diff options
Diffstat (limited to 'lib/http.js')
-rw-r--r-- | lib/http.js | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/lib/http.js b/lib/http.js index 2446545ba9..0081432488 100644 --- a/lib/http.js +++ b/lib/http.js @@ -447,6 +447,7 @@ function OutgoingMessage() { this._trailer = ''; this.finished = false; + this._hangupClose = false; } util.inherits(OutgoingMessage, Stream); @@ -501,12 +502,24 @@ OutgoingMessage.prototype._writeRaw = function(data, encoding) { return this.connection.write(data, encoding); } else if (this.connection && this.connection.destroyed) { // The socket was destroyed. If we're still trying to write to it, - // then something bad happened. - // If we've already raised an error on this message, then just ignore. - if (!this._hadError) { - this.emit('error', createHangUpError()); - this._hadError = true; + // then something bad happened, but it could be just that we haven't + // gotten the 'close' event yet. + // + // In v0.10 and later, this isn't a problem, since ECONNRESET isn't + // ignored in the first place. We'll probably emit 'close' on the + // next tick, but just in case it's not coming, set a timeout that + // will emit it for us. + if (!this._hangupClose) { + this._hangupClose = true; + var socket = this.socket; + var timer = setTimeout(function() { + socket.emit('close'); + }); + socket.on('close', function() { + clearTimeout(timer); + }); } + return false; } else { // buffer, as long as we're not destroyed. this._buffer(data, encoding); |