diff options
Diffstat (limited to 'deps/v8/test/cctest/test-debug.cc')
-rw-r--r-- | deps/v8/test/cctest/test-debug.cc | 4331 |
1 files changed, 932 insertions, 3399 deletions
diff --git a/deps/v8/test/cctest/test-debug.cc b/deps/v8/test/cctest/test-debug.cc index 92abcae16e..d3c10822ff 100644 --- a/deps/v8/test/cctest/test-debug.cc +++ b/deps/v8/test/cctest/test-debug.cc @@ -26,7 +26,6 @@ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <stdlib.h> -#include <set> #include "src/v8.h" @@ -37,88 +36,16 @@ #include "src/deoptimizer.h" #include "src/frames.h" #include "src/objects-inl.h" +#include "src/snapshot/natives.h" #include "src/snapshot/snapshot.h" #include "src/utils.h" #include "test/cctest/cctest.h" -using ::v8::internal::EmbeddedVector; -using ::v8::internal::Object; using ::v8::internal::Handle; -using ::v8::internal::Heap; -using ::v8::internal::JSGlobalProxy; -using ::v8::internal::Code; -using ::v8::internal::Debug; -using ::v8::internal::StackFrame; -using ::v8::internal::StepAction; +using ::v8::internal::StepNone; // From StepAction enum using ::v8::internal::StepIn; // From StepAction enum using ::v8::internal::StepNext; // From StepAction enum using ::v8::internal::StepOut; // From StepAction enum -using ::v8::internal::Vector; -using ::v8::internal::StrLength; - -// Size of temp buffer for formatting small strings. -#define SMALL_STRING_BUFFER_SIZE 80 - -// --- H e l p e r C l a s s e s - - -// Helper class for creating a V8 enviromnent for running tests -class DebugLocalContext { - public: - inline DebugLocalContext( - v8::Isolate* isolate, v8::ExtensionConfiguration* extensions = 0, - v8::Local<v8::ObjectTemplate> global_template = - v8::Local<v8::ObjectTemplate>(), - v8::Local<v8::Value> global_object = v8::Local<v8::Value>()) - : scope_(isolate), - context_(v8::Context::New(isolate, extensions, global_template, - global_object)) { - context_->Enter(); - } - inline DebugLocalContext( - v8::ExtensionConfiguration* extensions = 0, - v8::Local<v8::ObjectTemplate> global_template = - v8::Local<v8::ObjectTemplate>(), - v8::Local<v8::Value> global_object = v8::Local<v8::Value>()) - : scope_(CcTest::isolate()), - context_(v8::Context::New(CcTest::isolate(), extensions, - global_template, global_object)) { - context_->Enter(); - } - inline ~DebugLocalContext() { - context_->Exit(); - } - inline v8::Local<v8::Context> context() { return context_; } - inline v8::Context* operator->() { return *context_; } - inline v8::Context* operator*() { return *context_; } - inline v8::Isolate* GetIsolate() { return context_->GetIsolate(); } - inline bool IsReady() { return !context_.IsEmpty(); } - void ExposeDebug() { - v8::internal::Isolate* isolate = - reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate()); - v8::internal::Factory* factory = isolate->factory(); - // Expose the debug context global object in the global object for testing. - CHECK(isolate->debug()->Load()); - Handle<v8::internal::Context> debug_context = - isolate->debug()->debug_context(); - debug_context->set_security_token( - v8::Utils::OpenHandle(*context_)->security_token()); - - Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast( - v8::Utils::OpenHandle(*context_->Global()))); - Handle<v8::internal::String> debug_string = - factory->InternalizeOneByteString(STATIC_CHAR_VECTOR("debug")); - v8::internal::JSObject::SetOwnPropertyIgnoreAttributes( - global, debug_string, handle(debug_context->global_proxy()), - v8::internal::DONT_ENUM) - .Check(); - } - - private: - v8::HandleScope scope_; - v8::Local<v8::Context> context_; -}; - // --- H e l p e r F u n c t i o n s @@ -136,33 +63,17 @@ static v8::Local<v8::Function> CompileFunction(v8::Isolate* isolate, // Compile and run the supplied source and return the requested function. -static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env, +static v8::Local<v8::Function> CompileFunction(LocalContext* env, const char* source, const char* function_name) { - return CompileFunction(env->GetIsolate(), source, function_name); -} - -static void SetDebugEventListener( - v8::Isolate* isolate, v8::Debug::EventCallback that, - v8::Local<v8::Value> data = v8::Local<v8::Value>()) { - i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate); - i::HandleScope scope(i_isolate); - if (that == nullptr) { - i_isolate->debug()->SetDebugDelegate(nullptr, false); - } else { - i::Handle<i::Object> i_data = i_isolate->factory()->undefined_value(); - if (!data.IsEmpty()) i_data = v8::Utils::OpenHandle(*data); - i::NativeDebugDelegate* delegate = - new i::NativeDebugDelegate(i_isolate, that, i_data); - i_isolate->debug()->SetDebugDelegate(delegate, true); - } + return CompileFunction((*env)->GetIsolate(), source, function_name); } // Is there any debug