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+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
+ (factory((global.acorn = global.acorn || {}, global.acorn.walk = global.acorn.walk || {})));
+}(this, function (exports) { 'use strict';
+
+ // AST walker module for Mozilla Parser API compatible trees
+
+ // A simple walk is one where you simply specify callbacks to be
+ // called on specific nodes. The last two arguments are optional. A
+ // simple use would be
+ //
+ // walk.simple(myTree, {
+ // Expression: function(node) { ... }
+ // });
+ //
+ // to do something with all expressions. All Parser API node types
+ // can be used to identify node types, as well as Expression,
+ // Statement, and ScopeBody, which denote categories of nodes.
+ //
+ // The base argument can be used to pass a custom (recursive)
+ // walker, and state can be used to give this walked an initial
+ // state.
+
+ function simple(node, visitors, base, state, override) {
+ if (!base) base = exports.base
+ ;(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type]
+ base[type](node, st, c)
+ if (found) found(node, st)
+ })(node, state, override)
+ }
+
+ // An ancestor walk keeps an array of ancestor nodes (including the
+ // current node) and passes them to the callback as third parameter
+ // (and also as state parameter when no other state is present).
+ function ancestor(node, visitors, base, state) {
+ if (!base) base = exports.base
+ var ancestors = []
+ ;(function c(node, st, override) {
+ var type = override || node.type, found = visitors[type]
+ var isNew = node != ancestors[ancestors.length - 1]
+ if (isNew) ancestors.push(node)
+ base[type](node, st, c)
+ if (found) found(node, st || ancestors, ancestors)
+ if (isNew) ancestors.pop()
+ })(node, state)
+ }
+
+ // A recursive walk is one where your functions override the default
+ // walkers. They can modify and replace the state parameter that's
+ // threaded through the walk, and can opt how and whether to walk
+ // their child nodes (by calling their third argument on these
+ // nodes).
+ function recursive(node, state, funcs, base, override) {
+ var visitor = funcs ? exports.make(funcs, base) : base
+ ;(function c(node, st, override) {
+ visitor[override || node.type](node, st, c)
+ })(node, state, override)
+ }
+
+ function makeTest(test) {
+ if (typeof test == "string")
+ return function (type) { return type == test; }
+ else if (!test)
+ return function () { return true; }
+ else
+ return test
+ }
+
+ var Found = function Found(node, state) { this.node = node; this.state = state };
+
+ // Find a node with a given start, end, and type (all are optional,
+ // null can be used as wildcard). Returns a {node, state} object, or
+ // undefined when it doesn't find a matching node.
+ function findNodeAt(node, start, end, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ try {
+ ;(function c(node, st, override) {
+ var type = override || node.type
+ if ((start == null || node.start <= start) &&
+ (end == null || node.end >= end))
+ base[type](node, st, c)
+ if ((start == null || node.start == start) &&
+ (end == null || node.end == end) &&
+ test(type, node))
+ throw new Found(node, st)
+ })(node, state)
+ } catch (e) {
+ if (e instanceof Found) return e
+ throw e
+ }
+ }
+
+ // Find the innermost node of a given type that contains the given
+ // position. Interface similar to findNodeAt.
+ function findNodeAround(node, pos, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ try {
+ ;(function c(node, st, override) {
+ var type = override || node.type
+ if (node.start > pos || node.end < pos) return
+ base[type](node, st, c)
+ if (test(type, node)) throw new Found(node, st)
+ })(node, state)
+ } catch (e) {
+ if (e instanceof Found) return e
+ throw e
+ }
+ }
+
+ // Find the outermost matching node after a given position.
+ function findNodeAfter(node, pos, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ try {
+ ;(function c(node, st, override) {
+ if (node.end < pos) return
+ var type = override || node.type
+ if (node.start >= pos && test(type, node)) throw new Found(node, st)
+ base[type](node, st, c)
+ })(node, state)
+ } catch (e) {
+ if (e instanceof Found) return e
+ throw e
+ }
+ }
+
+ // Find the outermost matching node before a given position.
