summaryrefslogtreecommitdiff
path: root/deps/v8/src/heap/scavenger.h
blob: 0dfe44628acb1adcf6b2aa7b23f3d3bf2de11ef0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_HEAP_SCAVENGER_H_
#define V8_HEAP_SCAVENGER_H_

#include "src/base/platform/condition-variable.h"
#include "src/heap/local-allocator.h"
#include "src/heap/objects-visiting.h"
#include "src/heap/slot-set.h"
#include "src/heap/worklist.h"

namespace v8 {
namespace internal {

class OneshotBarrier;

enum class CopyAndForwardResult {
  SUCCESS_YOUNG_GENERATION,
  SUCCESS_OLD_GENERATION,
  FAILURE
};

using ObjectAndSize = std::pair<HeapObject, int>;
using SurvivingNewLargeObjectsMap =
    std::unordered_map<HeapObject, Map, Object::Hasher>;
using SurvivingNewLargeObjectMapEntry = std::pair<HeapObject, Map>;

class ScavengerCollector {
 public:
  static const int kMaxScavengerTasks = 8;
  static const int kMaxWaitTimeMs = 2;

  explicit ScavengerCollector(Heap* heap);

  void CollectGarbage();

 private:
  void MergeSurvivingNewLargeObjects(
      const SurvivingNewLargeObjectsMap& objects);

  int NumberOfScavengeTasks();

  void HandleSurvivingNewLargeObjects();

  Isolate* const isolate_;
  Heap* const heap_;
  base::Semaphore parallel_scavenge_semaphore_;
  SurvivingNewLargeObjectsMap surviving_new_large_objects_;

  friend class Scavenger;
};

class Scavenger {
 public:
  struct PromotionListEntry {
    HeapObject heap_object;
    Map map;
    int size;
  };

  class PromotionList {
   public:
    class View {
     public:
      View(PromotionList* promotion_list, int task_id)
          : promotion_list_(promotion_list), task_id_(task_id) {}

      inline void PushRegularObject(HeapObject object, int size);
      inline void PushLargeObject(HeapObject object, Map map, int size);
      inline bool IsEmpty();
      inline size_t LocalPushSegmentSize();
      inline bool Pop(struct PromotionListEntry* entry);
      inline bool IsGlobalPoolEmpty();
      inline bool ShouldEagerlyProcessPromotionList();

     private:
      PromotionList* promotion_list_;
      int task_id_;
    };

    explicit PromotionList(int num_tasks)
        : regular_object_promotion_list_(num_tasks),
          large_object_promotion_list_(num_tasks) {}

    inline void PushRegularObject(int task_id, HeapObject object, int size);
    inline void PushLargeObject(int task_id, HeapObject object, Map map,
                                int size);
    inline bool IsEmpty();
    inline size_t LocalPushSegmentSize(int task_id);
    inline bool Pop(int task_id, struct PromotionListEntry* entry);
    inline bool IsGlobalPoolEmpty();
    inline bool ShouldEagerlyProcessPromotionList(int task_id);

   private:
    static const int kRegularObjectPromotionListSegmentSize = 256;
    static const int kLargeObjectPromotionListSegmentSize = 4;

    using RegularObjectPromotionList =
        Worklist<ObjectAndSize, kRegularObjectPromotionListSegmentSize>;
    using LargeObjectPromotionList =
        Worklist<PromotionListEntry, kLargeObjectPromotionListSegmentSize>;

    RegularObjectPromotionList regular_object_promotion_list_;
    LargeObjectPromotionList large_object_promotion_list_;
  };

  static const int kCopiedListSegmentSize = 256;

  using CopiedList = Worklist<ObjectAndSize, kCopiedListSegmentSize>;

  Scavenger(ScavengerCollector* collector, Heap* heap, bool is_logging,
            CopiedList* copied_list, PromotionList* promotion_list,
            int task_id);

  // Entry point for scavenging an old generation page. For scavenging single
  // objects see RootScavengingVisitor and ScavengeVisitor below.
  void ScavengePage(MemoryChunk* page);

  // Processes remaining work (=objects) after single objects have been
  // manually scavenged using ScavengeObject or CheckAndScavengeObject.
  void Process(OneshotBarrier* barrier = nullptr);

  // Finalize the Scavenger. Needs to be called from the main thread.
  void Finalize();

  size_t bytes_copied() const { return copied_size_; }
  size_t bytes_promoted() const { return promoted_size_; }

 private:
  // Number of objects to process before interrupting for potentially waking
  // up other tasks.
  static const int kInterruptThreshold = 128;
  static const int kInitialLocalPretenuringFeedbackCapacity = 256;

  inline Heap* heap() { return heap_; }

  inline void PageMemoryFence(MaybeObject object);

  void AddPageToSweeperIfNecessary(MemoryChunk* page);

