summaryrefslogtreecommitdiff
path: root/benchmark/net/tcp-raw-s2c.js
blob: 1cb0fb63f443f4a90648e9d6b0fd8e2671f5fdd1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
// In this benchmark, we connect a client to the server, and write
// as many bytes as we can in the specified time (default = 10s)
'use strict';

var common = require('../common.js');
var util = require('util');

// if there are dur=N and len=N args, then
// run the function with those settings.
// if not, then queue up a bunch of child processes.
var bench = common.createBenchmark(main, {
  len: [102400, 1024 * 1024 * 16],
  type: ['utf', 'asc', 'buf'],
  dur: [5]
});

var TCP = process.binding('tcp_wrap').TCP;
var TCPConnectWrap = process.binding('tcp_wrap').TCPConnectWrap;
var WriteWrap = process.binding('stream_wrap').WriteWrap;
var PORT = common.PORT;

var dur;
var len;
var type;

function main(conf) {
  dur = +conf.dur;
  len = +conf.len;
  type = conf.type;
  server();
}

function fail(err, syscall) {
  throw util._errnoException(err, syscall);
}

function server() {
  var serverHandle = new TCP();
  var err = serverHandle.bind('127.0.0.1', PORT);
  if (err)
    fail(err, 'bind');

  err = serverHandle.listen(511);
  if (err)
    fail(err, 'listen');

  serverHandle.onconnection = function(err, clientHandle) {
    if (err)
      fail(err, 'connect');

    var chunk;
    switch (type) {
      case 'buf':
        chunk = Buffer.alloc(len, 'x');
        break;
      case 'utf':
        chunk = 'ü'.repeat(len / 2);
        break;
      case 'asc':
        chunk = 'x'.repeat(len);
        break;
      default:
        throw new Error('invalid type: ' + type);
    }

    clientHandle.readStart();

    while (clientHandle.writeQueueSize === 0)
      write();

    function write() {
      var writeReq = new WriteWrap();
      writeReq.async = false;
      writeReq.oncomplete = afterWrite;
      var err;
      switch (type) {
        case 'buf':
          err = clientHandle.writeBuffer(writeReq, chunk);
          break;
        case 'utf':
          err = clientHandle.writeUtf8String(writeReq, chunk);
          break;
        case 'asc':
          err = clientHandle.writeAsciiString(writeReq, chunk);
          break;
      }

      if (err) {
        fail(err, 'write');
      } else if (!writeReq.async) {
        process.nextTick(function() {
          afterWrite(null, clientHandle, writeReq);
        });
      }
    }

    function afterWrite(status, handle, req, err) {
      if (err)
        fail(err, 'write');

      while (clientHandle.writeQueueSize === 0)
        write();
    }
  };

  client();
}

function client() {
  var clientHandle = new TCP();
  var connectReq = new TCPConnectWrap();
  var err = clientHandle.connect(connectReq, '127.0.0.1', PORT);

  if (err)
    fail(err, 'connect');

  connectReq.oncomplete = function() {
    var bytes = 0;
    clientHandle.onread = function(nread, buffer) {
      // we're not expecting to ever get an EOF from the client.
      // just lots of data forever.
      if (nread < 0)
        fail(nread, 'read');

      // don't slice the buffer.  the point of this is to isolate, not
      // simulate real traffic.
      bytes += buffer.length;
    };

    clientHandle.readStart();

    // the meat of the benchmark is right here:
    bench.start();

    setTimeout(function() {
      // report in Gb/sec
      bench.end((bytes * 8) / (1024 * 1024 * 1024));
      process.exit(0);
    }, dur * 1000);
  };
}