summaryrefslogtreecommitdiff
path: root/deps/icu-small/source/common/unicode/ubidi.h
blob: f4875c8801efd6c58963c266c9359f937a9ce9e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1999-2013, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*   file name:  ubidi.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 1999jul27
*   created by: Markus W. Scherer, updated by Matitiahu Allouche
*/

#ifndef UBIDI_H
#define UBIDI_H

#include "unicode/utypes.h"
#include "unicode/uchar.h"
#include "unicode/localpointer.h"

/**
 *\file
 * \brief C API: Bidi algorithm
 *
 * <h2>Bidi algorithm for ICU</h2>
 *
 * This is an implementation of the Unicode Bidirectional Algorithm.
 * The algorithm is defined in the
 * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>.<p>
 *
 * Note: Libraries that perform a bidirectional algorithm and
 * reorder strings accordingly are sometimes called "Storage Layout Engines".
 * ICU's Bidi and shaping (u_shapeArabic()) APIs can be used at the core of such
 * "Storage Layout Engines".
 *
 * <h3>General remarks about the API:</h3>
 *
 * In functions with an error code parameter,
 * the <code>pErrorCode</code> pointer must be valid
 * and the value that it points to must not indicate a failure before
 * the function call. Otherwise, the function returns immediately.
 * After the function call, the value indicates success or failure.<p>
 *
 * The &quot;limit&quot; of a sequence of characters is the position just after their
 * last character, i.e., one more than that position.<p>
 *
 * Some of the API functions provide access to &quot;runs&quot;.
 * Such a &quot;run&quot; is defined as a sequence of characters
 * that are at the same embedding level
 * after performing the Bidi algorithm.<p>
 *
 * @author Markus W. Scherer
 * @version 1.0
 *
 *
 * <h4> Sample code for the ICU Bidi API </h4>
 *
 * <h5>Rendering a paragraph with the ICU Bidi API</h5>
 *
 * This is (hypothetical) sample code that illustrates
 * how the ICU Bidi API could be used to render a paragraph of text.
 * Rendering code depends highly on the graphics system,
 * therefore this sample code must make a lot of assumptions,
 * which may or may not match any existing graphics system's properties.
 *
 * <p>The basic assumptions are:</p>
 * <ul>
 * <li>Rendering is done from left to right on a horizontal line.</li>
 * <li>A run of single-style, unidirectional text can be rendered at once.</li>
 * <li>Such a run of text is passed to the graphics system with
 *     characters (code units) in logical order.</li>
 * <li>The line-breaking algorithm is very complicated
 *     and Locale-dependent -
 *     and therefore its implementation omitted from this sample code.</li>
 * </ul>
 *
 * <pre>
 * \code
 *#include "unicode/ubidi.h"
 *
 *typedef enum {
 *     styleNormal=0, styleSelected=1,
 *     styleBold=2, styleItalics=4,
 *     styleSuper=8, styleSub=16
 *} Style;
 *
 *typedef struct { int32_t limit; Style style; } StyleRun;
 *
 *int getTextWidth(const UChar *text, int32_t start, int32_t limit,
 *                  const StyleRun *styleRuns, int styleRunCount);
 *
 * // set *pLimit and *pStyleRunLimit for a line
 * // from text[start] and from styleRuns[styleRunStart]
 * // using ubidi_getLogicalRun(para, ...)
 *void getLineBreak(const UChar *text, int32_t start, int32_t *pLimit,
 *                  UBiDi *para,
 *                  const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit,
 *                  int *pLineWidth);
 *
 * // render runs on a line sequentially, always from left to right
 *
 * // prepare rendering a new line
 * void startLine(UBiDiDirection textDirection, int lineWidth);
 *
 * // render a run of text and advance to the right by the run width
 * // the text[start..limit-1] is always in logical order
 * void renderRun(const UChar *text, int32_t start, int32_t limit,
 *               UBiDiDirection textDirection, Style style);
 *
 * // We could compute a cross-product
 * // from the style runs with the directional runs
 * // and then reorder it.
 * // Instead, here we iterate over each run type
 * // and render the intersections -
 * // with shortcuts in simple (and common) cases.
 * // renderParagraph() is the main function.
 *
 * // render a directional run with
 * // (possibly) multiple style runs intersecting with it
 * void renderDirectionalRun(const UChar *text,
 *                           int32_t start, int32_t limit,
 *                           UBiDiDirection direction,
 *                           const StyleRun *styleRuns, int styleRunCount) {
 *     int i;
 *
 *     // iterate over style runs
 *     if(direction==UBIDI_LTR) {
 *         int styleLimit;
 *
 *         for(i=0; i<styleRunCount; ++i) {
 *             styleLimit=styleRun[i].limit;
 *             if(start<styleLimit) {
 *                 if(styleLimit>limit) { styleLimit=limit; }
 *                 renderRun(text, start, styleLimit,
 *                           direction, styleRun[i].style);
 *                 if(styleLimit==limit) { break; }
 *                 start=styleLimit;
 *             }
 *         }
 *     } else {
 *         int styleStart;
 *
 *         for(i=styleRunCount-1; i>=0; --i) {
 *             if(i>0) {
 *                 styleStart=styleRun[i-1].limit;
 *             } else {
 *                 styleStart=0;
 *             }
 *             if(limit>=styleStart) {
 *                 if(styleStart<start) { styleStart=start; }
 *                 renderRun(text, styleStart, limit,
 *                           direction, styleRun[i].style);
 *                 if(styleStart==start) { break; }
 *                 limit=styleStart;
 *             }
 *         }
 *     }
 * }
 *
 * // the line object represents text[start..limit-1]
 * void renderLine(UBiDi *line, const UChar *text,
 *                 int32_t start, int32_t limit,
 *                 const StyleRun *styleRuns, int styleRunCount) {
 *     UBiDiDirection direction=ubidi_getDirection(line);
 *     if(direction!=UBIDI_MIXED) {
 *         // unidirectional
 *         if(styleRunCount<=1) {
 *             renderRun(text, start, limit, direction, styleRuns[0].style);
 *         } else {
 *             renderDirectionalRun(text, start, limit,
 *                                  direction, styleRuns, styleRunCount);
 *         }
 *     } else {
 *         // mixed-directional
 *         int32_t count, i, length;
 *         UBiDiLevel level;
 *
 *         count=ubidi_countRuns(para, pErrorCode);
 *         if(U_SUCCESS(*pErrorCode)) {
 *             if(styleRunCount<=1) {
 *                 Style style=styleRuns[0].style;
 *
 *                 // iterate over directional runs
 *                for(i=0; i<count; ++i) {
 *                    direction=ubidi_getVisualRun(para, i, &start, &length);
 *                     renderRun(text, start, start+length, direction, style);
 *                }
 *             } else {
 *                 int32_t j;
 *
 *                 // iterate over both directional and style runs
 *                 for(i=0; i<count; ++i) {
 *                     direction=ubidi_getVisualRun(line, i, &start, &length);
 *                     renderDirectionalRun(text, start, start+length,
 *                                          direction, styleRuns, styleRunCount);
 *                 }
 *             }
 *         }
 *     }
 * }
 *
 *void renderParagraph(const UChar *text, int32_t length,
 *                     UBiDiDirection textDirection,
 *                      const StyleRun *styleRuns, int styleRunCount,
 *                      int lineWidth,
 *                      UErrorCode *pErrorCode) {
 *     UBiDi *para;
 *
 *     if(pErrorCode==NULL || U_FAILURE(*pErrorCode) || length<=0) {
 *         return;
 *     }
 *
 *     para=ubidi_openSized(length, 0, pErrorCode);
 *     if(para==NULL) { return; }
 *
 *     ubidi_setPara(para, text, length,
 *                   textDirection ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR,
 *                   NULL, pErrorCode);
 *     if(U_SUCCESS(*pErrorCode)) {
 *         UBiDiLevel paraLevel=1&ubidi_getParaLevel(para);
 *         StyleRun styleRun={ length, styleNormal };
 *         int width;
 *
 *         if(styleRuns==NULL || styleRunCount<=0) {
 *            styleRunCount=1;
 *             styleRuns=&styleRun;
 *         }
 *
 *        // assume styleRuns[styleRunCount-1].limit>=length
 *
 *         width=getTextWidth(text, 0, length, styleRuns, styleRunCount);
 *         if(width<=lineWidth) {
 *             // everything fits onto one line
 *
 *            // prepare rendering a new line from either left or right
 *             startLine(paraLevel, width);
 *
 *             renderLine(para, text, 0, length,
 *                        styleRuns, styleRunCount);
 *         } else {
 *             UBiDi *line;
 *
 *             // we need to render several lines
 *             line=ubidi_openSized(length, 0, pErrorCode);
 *             if(line!=NULL) {
 *                 int32_t start=0, limit;
 *                 int styleRunStart=0, styleRunLimit;
 *
 *                 for(;;) {
 *                     limit=length;
 *                     styleRunLimit=styleRunCount;
 *                     getLineBreak(text, start, &limit, para,
 *                                  styleRuns, styleRunStart, &styleRunLimit,
 *                                 &width);
 *                     ubidi_setLine(para, start, limit, line, pErrorCode);
 *                     if(U_SUCCESS(*pErrorCode)) {
 *                         // prepare rendering a new line
 *                         // from either left or right
 *                         startLine(paraLevel, width);
 *
 *                         renderLine(line, text, start, limit,
 *                                    styleRuns+styleRunStart,
 *                                    styleRunLimit-styleRunStart);
 *                     }
 *                     if(limit==length) { break; }
 *                     start=limit;
 *                     styleRunStart=styleRunLimit-1;
 *                     if(start>=styleRuns[styleRunStart].limit) {
 *                         ++styleRunStart;
 *                     }
 *                 }
 *
 *                 ubidi_close(line);
 *             }
 *        }
 *    }
 *
 *     ubidi_close(para);
 *}
 *\endcode
 * </pre>
 */

