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-rw-r--r--lib/http.js23
1 files changed, 18 insertions, 5 deletions
diff --git a/lib/http.js b/lib/http.js
index 2446545ba9..0081432488 100644
--- a/lib/http.js
+++ b/lib/http.js
@@ -447,6 +447,7 @@ function OutgoingMessage() {
this._trailer = '';
this.finished = false;
+ this._hangupClose = false;
}
util.inherits(OutgoingMessage, Stream);
@@ -501,12 +502,24 @@ OutgoingMessage.prototype._writeRaw = function(data, encoding) {
return this.connection.write(data, encoding);
} else if (this.connection && this.connection.destroyed) {
// The socket was destroyed. If we're still trying to write to it,
- // then something bad happened.
- // If we've already raised an error on this message, then just ignore.
- if (!this._hadError) {
- this.emit('error', createHangUpError());
- this._hadError = true;
+ // then something bad happened, but it could be just that we haven't
+ // gotten the 'close' event yet.
+ //
+ // In v0.10 and later, this isn't a problem, since ECONNRESET isn't
+ // ignored in the first place. We'll probably emit 'close' on the
+ // next tick, but just in case it's not coming, set a timeout that
+ // will emit it for us.
+ if (!this._hangupClose) {
+ this._hangupClose = true;
+ var socket = this.socket;
+ var timer = setTimeout(function() {
+ socket.emit('close');
+ });
+ socket.on('close', function() {
+ clearTimeout(timer);
+ });
}
+ return false;
} else {
// buffer, as long as we're not destroyed.
this._buffer(data, encoding);