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-rw-r--r--deps/v8/test/unittests/heap/gc-idle-time-handler-unittest.cc52
1 files changed, 51 insertions, 1 deletions
diff --git a/deps/v8/test/unittests/heap/gc-idle-time-handler-unittest.cc b/deps/v8/test/unittests/heap/gc-idle-time-handler-unittest.cc
index 2076e604fa..ed33259775 100644
--- a/deps/v8/test/unittests/heap/gc-idle-time-handler-unittest.cc
+++ b/deps/v8/test/unittests/heap/gc-idle-time-handler-unittest.cc
@@ -168,7 +168,7 @@ TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) {
TEST_F(GCIdleTimeHandlerTest, ShouldDoMarkCompact) {
- size_t idle_time_in_ms = 16;
+ size_t idle_time_in_ms = GCIdleTimeHandler::kMaxScheduledIdleTime;
EXPECT_TRUE(GCIdleTimeHandler::ShouldDoMarkCompact(idle_time_in_ms, 0, 0));
}
@@ -440,5 +440,55 @@ TEST_F(GCIdleTimeHandlerTest, ZeroIdleTimeDoNothingButStartIdleRound) {
EXPECT_EQ(DO_NOTHING, action.type);
}
+
+TEST_F(GCIdleTimeHandlerTest, KeepDoingDoNothingWithZeroIdleTime) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerIdleRound;
+ i++) {
+ GCIdleTimeAction action = handler()->Compute(0, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ }
+ // Should still return DO_NOTHING if we have been given 0 deadline yet.
+ GCIdleTimeAction action = handler()->Compute(0, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnSweeping) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+
+ // Simulate sweeping being in-progress but not complete.
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ heap_state.sweeping_in_progress = true;
+ double idle_time_ms = 10.0;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerIdleRound;
+ i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ }
+ // We should return DONE after not making progress for some time.
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DONE, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnIncrementalMarking) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+
+ // Simulate incremental marking stopped and not eligible to start.
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ double idle_time_ms = 10.0;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerIdleRound;
+ i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ }
+ // We should return DONE after not making progress for some time.
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DONE, action.type);
+}
+
} // namespace internal
} // namespace v8