/*DOCXX_TAG*/
/*@{*/

/**
 * UBiDiLevel is the type of the level values in this
 * Bidi implementation.
 * It holds an embedding level and indicates the visual direction
 * by its bit&nbsp;0 (even/odd value).<p>
 *
 * It can also hold non-level values for the
 * <code>paraLevel</code> and <code>embeddingLevels</code>
 * arguments of <code>ubidi_setPara()</code>; there:
 * <ul>
 * <li>bit&nbsp;7 of an <code>embeddingLevels[]</code>
 * value indicates whether the using application is
 * specifying the level of a character to <i>override</i> whatever the
 * Bidi implementation would resolve it to.</li>
 * <li><code>paraLevel</code> can be set to the
 * pseudo-level values <code>UBIDI_DEFAULT_LTR</code>
 * and <code>UBIDI_DEFAULT_RTL</code>.</li>
 * </ul>
 *
 * @see ubidi_setPara
 *
 * <p>The related constants are not real, valid level values.
 * <code>UBIDI_DEFAULT_XXX</code> can be used to specify
 * a default for the paragraph level for
 * when the <code>ubidi_setPara()</code> function
 * shall determine it but there is no
 * strongly typed character in the input.<p>
 *
 * Note that the value for <code>UBIDI_DEFAULT_LTR</code> is even
 * and the one for <code>UBIDI_DEFAULT_RTL</code> is odd,
 * just like with normal LTR and RTL level values -
 * these special values are designed that way. Also, the implementation
 * assumes that UBIDI_MAX_EXPLICIT_LEVEL is odd.
 *
 * Note: The numeric values of the related constants will not change:
 * They are tied to the use of 7-bit byte values (plus the override bit)
 * and of the UBiDiLevel=uint8_t data type in this API.
 *
 * @see UBIDI_DEFAULT_LTR
 * @see UBIDI_DEFAULT_RTL
 * @see UBIDI_LEVEL_OVERRIDE
 * @see UBIDI_MAX_EXPLICIT_LEVEL
 * @stable ICU 2.0
 */
typedef uint8_t UBiDiLevel;

/** Paragraph level setting.<p>
 *
 * Constant indicating that the base direction depends on the first strong
 * directional character in the text according to the Unicode Bidirectional
 * Algorithm. If no strong directional character is present,
 * then set the paragraph level to 0 (left-to-right).<p>
 *
 * If this value is used in conjunction with reordering modes
 * <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or
 * <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder
 * is assumed to be visual LTR, and the text after reordering is required
 * to be the corresponding logical string with appropriate contextual
 * direction. The direction of the result string will be RTL if either
 * the righmost or leftmost strong character of the source text is RTL
 * or Arabic Letter, the direction will be LTR otherwise.<p>
 *
 * If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may
 * be added at the beginning of the result string to ensure round trip
 * (that the result string, when reordered back to visual, will produce
 * the original source text).
 * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT
 * @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL
 * @stable ICU 2.0
 */
#define UBIDI_DEFAULT_LTR 0xfe

/** Paragraph level setting.<p>
 *
 * Constant indicating that the base direction depends on the first strong
 * directional character in the text according to the Unicode Bidirectional
 * Algorithm. If no strong directional character is present,
 * then set the paragraph level to 1 (right-to-left).<p>
 *
 * If this value is used in conjunction with reordering modes
 * <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or
 * <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder
 * is assumed to be visual LTR, and the text after reordering is required
 * to be the corresponding logical string with appropriate contextual
 * direction. The direction of the result string will be RTL if either
 * the righmost or leftmost strong character of the source text is RTL
 * or Arabic Letter, or if the text contains no strong character;
 * the direction will be LTR otherwise.<p>
 *
 * If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may
 * be added at the beginning of the result string to ensure round trip
 * (that the result string, when reordered back to visual, will produce
 * the original source text).
 * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT
 * @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL
 * @stable ICU 2.0
 */
#define UBIDI_DEFAULT_RTL 0xff

/**
 * Maximum explicit embedding level.
 * Same as the max_depth value in the
 * <a href="http://www.unicode.org/reports/tr9/#BD2">Unicode Bidirectional Algorithm</a>.
 * (The maximum resolved level can be up to <code>UBIDI_MAX_EXPLICIT_LEVEL+1</code>).
 * @stable ICU 2.0
 */
#define UBIDI_MAX_EXPLICIT_LEVEL 125

/** Bit flag for level input.
 *  Overrides directional properties.
 * @stable ICU 2.0
 */
#define UBIDI_LEVEL_OVERRIDE 0x80

/**
 * Special value which can be returned by the mapping functions when a logical
 * index has no corresponding visual index or vice-versa. This may happen
 * for the logical-to-visual mapping of a Bidi control when option
 * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is specified. This can also happen
 * for the visual-to-logical mapping of a Bidi mark (LRM or RLM) inserted
 * by option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
 * @see ubidi_getVisualIndex
 * @see ubidi_getVisualMap
 * @see ubidi_getLogicalIndex
 * @see ubidi_getLogicalMap
 * @stable ICU 3.6
 */
#define UBIDI_MAP_NOWHERE   (-1)

/**
 * <code>UBiDiDirection</code> values indicate the text direction.
 * @stable ICU 2.0
 */
enum UBiDiDirection {
  /** Left-to-right text. This is a 0 value.
   * <ul>
   * <li>As return value for <code>ubidi_getDirection()</code>, it means
   *     that the source string contains no right-to-left characters, or
   *     that the source string is empty and the paragraph level is even.
   * <li> As return value for <code>ubidi_getBaseDirection()</code>, it
   *      means that the first strong character of the source string has
   *      a left-to-right direction.
   * </ul>
   * @stable ICU 2.0
   */
  UBIDI_LTR,
  /** Right-to-left text. This is a 1 value.
   * <ul>
   * <li>As return value for <code>ubidi_getDirection()</code>, it means
   *     that the source string contains no left-to-right characters, or
   *     that the source string is empty and the paragraph level is odd.
   * <li> As return value for <code>ubidi_getBaseDirection()</code>, it
   *      means that the first strong character of the source string has
   *      a right-to-left direction.
   * </ul>
   * @stable ICU 2.0
   */
  UBIDI_RTL,
  /** Mixed-directional text.
   * <p>As return value for <code>ubidi_getDirection()</code>, it means
   *    that the source string contains both left-to-right and
   *    right-to-left characters.
   * @stable ICU 2.0
   */
  UBIDI_MIXED,
  /** No strongly directional text.
   * <p>As return value for <code>ubidi_getBaseDirection()</code>, it means
   *    that the source string is missing or empty, or contains neither left-to-right
   *    nor right-to-left characters.
   * @stable ICU 4.6
   */
  UBIDI_NEUTRAL
};

/** @stable ICU 2.0 */
typedef enum UBiDiDirection UBiDiDirection;

/**
 * Forward declaration of the <code>UBiDi</code> structure for the declaration of
 * the API functions. Its fields are implementation-specific.<p>
 * This structure holds information about a paragraph (or multiple paragraphs)
 * of text with Bidi-algorithm-related details, or about one line of
 * such a paragraph.<p>
 * Reordering can be done on a line, or on one or more paragraphs which are
 * then interpreted each as one single line.
 * @stable ICU 2.0
 */
struct UBiDi;

/** @stable ICU 2.0 */
typedef struct UBiDi UBiDi;

/**
 * Allocate a <code>UBiDi</code> structure.
 * Such an object is initially empty. It is assigned
 * the Bidi properties of a piece of text containing one or more paragraphs
 * by <code>ubidi_setPara()</code>
 * or the Bidi properties of a line within a paragraph by
 * <code>ubidi_setLine()</code>.<p>
 * This object can be reused for as long as it is not deallocated
 * by calling <code>ubidi_close()</code>.<p>
 * <code>ubidi_setPara()</code> and <code>ubidi_setLine()</code> will allocate
 * additional memory for internal structures as necessary.
 *
 * @return An empty <code>UBiDi</code> object.
 * @stable ICU 2.0
 */
U_STABLE UBiDi * U_EXPORT2
ubidi_open(void);

/**
 * Allocate a <code>UBiDi</code> structure with preallocated memory
 * for internal structures.
 * This function provides a <code>UBiDi</code> object like <code>ubidi_open()</code>
 * with no arguments, but it also preallocates memory for internal structures
 * according to the sizings supplied by the caller.<p>
 * Subsequent functions will not allocate any more memory, and are thus
 * guaranteed not to fail because of lack of memory.<p>
 * The preallocation can be limited to some of the internal memory
 * by setting some values to 0 here. That means that if, e.g.,
 * <code>maxRunCount</code> cannot be reasonably predetermined and should not
 * be set to <code>maxLength</code> (the only failproof value) to avoid
 * wasting memory, then <code>maxRunCount</code> could be set to 0 here
 * and the internal structures that are associated with it will be allocated
 * on demand, just like with <code>ubidi_open()</code>.
 *
 * @param maxLength is the maximum text or line length that internal memory
 *        will be preallocated for. An attempt to associate this object with a
 *        longer text will fail, unless this value is 0, which leaves the allocation
 *        up to the implementation.
 *
 * @param maxRunCount is the maximum anticipated number of same-level runs
 *        that internal memory will be preallocated for. An attempt to access
 *        visual runs on an object that was not preallocated for as many runs
 *        as the text was actually resolved to will fail,
 *        unless this value is 0, which leaves the allocation up to the implementation.<br><br>
 *        The number of runs depends on the actual text and maybe anywhere between
 *        1 and <code>maxLength</code>. It is typically small.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return An empty <code>UBiDi</code> object with preallocated memory.
 * @stable ICU 2.0
 */
U_STABLE UBiDi * U_EXPORT2
ubidi_openSized(int32_t maxLength, int32_t maxRunCount, UErrorCode *pErrorCode);

/**
 * <code>ubidi_close()</code> must be called to free the memory
 * associated with a UBiDi object.<p>
 *
 * <strong>Important: </strong>
 * A parent <code>UBiDi</code> object must not be destroyed or reused if
 * it still has children.
 * If a <code>UBiDi</code> object has become the <i>child</i>
 * of another one (its <i>parent</i>) by calling
 * <code>ubidi_setLine()</code>, then the child object must
 * be destroyed (closed) or reused (by calling
 * <code>ubidi_setPara()</code> or <code>ubidi_setLine()</code>)
 * before the parent object.
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 *
 * @see ubidi_setPara
 * @see ubidi_setLine
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_close(UBiDi *pBiDi);

#if U_SHOW_CPLUSPLUS_API

U_NAMESPACE_BEGIN

/**
 * \class LocalUBiDiPointer
 * "Smart pointer" class, closes a UBiDi via ubidi_close().
 * For most methods see the LocalPointerBase base class.
 *
 * @see LocalPointerBase
 * @see LocalPointer
 * @stable ICU 4.4
 */
U_DEFINE_LOCAL_OPEN_POINTER(LocalUBiDiPointer, UBiDi, ubidi_close);

