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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
-<title>Lua/C API Extensions</title>
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<meta name="Author" content="Mike Pall">
-<meta name="Copyright" content="Copyright (C) 2005-2013, Mike Pall">
-<meta name="Language" content="en">
-<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen">
-<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print">
-</head>
-<body>
-<div id="site">
-<a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a>
-</div>
-<div id="head">
-<h1>Lua/C API Extensions</h1>
-</div>
-<div id="nav">
-<ul><li>
-<a href="luajit.html">LuaJIT</a>
-<ul><li>
-<a href="http://luajit.org/download.html">Download <span class="ext">&raquo;</span></a>
-</li><li>
-<a href="install.html">Installation</a>
-</li><li>
-<a href="running.html">Running</a>
-</li></ul>
-</li><li>
-<a href="extensions.html">Extensions</a>
-<ul><li>
-<a href="ext_ffi.html">FFI Library</a>
-<ul><li>
-<a href="ext_ffi_tutorial.html">FFI Tutorial</a>
-</li><li>
-<a href="ext_ffi_api.html">ffi.* API</a>
-</li><li>
-<a href="ext_ffi_semantics.html">FFI Semantics</a>
-</li></ul>
-</li><li>
-<a href="ext_jit.html">jit.* Library</a>
-</li><li>
-<a class="current" href="ext_c_api.html">Lua/C API</a>
-</li></ul>
-</li><li>
-<a href="status.html">Status</a>
-<ul><li>
-<a href="changes.html">Changes</a>
-</li></ul>
-</li><li>
-<a href="faq.html">FAQ</a>
-</li><li>
-<a href="http://luajit.org/performance.html">Performance <span class="ext">&raquo;</span></a>
-</li><li>
-<a href="http://wiki.luajit.org/">Wiki <span class="ext">&raquo;</span></a>
-</li><li>
-<a href="http://luajit.org/list.html">Mailing List <span class="ext">&raquo;</span></a>
-</li></ul>
-</div>
-<div id="main">
-<p>
-LuaJIT adds some extensions to the standard Lua/C API. The LuaJIT include
-directory must be in the compiler search path (<tt>-I<i>path</i></tt>)
-to be able to include the required header for C code:
-</p>
-<pre class="code">
-#include "luajit.h"
-</pre>
-<p>
-Or for C++ code:
-</p>
-<pre class="code">
-#include "lua.hpp"
-</pre>
-
-<h2 id="luaJIT_setmode"><tt>luaJIT_setmode(L, idx, mode)</tt>
-&mdash; Control VM</h2>
-<p>
-This is a C API extension to allow control of the VM from C code. The
-full prototype of <tt>LuaJIT_setmode</tt> is:
-</p>
-<pre class="code">
-LUA_API int luaJIT_setmode(lua_State *L, int idx, int mode);
-</pre>
-<p>
-The returned status is either success (<tt>1</tt>) or failure (<tt>0</tt>).
-The second argument is either <tt>0</tt> or a stack index (similar to the
-other Lua/C API functions).
-</p>
-<p>
-The third argument specifies the mode, which is 'or'ed with a flag.
-The flag can be <tt>LUAJIT_MODE_OFF</tt> to turn a feature on,
-<tt>LUAJIT_MODE_ON</tt> to turn a feature off, or
-<tt>LUAJIT_MODE_FLUSH</tt> to flush cached code.
-</p>
-<p>
-The following modes are defined:
-</p>
-
-<h3 id="mode_engine"><tt>luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE|flag)</tt></h3>
-<p>
-Turn the whole JIT compiler on or off or flush the whole cache of compiled code.
-</p>
-
-<h3 id="mode_func"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_FUNC|flag)</tt><br>
-<tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLFUNC|flag)</tt><br>
-<tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLSUBFUNC|flag)</tt></h3>
-<p>
-This sets the mode for the function at the stack index <tt>idx</tt> or
-the parent of the calling function (<tt>idx = 0</tt>). It either
-enables JIT compilation for a function, disables it and flushes any
-already compiled code or only flushes already compiled code. This
-applies recursively to all sub-functions of the function with
-<tt>LUAJIT_MODE_ALLFUNC</tt> or only to the sub-functions with
-<tt>LUAJIT_MODE_ALLSUBFUNC</tt>.
-</p>
-
-<h3 id="mode_trace"><tt>luaJIT_setmode(L, trace,<br>
-&nbsp;&nbsp;LUAJIT_MODE_TRACE|LUAJIT_MODE_FLUSH)</tt></h3>
-<p>
-Flushes the specified root trace and all of its side traces from the cache.
-The code for the trace will be retained as long as there are any other
-traces which link to it.
-</p>
-
-<h3 id="mode_wrapcfunc"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_WRAPCFUNC|flag)</tt></h3>
-<p>
-This mode defines a wrapper function for calls to C functions. If
-called with <tt>LUAJIT_MODE_ON</tt>, the stack index at <tt>idx</tt>
-must be a <tt>lightuserdata</tt> object holding a pointer to the wrapper
-function. From now on all C functions are called through the wrapper
-function. If called with <tt>LUAJIT_MODE_OFF</tt> this mode is turned
-off and all C functions are directly called.
-</p>
-<p>
-The wrapper function can be used for debugging purposes or to catch
-and convert foreign exceptions. But please read the section on
-<a href="extensions.html#exceptions">C++&nbsp;exception interoperability</a>
-first. Recommended usage can be seen in this C++ code excerpt:
-</p>
-<pre class="code">
-#include &lt;exception&gt;
-#include "lua.hpp"
-
-// Catch C++ exceptions and convert them to Lua error messages.
-// Customize as needed for your own exception classes.
-static int wrap_exceptions(lua_State *L, lua_CFunction f)
-{
- try {
- return f(L); // Call wrapped function and return result.
- } catch (const char *s) { // Catch and convert exceptions.
- lua_pushstring(L, s);
- } catch (std::exception& e) {
- lua_pushstring(L, e.what());
- } catch (...) {
- lua_pushliteral(L, "caught (...)");
- }
- return lua_error(L); // Rethrow as a Lua error.
-}
-
-static int myinit(lua_State *L)
-{
- ...
- // Define wrapper function and enable it.
- lua_pushlightuserdata(L, (void *)wrap_exceptions);
- luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON);
- lua_pop(L, 1);
- ...
-}
-</pre>
-<p>
-Note that you can only define <b>a single global wrapper function</b>,
-so be careful when using this mechanism from multiple C++ modules.
-Also note that this mechanism is not without overhead.
-</p>
-<br class="flush">
-</div>
-<div id="foot">
-<hr class="hide">
-Copyright &copy; 2005-2013 Mike Pall
-<span class="noprint">
-&middot;
-<a href="contact.html">Contact</a>
-</span>
-</div>
-</body>
-</html>