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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_WASM_SIGNATURE_MAP_H_
#define V8_WASM_SIGNATURE_MAP_H_

#include <unordered_map>

#include "src/codegen/signature.h"
#include "src/wasm/value-type.h"

namespace v8 {
namespace internal {

namespace wasm {

// A signature map canonicalizes signatures into a range of indices so that
// two different {FunctionSig} instances with the same contents map to the
// same index.
class V8_EXPORT_PRIVATE SignatureMap {
 public:
  // Allow default construction and move construction (because we have vectors
  // of objects containing SignatureMaps), but disallow copy or assign. It's
  // too easy to get security bugs by accidentally updating a copy of the map.
  MOVE_ONLY_WITH_DEFAULT_CONSTRUCTORS(SignatureMap);

  // Gets the index for a signature, assigning a new index if necessary.
  uint32_t FindOrInsert(const FunctionSig& sig);

  // Gets the index for a signature, returning {-1} if not found.
  int32_t Find(const FunctionSig& sig) const;

  // Disallows further insertions to this signature map.
  void Freeze() { frozen_ = true; }

  size_t size() const { return map_.size(); }

  bool is_frozen() const { return frozen_; }

 private:
  bool frozen_ = false;
  std::unordered_map<FunctionSig, uint32_t, base::hash<FunctionSig>> map_;
};

}  // namespace wasm
}  // namespace internal
}  // namespace v8

#endif  // V8_WASM_SIGNATURE_MAP_H_