U_NAMESPACE_END

#endif

/**
 * Modify the operation of the Bidi algorithm such that it
 * approximates an "inverse Bidi" algorithm. This function
 * must be called before <code>ubidi_setPara()</code>.
 *
 * <p>The normal operation of the Bidi algorithm as described
 * in the Unicode Technical Report is to take text stored in logical
 * (keyboard, typing) order and to determine the reordering of it for visual
 * rendering.
 * Some legacy systems store text in visual order, and for operations
 * with standard, Unicode-based algorithms, the text needs to be transformed
 * to logical order. This is effectively the inverse algorithm of the
 * described Bidi algorithm. Note that there is no standard algorithm for
 * this "inverse Bidi" and that the current implementation provides only an
 * approximation of "inverse Bidi".</p>
 *
 * <p>With <code>isInverse</code> set to <code>TRUE</code>,
 * this function changes the behavior of some of the subsequent functions
 * in a way that they can be used for the inverse Bidi algorithm.
 * Specifically, runs of text with numeric characters will be treated in a
 * special way and may need to be surrounded with LRM characters when they are
 * written in reordered sequence.</p>
 *
 * <p>Output runs should be retrieved using <code>ubidi_getVisualRun()</code>.
 * Since the actual input for "inverse Bidi" is visually ordered text and
 * <code>ubidi_getVisualRun()</code> gets the reordered runs, these are actually
 * the runs of the logically ordered output.</p>
 *
 * <p>Calling this function with argument <code>isInverse</code> set to
 * <code>TRUE</code> is equivalent to calling
 * <code>ubidi_setReorderingMode</code> with argument
 * <code>reorderingMode</code>
 * set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br>
 * Calling this function with argument <code>isInverse</code> set to
 * <code>FALSE</code> is equivalent to calling
 * <code>ubidi_setReorderingMode</code> with argument
 * <code>reorderingMode</code>
 * set to <code>#UBIDI_REORDER_DEFAULT</code>.
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 *
 * @param isInverse specifies "forward" or "inverse" Bidi operation.
 *
 * @see ubidi_setPara
 * @see ubidi_writeReordered
 * @see ubidi_setReorderingMode
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_setInverse(UBiDi *pBiDi, UBool isInverse);

/**
 * Is this Bidi object set to perform the inverse Bidi algorithm?
 * <p>Note: calling this function after setting the reordering mode with
 * <code>ubidi_setReorderingMode</code> will return <code>TRUE</code> if the
 * reordering mode was set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>,
 * <code>FALSE</code> for all other values.</p>
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 * @return TRUE if the Bidi object is set to perform the inverse Bidi algorithm
 * by handling numbers as L.
 *
 * @see ubidi_setInverse
 * @see ubidi_setReorderingMode
 * @stable ICU 2.0
 */

U_STABLE UBool U_EXPORT2
ubidi_isInverse(UBiDi *pBiDi);

/**
 * Specify whether block separators must be allocated level zero,
 * so that successive paragraphs will progress from left to right.
 * This function must be called before <code>ubidi_setPara()</code>.
 * Paragraph separators (B) may appear in the text.  Setting them to level zero
 * means that all paragraph separators (including one possibly appearing
 * in the last text position) are kept in the reordered text after the text
 * that they follow in the source text.
 * When this feature is not enabled, a paragraph separator at the last
 * position of the text before reordering will go to the first position
 * of the reordered text when the paragraph level is odd.
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 *
 * @param orderParagraphsLTR specifies whether paragraph separators (B) must
 * receive level 0, so that successive paragraphs progress from left to right.
 *
 * @see ubidi_setPara
 * @stable ICU 3.4
 */
U_STABLE void U_EXPORT2
ubidi_orderParagraphsLTR(UBiDi *pBiDi, UBool orderParagraphsLTR);

/**
 * Is this Bidi object set to allocate level 0 to block separators so that
 * successive paragraphs progress from left to right?
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 * @return TRUE if the Bidi object is set to allocate level 0 to block
 *         separators.
 *
 * @see ubidi_orderParagraphsLTR
 * @stable ICU 3.4
 */
U_STABLE UBool U_EXPORT2
ubidi_isOrderParagraphsLTR(UBiDi *pBiDi);

/**
 * <code>UBiDiReorderingMode</code> values indicate which variant of the Bidi
 * algorithm to use.
 *
 * @see ubidi_setReorderingMode
 * @stable ICU 3.6
 */
typedef enum UBiDiReorderingMode {
    /** Regular Logical to Visual Bidi algorithm according to Unicode.
      * This is a 0 value.
      * @stable ICU 3.6 */
    UBIDI_REORDER_DEFAULT = 0,
    /** Logical to Visual algorithm which handles numbers in a way which
      * mimics the behavior of Windows XP.
      * @stable ICU 3.6 */
    UBIDI_REORDER_NUMBERS_SPECIAL,
    /** Logical to Visual algorithm grouping numbers with adjacent R characters
      * (reversible algorithm).
      * @stable ICU 3.6 */
    UBIDI_REORDER_GROUP_NUMBERS_WITH_R,
    /** Reorder runs only to transform a Logical LTR string to the Logical RTL
      * string with the same display, or vice-versa.<br>
      * If this mode is set together with option
      * <code>#UBIDI_OPTION_INSERT_MARKS</code>, some Bidi controls in the source
      * text may be removed and other controls may be added to produce the
      * minimum combination which has the required display.
      * @stable ICU 3.6 */
    UBIDI_REORDER_RUNS_ONLY,
    /** Visual to Logical algorithm which handles numbers like L
      * (same algorithm as selected by <code>ubidi_setInverse(TRUE)</code>.
      * @see ubidi_setInverse
      * @stable ICU 3.6 */
    UBIDI_REORDER_INVERSE_NUMBERS_AS_L,
    /** Visual to Logical algorithm equivalent to the regular Logical to Visual
      * algorithm.
      * @stable ICU 3.6 */
    UBIDI_REORDER_INVERSE_LIKE_DIRECT,
    /** Inverse Bidi (Visual to Logical) algorithm for the
      * <code>UBIDI_REORDER_NUMBERS_SPECIAL</code> Bidi algorithm.
      * @stable ICU 3.6 */
    UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL,
#ifndef U_HIDE_DEPRECATED_API
    /**
     * Number of values for reordering mode.
     * @deprecated ICU 58 The numeric value may change over time, see ICU ticket #12420.
     */
    UBIDI_REORDER_COUNT
#endif  // U_HIDE_DEPRECATED_API
} UBiDiReorderingMode;

/**
 * Modify the operation of the Bidi algorithm such that it implements some
 * variant to the basic Bidi algorithm or approximates an "inverse Bidi"
 * algorithm, depending on different values of the "reordering mode".
 * This function must be called before <code>ubidi_setPara()</code>, and stays
 * in effect until called again with a different argument.
 *
 * <p>The normal operation of the Bidi algorithm as described
 * in the Unicode Standard Annex #9 is to take text stored in logical
 * (keyboard, typing) order and to determine how to reorder it for visual
 * rendering.</p>
 *
 * <p>With the reordering mode set to a value other than
 * <code>#UBIDI_REORDER_DEFAULT</code>, this function changes the behavior of
 * some of the subsequent functions in a way such that they implement an
 * inverse Bidi algorithm or some other algorithm variants.</p>
 *
 * <p>Some legacy systems store text in visual order, and for operations
 * with standard, Unicode-based algorithms, the text needs to be transformed
 * into logical order. This is effectively the inverse algorithm of the
 * described Bidi algorithm. Note that there is no standard algorithm for
 * this "inverse Bidi", so a number of variants are implemented here.</p>
 *
 * <p>In other cases, it may be desirable to emulate some variant of the
 * Logical to Visual algorithm (e.g. one used in MS Windows), or perform a
 * Logical to Logical transformation.</p>
 *
 * <ul>
 * <li>When the reordering mode is set to <code>#UBIDI_REORDER_DEFAULT</code>,
 * the standard Bidi Logical to Visual algorithm is applied.</li>
 *
 * <li>When the reordering mode is set to
 * <code>#UBIDI_REORDER_NUMBERS_SPECIAL</code>,
 * the algorithm used to perform Bidi transformations when calling
 * <code>ubidi_setPara</code> should approximate the algorithm used in
 * Microsoft Windows XP rather than strictly conform to the Unicode Bidi
 * algorithm.
 * <br>
 * The differences between the basic algorithm and the algorithm addressed
 * by this option are as follows:
 * <ul>
 *   <li>Within text at an even embedding level, the sequence "123AB"
 *   (where AB represent R or AL letters) is transformed to "123BA" by the
 *   Unicode algorithm and to "BA123" by the Windows algorithm.</li>
 *   <li>Arabic-Indic numbers (AN) are handled by the Windows algorithm just
 *   like regular numbers (EN).</li>
 * </ul></li>
 *
 * <li>When the reordering mode is set to
 * <code>#UBIDI_REORDER_GROUP_NUMBERS_WITH_R</code>,
 * numbers located between LTR text and RTL text are associated with the RTL
 * text. For instance, an LTR paragraph with content "abc 123 DEF" (where
 * upper case letters represent RTL characters) will be transformed to
 * "abc FED 123" (and not "abc 123 FED"), "DEF 123 abc" will be transformed
 * to "123 FED abc" and "123 FED abc" will be transformed to "DEF 123 abc".
 * This makes the algorithm reversible and makes it useful when round trip
 * (from visual to logical and back to visual) must be achieved without
 * adding LRM characters. However, this is a variation from the standard
 * Unicode Bidi algorithm.<br>
 * The source text should not contain Bidi control characters other than LRM
 * or RLM.</li>
 *
 * <li>When the reordering mode is set to
 * <code>#UBIDI_REORDER_RUNS_ONLY</code>,
 * a "Logical to Logical" transformation must be performed:
 * <ul>
 * <li>If the default text level of the source text (argument <code>paraLevel</code>
 * in <code>ubidi_setPara</code>) is even, the source text will be handled as
 * LTR logical text and will be transformed to the RTL logical text which has
 * the same LTR visual display.</li>
 * <li>If the default level of the source text is odd, the source text
 * will be handled as RTL logical text and will be transformed to the
 * LTR logical text which has the same LTR visual display.</li>
 * </ul>
 * This mode may be needed when logical text which is basically Arabic or
 * Hebrew, with possible included numbers or phrases in English, has to be
 * displayed as if it had an even embedding level (this can happen if the
 * displaying application treats all text as if it was basically LTR).
 * <br>
 * This mode may also be needed in the reverse case, when logical text which is
 * basically English, with possible included phrases in Arabic or Hebrew, has to
 * be displayed as if it had an odd embedding level.
 * <br>
 * Both cases could be handled by adding LRE or RLE at the head of the text,
 * if the display subsystem supports these formatting controls. If it does not,
 * the problem may be handled by transforming the source text in this mode
 * before displaying it, so that it will be displayed properly.<br>
 * The source text should not contain Bidi control characters other than LRM
 * or RLM.</li>
 *
 * <li>When the reordering mode is set to
 * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>, an "inverse Bidi" algorithm
 * is applied.
 * Runs of text with numeric characters will be treated like LTR letters and
 * may need to be surrounded with LRM characters when they are written in
 * reordered sequence (the option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> can
 * be used with function <code>ubidi_writeReordered</code> to this end. This
 * mode is equivalent to calling <code>ubidi_setInverse()</code> with
 * argument <code>isInverse</code> set to <code>TRUE</code>.</li>
 *
 * <li>When the reordering mode is set to
 * <code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code>, the "direct" Logical to Visual
 * Bidi algorithm is used as an approximation of an "inverse Bidi" algorithm.
 * This mode is similar to mode <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>
 * but is closer to the regular Bidi algorithm.
 * <br>
 * For example, an LTR paragraph with the content "FED 123 456 CBA" (where
 * upper case represents RTL characters) will be transformed to
 * "ABC 456 123 DEF", as opposed to "DEF 123 456 ABC"
 * with mode <code>UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br>
 * When used in conjunction with option
 * <code>#UBIDI_OPTION_INSERT_MARKS</code>, this mode generally
 * adds Bidi marks to the output significantly more sparingly than mode
 * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> with option
 * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to
 * <code>ubidi_writeReordered</code>.</li>
 *
 * <li>When the reordering mode is set to
 * <code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the Logical to Visual
 * Bidi algorithm used in Windows XP is used as an approximation of an "inverse Bidi" algorithm.
 * <br>
 * For example, an LTR paragraph with the content "abc FED123" (where
 * upper case represents RTL characters) will be transformed to "abc 123DEF."</li>
 * </ul>
 *
 * <p>In all the reordering modes specifying an "inverse Bidi" algorithm
 * (i.e. those with a name starting with <code>UBIDI_REORDER_INVERSE</code>),
 * output runs should be retrieved using
 * <code>ubidi_getVisualRun()</code>, and the output text with
 * <code>ubidi_writeReordered()</code>. The caller should keep in mind that in
 * "inverse Bidi" modes the input is actually visually ordered text and
 * reordered output returned by <code>ubidi_getVisualRun()</code> or
 * <code>ubidi_writeReordered()</code> are actually runs or character string
 * of logically ordered output.<br>
 * For all the "inverse Bidi" modes, the source text should not contain
 * Bidi control characters other than LRM or RLM.</p>
 *
 * <p>Note that option <code>#UBIDI_OUTPUT_REVERSE</code> of
 * <code>ubidi_writeReordered</code> has no useful meaning and should not be
 * used in conjunction with any value of the reordering mode specifying
 * "inverse Bidi" or with value <code>UBIDI_REORDER_RUNS_ONLY</code>.
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 * @param reorderingMode specifies the required variant of the Bidi algorithm.
 *
 * @see UBiDiReorderingMode
 * @see ubidi_setInverse
 * @see ubidi_setPara
 * @see ubidi_writeReordered
 * @stable ICU 3.6
 */
U_STABLE void U_EXPORT2
ubidi_setReorderingMode(UBiDi *pBiDi, UBiDiReorderingMode reorderingMode);