info for the function? static bool HasBreakInfo(v8::Local<v8::Function> fun) { Handle<v8::internal::JSFunction> f = Handle<v8::internal::JSFunction>::cast(v8::Utils::OpenHandle(*fun)); - Handle<v8::internal::SharedFunctionInfo> shared(f->shared()); + Handle<v8::internal::SharedFunctionInfo> shared(f->shared(), f->GetIsolate()); return shared->HasBreakInfo(); } @@ -203,37 +114,12 @@ static void ChangeBreakOnException(bool caught, bool uncaught) { } -// Change break on exception using the global Debug object. -static void ChangeBreakOnExceptionFromJS(v8::Isolate* isolate, bool caught, - bool uncaught) { - if (caught) { - CompileRunChecked(isolate, "debug.Debug.setBreakOnException()"); - } else { - CompileRunChecked(isolate, "debug.Debug.clearBreakOnException()"); - } - if (uncaught) { - CompileRunChecked(isolate, "debug.Debug.setBreakOnUncaughtException()"); - } else { - CompileRunChecked(isolate, "debug.Debug.clearBreakOnUncaughtException()"); - } -} - -// Change break on exception using the native API call. -static void ChangeBreakOnExceptionFromAPI( - v8::Isolate* isolate, v8::debug::ExceptionBreakState state) { - v8::debug::ChangeBreakOnException(isolate, state); -} - // Prepare to step to next break location. -static void PrepareStep(StepAction step_action) { +static void PrepareStep(i::StepAction step_action) { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); debug->PrepareStep(step_action); } - -static void ClearStepping() { CcTest::i_isolate()->debug()->ClearStepping(); } - - // This function is in namespace v8::internal to be friend with class // v8::internal::Debug. namespace v8 { @@ -271,7 +157,6 @@ Handle<FixedArray> GetDebuggedFunctions() { void CheckDebuggerUnloaded() { // Check that the debugger context is cleared and that there is no debug // information stored for the debugger. - CHECK(CcTest::i_isolate()->debug()->debug_context().is_null()); CHECK(!CcTest::i_isolate()->debug()->debug_info_list_); // Collect garbage to ensure weak handles are cleared. @@ -299,377 +184,46 @@ static void CheckDebuggerUnloaded() { v8::internal::CheckDebuggerUnloaded(); } // --- The different tests uses a number of debug event handlers. // --- - -// Source for the JavaScript function which picks out the function -// name of a frame. -const char* frame_function_name_source = - "function frame_function_name(exec_state, frame_number) {" - " return exec_state.frame(frame_number).func().name();" - "}"; -v8::Local<v8::Function> frame_function_name; - - -// Source for the JavaScript function which pick out the name of the -// first argument of a frame. -const char* frame_argument_name_source = - "function frame_argument_name(exec_state, frame_number) {" - " return exec_state.frame(frame_number).argumentName(0);" - "}"; -v8::Local<v8::Function> frame_argument_name; - - -// Source for the JavaScript function which pick out the value of the -// first argument of a frame. -const char* frame_argument_value_source = - "function frame_argument_value(exec_state, frame_number) {" - " return exec_state.frame(frame_number).argumentValue(0).value_;" - "}"; -v8::Local<v8::Function> frame_argument_value; - - -// Source for the JavaScript function which pick out the name of the -// first argument of a frame. -const char* frame_local_name_source = - "function frame_local_name(exec_state, frame_number) {" - " return exec_state.frame(frame_number).localName(0);" - "}"; -v8::Local<v8::Function> frame_local_name; - - -// Source for the JavaScript function which pick out the value of the -// first argument of a frame. -const char* frame_local_value_source = - "function frame_local_value(exec_state, frame_number) {" - " return exec_state.frame(frame_number).localValue(0).value_;" - "}"; -v8::Local<v8::Function> frame_local_value; - - -// Source for the JavaScript function which picks out the source line for the -// top frame. -const char* frame_source_line_source = - "function frame_source_line(exec_state) {" - " return exec_state.frame(0).sourceLine();" - "}"; -v8::Local<v8::Function> frame_source_line; - - -// Source for the JavaScript function which picks out the source column for the -// top frame. -const char* frame_source_column_source = - "function frame_source_column(exec_state) {" - " return exec_state.frame(0).sourceColumn();" - "}"; -v8::Local<v8::Function> frame_source_column; - - -// Source for the JavaScript function which picks out the script name for the -// top frame. -const char* frame_script_name_source = - "function frame_script_name(exec_state) {" - " return exec_state.frame(0).func().script().name();" - "}"; -v8::Local<v8::Function> frame_script_name; - - -// Source for the JavaScript function which returns the number of frames. -static const char* frame_count_source = - "function frame_count(exec_state) {" - " return exec_state.frameCount();" - "}"; -v8::Local<v8::Function> frame_count; - - -// Global variable to store the last function hit - used by some tests. -char last_function_hit[80]; - -// Global variable to store the name for last script hit - used by some tests. -char last_script_name_hit[80]; - -// Global variables to store the last source position - used by some tests. -int last_source_line = -1; -int last_source_column = -1; - -// Debug event handler which counts the break points which have been hit. +// Debug event handler which counts a number of events. int break_point_hit_count = 0; int break_point_hit_count_deoptimize = 0; -static void DebugEventBreakPointHitCount( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - v8::internal::Isolate* isolate = CcTest::i_isolate(); - Debug* debug = isolate->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); +class DebugEventCounter : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context>, + const std::vector<v8::debug::BreakpointId>&) { + v8::internal::Debug* debug = CcTest::i_isolate()->debug(); + // When hitting a debug event listener there must be a break set. + CHECK_NE(debug->break_id(), 0); - // Count the number of breaks. - if (event == v8::Break) { break_point_hit_count++; - if (!frame_function_name.IsEmpty()) { - // Get the name of the function. - const int argc = 2; - v8::Local<v8::Value> argv[argc] = { - exec_state, v8::Integer::New(CcTest::isolate(), 0)}; - v8::Local<v8::Value> result = - frame_function_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - if (result->IsUndefined()) { - last_function_hit[0] = '\0'; - } else { - CHECK(result->IsString()); - v8::Local<v8::String> function_name(result.As<v8::String>()); - function_name->WriteUtf8(last_function_hit); - } - } - - if (!frame_source_line.IsEmpty()) { - // Get the source line. - const int argc = 1; - v8::Local<v8::Value> argv[argc] = {exec_state}; - v8::Local<v8::Value> result = - frame_source_line->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsNumber()); - last_source_line = result->Int32Value(context).FromJust(); - } - - if (!frame_source_column.IsEmpty()) { - // Get the source column. - const int argc = 1; - v8::Local<v8::Value> argv[argc] = {exec_state}; - v8::Local<v8::Value> result = - frame_source_column->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsNumber()); - last_source_column = result->Int32Value(context).FromJust(); - } - - if (!frame_script_name.IsEmpty()) { - // Get the script name of the function script. - const int argc = 1; - v8::Local<v8::Value> argv[argc] = {exec_state}; - v8::Local<v8::Value> result = - frame_script_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - if (result->IsUndefined()) { - last_script_name_hit[0] = '\0'; - } else { - CHECK(result->IsString()); - v8::Local<v8::String> script_name(result.As<v8::String>()); - script_name->WriteUtf8(last_script_name_hit); - } - } - // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { - i::Deoptimizer::DeoptimizeAll(isolate); + i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate()); } + if (step_action_ != StepNone) PrepareStep(step_action_); } -} - - -// Debug event handler which counts a number of events and collects the stack -// height if there is a function compiled for that. -int exception_hit_count = 0; -int uncaught_exception_hit_count = 0; -int last_js_stack_height = -1; - -static void DebugEventCounterClear() { - break_point_hit_count = 0; - exception_hit_count = 0; - uncaught_exception_hit_count = 0; -} - -static void DebugEventCounter( - const v8::Debug::EventDetails& event_details) { - v8::Isolate::AllowJavascriptExecutionScope allow_script(CcTest::isolate()); - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::Local<v8::Object> event_data = event_details.GetEventData(); - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); - // Count the number of breaks. - if (event == v8::Break) { - break_point_hit_count++; - } else if (event == v8::Exception) { - exception_hit_count++; - - // Check whether the exception was uncaught. - v8::Local<v8::String> fun_name = v8_str(CcTest::isolate(), "uncaught"); - v8::Local<v8::Function> fun = v8::Local<v8::Function>::Cast( - event_data->Get(context, fun_name).ToLocalChecked()); - v8::Local<v8::Value> result = - fun->Call(context, event_data, 0, nullptr).ToLocalChecked(); - if (result->IsTrue()) { - uncaught_exception_hit_count++; - } + void set_step_action(i::StepAction step_action) { + step_action_ = step_action; } - // Collect the JavsScript stack height if the function frame_count is - // compiled. - if (!frame_count.IsEmpty()) { - static const int kArgc = 1; - v8::Local<v8::Value> argv[kArgc] = {exec_state}; - // Using