+ function findNodeBefore(node, pos, test, base, state) {
+ test = makeTest(test)
+ if (!base) base = exports.base
+ var max
+ ;(function c(node, st, override) {
+ if (node.start > pos) return
+ var type = override || node.type
+ if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
+ max = new Found(node, st)
+ base[type](node, st, c)
+ })(node, state)
+ return max
+ }
+
+ // Fallback to an Object.create polyfill for older environments.
+ var create = Object.create || function(proto) {
+ function Ctor() {}
+ Ctor.prototype = proto
+ return new Ctor
+ }
+
+ // Used to create a custom walker. Will fill in all missing node
+ // type properties with the defaults.
+ function make(funcs, base) {
+ if (!base) base = exports.base
+ var visitor = create(base)
+ for (var type in funcs) visitor[type] = funcs[type]
+ return visitor
+ }
+
+ function skipThrough(node, st, c) { c(node, st) }
+ function ignore(_node, _st, _c) {}
+
+ // Node walkers.
+
+ var base = {}
+
+ base.Program = base.BlockStatement = function (node, st, c) {
+ for (var i = 0; i < node.body.length; ++i)
+ c(node.body[i], st, "Statement")
+ }
+ base.Statement = skipThrough
+ base.EmptyStatement = ignore
+ base.ExpressionStatement = base.ParenthesizedExpression =
+ function (node, st, c) { return c(node.expression, st, "Expression"); }
+ base.IfStatement = function (node, st, c) {
+ c(node.test, st, "Expression")
+ c(node.consequent, st, "Statement")
+ if (node.alternate) c(node.alternate, st, "Statement")
+ }
+ base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); }
+ base.BreakStatement = base.ContinueStatement = ignore
+ base.WithStatement = function (node, st, c) {
+ c(node.object, st, "Expression")
+ c(node.body, st, "Statement")
+ }
+ base.SwitchStatement = function (node, st, c) {
+ c(node.discriminant, st, "Expression")
+ for (var i = 0; i < node.cases.length; ++i) {
+ var cs = node.cases[i]
+ if (cs.test) c(cs.test, st, "Expression")
+ for (var j = 0; j < cs.consequent.length; ++j)
+ c(cs.consequent[j], st, "Statement")
+ }
+ }
+ base.ReturnStatement = base.YieldExpression = function (node, st, c) {
+ if (node.argument) c(node.argument, st, "Expression")
+ }
+ base.ThrowStatement = base.SpreadElement =
+ function (node, st, c) { return c(node.argument, st, "Expression"); }
+ base.TryStatement = function (node, st, c) {
+ c(node.block, st, "Statement")
+ if (node.handler) c(node.handler, st)
+ if (node.finalizer) c(node.finalizer, st, "Statement")
+ }
+ base.CatchClause = function (node, st, c) {
+ c(node.param, st, "Pattern")
+ c(node.body, st, "ScopeBody")
+ }
+ base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
+ c(node.test, st, "Expression")
+ c(node.body, st, "Statement")
+ }
+ base.ForStatement = function (node, st, c) {
+ if (node.init) c(node.init, st, "ForInit")
+ if (node.test) c(node.test, st, "Expression")
+ if (node.update) c(node.update, st, "Expression")
+ c(node.body, st, "Statement")
+ }
+ base.ForInStatement = base.ForOfStatement = function (node, st, c) {
+ c(node.left, st, "ForInit")
+ c(node.right, st, "Expression")
+ c(node.body, st, "Statement")
+ }
+ base.ForInit = function (node, st, c) {
+ if (node.type == "VariableDeclaration") c(node, st)
+ else c(node, st, "Expression")
+ }
+ base.DebuggerStatement = ignore
+
+ base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); }
+ base.VariableDeclaration = function (node, st, c) {
+ for (var i = 0; i < node.declarations.length; ++i)
+ c(node.declarations[i], st)
+ }
+ base.VariableDeclarator = function (node, st, c) {
+ c(node.id, st, "Pattern")
+ if (node.init) c(node.init, st, "Expression")
+ }
+
+ base.Function = function (node, st, c) {
+ if (node.id) c(node.id, st, "Pattern")
+ for (var i = 0; i < node.params.length; i++)
+ c(node.params[i], st, "Pattern")
+ c(node.body, st, node.expression ? "ScopeExpression" : "ScopeBody")
+ }
+ // FIXME drop these node types in next major version
+ // (They are awkward, and in ES6 every block can be a scope.)