/**
 * What is the requested reordering mode for a given Bidi object?
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 * @return the current reordering mode of the Bidi object
 * @see ubidi_setReorderingMode
 * @stable ICU 3.6
 */
U_STABLE UBiDiReorderingMode U_EXPORT2
ubidi_getReorderingMode(UBiDi *pBiDi);

/**
 * <code>UBiDiReorderingOption</code> values indicate which options are
 * specified to affect the Bidi algorithm.
 *
 * @see ubidi_setReorderingOptions
 * @stable ICU 3.6
 */
typedef enum UBiDiReorderingOption {
    /**
     * option value for <code>ubidi_setReorderingOptions</code>:
     * disable all the options which can be set with this function
     * @see ubidi_setReorderingOptions
     * @stable ICU 3.6
     */
    UBIDI_OPTION_DEFAULT = 0,

    /**
     * option bit for <code>ubidi_setReorderingOptions</code>:
     * insert Bidi marks (LRM or RLM) when needed to ensure correct result of
     * a reordering to a Logical order
     *
     * <p>This option must be set or reset before calling
     * <code>ubidi_setPara</code>.</p>
     *
     * <p>This option is significant only with reordering modes which generate
     * a result with Logical order, specifically:</p>
     * <ul>
     *   <li><code>#UBIDI_REORDER_RUNS_ONLY</code></li>
     *   <li><code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code></li>
     *   <li><code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code></li>
     *   <li><code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code></li>
     * </ul>
     *
     * <p>If this option is set in conjunction with reordering mode
     * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> or with calling
     * <code>ubidi_setInverse(TRUE)</code>, it implies
     * option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>
     * in calls to function <code>ubidi_writeReordered()</code>.</p>
     *
     * <p>For other reordering modes, a minimum number of LRM or RLM characters
     * will be added to the source text after reordering it so as to ensure
     * round trip, i.e. when applying the inverse reordering mode on the
     * resulting logical text with removal of Bidi marks
     * (option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> set before calling
     * <code>ubidi_setPara()</code> or option <code>#UBIDI_REMOVE_BIDI_CONTROLS</code>
     * in <code>ubidi_writeReordered</code>), the result will be identical to the
     * source text in the first transformation.
     *
     * <p>This option will be ignored if specified together with option
     * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. It inhibits option
     * <code>UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to function
     * <code>ubidi_writeReordered()</code> and it implies option
     * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to function
     * <code>ubidi_writeReordered()</code> if the reordering mode is
     * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.</p>
     *
     * @see ubidi_setReorderingMode
     * @see ubidi_setReorderingOptions
     * @stable ICU 3.6
     */
    UBIDI_OPTION_INSERT_MARKS = 1,

    /**
     * option bit for <code>ubidi_setReorderingOptions</code>:
     * remove Bidi control characters
     *
     * <p>This option must be set or reset before calling
     * <code>ubidi_setPara</code>.</p>
     *
     * <p>This option nullifies option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
     * It inhibits option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls
     * to function <code>ubidi_writeReordered()</code> and it implies option
     * <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to that function.</p>
     *
     * @see ubidi_setReorderingMode
     * @see ubidi_setReorderingOptions
     * @stable ICU 3.6
     */
    UBIDI_OPTION_REMOVE_CONTROLS = 2,

    /**
     * option bit for <code>ubidi_setReorderingOptions</code>:
     * process the output as part of a stream to be continued
     *
     * <p>This option must be set or reset before calling
     * <code>ubidi_setPara</code>.</p>
     *
     * <p>This option specifies that the caller is interested in processing large
     * text object in parts.
     * The results of the successive calls are expected to be concatenated by the
     * caller. Only the call for the last part will have this option bit off.</p>
     *
     * <p>When this option bit is on, <code>ubidi_setPara()</code> may process
     * less than the full source text in order to truncate the text at a meaningful
     * boundary. The caller should call <code>ubidi_getProcessedLength()</code>
     * immediately after calling <code>ubidi_setPara()</code> in order to
     * determine how much of the source text has been processed.
     * Source text beyond that length should be resubmitted in following calls to
     * <code>ubidi_setPara</code>. The processed length may be less than
     * the length of the source text if a character preceding the last character of
     * the source text constitutes a reasonable boundary (like a block separator)
     * for text to be continued.<br>
     * If the last character of the source text constitutes a reasonable
     * boundary, the whole text will be processed at once.<br>
     * If nowhere in the source text there exists
     * such a reasonable boundary, the processed length will be zero.<br>
     * The caller should check for such an occurrence and do one of the following:
     * <ul><li>submit a larger amount of text with a better chance to include
     *         a reasonable boundary.</li>
     *     <li>resubmit the same text after turning off option
     *         <code>UBIDI_OPTION_STREAMING</code>.</li></ul>
     * In all cases, this option should be turned off before processing the last
     * part of the text.</p>
     *
     * <p>When the <code>UBIDI_OPTION_STREAMING</code> option is used,
     * it is recommended to call <code>ubidi_orderParagraphsLTR()</code> with
     * argument <code>orderParagraphsLTR</code> set to <code>TRUE</code> before
     * calling <code>ubidi_setPara</code> so that later paragraphs may be
     * concatenated to previous paragraphs on the right.</p>
     *
     * @see ubidi_setReorderingMode
     * @see ubidi_setReorderingOptions
     * @see ubidi_getProcessedLength
     * @see ubidi_orderParagraphsLTR
     * @stable ICU 3.6
     */
    UBIDI_OPTION_STREAMING = 4
} UBiDiReorderingOption;

/**
 * Specify which of the reordering options
 * should be applied during Bidi transformations.
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 * @param reorderingOptions is a combination of zero or more of the following
 * options:
 * <code>#UBIDI_OPTION_DEFAULT</code>, <code>#UBIDI_OPTION_INSERT_MARKS</code>,
 * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>, <code>#UBIDI_OPTION_STREAMING</code>.
 *
 * @see ubidi_getReorderingOptions
 * @stable ICU 3.6
 */
U_STABLE void U_EXPORT2
ubidi_setReorderingOptions(UBiDi *pBiDi, uint32_t reorderingOptions);

/**
 * What are the reordering options applied to a given Bidi object?
 *
 * @param pBiDi is a <code>UBiDi</code> object.
 * @return the current reordering options of the Bidi object
 * @see ubidi_setReorderingOptions
 * @stable ICU 3.6
 */
U_STABLE uint32_t U_EXPORT2
ubidi_getReorderingOptions(UBiDi *pBiDi);

