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Diffstat (limited to 'tools/node_modules/eslint/node_modules/acorn-jsx/node_modules/acorn/dist/walk.js')
-rw-r--r-- | tools/node_modules/eslint/node_modules/acorn-jsx/node_modules/acorn/dist/walk.js | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/tools/node_modules/eslint/node_modules/acorn-jsx/node_modules/acorn/dist/walk.js b/tools/node_modules/eslint/node_modules/acorn-jsx/node_modules/acorn/dist/walk.js new file mode 100644 index 0000000000..56079ac13f --- /dev/null +++ b/tools/node_modules/eslint/node_modules/acorn-jsx/node_modules/acorn/dist/walk.js @@ -0,0 +1,360 @@ +(function (global, factory) { + typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : + typeof define === 'function' && define.amd ? define(['exports'], factory) : + (factory((global.acorn = global.acorn || {}, global.acorn.walk = global.acorn.walk || {}))); +}(this, function (exports) { 'use strict'; + + // AST walker module for Mozilla Parser API compatible trees + + // A simple walk is one where you simply specify callbacks to be + // called on specific nodes. The last two arguments are optional. A + // simple use would be + // + // walk.simple(myTree, { + // Expression: function(node) { ... } + // }); + // + // to do something with all expressions. All Parser API node types + // can be used to identify node types, as well as Expression, + // Statement, and ScopeBody, which denote categories of nodes. + // + // The base argument can be used to pass a custom (recursive) + // walker, and state can be used to give this walked an initial + // state. + + function simple(node, visitors, base, state, override) { + if (!base) base = exports.base + ;(function c(node, st, override) { + var type = override || node.type, found = visitors[type] + base[type](node, st, c) + if (found) found(node, st) + })(node, state, override) + } + + // An ancestor walk keeps an array of ancestor nodes (including the + // current node) and passes them to the callback as third parameter + // (and also as state parameter when no other state is present). + function ancestor(node, visitors, base, state) { + if (!base) base = exports.base + var ancestors = [] + ;(function c(node, st, override) { + var type = override || node.type, found = visitors[type] + var isNew = node != ancestors[ancestors.length - 1] + if (isNew) ancestors.push(node) + base[type](node, st, c) + if (found) found(node, st || ancestors, ancestors) + if (isNew) ancestors.pop() + })(node, state) + } + + // A recursive walk is one where your functions override the default + // walkers. They can modify and replace the state parameter that's + // threaded through the walk, and can opt how and whether to walk + // their child nodes (by calling their third argument on these + // nodes). + function recursive(node, state, funcs, base, override) { + var visitor = funcs ? exports.make(funcs, base) : base + ;(function c(node, st, override) { + visitor[override || node.type](node, st, c) + })(node, state, override) + } + + function makeTest(test) { + if (typeof test == "string") + return function (type) { return type == test; } + else if (!test) + return function () { return true; } + else + return test + } + + var Found = function Found(node, state) { this.node = node; this.state = state }; + + // Find a node with a given start, end, and type (all are optional, + // null can be used as wildcard). Returns a {node, state} object, or + // undefined when it doesn't find a matching node. + function findNodeAt(node, start, end, test, base, state) { + test = makeTest(test) + if (!base) base = exports.base + try { + ;(function c(node, st, override) { + var type = override || node.type + if ((start == null || node.start <= start) && + (end == null || node.end >= end)) + base[type](node, st, c) + if ((start == null || node.start == start) && + (end == null || node.end == end) && + test(type, node)) + throw new Found(node, st) + })(node, state) + } catch (e) { + if (e instanceof Found) return e + throw e + } + } + + // Find the innermost node of a given type that contains the given + // position. Interface similar to findNodeAt. + function findNodeAround(node, pos, test, base, state) { + test = makeTest(test) + if (!base) base = exports.base + try { + ;(function c(node, st, override) { + var type = override || node.type + if (node.start > pos || node.end < pos) return + base[type](node, st, c) + if (test(type, node)) throw new Found(node, st) + })(node, state) + } catch (e) { + if (e instanceof Found) return e + throw e + } + } + + // Find the outermost matching node after a given position. + function findNodeAfter(node, pos, test, base, state) { + test = makeTest(test) + if (!base) base = exports.base + try { + ;(function c(node, st, override) { + if (node.end < pos) return + var type = override || node.type + if (node.start >= pos && test(type, node)) throw new Found(node, st) + base[type](node, st, c) + })(node, state) + } catch (e) { + if (e instanceof Found) return e + throw e + } + } + + // Find the outermost matching node before a given position. + function findNodeBefore(node, pos, test, base, state) { + test = makeTest(test) + if (!base) base = exports.base + var max + ;(function c(node, st, override) { + if (node.start > pos) return + var type = override || node.type + if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node)) + max = new Found(node, st) + base[type](node, st, c) + })(node, state) + return max + } + + // Fallback to an Object.create polyfill for older environments. + var create = Object.create || function(proto) { + function Ctor() {} + Ctor.prototype = proto + return new Ctor + } + + // Used to create a custom walker. Will fill in all missing node + // type properties with the defaults. + function make(funcs, base) { + if (!base) base = exports.base + var visitor = create(base) + for (var type in funcs) visitor[type] = funcs[type] + return visitor + } + + function skipThrough(node, st, c) { c(node, st) } + function ignore(_node, _st, _c) {} + + // Node walkers. + + var base = {} + + base.Program = base.BlockStatement = function (node, st, c) { + for (var i = 0; i < node.body.length; ++i) + c(node.body[i], st, "Statement") + } + base.Statement = skipThrough + base.EmptyStatement = ignore + base.ExpressionStatement = base.ParenthesizedExpression = + function (node, st, c) { return c(node.expression, st, "Expression"); } + base.IfStatement = function (node, st, c) { + c(node.test, st, "Expression") + c(node.consequent, st, "Statement") + if (node.alternate) c(node.alternate, st, "Statement") + } + base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); } + base.BreakStatement = base.ContinueStatement = ignore + base.WithStatement = function (node, st, c) { + c(node.object, st, "Expression") + c(node.body, st, "Statement") + } + base.SwitchStatement = function (node, st, c) { + c(node.discriminant, st, "Expression") + for (var i = 0; i < node.cases.length; ++i) { + var cs = node.cases[i] + if (cs.test) c(cs.test, st, "Expression") + for (var j = 0; j < cs.consequent.length; ++j) + c(cs.consequent[j], st, "Statement") + } + } + base.ReturnStatement = base.YieldExpression = function (node, st, c) { + if (node.argument) c(node.argument, st, "Expression") + } + base.ThrowStatement = base.SpreadElement = + function (node, st, c) { return c(node.argument, st, "Expression"); } + base.TryStatement = function (node, st, c) { + c(node.block, st, "Statement") + if (node.handler) c(node.handler, st) + if (node.finalizer) c(node.finalizer, st, "Statement") + } + base.CatchClause = function (node, st, c) { + c(node.param, st, "Pattern") + c(node.body, st, "ScopeBody") + } + base.WhileStatement = base.DoWhileStatement = function (node, st, c) { + c(node.test, st, "Expression") + c(node.body, st, "Statement") + } + base.ForStatement = function (node, st, c) { + if (node.init) c(node.init, st, "ForInit") + if (node.test) c(node.test, st, "Expression") + if (node.update) c(node.update, st, "Expression") + c(node.body, st, "Statement") + } + base.ForInStatement = base.ForOfStatement = function (node, st, c) { + c(node.left, st, "ForInit") + c(node.right, st, "Expression") + c(node.body, st, "Statement") + } + base.ForInit = function (node, st, c) { + if (node.type == "VariableDeclaration") c(node, st) + else c(node, st, "Expression") + } + base.DebuggerStatement = ignore + + base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); } + base.VariableDeclaration = function (node, st, c) { + for (var i = 0; i < node.declarations.length; ++i) + c(node.declarations[i], st) + } + base.VariableDeclarator = function (node, st, c) { + c(node.id, st, "Pattern") + if (node.init) c(node.init, st, "Expression") + } + + base.Function = function (node, st, c) { + if (node.id) c(node.id, st, "Pattern") + for (var i = 0; i < node.params.length; i++) + c(node.params[i], st, "Pattern") + c(node.body, st, node.expression ? "ScopeExpression" : "ScopeBody") + } + // FIXME drop these node types in next major version + // (They are awkward, and in ES6 every block can be a scope.) + base.ScopeBody = function (node, st, c) { return c(node, st, "Statement"); } + base.ScopeExpression = function (node, st, c) { return c(node, st, "Expression"); } + + base.Pattern = function (node, st, c) { + if (node.type == "Identifier") + c(node, st, "VariablePattern") + else if (node.type == "MemberExpression") + c(node, st, "MemberPattern") + else + c(node, st) + } + base.VariablePattern = ignore + base.MemberPattern = skipThrough + base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); } + base.ArrayPattern = function (node, st, c) { + for (var i = 0; i < node.elements.length; ++i) { + var elt = node.elements[i] + if (elt) c(elt, st, "Pattern") + } + } + base.ObjectPattern = function (node, st, c) { + for (var i = 0; i < node.properties.length; ++i) + c(node.properties[i].value, st, "Pattern") + } + + base.Expression = skipThrough + base.ThisExpression = base.Super = base.MetaProperty = ignore + base.ArrayExpression = function (node, st, c) { + for (var i = 0; i < node.elements.length; ++i) { + var elt = node.elements[i] + if (elt) c(elt, st, "Expression") + } + } + base.ObjectExpression = function (node, st, c) { + for (var i = 0; i < node.properties.length; ++i) + c(node.properties[i], st) + } + base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration + base.SequenceExpression = base.TemplateLiteral = function (node, st, c) { + for (var i = 0; i < node.expressions.length; ++i) + c(node.expressions[i], st, "Expression") + } + base.UnaryExpression = base.UpdateExpression = function (node, st, c) { + c(node.argument, st, "Expression") + } + base.BinaryExpression = base.LogicalExpression = function (node, st, c) { + c(node.left, st, "Expression") + c(node.right, st, "Expression") + } + base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) { + c(node.left, st, "Pattern") + c(node.right, st, "Expression") + } + base.ConditionalExpression = function (node, st, c) { + c(node.test, st, "Expression") + c(node.consequent, st, "Expression") + c(node.alternate, st, "Expression") + } + base.NewExpression = base.CallExpression = function (node, st, c) { + c(node.callee, st, "Expression") + if (node.arguments) for (var i = 0; i < node.arguments.length; ++i) + c(node.arguments[i], st, "Expression") + } + base.MemberExpression = function (node, st, c) { + c(node.object, st, "Expression") + if (node.computed) c(node.property, st, "Expression") + } + base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) { + if (node.declaration) + c(node.declaration, st, node.type == "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression") + if (node.source) c(node.source, st, "Expression") + } + base.ExportAllDeclaration = function (node, st, c) { + c(node.source, st, "Expression") + } + base.ImportDeclaration = function (node, st, c) { + for (var i = 0; i < node.specifiers.length; i++) + c(node.specifiers[i], st) + c(node.source, st, "Expression") + } + base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore + + base.TaggedTemplateExpression = function (node, st, c) { + c(node.tag, st, "Expression") + c(node.quasi, st) + } + base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); } + base.Class = function (node, st, c) { + if (node.id) c(node.id, st, "Pattern") + if (node.superClass) c(node.superClass, st, "Expression") + for (var i = 0; i < node.body.body.length; i++) + c(node.body.body[i], st) + } + base.MethodDefinition = base.Property = function (node, st, c) { + if (node.computed) c(node.key, st, "Expression") + c(node.value, st, "Expression") + } + + exports.simple = simple; + exports.ancestor = ancestor; + exports.recursive = recursive; + exports.findNodeAt = findNodeAt; + exports.findNodeAround = findNodeAround; + exports.findNodeAfter = findNodeAfter; + exports.findNodeBefore = findNodeBefore; + exports.make = make; + exports.base = base; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}));
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