+ base.ScopeBody = function (node, st, c) { return c(node, st, "Statement"); }
+ base.ScopeExpression = function (node, st, c) { return c(node, st, "Expression"); }
+
+ base.Pattern = function (node, st, c) {
+ if (node.type == "Identifier")
+ c(node, st, "VariablePattern")
+ else if (node.type == "MemberExpression")
+ c(node, st, "MemberPattern")
+ else
+ c(node, st)
+ }
+ base.VariablePattern = ignore
+ base.MemberPattern = skipThrough
+ base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); }
+ base.ArrayPattern = function (node, st, c) {
+ for (var i = 0; i < node.elements.length; ++i) {
+ var elt = node.elements[i]
+ if (elt) c(elt, st, "Pattern")
+ }
+ }
+ base.ObjectPattern = function (node, st, c) {
+ for (var i = 0; i < node.properties.length; ++i)
+ c(node.properties[i].value, st, "Pattern")
+ }
+
+ base.Expression = skipThrough
+ base.ThisExpression = base.Super = base.MetaProperty = ignore
+ base.ArrayExpression = function (node, st, c) {
+ for (var i = 0; i < node.elements.length; ++i) {
+ var elt = node.elements[i]
+ if (elt) c(elt, st, "Expression")
+ }
+ }
+ base.ObjectExpression = function (node, st, c) {
+ for (var i = 0; i < node.properties.length; ++i)
+ c(node.properties[i], st)
+ }
+ base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration
+ base.SequenceExpression = base.TemplateLiteral = function (node, st, c) {
+ for (var i = 0; i < node.expressions.length; ++i)
+ c(node.expressions[i], st, "Expression")
+ }
+ base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
+ c(node.argument, st, "Expression")
+ }
+ base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
+ c(node.left, st, "Expression")
+ c(node.right, st, "Expression")
+ }
+ base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
+ c(node.left, st, "Pattern")
+ c(node.right, st, "Expression")
+ }
+ base.ConditionalExpression = function (node, st, c) {
+ c(node.test, st, "Expression")
+ c(node.consequent, st, "Expression")
+ c(node.alternate, st, "Expression")
+ }
+ base.NewExpression = base.CallExpression = function (node, st, c) {
+ c(node.callee, st, "Expression")
+ if (node.arguments) for (var i = 0; i < node.arguments.length; ++i)
+ c(node.arguments[i], st, "Expression")
+ }
+ base.MemberExpression = function (node, st, c) {
+ c(node.object, st, "Expression")
+ if (node.computed) c(node.property, st, "Expression")
+ }
+ base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
+ if (node.declaration)
+ c(node.declaration, st, node.type == "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression")
+ if (node.source) c(node.source, st, "Expression")
+ }
+ base.ExportAllDeclaration = function (node, st, c) {
+ c(node.source, st, "Expression")
+ }
+ base.ImportDeclaration = function (node, st, c) {
+ for (var i = 0; i < node.specifiers.length; i++)
+ c(node.specifiers[i], st)
+ c(node.source, st, "Expression")
+ }
+ base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.Literal = ignore
+
+ base.TaggedTemplateExpression = function (node, st, c) {
+ c(node.tag, st, "Expression")
+ c(node.quasi, st)
+ }
+ base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); }
+ base.Class = function (node, st, c) {
+ if (node.id) c(node.id, st, "Pattern")
+ if (node.superClass) c(node.superClass, st, "Expression")
+ for (var i = 0; i < node.body.body.length; i++)
+ c(node.body.body[i], st)
+ }
+ base.MethodDefinition = base.Property = function (node, st, c) {
+ if (node.computed) c(node.key, st, "Expression")
+ c(node.value, st, "Expression")
+ }
+
+ exports.simple = simple;
+ exports.ancestor = ancestor;
+ exports.recursive = recursive;
+ exports.findNodeAt = findNodeAt;
+ exports.findNodeAround = findNodeAround;
+ exports.findNodeAfter = findNodeAfter;
+ exports.findNodeBefore = findNodeBefore;
+ exports.make = make;
+ exports.base = base;
+
+ Object.defineProperty(exports, '__esModule', { value: true });
+
+})); \ No newline at end of file