/**
 * Set the context before a call to ubidi_setPara().<p>
 *
 * ubidi_setPara() computes the left-right directionality for a given piece
 * of text which is supplied as one of its arguments. Sometimes this piece
 * of text (the "main text") should be considered in context, because text
 * appearing before ("prologue") and/or after ("epilogue") the main text
 * may affect the result of this computation.<p>
 *
 * This function specifies the prologue and/or the epilogue for the next
 * call to ubidi_setPara(). The characters specified as prologue and
 * epilogue should not be modified by the calling program until the call
 * to ubidi_setPara() has returned. If successive calls to ubidi_setPara()
 * all need specification of a context, ubidi_setContext() must be called
 * before each call to ubidi_setPara(). In other words, a context is not
 * "remembered" after the following successful call to ubidi_setPara().<p>
 *
 * If a call to ubidi_setPara() specifies UBIDI_DEFAULT_LTR or
 * UBIDI_DEFAULT_RTL as paraLevel and is preceded by a call to
 * ubidi_setContext() which specifies a prologue, the paragraph level will
 * be computed taking in consideration the text in the prologue.<p>
 *
 * When ubidi_setPara() is called without a previous call to
 * ubidi_setContext, the main text is handled as if preceded and followed
 * by strong directional characters at the current paragraph level.
 * Calling ubidi_setContext() with specification of a prologue will change
 * this behavior by handling the main text as if preceded by the last
 * strong character appearing in the prologue, if any.
 * Calling ubidi_setContext() with specification of an epilogue will change
 * the behavior of ubidi_setPara() by handling the main text as if followed
 * by the first strong character or digit appearing in the epilogue, if any.<p>
 *
 * Note 1: if <code>ubidi_setContext</code> is called repeatedly without
 *         calling <code>ubidi_setPara</code>, the earlier calls have no effect,
 *         only the last call will be remembered for the next call to
 *         <code>ubidi_setPara</code>.<p>
 *
 * Note 2: calling <code>ubidi_setContext(pBiDi, NULL, 0, NULL, 0, &errorCode)</code>
 *         cancels any previous setting of non-empty prologue or epilogue.
 *         The next call to <code>ubidi_setPara()</code> will process no
 *         prologue or epilogue.<p>
 *
 * Note 3: users must be aware that even after setting the context
 *         before a call to ubidi_setPara() to perform e.g. a logical to visual
 *         transformation, the resulting string may not be identical to what it
 *         would have been if all the text, including prologue and epilogue, had
 *         been processed together.<br>
 * Example (upper case letters represent RTL characters):<br>
 * &nbsp;&nbsp;prologue = "<code>abc DE</code>"<br>
 * &nbsp;&nbsp;epilogue = none<br>
 * &nbsp;&nbsp;main text = "<code>FGH xyz</code>"<br>
 * &nbsp;&nbsp;paraLevel = UBIDI_LTR<br>
 * &nbsp;&nbsp;display without prologue = "<code>HGF xyz</code>"
 *             ("HGF" is adjacent to "xyz")<br>
 * &nbsp;&nbsp;display with prologue = "<code>abc HGFED xyz</code>"
 *             ("HGF" is not adjacent to "xyz")<br>
 *
 * @param pBiDi is a paragraph <code>UBiDi</code> object.
 *
 * @param prologue is a pointer to the text which precedes the text that
 *        will be specified in a coming call to ubidi_setPara().
 *        If there is no prologue to consider, then <code>proLength</code>
 *        must be zero and this pointer can be NULL.
 *
 * @param proLength is the length of the prologue; if <code>proLength==-1</code>
 *        then the prologue must be zero-terminated.
 *        Otherwise proLength must be >= 0. If <code>proLength==0</code>, it means
 *        that there is no prologue to consider.
 *
 * @param epilogue is a pointer to the text which follows the text that
 *        will be specified in a coming call to ubidi_setPara().
 *        If there is no epilogue to consider, then <code>epiLength</code>
 *        must be zero and this pointer can be NULL.
 *
 * @param epiLength is the length of the epilogue; if <code>epiLength==-1</code>
 *        then the epilogue must be zero-terminated.
 *        Otherwise epiLength must be >= 0. If <code>epiLength==0</code>, it means
 *        that there is no epilogue to consider.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @see ubidi_setPara
 * @stable ICU 4.8
 */
U_STABLE void U_EXPORT2
ubidi_setContext(UBiDi *pBiDi,
                 const UChar *prologue, int32_t proLength,
                 const UChar *epilogue, int32_t epiLength,
                 UErrorCode *pErrorCode);

/**
 * Perform the Unicode Bidi algorithm. It is defined in the
 * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>,
 * version 13,
 * also described in The Unicode Standard, Version 4.0 .<p>
 *
 * This function takes a piece of plain text containing one or more paragraphs,
 * with or without externally specified embedding levels from <i>styled</i>
 * text and computes the left-right-directionality of each character.<p>
 *
 * If the entire text is all of the same directionality, then
 * the function may not perform all the steps described by the algorithm,
 * i.e., some levels may not be the same as if all steps were performed.
 * This is not relevant for unidirectional text.<br>
 * For example, in pure LTR text with numbers the numbers would get
 * a resolved level of 2 higher than the surrounding text according to
 * the algorithm. This implementation may set all resolved levels to
 * the same value in such a case.<p>
 *
 * The text can be composed of multiple paragraphs. Occurrence of a block
 * separator in the text terminates a paragraph, and whatever comes next starts
 * a new paragraph. The exception to this rule is when a Carriage Return (CR)
 * is followed by a Line Feed (LF). Both CR and LF are block separators, but
 * in that case, the pair of characters is considered as terminating the
 * preceding paragraph, and a new paragraph will be started by a character
 * coming after the LF.
 *
 * @param pBiDi A <code>UBiDi</code> object allocated with <code>ubidi_open()</code>
 *        which will be set to contain the reordering information,
 *        especially the resolved levels for all the characters in <code>text</code>.
 *
 * @param text is a pointer to the text that the Bidi algorithm will be performed on.
 *        This pointer is stored in the UBiDi object and can be retrieved
 *        with <code>ubidi_getText()</code>.<br>
 *        <strong>Note:</strong> the text must be (at least) <code>length</code> long.
 *
 * @param length is the length of the text; if <code>length==-1</code> then
 *        the text must be zero-terminated.
 *
 * @param paraLevel specifies the default level for the text;
 *        it is typically 0 (LTR) or 1 (RTL).
 *        If the function shall determine the paragraph level from the text,
 *        then <code>paraLevel</code> can be set to
 *        either <code>#UBIDI_DEFAULT_LTR</code>
 *        or <code>#UBIDI_DEFAULT_RTL</code>; if the text contains multiple
 *        paragraphs, the paragraph level shall be determined separately for
 *        each paragraph; if a paragraph does not include any strongly typed
 *        character, then the desired default is used (0 for LTR or 1 for RTL).
 *        Any other value between 0 and <code>#UBIDI_MAX_EXPLICIT_LEVEL</code>
 *        is also valid, with odd levels indicating RTL.
 *
 * @param embeddingLevels (in) may be used to preset the embedding and override levels,
 *        ignoring characters like LRE and PDF in the text.
 *        A level overrides the directional property of its corresponding
 *        (same index) character if the level has the
 *        <code>#UBIDI_LEVEL_OVERRIDE</code> bit set.<br><br>
 *        Aside from that bit, it must be
 *        <code>paraLevel<=embeddingLevels[]<=UBIDI_MAX_EXPLICIT_LEVEL</code>,
 *        except that level 0 is always allowed.
 *        Level 0 for a paragraph separator prevents reordering of paragraphs;
 *        this only works reliably if <code>#UBIDI_LEVEL_OVERRIDE</code>
 *        is also set for paragraph separators.
 *        Level 0 for other characters is treated as a wildcard
 *        and is lifted up to the resolved level of the surrounding paragraph.<br><br>
 *        <strong>Caution: </strong>A copy of this pointer, not of the levels,
 *        will be stored in the <code>UBiDi</code> object;
 *        the <code>embeddingLevels</code> array must not be
 *        deallocated before the <code>UBiDi</code> structure is destroyed or reused,
 *        and the <code>embeddingLevels</code>
 *        should not be modified to avoid unexpected results on subsequent Bidi operations.
 *        However, the <code>ubidi_setPara()</code> and
 *        <code>ubidi_setLine()</code> functions may modify some or all of the levels.<br><br>
 *        After the <code>UBiDi</code> object is reused or destroyed, the caller
 *        must take care of the deallocation of the <code>embeddingLevels</code> array.<br><br>
 *        <strong>Note:</strong> the <code>embeddingLevels</code> array must be
 *        at least <code>length</code> long.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_setPara(UBiDi *pBiDi, const UChar *text, int32_t length,
              UBiDiLevel paraLevel, UBiDiLevel *embeddingLevels,
              UErrorCode *pErrorCode);

/**
 * <code>ubidi_setLine()</code> sets a <code>UBiDi</code> to
 * contain the reordering information, especially the resolved levels,
 * for all the characters in a line of text. This line of text is
 * specified by referring to a <code>UBiDi</code> object representing
 * this information for a piece of text containing one or more paragraphs,
 * and by specifying a range of indexes in this text.<p>
 * In the new line object, the indexes will range from 0 to <code>limit-start-1</code>.<p>
 *
 * This is used after calling <code>ubidi_setPara()</code>
 * for a piece of text, and after line-breaking on that text.
 * It is not necessary if each paragraph is treated as a single line.<p>
 *
 * After line-breaking, rules (L1) and (L2) for the treatment of
 * trailing WS and for reordering are performed on
 * a <code>UBiDi</code> object that represents a line.<p>
 *
 * <strong>Important: </strong><code>pLineBiDi</code> shares data with
 * <code>pParaBiDi</code>.
 * You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>.
 * In other words, you must destroy or reuse the <code>UBiDi</code> object for a line
 * before the object for its parent paragraph.<p>
 *
 * The text pointer that was stored in <code>pParaBiDi</code> is also copied,
 * and <code>start</code> is added to it so that it points to the beginning of the
 * line for this object.
 *
 * @param pParaBiDi is the parent paragraph object. It must have been set
 * by a successful call to ubidi_setPara.
 *
 * @param start is the line's first index into the text.
 *
 * @param limit is just behind the line's last index into the text
 *        (its last index +1).<br>
 *        It must be <code>0<=start<limit<=</code>containing paragraph limit.
 *        If the specified line crosses a paragraph boundary, the function
 *        will terminate with error code U_ILLEGAL_ARGUMENT_ERROR.
 *
 * @param pLineBiDi is the object that will now represent a line of the text.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @see ubidi_setPara
 * @see ubidi_getProcessedLength
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_setLine(const UBiDi *pParaBiDi,
              int32_t start, int32_t limit,
              UBiDi *pLineBiDi,
              UErrorCode *pErrorCode);

