         spawn = require('child_process').spawn,
         out = fs.openSync('./out.log', 'a'),
         err = fs.openSync('./out.log', 'a');

     var child = spawn('prg', [], {
       detached: true,
       stdio: [ 'ignore', out, err ]
     });

     child.unref();

When using the `detached` option to start a long-running process, the process
will not stay running in the background unless it is provided with a `stdio`
configuration that is not connected to the parent.  If the parent's `stdio` is
inherited, the child will remain attached to the controlling terminal.

See also: `child_process.exec()` and `child_process.fork()`

### child_process.exec(command[, options], callback)

* `command` {String} The command to run, with space-separated arguments
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `env` {Object} Environment key-value pairs
  * `encoding` {String} (Default: 'utf8')
  * `shell` {String} Shell to execute the command with
    (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows,  The shell should
     understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows,
     command line parsing should be compatible with `cmd.exe`.)
  * `timeout` {Number} (Default: 0)
  * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
    stderr - if exceeded child process is killed (Default: `200*1024`)
  * `killSignal` {String} (Default: 'SIGTERM')
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* `callback` {Function} called with the output when process terminates
  * `error` {Error}
  * `stdout` {Buffer}
  * `stderr` {Buffer}
* Return: ChildProcess object

Runs a command in a shell and buffers the output.

    var exec = require('child_process').exec,
        child;

    child = exec('cat *.js bad_file | wc -l',
      function (error, stdout, stderr) {
        console.log('stdout: ' + stdout);
        console.log('stderr: ' + stderr);
        if (error !== null) {
          console.log('exec error: ' + error);
        }
    });

The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
will be `null`.  On error, `error` will be an instance of `Error` and `error.code`
will be the exit code of the child process, and `error.signal` will be set to the
signal that terminated the process.

There is a second optional argument to specify several options. The
default options are

    { encoding: 'utf8',
      timeout: 0,
      maxBuffer: 200*1024,
      killSignal: 'SIGTERM',
      cwd: null,
      env: null }

If `timeout` is greater than 0, then it will kill the child process
if it runs longer than `timeout` milliseconds. The child process is killed with
`killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest
amount of data (in bytes) allowed on stdout or stderr - if this value is
exceeded then the child process is killed.

*Note: Unlike the `exec()` POSIX system call, `child_process.exec()` does not replace
the existing process and uses a shell to execute the command.*

### child_process.execFile(file[, args][, options][, callback])

* `file` {String} The filename of the program to run
* `args` {Array} List of string arguments
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `env` {Object} Environment key-value pairs
  * `encoding` {String} (Default: 'utf8')
  * `timeout` {Number} (Default: 0)
  * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
    stderr - if exceeded child process is killed (Default: 200\*1024)
  * `killSignal` {String} (Default: 'SIGTERM')
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* `callback` {Function} called with the output when process terminates
  * `error` {Error}
  * `stdout` {Buffer}
  * `stderr` {Buffer}
* Return: ChildProcess object

This is similar to `child_process.exec()` except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than `child_process.exec`. It has the same options.


### child_process.fork(modulePath[, args][, options])

* `modulePath` {String} The module to run in the child
* `args` {Array} List of string arguments
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `env` {Object} Environment key-value pairs
  * `execPath` {String} Executable used to create the child process
  * `execArgv` {Array} List of string arguments passed to the executable
    (Default: `process.execArgv`)
  * `silent` {Boolean} If true, stdin, stdout, and stderr of the child will be
    piped to the parent, otherwise they will be inherited from the parent, see
    the "pipe" and "inherit" options for `spawn()`'s `stdio` for more details
    (default is false)
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
* Return: ChildProcess object

This is a special case of the `spawn()` functionality for spawning io.js
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. See
`child.send(message, [sendHandle])` for details.

These child io.js processes are still whole new instances of V8. Assume at
least 30ms startup and 10mb memory for each new io.js. That is, you cannot
create many thousands of them.

The `execPath` property in the `options` object allows for a process to be
created for the child rather than the current `iojs` executable. This should be
done with care and by default will talk over the fd represented an
environmental variable `NODE_CHANNEL_FD` on the child process. The input and
output on this fd is expected to be line delimited JSON objects.

