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+++ b/deps/v8/test/unittests/compiler/effect-control-linearizer-unittest.cc
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+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/compiler/effect-control-linearizer.h"
+#include "src/compiler/access-builder.h"
+#include "src/compiler/js-graph.h"
+#include "src/compiler/linkage.h"
+#include "src/compiler/node-properties.h"
+#include "src/compiler/schedule.h"
+#include "src/compiler/simplified-operator.h"
+#include "test/unittests/compiler/graph-unittest.h"
+#include "test/unittests/compiler/node-test-utils.h"
+#include "test/unittests/test-utils.h"
+#include "testing/gmock-support.h"
+#include "testing/gmock/include/gmock/gmock.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+using testing::Capture;
+
+class EffectControlLinearizerTest : public TypedGraphTest {
+ public:
+ EffectControlLinearizerTest()
+ : TypedGraphTest(3),
+ machine_(zone()),
+ javascript_(zone()),
+ simplified_(zone()),
+ jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_,
+ &machine_) {}
+
+ JSGraph* jsgraph() { return &jsgraph_; }
+ SimplifiedOperatorBuilder* simplified() { return &simplified_; }
+
+ private:
+ MachineOperatorBuilder machine_;
+ JSOperatorBuilder javascript_;
+ SimplifiedOperatorBuilder simplified_;
+ JSGraph jsgraph_;
+};
+
+namespace {
+
+BasicBlock* AddBlockToSchedule(Schedule* schedule) {
+ BasicBlock* block = schedule->NewBasicBlock();
+ block->set_rpo_number(static_cast<int32_t>(schedule->rpo_order()->size()));
+ schedule->rpo_order()->push_back(block);
+ return block;
+}
+
+} // namespace
+
+TEST_F(EffectControlLinearizerTest, SimpleLoad) {
+ Schedule schedule(zone());
+
+ // Create the graph.
+ Node* heap_number = NumberConstant(0.5);
+ Node* load = graph()->NewNode(
+ simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
+ graph()->start(), graph()->start());
+ Node* ret = graph()->NewNode(common()->Return(), load, graph()->start(),
+ graph()->start());
+
+ // Build the basic block structure.
+ BasicBlock* start = schedule.start();
+ schedule.rpo_order()->push_back(start);
+ start->set_rpo_number(0);
+
+ // Populate the basic blocks with nodes.
+ schedule.AddNode(start, graph()->start());
+ schedule.AddNode(start, heap_number);
+ schedule.AddNode(start, load);
+ schedule.AddReturn(start, ret);
+
+ // Run the state effect introducer.
+ EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
+ introducer.Run();
+
+ EXPECT_THAT(load,
+ IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number,
+ graph()->start(), graph()->start()));
+ // The return should have reconnected effect edge to the load.
+ EXPECT_THAT(ret, IsReturn(load, load, graph()->start()));
+}
+
+TEST_F(EffectControlLinearizerTest, DiamondLoad) {
+ Schedule schedule(zone());
+
+ // Create the graph.
+ Node* branch =
+ graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
+
+ Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
+ Node* heap_number = NumberConstant(0.5);
+ Node* vtrue = graph()->NewNode(
+ simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
+ graph()->start(), if_true);
+
+ Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
+ Node* vfalse = Float64Constant(2);
+
+ Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
+ Node* phi = graph()->NewNode(
+ common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge);
+
+ Node* ret =
+ graph()->NewNode(common()->Return(), phi, graph()->start(), merge);
+
+ // Build the basic block structure.
+ BasicBlock* start = schedule.start();
+ schedule.rpo_order()->push_back(start);
+ start->set_rpo_number(0);
+
+ BasicBlock* tblock = AddBlockToSchedule(&schedule);
+ BasicBlock* fblock = AddBlockToSchedule(&schedule);
+ BasicBlock* mblock = AddBlockToSchedule(&schedule);
+
+ // Populate the basic blocks with nodes.
+ schedule.AddNode(start, graph()->start());
+ schedule.AddBranch(start, branch, tblock, fblock);
+
+ schedule.AddNode(tblock, if_true);
+ schedule.AddNode(tblock, heap_number);
+ schedule.AddNode(tblock, vtrue);
+ schedule.AddGoto(tblock, mblock);
+
+ schedule.AddNode(fblock, if_false);
+ schedule.AddNode(fblock, vfalse);
+ schedule.AddGoto(fblock, mblock);
+
+ schedule.AddNode(mblock, merge);
+ schedule.AddNode(mblock, phi);
+ schedule.AddReturn(mblock, ret);
+
+ // Run the state effect introducer.
+ EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
+ introducer.Run();
+
+ // The effect input to the return should be an effect phi with the
+ // newly introduced effectful change operators.