/**
 * Get the directionality of the text.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @return a value of <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code>
 *         or <code>UBIDI_MIXED</code>
 *         that indicates if the entire text
 *         represented by this object is unidirectional,
 *         and which direction, or if it is mixed-directional.
 * Note -  The value <code>UBIDI_NEUTRAL</code> is never returned from this method.
 *
 * @see UBiDiDirection
 * @stable ICU 2.0
 */
U_STABLE UBiDiDirection U_EXPORT2
ubidi_getDirection(const UBiDi *pBiDi);

/**
 * Gets the base direction of the text provided according
 * to the Unicode Bidirectional Algorithm. The base direction
 * is derived from the first character in the string with bidirectional
 * character type L, R, or AL. If the first such character has type L,
 * <code>UBIDI_LTR</code> is returned. If the first such character has
 * type R or AL, <code>UBIDI_RTL</code> is returned. If the string does
 * not contain any character of these types, then
 * <code>UBIDI_NEUTRAL</code> is returned.
 *
 * This is a lightweight function for use when only the base direction
 * is needed and no further bidi processing of the text is needed.
 *
 * @param text is a pointer to the text whose base
 *             direction is needed.
 * Note: the text must be (at least) @c length long.
 *
 * @param length is the length of the text;
 *               if <code>length==-1</code> then the text
 *               must be zero-terminated.
 *
 * @return  <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code>,
 *          <code>UBIDI_NEUTRAL</code>
 *
 * @see UBiDiDirection
 * @stable ICU 4.6
 */
U_STABLE UBiDiDirection U_EXPORT2
ubidi_getBaseDirection(const UChar *text,  int32_t length );

/**
 * Get the pointer to the text.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @return The pointer to the text that the UBiDi object was created for.
 *
 * @see ubidi_setPara
 * @see ubidi_setLine
 * @stable ICU 2.0
 */
U_STABLE const UChar * U_EXPORT2
ubidi_getText(const UBiDi *pBiDi);

/**
 * Get the length of the text.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @return The length of the text that the UBiDi object was created for.
 * @stable ICU 2.0
 */
U_STABLE int32_t U_EXPORT2
ubidi_getLength(const UBiDi *pBiDi);

/**
 * Get the paragraph level of the text.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @return The paragraph level. If there are multiple paragraphs, their
 *         level may vary if the required paraLevel is UBIDI_DEFAULT_LTR or
 *         UBIDI_DEFAULT_RTL.  In that case, the level of the first paragraph
 *         is returned.
 *
 * @see UBiDiLevel
 * @see ubidi_getParagraph
 * @see ubidi_getParagraphByIndex
 * @stable ICU 2.0
 */
U_STABLE UBiDiLevel U_EXPORT2
ubidi_getParaLevel(const UBiDi *pBiDi);

/**
 * Get the number of paragraphs.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @return The number of paragraphs.
 * @stable ICU 3.4
 */
U_STABLE int32_t U_EXPORT2
ubidi_countParagraphs(UBiDi *pBiDi);

/**
 * Get a paragraph, given a position within the text.
 * This function returns information about a paragraph.<br>
 * Note: if the paragraph index is known, it is more efficient to
 * retrieve the paragraph information using ubidi_getParagraphByIndex().<p>
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param charIndex is the index of a character within the text, in the
 *        range <code>[0..ubidi_getProcessedLength(pBiDi)-1]</code>.
 *
 * @param pParaStart will receive the index of the first character of the
 *        paragraph in the text.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pParaLimit will receive the limit of the paragraph.
 *        The l-value that you point to here may be the
 *        same expression (variable) as the one for
 *        <code>charIndex</code>.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pParaLevel will receive the level of the paragraph.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The index of the paragraph containing the specified position.
 *
 * @see ubidi_getProcessedLength
 * @stable ICU 3.4
 */
U_STABLE int32_t U_EXPORT2
ubidi_getParagraph(const UBiDi *pBiDi, int32_t charIndex, int32_t *pParaStart,
                   int32_t *pParaLimit, UBiDiLevel *pParaLevel,
                   UErrorCode *pErrorCode);

/**
 * Get a paragraph, given the index of this paragraph.
 *
 * This function returns information about a paragraph.<p>
 *
 * @param pBiDi is the paragraph <code>UBiDi</code> object.
 *
 * @param paraIndex is the number of the paragraph, in the
 *        range <code>[0..ubidi_countParagraphs(pBiDi)-1]</code>.
 *
 * @param pParaStart will receive the index of the first character of the
 *        paragraph in the text.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pParaLimit will receive the limit of the paragraph.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pParaLevel will receive the level of the paragraph.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @stable ICU 3.4
 */
U_STABLE void U_EXPORT2
ubidi_getParagraphByIndex(const UBiDi *pBiDi, int32_t paraIndex,
                          int32_t *pParaStart, int32_t *pParaLimit,
                          UBiDiLevel *pParaLevel, UErrorCode *pErrorCode);

/**
 * Get the level for one character.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param charIndex the index of a character. It must be in the range
 *         [0..ubidi_getProcessedLength(pBiDi)].
 *
 * @return The level for the character at charIndex (0 if charIndex is not
 *         in the valid range).
 *
 * @see UBiDiLevel
 * @see ubidi_getProcessedLength
 * @stable ICU 2.0
 */
U_STABLE UBiDiLevel U_EXPORT2
ubidi_getLevelAt(const UBiDi *pBiDi, int32_t charIndex);

/**
 * Get an array of levels for each character.<p>
 *
 * Note that this function may allocate memory under some
 * circumstances, unlike <code>ubidi_getLevelAt()</code>.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object, whose
 *        text length must be strictly positive.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The levels array for the text,
 *         or <code>NULL</code> if an error occurs.
 *
 * @see UBiDiLevel
 * @see ubidi_getProcessedLength
 * @stable ICU 2.0
 */
U_STABLE const UBiDiLevel * U_EXPORT2
ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode);

/**
 * Get a logical run.
 * This function returns information about a run and is used
 * to retrieve runs in logical order.<p>
 * This is especially useful for line-breaking on a paragraph.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param logicalPosition is a logical position within the source text.
 *
 * @param pLogicalLimit will receive the limit of the corresponding run.
 *        The l-value that you point to here may be the
 *        same expression (variable) as the one for
 *        <code>logicalPosition</code>.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @param pLevel will receive the level of the corresponding run.
 *        This pointer can be <code>NULL</code> if this
 *        value is not necessary.
 *
 * @see ubidi_getProcessedLength
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_getLogicalRun(const UBiDi *pBiDi, int32_t logicalPosition,
                    int32_t *pLogicalLimit, UBiDiLevel *pLevel);

/**
 * Get the number of runs.
 * This function may invoke the actual reordering on the
 * <code>UBiDi</code> object, after <code>ubidi_setPara()</code>
 * may have resolved only the levels of the text. Therefore,
 * <code>ubidi_countRuns()</code> may have to allocate memory,
 * and may fail doing so.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The number of runs.
 * @stable ICU 2.0
 */
U_STABLE int32_t U_EXPORT2
ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode);

/**
 * Get one run's logical start, length, and directionality,
 * which can be 0 for LTR or 1 for RTL.
 * In an RTL run, the character at the logical start is
 * visually on the right of the displayed run.
 * The length is the number of characters in the run.<p>
 * <code>ubidi_countRuns()</code> should be called
 * before the runs are retrieved.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param runIndex is the number of the run in visual order, in the
 *        range <code>[0..ubidi_countRuns(pBiDi)-1]</code>.
 *
 * @param pLogicalStart is the first logical character index in the text.
 *        The pointer may be <code>NULL</code> if this index is not needed.
 *
 * @param pLength is the number of characters (at least one) in the run.
 *        The pointer may be <code>NULL</code> if this is not needed.
 *
 * @return the directionality of the run,
 *         <code>UBIDI_LTR==0</code> or <code>UBIDI_RTL==1</code>,
 *         never <code>UBIDI_MIXED</code>,
 *         never <code>UBIDI_NEUTRAL</code>.
 *
 * @see ubidi_countRuns
 *
 * Example:
 * <pre>
 * \code
 * int32_t i, count=ubidi_countRuns(pBiDi),
 *         logicalStart, visualIndex=0, length;
 * for(i=0; i<count; ++i) {
 *    if(UBIDI_LTR==ubidi_getVisualRun(pBiDi, i, &logicalStart, &length)) {
 *         do { // LTR
 *             show_char(text[logicalStart++], visualIndex++);
 *         } while(--length>0);
 *     } else {
 *         logicalStart+=length;  // logicalLimit
 *         do { // RTL
 *             show_char(text[--logicalStart], visualIndex++);
 *         } while(--length>0);
 *     }
 * }
 *\endcode
 * </pre>
 *
 * Note that in right-to-left runs, code like this places
 * second surrogates before first ones (which is generally a bad idea)
 * and combining characters before base characters.
 * <p>
 * Use of <code>ubidi_writeReordered()</code>, optionally with the
 * <code>#UBIDI_KEEP_BASE_COMBINING</code> option, can be considered in order
 * to avoid these issues.
 * @stable ICU 2.0
 */
U_STABLE UBiDiDirection U_EXPORT2
ubidi_getVisualRun(UBiDi *pBiDi, int32_t runIndex,
                   int32_t *pLogicalStart, int32_t *pLength);

/**
 * Get the visual position from a logical text position.
 * If such a mapping is used many times on the same
 * <code>UBiDi</code> object, then calling
 * <code>ubidi_getLogicalMap()</code> is more efficient.<p>
 *
 * The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no
 * visual position because the corresponding text character is a Bidi control
 * removed from output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>.
 * <p>
 * When the visual output is altered by using options of
 * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
 * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
 * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual position returned may not
 * be correct. It is advised to use, when possible, reordering options
 * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
 * <p>
 * Note that in right-to-left runs, this mapping places
 * second surrogates before first ones (which is generally a bad idea)
 * and combining characters before base characters.
 * Use of <code>ubidi_writeReordered()</code>, optionally with the
 * <code>#UBIDI_KEEP_BASE_COMBINING</code> option can be considered instead
 * of using the mapping, in order to avoid these issues.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param logicalIndex is the index of a character in the text.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The visual position of this character.
 *
 * @see ubidi_getLogicalMap
 * @see ubidi_getLogicalIndex
 * @see ubidi_getProcessedLength
 * @stable ICU 2.0
 */
U_STABLE int32_t U_EXPORT2
ubidi_getVisualIndex(UBiDi *pBiDi, int32_t logicalIndex, UErrorCode *pErrorCode);

