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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

//
// Top include for all V8 .cc files.
//

#ifndef V8_V8_H_
#define V8_V8_H_

#if defined(GOOGLE3) || defined(DCHECK_ALWAYS_ON)
// Google3 and Chromium special flag handling.
#if defined(DEBUG) && defined(NDEBUG)
// V8 only uses DEBUG and whenever it is set we are building a debug
// version of V8. We do not use NDEBUG and simply undef it here for
// consistency.
#undef NDEBUG
#endif
#endif  // defined(GOOGLE3)

// V8 only uses DEBUG, but included external files
// may use NDEBUG - make sure they are consistent.
#if defined(DEBUG) && defined(NDEBUG)
#error both DEBUG and NDEBUG are set
#endif

// Basic includes
#include "include/v8.h"
#include "src/allocation.h"

// Objects
#include "src/objects-inl.h"

namespace v8 {
namespace internal {

class V8 : public AllStatic {
 public:
  // Global actions.

  static bool Initialize();
  static void TearDown();

  // Report process out of memory. Implementation found in api.cc.
  // This function will not return, but will terminate the execution.
  static void FatalProcessOutOfMemory(const char* location,
                                      bool take_snapshot = false);

  // Allows an entropy source to be provided for use in random number
  // generation.
  static void SetEntropySource(EntropySource source);
  // Support for return-address rewriting profilers.
  static void SetReturnAddressLocationResolver(
      ReturnAddressLocationResolver resolver);
  // Support for entry hooking JITed code.
  static void SetFunctionEntryHook(FunctionEntryHook entry_hook);

  static void InitializePlatform(v8::Platform* platform);
  static void ShutdownPlatform();
  static v8::Platform* GetCurrentPlatform();

  static void SetNativesBlob(StartupData* natives_blob);
  static void SetSnapshotBlob(StartupData* snapshot_blob);

 private:
  static void InitializeOncePerProcessImpl();
  static void InitializeOncePerProcess();

  // v8::Platform to use.
  static v8::Platform* platform_;
};

} }  // namespace v8::internal

#endif  // V8_V8_H_