summaryrefslogtreecommitdiff
path: root/deps/v8/src/wasm/streaming-decoder.h
blob: 571179c64dbb70cbfbc14280d03a94f3c039a290 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_WASM_STREAMING_DECODER_H_
#define V8_WASM_STREAMING_DECODER_H_

#include <vector>
#include "src/isolate.h"
#include "src/wasm/module-decoder.h"
#include "src/wasm/wasm-objects.h"

namespace v8 {
namespace internal {
namespace wasm {

// This class is an interface for the StreamingDecoder to start the processing
// of the incoming module bytes.
class V8_EXPORT_PRIVATE StreamingProcessor {
 public:
  virtual ~StreamingProcessor() = default;
  // Process the first 8 bytes of a WebAssembly module. Returns true if the
  // processing finished successfully and the decoding should continue.
  virtual bool ProcessModuleHeader(Vector<const uint8_t> bytes,
                                   uint32_t offset) = 0;

  // Process all sections but the code section. Returns true if the processing
  // finished successfully and the decoding should continue.
  virtual bool ProcessSection(SectionCode section_code,
                              Vector<const uint8_t> bytes, uint32_t offset) = 0;

  // Process the start of the code section. Returns true if the processing
  // finished successfully and the decoding should continue.
  virtual bool ProcessCodeSectionHeader(size_t num_functions,
                                        uint32_t offset) = 0;

  // Process a function body. Returns true if the processing finished
  // successfully and the decoding should continue.
  virtual bool ProcessFunctionBody(Vector<const uint8_t> bytes,
                                   uint32_t offset) = 0;

  // Report the end of a chunk.
  virtual void OnFinishedChunk() = 0;
  // Report the end of the stream. If the stream was successful, all
  // received bytes are passed by parameter. If there has been an error, an
  // empty array is passed.
  virtual void OnFinishedStream(std::unique_ptr<uint8_t[]> bytes,
                                size_t length) = 0;
  // Report an error detected in the StreamingDecoder.
  virtual void OnError(DecodeResult result) = 0;
  // Report the abortion of the stream.
  virtual void OnAbort() = 0;
};

// The StreamingDecoder takes a sequence of byte arrays, each received by a call
// of {OnBytesReceived}, and extracts the bytes which belong to section payloads
// and function bodies.
class V8_EXPORT_PRIVATE StreamingDecoder {
 public:
  explicit StreamingDecoder(std::unique_ptr<StreamingProcessor> processor);

  // The buffer passed into OnBytesReceived is owned by the caller.
  void OnBytesReceived(Vector<const uint8_t> bytes);

  void Finish();

  void Abort();

  // Notify the StreamingDecoder that there has been an compilation error.
  void NotifyError() { ok_ = false; }

 private:
  // TODO(ahaas): Put the whole private state of the StreamingDecoder into the
  // cc file (PIMPL design pattern).

  // The SectionBuffer is the data object for the content of a single section.
  // It stores all bytes of the section (including section id and section
  // length), and the offset where the actual payload starts.
  class SectionBuffer {
   public:
    // id: The section id.
    // payload_length: The length of the payload.
    // length_bytes: The section length, as it is encoded in the module bytes.
    SectionBuffer(uint32_t module_offset, uint8_t id, size_t payload_length,
                  Vector<const uint8_t> length_bytes)
        :  // ID + length + payload
          module_offset_(module_offset),
          length_(1 + length_bytes.length() + payload_length),
          bytes_(new uint8_t[length_]),
          payload_offset_(1 + length_bytes.length()) {
      bytes_[0] = id;
      memcpy(bytes_.get() + 1, &length_bytes.first(), length_bytes.length());
    }

    SectionCode section_code() const {
      return static_cast<SectionCode>(bytes_[0]);
    }

    uint32_t module_offset() const { return module_offset_; }
    uint8_t* bytes() const { return bytes_.get(); }
    size_t length() const { return length_; }
    size_t payload_offset() const { return payload_offset_; }
    size_t payload_length() const { return length_ - payload_offset_; }
    Vector<const uint8_t> payload() const {
      return Vector<const uint8_t>(bytes() + payload_offset(),
                                   payload_length());
    }

   private:
    uint32_t module_offset_;
    size_t length_;
    std::unique_ptr<uint8_t[]> bytes_;
    size_t payload_offset_;
  };