/**
 * Get the logical text position from a visual position.
 * If such a mapping is used many times on the same
 * <code>UBiDi</code> object, then calling
 * <code>ubidi_getVisualMap()</code> is more efficient.<p>
 *
 * The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no
 * logical position because the corresponding text character is a Bidi mark
 * inserted in the output by option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
 * <p>
 * This is the inverse function to <code>ubidi_getVisualIndex()</code>.
 * <p>
 * When the visual output is altered by using options of
 * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
 * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
 * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical position returned may not
 * be correct. It is advised to use, when possible, reordering options
 * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param visualIndex is the visual position of a character.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The index of this character in the text.
 *
 * @see ubidi_getVisualMap
 * @see ubidi_getVisualIndex
 * @see ubidi_getResultLength
 * @stable ICU 2.0
 */
U_STABLE int32_t U_EXPORT2
ubidi_getLogicalIndex(UBiDi *pBiDi, int32_t visualIndex, UErrorCode *pErrorCode);

/**
 * Get a logical-to-visual index map (array) for the characters in the UBiDi
 * (paragraph or line) object.
 * <p>
 * Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the
 * corresponding text characters are Bidi controls removed from the visual
 * output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>.
 * <p>
 * When the visual output is altered by using options of
 * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
 * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
 * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual positions returned may not
 * be correct. It is advised to use, when possible, reordering options
 * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
 * <p>
 * Note that in right-to-left runs, this mapping places
 * second surrogates before first ones (which is generally a bad idea)
 * and combining characters before base characters.
 * Use of <code>ubidi_writeReordered()</code>, optionally with the
 * <code>#UBIDI_KEEP_BASE_COMBINING</code> option can be considered instead
 * of using the mapping, in order to avoid these issues.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param indexMap is a pointer to an array of <code>ubidi_getProcessedLength()</code>
 *        indexes which will reflect the reordering of the characters.
 *        If option <code>#UBIDI_OPTION_INSERT_MARKS</code> is set, the number
 *        of elements allocated in <code>indexMap</code> must be no less than
 *        <code>ubidi_getResultLength()</code>.
 *        The array does not need to be initialized.<br><br>
 *        The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @see ubidi_getVisualMap
 * @see ubidi_getVisualIndex
 * @see ubidi_getProcessedLength
 * @see ubidi_getResultLength
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_getLogicalMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode);

/**
 * Get a visual-to-logical index map (array) for the characters in the UBiDi
 * (paragraph or line) object.
 * <p>
 * Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the
 * corresponding text characters are Bidi marks inserted in the visual output
 * by the option <code>#UBIDI_OPTION_INSERT_MARKS</code>.
 * <p>
 * When the visual output is altered by using options of
 * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
 * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>,
 * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical positions returned may not
 * be correct. It is advised to use, when possible, reordering options
 * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>.
 *
 * @param pBiDi is the paragraph or line <code>UBiDi</code> object.
 *
 * @param indexMap is a pointer to an array of <code>ubidi_getResultLength()</code>
 *        indexes which will reflect the reordering of the characters.
 *        If option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is set, the number
 *        of elements allocated in <code>indexMap</code> must be no less than
 *        <code>ubidi_getProcessedLength()</code>.
 *        The array does not need to be initialized.<br><br>
 *        The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @see ubidi_getLogicalMap
 * @see ubidi_getLogicalIndex
 * @see ubidi_getProcessedLength
 * @see ubidi_getResultLength
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_getVisualMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode);

/**
 * This is a convenience function that does not use a UBiDi object.
 * It is intended to be used for when an application has determined the levels
 * of objects (character sequences) and just needs to have them reordered (L2).
 * This is equivalent to using <code>ubidi_getLogicalMap()</code> on a
 * <code>UBiDi</code> object.
 *
 * @param levels is an array with <code>length</code> levels that have been determined by
 *        the application.
 *
 * @param length is the number of levels in the array, or, semantically,
 *        the number of objects to be reordered.
 *        It must be <code>length>0</code>.
 *
 * @param indexMap is a pointer to an array of <code>length</code>
 *        indexes which will reflect the reordering of the characters.
 *        The array does not need to be initialized.<p>
 *        The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>.
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap);

/**
 * This is a convenience function that does not use a UBiDi object.
 * It is intended to be used for when an application has determined the levels
 * of objects (character sequences) and just needs to have them reordered (L2).
 * This is equivalent to using <code>ubidi_getVisualMap()</code> on a
 * <code>UBiDi</code> object.
 *
 * @param levels is an array with <code>length</code> levels that have been determined by
 *        the application.
 *
 * @param length is the number of levels in the array, or, semantically,
 *        the number of objects to be reordered.
 *        It must be <code>length>0</code>.
 *
 * @param indexMap is a pointer to an array of <code>length</code>
 *        indexes which will reflect the reordering of the characters.
 *        The array does not need to be initialized.<p>
 *        The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>.
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap);

/**
 * Invert an index map.
 * The index mapping of the first map is inverted and written to
 * the second one.
 *
 * @param srcMap is an array with <code>length</code> elements
 *        which defines the original mapping from a source array containing
 *        <code>length</code> elements to a destination array.
 *        Some elements of the source array may have no mapping in the
 *        destination array. In that case, their value will be
 *        the special value <code>UBIDI_MAP_NOWHERE</code>.
 *        All elements must be >=0 or equal to <code>UBIDI_MAP_NOWHERE</code>.
 *        Some elements may have a value >= <code>length</code>, if the
 *        destination array has more elements than the source array.
 *        There must be no duplicate indexes (two or more elements with the
 *        same value except <code>UBIDI_MAP_NOWHERE</code>).
 *
 * @param destMap is an array with a number of elements equal to 1 + the highest
 *        value in <code>srcMap</code>.
 *        <code>destMap</code> will be filled with the inverse mapping.
 *        If element with index i in <code>srcMap</code> has a value k different
 *        from <code>UBIDI_MAP_NOWHERE</code>, this means that element i of
 *        the source array maps to element k in the destination array.
 *        The inverse map will have value i in its k-th element.
 *        For all elements of the destination array which do not map to
 *        an element in the source array, the corresponding element in the
 *        inverse map will have a value equal to <code>UBIDI_MAP_NOWHERE</code>.
 *
 * @param length is the length of each array.
 * @see UBIDI_MAP_NOWHERE
 * @stable ICU 2.0
 */
U_STABLE void U_EXPORT2
ubidi_invertMap(const int32_t *srcMap, int32_t *destMap, int32_t length);

/** option flags for ubidi_writeReordered() */

/**
 * option bit for ubidi_writeReordered():
 * keep combining characters after their base characters in RTL runs
 *
 * @see ubidi_writeReordered
 * @stable ICU 2.0
 */
#define UBIDI_KEEP_BASE_COMBINING       1

/**
 * option bit for ubidi_writeReordered():
 * replace characters with the "mirrored" property in RTL runs
 * by their mirror-image mappings
 *
 * @see ubidi_writeReordered
 * @stable ICU 2.0
 */
#define UBIDI_DO_MIRRORING              2

/**
 * option bit for ubidi_writeReordered():
 * surround the run with LRMs if necessary;
 * this is part of the approximate "inverse Bidi" algorithm
 *
 * <p>This option does not imply corresponding adjustment of the index
 * mappings.</p>
 *
 * @see ubidi_setInverse
 * @see ubidi_writeReordered
 * @stable ICU 2.0
 */
#define UBIDI_INSERT_LRM_FOR_NUMERIC    4

/**
 * option bit for ubidi_writeReordered():
 * remove Bidi control characters
 * (this does not affect #UBIDI_INSERT_LRM_FOR_NUMERIC)
 *
 * <p>This option does not imply corresponding adjustment of the index
 * mappings.</p>
 *
 * @see ubidi_writeReordered
 * @stable ICU 2.0
 */
#define UBIDI_REMOVE_BIDI_CONTROLS      8

/**
 * option bit for ubidi_writeReordered():
 * write the output in reverse order
 *
 * <p>This has the same effect as calling <code>ubidi_writeReordered()</code>
 * first without this option, and then calling
 * <code>ubidi_writeReverse()</code> without mirroring.
 * Doing this in the same step is faster and avoids a temporary buffer.
 * An example for using this option is output to a character terminal that
 * is designed for RTL scripts and stores text in reverse order.</p>
 *
 * @see ubidi_writeReordered
 * @stable ICU 2.0
 */
#define UBIDI_OUTPUT_REVERSE            16

/**
 * Get the length of the source text processed by the last call to
 * <code>ubidi_setPara()</code>. This length may be different from the length
 * of the source text if option <code>#UBIDI_OPTION_STREAMING</code>
 * has been set.
 * <br>
 * Note that whenever the length of the text affects the execution or the
 * result of a function, it is the processed length which must be considered,
 * except for <code>ubidi_setPara</code> (which receives unprocessed source
 * text) and <code>ubidi_getLength</code> (which returns the original length
 * of the source text).<br>
 * In particular, the processed length is the one to consider in the following
 * cases:
 * <ul>
 * <li>maximum value of the <code>limit</code> argument of
 * <code>ubidi_setLine</code></li>
 * <li>maximum value of the <code>charIndex</code> argument of
 * <code>ubidi_getParagraph</code></li>
 * <li>maximum value of the <code>charIndex</code> argument of
 * <code>ubidi_getLevelAt</code></li>
 * <li>number of elements in the array returned by <code>ubidi_getLevels</code></li>
 * <li>maximum value of the <code>logicalStart</code> argument of
 * <code>ubidi_getLogicalRun</code></li>
 * <li>maximum value of the <code>logicalIndex</code> argument of
 * <code>ubidi_getVisualIndex</code></li>
 * <li>number of elements filled in the <code>*indexMap</code> argument of
 * <code>ubidi_getLogicalMap</code></li>
 * <li>length of text processed by <code>ubidi_writeReordered</code></li>
 * </ul>
 *
 * @param pBiDi is the paragraph <code>UBiDi</code> object.
 *
 * @return The length of the part of the source text processed by
 *         the last call to <code>ubidi_setPara</code>.
 * @see ubidi_setPara
 * @see UBIDI_OPTION_STREAMING
 * @stable ICU 3.6
 */
U_STABLE int32_t U_EXPORT2
ubidi_getProcessedLength(const UBiDi *pBiDi);