+ ASSERT_THAT(
+ ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge));
+}
+
+TEST_F(EffectControlLinearizerTest, FloatingDiamondsControlWiring) {
+ Schedule schedule(zone());
+
+ // Create the graph and schedule. Roughly (omitting effects and unimportant
+ // nodes):
+ //
+ // BLOCK 0:
+ // r1: Start
+ // c1: Call
+ // b1: Branch(const0, s1)
+ // |
+ // +-------+------+
+ // | |
+ // BLOCK 1: BLOCK 2:
+ // t1: IfTrue(b1) f1: IfFalse(b1)
+ // | |
+ // +-------+------+
+ // |
+ // BLOCK 3:
+ // m1: Merge(t1, f1)
+ // c2: IfSuccess(c1)
+ // b2: Branch(const0 , s1)
+ // |
+ // +-------+------+
+ // | |
+ // BLOCK 4: BLOCK 5:
+ // t2: IfTrue(b2) f2:IfFalse(b2)
+ // | |
+ // +-------+------+
+ // |
+ // BLOCK 6:
+ // m2: Merge(t2, f2)
+ // r1: Return(c1, c2)
+ LinkageLocation kLocationSignature[] = {
+ LinkageLocation::ForRegister(0, MachineType::Pointer()),
+ LinkageLocation::ForRegister(1, MachineType::Pointer())};
+ const CallDescriptor* kCallDescriptor = new (zone()) CallDescriptor(
+ CallDescriptor::kCallCodeObject, MachineType::AnyTagged(),
+ LinkageLocation::ForRegister(0, MachineType::Pointer()),
+ new (zone()) LocationSignature(1, 1, kLocationSignature), 0,
+ Operator::kNoProperties, 0, 0, CallDescriptor::kNoFlags);
+ Node* p0 = Parameter(0);
+ Node* p1 = Parameter(1);
+ Node* const0 = Int32Constant(0);
+ Node* call = graph()->NewNode(common()->Call(kCallDescriptor), p0, p1,
+ graph()->start(), graph()->start());
+ Node* if_success = graph()->NewNode(common()->IfSuccess(), call);
+
+ // First Floating diamond.
+ Node* branch1 =
+ graph()->NewNode(common()->Branch(), const0, graph()->start());
+ Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
+ Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
+ Node* merge1 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
+
+ // Second floating diamond.
+ Node* branch2 =
+ graph()->NewNode(common()->Branch(), const0, graph()->start());
+ Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
+ Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
+ Node* merge2 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
+
+ Node* ret =
+ graph()->NewNode(common()->Return(), call, graph()->start(), if_success);
+
+ // Build the basic block structure.
+ BasicBlock* start = schedule.start();
+ schedule.rpo_order()->push_back(start);
+ start->set_rpo_number(0);
+
+ BasicBlock* t1block = AddBlockToSchedule(&schedule);
+ BasicBlock* f1block = AddBlockToSchedule(&schedule);
+ BasicBlock* m1block = AddBlockToSchedule(&schedule);
+
+ BasicBlock* t2block = AddBlockToSchedule(&schedule);
+ BasicBlock* f2block = AddBlockToSchedule(&schedule);
+ BasicBlock* m2block = AddBlockToSchedule(&schedule);
+
+ // Populate the basic blocks with nodes.
+ schedule.AddNode(start, graph()->start());
+ schedule.AddNode(start, p0);
+ schedule.AddNode(start, p1);
+ schedule.AddNode(start, const0);
+ schedule.AddNode(start, call);
+ schedule.AddBranch(start, branch1, t1block, f1block);
+
+ schedule.AddNode(t1block, if_true1);
+ schedule.AddGoto(t1block, m1block);
+
+ schedule.AddNode(f1block, if_false1);
+ schedule.AddGoto(f1block, m1block);
+
+ schedule.AddNode(m1block, merge1);
+ // The scheduler does not always put the IfSuccess node to the corresponding
+ // call's block, simulate that here.
+ schedule.AddNode(m1block, if_success);
+ schedule.AddBranch(m1block, branch2, t2block, f2block);
+
+ schedule.AddNode(t2block, if_true2);
+ schedule.AddGoto(t2block, m2block);
+
+ schedule.AddNode(f2block, if_false2);
+ schedule.AddGoto(f2block, m2block);
+
+ schedule.AddNode(m2block, merge2);
+ schedule.AddReturn(m2block, ret);
+
+ // Run the state effect introducer.
+ EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
+ introducer.Run();
+
+ // The effect input to the return should be an effect phi with the
+ // newly introduced effectful change operators.
+ ASSERT_THAT(ret, IsReturn(call, call, merge2));
+ ASSERT_THAT(branch2, IsBranch(const0, merge1));
+ ASSERT_THAT(branch1, IsBranch(const0, if_success));
+ ASSERT_THAT(if_success, IsIfSuccess(call));
+}
+
+TEST_F(EffectControlLinearizerTest, LoopLoad) {
+ Schedule schedule(zone());
+
+ // Create the graph.
+ Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
+ Node* effect_phi =
+ graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop);
+
+ Node* cond = Int32Constant(0);
+ Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
+
+ Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
+
+ Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
+
+ loop->AppendInput(zone(), if_false);
+ NodeProperties::ChangeOp(loop, common()->Loop(2));
+
+ effect_phi->InsertInput(zone(), 1, effect_phi);
+ NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2));
+
+ Node* heap_number = NumberConstant(0.5);
+ Node* load = graph()->NewNode(
+ simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
+ graph()->start(), loop);
+
+ Node* ret = graph()->NewNode(common()->Return(), load, effect_phi, if_true);
+
+ // Build the basic block structure.
+ BasicBlock* start = schedule.start();
+ schedule.rpo_order()->push_back(start);
+ start->set_rpo_number(0);
+
+ BasicBlock* lblock = AddBlockToSchedule(&schedule);
+ BasicBlock* fblock = AddBlockToSchedule(&schedule);
+ BasicBlock* rblock = AddBlockToSchedule(&schedule);
+
+ // Populate the basic blocks with nodes.
+ schedule.AddNode(start, graph()->start());
+ schedule.AddGoto(start, lblock);
+
+ schedule.AddNode(lblock, loop);
+ schedule.AddNode(lblock, effect_phi);
+ schedule.AddNode(lblock, heap_number);
+ schedule.AddNode(lblock, load);
+ schedule.AddNode(lblock, cond);
+ schedule.AddBranch(lblock, branch, rblock, fblock);
+
+ schedule.AddNode(fblock, if_false);
+ schedule.AddGoto(fblock, lblock);
+
+ schedule.AddNode(rblock, if_true);
+ schedule.AddReturn(rblock, ret);
+
+ // Run the state effect introducer.
+ EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
+ introducer.Run();
+
+ ASSERT_THAT(ret, IsReturn(load, load, if_true));
+ EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(),
+ heap_number, effect_phi, loop));
+}
+
+TEST_F(EffectControlLinearizerTest, CloneBranch) {
+ Schedule schedule(zone());
+
+ Node* cond0 = Parameter(0);
+ Node* cond1 = Parameter(1);
+ Node* cond2 = Parameter(2);
+ Node* branch0 = graph()->NewNode(common()->Branch(), cond0, start());
+ Node* control1 = graph()->NewNode(common()->IfTrue(), branch0);
+ Node* control2 = graph()->NewNode(common()->IfFalse(), branch0);
+ Node* merge0 = graph()->NewNode(common()->Merge(2), control1, control2);
+ Node* phi0 = graph()->NewNode(common()->Phi(MachineRepresentation::kBit, 2),
+ cond1, cond2, merge0);
+ Node* branch = graph()->NewNode(common()->Branch(), phi0, merge0);
+ Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
+ Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
+ Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
+ graph()->SetEnd(graph()->NewNode(common()->End(1), merge));
+
+ BasicBlock* start = schedule.start();
+ schedule.rpo_order()->push_back(start);
+ start->set_rpo_number(0);
+
+ BasicBlock* f1block = AddBlockToSchedule(&schedule);
+ BasicBlock* t1block = AddBlockToSchedule(&schedule);
+ BasicBlock* bblock = AddBlockToSchedule(&schedule);
+
+ BasicBlock* f2block = AddBlockToSchedule(&schedule);
+ BasicBlock* t2block = AddBlockToSchedule(&schedule);
+ BasicBlock* mblock = AddBlockToSchedule(&schedule);
+
+ // Populate the basic blocks with nodes.
+ schedule.AddNode(start, graph()->start());
+
+ schedule.AddBranch(start, branch0, t1block, f1block);
+
+ schedule.AddNode(t1block, control1);
+ schedule.AddGoto(t1block, bblock);
+
+ schedule.AddNode(f1block, control2);
+ schedule.AddGoto(f1block, bblock);
+
+ schedule.AddNode(bblock, merge0);
+ schedule.AddNode(bblock, phi0);
+ schedule.AddBranch(bblock, branch, t2block, f2block);
+
+ schedule.AddNode(t2block, if_true);
+ schedule.AddGoto(t2block, mblock);
+
+ schedule.AddNode(f2block, if_false);
+ schedule.AddGoto(f2block, mblock);
+
+ schedule.AddNode(mblock, merge);
+ schedule.AddNode(mblock, graph()->end());
+
+ EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
+ introducer.Run();
+
+ Capture<Node *> branch1_capture, branch2_capture;
+ EXPECT_THAT(
+ end(),
+ IsEnd(IsMerge(IsMerge(IsIfTrue(CaptureEq(&branch1_capture)),
+ IsIfTrue(CaptureEq(&branch2_capture))),
+ IsMerge(IsIfFalse(AllOf(CaptureEq(&branch1_capture),
+ IsBranch(cond1, control1))),
+ IsIfFalse(AllOf(CaptureEq(&branch2_capture),
+ IsBranch(cond2, control2)))))));
+}
+
+} // namespace compiler
+} // namespace internal
+} // namespace v8