*Note: Unlike the `fork()` POSIX system call, `child_process.fork()` does not clone the
current process.*

## Synchronous Process Creation

These methods are **synchronous**, meaning they **WILL** block the event loop,
pausing execution of your code until the spawned process exits.

Blocking calls like these are mostly useful for simplifying general purpose
scripting tasks and for simplifying the loading/processing of application
configuration at startup.

### child_process.spawnSync(command[, args][, options])

* `command` {String} The command to run
* `args` {Array} List of string arguments
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `input` {String|Buffer} The value which will be passed as stdin to the spawned process
    - supplying this value will override `stdio[0]`
  * `stdio` {Array} Child's stdio configuration.
  * `env` {Object} Environment key-value pairs
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
  * `timeout` {Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)
  * `killSignal` {String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')
  * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
    stderr - if exceeded child process is killed
  * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
* return: {Object}
  * `pid` {Number} Pid of the child process
  * `output` {Array} Array of results from stdio output
  * `stdout` {Buffer|String} The contents of `output[1]`
  * `stderr` {Buffer|String} The contents of `output[2]`
  * `status` {Number} The exit code of the child process
  * `signal` {String} The signal used to kill the child process
  * `error` {Error} The error object if the child process failed or timed out

`spawnSync` will not return until the child process has fully closed. When a
timeout has been encountered and `killSignal` is sent, the method won't return
until the process has completely exited. That is to say, if the process handles
the `SIGTERM` signal and doesn't exit, your process will wait until the child
process has exited.

### child_process.execFileSync(command[, args][, options])

* `command` {String} The command to run
* `args` {Array} List of string arguments
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `input` {String|Buffer} The value which will be passed as stdin to the spawned process
    - supplying this value will override `stdio[0]`
  * `stdio` {Array} Child's stdio configuration. (Default: 'pipe')
    - `stderr` by default will be output to the parent process' stderr unless
      `stdio` is specified
  * `env` {Object} Environment key-value pairs
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
  * `timeout` {Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)
  * `killSignal` {String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')
  * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
    stderr - if exceeded child process is killed
  * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
* return: {Buffer|String} The stdout from the command

`execFileSync` will not return until the child process has fully closed. When a
timeout has been encountered and `killSignal` is sent, the method won't return
until the process has completely exited. That is to say, if the process handles
the `SIGTERM` signal and doesn't exit, your process will wait until the child
process has exited.

If the process times out, or has a non-zero exit code, this method ***will***
throw.  The `Error` object will contain the entire result from
[`child_process.spawnSync`](#child_process_child_process_spawnsync_command_args_options)


### child_process.execSync(command[, options])

* `command` {String} The command to run
* `options` {Object}
  * `cwd` {String} Current working directory of the child process
  * `input` {String|Buffer} The value which will be passed as stdin to the spawned process
    - supplying this value will override `stdio[0]`
  * `stdio` {Array} Child's stdio configuration. (Default: 'pipe')
    - `stderr` by default will be output to the parent process' stderr unless
      `stdio` is specified
  * `env` {Object} Environment key-value pairs
  * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
  * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
  * `timeout` {Number} In milliseconds the maximum amount of time the process is allowed to run. (Default: undefined)
  * `killSignal` {String} The signal value to be used when the spawned process will be killed. (Default: 'SIGTERM')
  * `maxBuffer` {Number} largest amount of data (in bytes) allowed on stdout or
    stderr - if exceeded child process is killed
  * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
* return: {Buffer|String} The stdout from the command

`execSync` will not return until the child process has fully closed. When a
timeout has been encountered and `killSignal` is sent, the method won't return
until the process has completely exited. That is to say, if the process handles
the `SIGTERM` signal and doesn't exit, your process will wait until the child
process has exited.

If the process times out, or has a non-zero exit code, this method ***will***
throw.  The `Error` object will contain the entire result from
[`child_process.spawnSync`](#child_process_child_process_spawnsync_command_args_options)

[EventEmitter]: events.html#events_class_events_eventemitter