/**
 * Get the length of the reordered text resulting from the last call to
 * <code>ubidi_setPara()</code>. This length may be different from the length
 * of the source text if option <code>#UBIDI_OPTION_INSERT_MARKS</code>
 * or option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> has been set.
 * <br>
 * This resulting length is the one to consider in the following cases:
 * <ul>
 * <li>maximum value of the <code>visualIndex</code> argument of
 * <code>ubidi_getLogicalIndex</code></li>
 * <li>number of elements of the <code>*indexMap</code> argument of
 * <code>ubidi_getVisualMap</code></li>
 * </ul>
 * Note that this length stays identical to the source text length if
 * Bidi marks are inserted or removed using option bits of
 * <code>ubidi_writeReordered</code>, or if option
 * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> has been set.
 *
 * @param pBiDi is the paragraph <code>UBiDi</code> object.
 *
 * @return The length of the reordered text resulting from
 *         the last call to <code>ubidi_setPara</code>.
 * @see ubidi_setPara
 * @see UBIDI_OPTION_INSERT_MARKS
 * @see UBIDI_OPTION_REMOVE_CONTROLS
 * @stable ICU 3.6
 */
U_STABLE int32_t U_EXPORT2
ubidi_getResultLength(const UBiDi *pBiDi);

U_CDECL_BEGIN

#ifndef U_HIDE_DEPRECATED_API
/**
 * Value returned by <code>UBiDiClassCallback</code> callbacks when
 * there is no need to override the standard Bidi class for a given code point.
 *
 * This constant is deprecated; use u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1 instead.
 *
 * @see UBiDiClassCallback
 * @deprecated ICU 58 The numeric value may change over time, see ICU ticket #12420.
 */
#define U_BIDI_CLASS_DEFAULT  U_CHAR_DIRECTION_COUNT
#endif  // U_HIDE_DEPRECATED_API

/**
 * Callback type declaration for overriding default Bidi class values with
 * custom ones.
 * <p>Usually, the function pointer will be propagated to a <code>UBiDi</code>
 * object by calling the <code>ubidi_setClassCallback()</code> function;
 * then the callback will be invoked by the UBA implementation any time the
 * class of a character is to be determined.</p>
 *
 * @param context is a pointer to the callback private data.
 *
 * @param c       is the code point to get a Bidi class for.
 *
 * @return The directional property / Bidi class for the given code point
 *         <code>c</code> if the default class has been overridden, or
 *         <code>u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1</code>
 *         if the standard Bidi class value for <code>c</code> is to be used.
 * @see ubidi_setClassCallback
 * @see ubidi_getClassCallback
 * @stable ICU 3.6
 */
typedef UCharDirection U_CALLCONV
UBiDiClassCallback(const void *context, UChar32 c);

U_CDECL_END

/**
 * Retrieve the Bidi class for a given code point.
 * <p>If a <code>#UBiDiClassCallback</code> callback is defined and returns a
 * value other than <code>u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1</code>,
 * that value is used; otherwise the default class determination mechanism is invoked.</p>
 *
 * @param pBiDi is the paragraph <code>UBiDi</code> object.
 *
 * @param c     is the code point whose Bidi class must be retrieved.
 *
 * @return The Bidi class for character <code>c</code> based
 *         on the given <code>pBiDi</code> instance.
 * @see UBiDiClassCallback
 * @stable ICU 3.6
 */
U_STABLE UCharDirection U_EXPORT2
ubidi_getCustomizedClass(UBiDi *pBiDi, UChar32 c);

/**
 * Set the callback function and callback data used by the UBA
 * implementation for Bidi class determination.
 * <p>This may be useful for assigning Bidi classes to PUA characters, or
 * for special application needs. For instance, an application may want to
 * handle all spaces like L or R characters (according to the base direction)
 * when creating the visual ordering of logical lines which are part of a report
 * organized in columns: there should not be interaction between adjacent
 * cells.<p>
 *
 * @param pBiDi is the paragraph <code>UBiDi</code> object.
 *
 * @param newFn is the new callback function pointer.
 *
 * @param newContext is the new callback context pointer. This can be NULL.
 *
 * @param oldFn fillin: Returns the old callback function pointer. This can be
 *                      NULL.
 *
 * @param oldContext fillin: Returns the old callback's context. This can be
 *                           NULL.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @see ubidi_getClassCallback
 * @stable ICU 3.6
 */
U_STABLE void U_EXPORT2
ubidi_setClassCallback(UBiDi *pBiDi, UBiDiClassCallback *newFn,
                       const void *newContext, UBiDiClassCallback **oldFn,
                       const void **oldContext, UErrorCode *pErrorCode);

/**
 * Get the current callback function used for Bidi class determination.
 *
 * @param pBiDi is the paragraph <code>UBiDi</code> object.
 *
 * @param fn fillin: Returns the callback function pointer.
 *
 * @param context fillin: Returns the callback's private context.
 *
 * @see ubidi_setClassCallback
 * @stable ICU 3.6
 */
U_STABLE void U_EXPORT2
ubidi_getClassCallback(UBiDi *pBiDi, UBiDiClassCallback **fn, const void **context);

/**
 * Take a <code>UBiDi</code> object containing the reordering
 * information for a piece of text (one or more paragraphs) set by
 * <code>ubidi_setPara()</code> or for a line of text set by
 * <code>ubidi_setLine()</code> and write a reordered string to the
 * destination buffer.
 *
 * This function preserves the integrity of characters with multiple
 * code units and (optionally) combining characters.
 * Characters in RTL runs can be replaced by mirror-image characters
 * in the destination buffer. Note that "real" mirroring has
 * to be done in a rendering engine by glyph selection
 * and that for many "mirrored" characters there are no
 * Unicode characters as mirror-image equivalents.
 * There are also options to insert or remove Bidi control
 * characters; see the description of the <code>destSize</code>
 * and <code>options</code> parameters and of the option bit flags.
 *
 * @param pBiDi A pointer to a <code>UBiDi</code> object that
 *              is set by <code>ubidi_setPara()</code> or
 *              <code>ubidi_setLine()</code> and contains the reordering
 *              information for the text that it was defined for,
 *              as well as a pointer to that text.<br><br>
 *              The text was aliased (only the pointer was stored
 *              without copying the contents) and must not have been modified
 *              since the <code>ubidi_setPara()</code> call.
 *
 * @param dest A pointer to where the reordered text is to be copied.
 *             The source text and <code>dest[destSize]</code>
 *             must not overlap.
 *
 * @param destSize The size of the <code>dest</code> buffer,
 *                 in number of UChars.
 *                 If the <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>
 *                 option is set, then the destination length could be
 *                 as large as
 *                 <code>ubidi_getLength(pBiDi)+2*ubidi_countRuns(pBiDi)</code>.
 *                 If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option
 *                 is set, then the destination length may be less than
 *                 <code>ubidi_getLength(pBiDi)</code>.
 *                 If none of these options is set, then the destination length
 *                 will be exactly <code>ubidi_getProcessedLength(pBiDi)</code>.
 *
 * @param options A bit set of options for the reordering that control
 *                how the reordered text is written.
 *                The options include mirroring the characters on a code
 *                point basis and inserting LRM characters, which is used
 *                especially for transforming visually stored text
 *                to logically stored text (although this is still an
 *                imperfect implementation of an "inverse Bidi" algorithm
 *                because it uses the "forward Bidi" algorithm at its core).
 *                The available options are:
 *                <code>#UBIDI_DO_MIRRORING</code>,
 *                <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>,
 *                <code>#UBIDI_KEEP_BASE_COMBINING</code>,
 *                <code>#UBIDI_OUTPUT_REVERSE</code>,
 *                <code>#UBIDI_REMOVE_BIDI_CONTROLS</code>
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The length of the output string.
 *
 * @see ubidi_getProcessedLength
 * @stable ICU 2.0
 */
U_STABLE int32_t U_EXPORT2
ubidi_writeReordered(UBiDi *pBiDi,
                     UChar *dest, int32_t destSize,
                     uint16_t options,
                     UErrorCode *pErrorCode);

/**
 * Reverse a Right-To-Left run of Unicode text.
 *
 * This function preserves the integrity of characters with multiple
 * code units and (optionally) combining characters.
 * Characters can be replaced by mirror-image characters
 * in the destination buffer. Note that "real" mirroring has
 * to be done in a rendering engine by glyph selection
 * and that for many "mirrored" characters there are no
 * Unicode characters as mirror-image equivalents.
 * There are also options to insert or remove Bidi control
 * characters.
 *
 * This function is the implementation for reversing RTL runs as part
 * of <code>ubidi_writeReordered()</code>. For detailed descriptions
 * of the parameters, see there.
 * Since no Bidi controls are inserted here, the output string length
 * will never exceed <code>srcLength</code>.
 *
 * @see ubidi_writeReordered
 *
 * @param src A pointer to the RTL run text.
 *
 * @param srcLength The length of the RTL run.
 *
 * @param dest A pointer to where the reordered text is to be copied.
 *             <code>src[srcLength]</code> and <code>dest[destSize]</code>
 *             must not overlap.
 *
 * @param destSize The size of the <code>dest</code> buffer,
 *                 in number of UChars.
 *                 If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option
 *                 is set, then the destination length may be less than
 *                 <code>srcLength</code>.
 *                 If this option is not set, then the destination length
 *                 will be exactly <code>srcLength</code>.
 *
 * @param options A bit set of options for the reordering that control
 *                how the reordered text is written.
 *                See the <code>options</code> parameter in <code>ubidi_writeReordered()</code>.
 *
 * @param pErrorCode must be a valid pointer to an error code value.
 *
 * @return The length of the output string.
 * @stable ICU 2.0
 */
U_STABLE int32_t U_EXPORT2
ubidi_writeReverse(const UChar *src, int32_t srcLength,
                   UChar *dest, int32_t destSize,
                   uint16_t options,
                   UErrorCode *pErrorCode);

/*#define BIDI_SAMPLE_CODE*/
/*@}*/

#endif