  // Potentially scavenges an object referenced from |slot| if it is
  // indeed a HeapObject and resides in from space.
  template <typename TSlot>
  inline SlotCallbackResult CheckAndScavengeObject(Heap* heap, TSlot slot);

  // Scavenges an object |object| referenced from slot |p|. |object| is required
  // to be in from space.
  template <typename THeapObjectSlot>
  inline SlotCallbackResult ScavengeObject(THeapObjectSlot p,
                                           HeapObject object);

  // Copies |source| to |target| and sets the forwarding pointer in |source|.
  V8_INLINE bool MigrateObject(Map map, HeapObject source, HeapObject target,
                               int size);

  V8_INLINE SlotCallbackResult
  RememberedSetEntryNeeded(CopyAndForwardResult result);

  template <typename THeapObjectSlot>
  V8_INLINE CopyAndForwardResult SemiSpaceCopyObject(Map map,
                                                     THeapObjectSlot slot,
                                                     HeapObject object,
                                                     int object_size);

  template <typename THeapObjectSlot>
  V8_INLINE CopyAndForwardResult PromoteObject(Map map, THeapObjectSlot slot,
                                               HeapObject object,
                                               int object_size);

  template <typename THeapObjectSlot>
  V8_INLINE SlotCallbackResult EvacuateObject(THeapObjectSlot slot, Map map,
                                              HeapObject source);

  V8_INLINE bool HandleLargeObject(Map map, HeapObject object, int object_size);

  // Different cases for object evacuation.
  template <typename THeapObjectSlot>
  V8_INLINE SlotCallbackResult EvacuateObjectDefault(Map map,
                                                     THeapObjectSlot slot,
                                                     HeapObject object,
                                                     int object_size);

  template <typename THeapObjectSlot>
  inline SlotCallbackResult EvacuateThinString(Map map, THeapObjectSlot slot,
                                               ThinString object,
                                               int object_size);

  template <typename THeapObjectSlot>
  inline SlotCallbackResult EvacuateShortcutCandidate(Map map,
                                                      THeapObjectSlot slot,
                                                      ConsString object,
                                                      int object_size);

  void IterateAndScavengePromotedObject(HeapObject target, Map map, int size);

  static inline bool ContainsOnlyData(VisitorId visitor_id);

  ScavengerCollector* const collector_;
  Heap* const heap_;
  PromotionList::View promotion_list_;
  CopiedList::View copied_list_;
  Heap::PretenuringFeedbackMap local_pretenuring_feedback_;
  size_t copied_size_;
  size_t promoted_size_;
  LocalAllocator allocator_;
  SurvivingNewLargeObjectsMap surviving_new_large_objects_;
  const bool is_logging_;
  const bool is_incremental_marking_;
  const bool is_compacting_;

  friend class IterateAndScavengePromotedObjectsVisitor;
  friend class RootScavengeVisitor;
  friend class ScavengeVisitor;
};

// Helper class for turning the scavenger into an object visitor that is also
// filtering out non-HeapObjects and objects which do not reside in new space.
class RootScavengeVisitor final : public RootVisitor {
 public:
  explicit RootScavengeVisitor(Scavenger* scavenger);

  void VisitRootPointer(Root root, const char* description,
                        FullObjectSlot p) final;
  void VisitRootPointers(Root root, const char* description,
                         FullObjectSlot start, FullObjectSlot end) final;

 private:
  void ScavengePointer(FullObjectSlot p);

  Scavenger* const scavenger_;
};

class ScavengeVisitor final : public NewSpaceVisitor<ScavengeVisitor> {
 public:
  explicit ScavengeVisitor(Scavenger* scavenger);

  V8_INLINE void VisitPointers(HeapObject host, ObjectSlot start,
                               ObjectSlot end) final;

  V8_INLINE void VisitPointers(HeapObject host, MaybeObjectSlot start,
                               MaybeObjectSlot end) final;

  V8_INLINE void VisitCodeTarget(Code host, RelocInfo* rinfo) final;
  V8_INLINE void VisitEmbeddedPointer(Code host, RelocInfo* rinfo) final;

 private:
  template <typename TSlot>
  V8_INLINE void VisitHeapObjectImpl(TSlot slot, HeapObject heap_object);

  template <typename TSlot>
  V8_INLINE void VisitPointersImpl(HeapObject host, TSlot start, TSlot end);

  Scavenger* const scavenger_;
};

}  // namespace internal
}  // namespace v8

#endif  // V8_HEAP_SCAVENGER_H_