  // The decoding of a stream of wasm module bytes is organized in states. Each
  // state provides a buffer to store the bytes required for the current state,
  // information on how many bytes have already been received, how many bytes
  // are needed, and a {Next} function which starts the next state once all
  // bytes of the current state were received.
  //
  // The states change according to the following state diagram:
  //
  //       Start
  //         |
  //         |
  //         v
  // DecodeModuleHeader
  //         |   _________________________________________
  //         |   |                                        |
  //         v   v                                        |
  //  DecodeSectionID --> DecodeSectionLength --> DecodeSectionPayload
  //         A                  |
  //         |                  | (if the section id == code)
  //         |                  v
  //         |      DecodeNumberOfFunctions -- > DecodeFunctionLength
  //         |                                          A    |
  //         |                                          |    |
  //         |  (after all functions were read)         |    v
  //         ------------------------------------- DecodeFunctionBody
  //
  class DecodingState {
   public:
    virtual ~DecodingState() = default;

    // Reads the bytes for the current state and returns the number of read
    // bytes.
    virtual size_t ReadBytes(StreamingDecoder* streaming,
                             Vector<const uint8_t> bytes);

    // Returns the next state of the streaming decoding.
    virtual std::unique_ptr<DecodingState> Next(
        StreamingDecoder* streaming) = 0;
    // The number of bytes to be received.
    virtual size_t size() const = 0;
    // The buffer to store the received bytes.
    virtual uint8_t* buffer() = 0;
    // The number of bytes which were already received.
    size_t offset() const { return offset_; }
    void set_offset(size_t value) { offset_ = value; }
    // The number of bytes which are still needed.
    size_t remaining() const { return size() - offset(); }
    bool is_finished() const { return offset() == size(); }
    // A flag to indicate if finishing the streaming decoder is allowed without
    // error.
    virtual bool is_finishing_allowed() const { return false; }

   private:
    size_t offset_ = 0;
  };

  // Forward declarations of the concrete states. This is needed so that they
  // can access private members of the StreamingDecoder.
  class DecodeVarInt32;
  class DecodeModuleHeader;
  class DecodeSectionID;
  class DecodeSectionLength;
  class DecodeSectionPayload;
  class DecodeNumberOfFunctions;
  class DecodeFunctionLength;
  class DecodeFunctionBody;

  // Creates a buffer for the next section of the module.
  SectionBuffer* CreateNewBuffer(uint32_t module_offset, uint8_t id,
                                 size_t length,
                                 Vector<const uint8_t> length_bytes) {
    // Check the order of sections. Unknown sections can appear at any position.
    if (id != kUnknownSectionCode) {
      if (id < next_section_id_) {
        Error("Unexpected section");
        return nullptr;
      }
      next_section_id_ = id + 1;
    }
    section_buffers_.emplace_back(
        new SectionBuffer(module_offset, id, length, length_bytes));
    return section_buffers_.back().get();
  }

  std::unique_ptr<DecodingState> Error(DecodeResult result) {
    if (ok_) processor_->OnError(std::move(result));
    ok_ = false;
    return std::unique_ptr<DecodingState>(nullptr);
  }

  std::unique_ptr<DecodingState> Error(std::string message) {
    DecodeResult result(nullptr);
    result.error(module_offset_ - 1, std::move(message));
    return Error(std::move(result));
  }

  void ProcessModuleHeader() {
    if (!ok_) return;
    if (!processor_->ProcessModuleHeader(
            Vector<const uint8_t>(state_->buffer(),
                                  static_cast<int>(state_->size())),
            0)) {
      ok_ = false;
    }
  }

  void ProcessSection(SectionBuffer* buffer) {
    if (!ok_) return;
    if (!processor_->ProcessSection(
            buffer->section_code(), buffer->payload(),
            buffer->module_offset() +
                static_cast<uint32_t>(buffer->payload_offset()))) {
      ok_ = false;
    }
  }

  void StartCodeSection(size_t num_functions) {
    if (!ok_) return;
    // The offset passed to {ProcessCodeSectionHeader} is an error offset and
    // not the start offset of a buffer. Therefore we need the -1 here.
    if (!processor_->ProcessCodeSectionHeader(num_functions,
                                              module_offset() - 1)) {
      ok_ = false;
    }
  }

  void ProcessFunctionBody(Vector<const uint8_t> bytes,
                           uint32_t module_offset) {
    if (!ok_) return;
    if (!processor_->ProcessFunctionBody(bytes, module_offset)) ok_ = false;
  }

  bool ok() const { return ok_; }

  uint32_t module_offset() const { return module_offset_; }

  std::unique_ptr<StreamingProcessor> processor_;
  bool ok_ = true;
  std::unique_ptr<DecodingState> state_;
  std::vector<std::unique_ptr<SectionBuffer>> section_buffers_;
  uint32_t module_offset_ = 0;
  size_t total_size_ = 0;
  uint8_t next_section_id_ = kFirstSectionInModule;

  DISALLOW_COPY_AND_ASSIGN(StreamingDecoder);
};

}  // namespace wasm
}  // namespace internal
}  // namespace v8

#endif  // V8_WASM_STREAMING_DECODER_H_