exec_state as receiver is just to have a receiver. - v8::Local<v8::Value> result = - frame_count->Call(context, exec_state, kArgc, argv).ToLocalChecked(); - last_js_stack_height = result->Int32Value(context).FromJust(); - } -} - - -// Debug event handler which evaluates a number of expressions when a break -// point is hit. Each evaluated expression is compared with an expected value. -// For this debug event handler to work the following two global varaibles -// must be initialized. -// checks: An array of expressions and expected results -// evaluate_check_function: A JavaScript function (see below) - -// Structure for holding checks to do. -struct EvaluateCheck { - const char* expr; // An expression to evaluate when a break point is hit. - v8::Local<v8::Value> expected; // The expected result. + private: + i::StepAction step_action_ = StepNone; }; - -// Array of checks to do. -struct EvaluateCheck* checks = nullptr; -// Source for The JavaScript function which can do the evaluation when a break -// point is hit. -const char* evaluate_check_source = - "function evaluate_check(exec_state, expr, expected) {" - " return exec_state.frame(0).evaluate(expr).value() === expected;" - "}"; -v8::Local<v8::Function> evaluate_check_function; - -// The actual debug event described by the longer comment above. -static void DebugEventEvaluate( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::Isolate* isolate = CcTest::isolate(); - v8::Local<v8::Context> context = isolate->GetCurrentContext(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); - - if (event == v8::Break) { - break_point_hit_count++; - for (int i = 0; checks[i].expr != nullptr; i++) { - const int argc = 3; - v8::Local<v8::String> string = v8_str(isolate, checks[i].expr); - v8::Local<v8::Value> argv[argc] = {exec_state, string, - checks[i].expected}; - v8::Local<v8::Value> result = - evaluate_check_function->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - if (!result->IsTrue()) { - v8::String::Utf8Value utf8(isolate, checks[i].expected); - V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *utf8); - } - } - } -} - - -// This debug event listener removes a breakpoint in a function -i::Handle<i::BreakPoint> debug_event_remove_break_point; -static void DebugEventRemoveBreakPoint( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Value> data = event_details.GetCallbackData(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); - - if (event == v8::Break) { - break_point_hit_count++; - CHECK(data->IsFunction()); - ClearBreakPoint(debug_event_remove_break_point); - } -} - - -// Debug event handler which counts break points hit and performs a step -// afterwards. -StepAction step_action = StepIn; // Step action to perform when stepping. -static void DebugEventStep( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); - - if (event == v8::Break) { - break_point_hit_count++; - PrepareStep(step_action); - } -} - - -// Debug event handler which counts break points hit and performs a step -// afterwards. For each call the expected function is checked. -// For this debug event handler to work the following two global varaibles -// must be initialized. -// expected_step_sequence: An array of the expected function call sequence. -// frame_function_name: A JavaScript function (see below). - -// String containing the expected function call sequence. Note: this only works -// if functions have name length of one. -const char* expected_step_sequence = nullptr; - -// The actual debug event described by the longer comment above. -static void DebugEventStepSequence( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); - - if (event == v8::Break || event == v8::Exception) { - // Check that the current function is the expected. - CHECK(break_point_hit_count < - StrLength(expected_step_sequence)); - const int argc = 2; - v8::Local<v8::Value> argv[argc] = {exec_state, - v8::Integer::New(CcTest::isolate(), 0)}; - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - v8::Local<v8::Value> result = - frame_function_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsString()); - v8::String::Utf8Value function_name( - CcTest::isolate(), result->ToString(context).ToLocalChecked()); - CHECK_EQ(1, StrLength(*function_name)); - CHECK_EQ((*function_name)[0], - expected_step_sequence[break_point_hit_count]); - - // Perform step. - break_point_hit_count++; - PrepareStep(step_action); - } -} - - // Debug event handler which performs a garbage collection. -static void DebugEventBreakPointCollectGarbage( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); +class DebugEventBreakPointCollectGarbage : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context>, + const std::vector<v8::debug::BreakpointId>&) { + v8::internal::Debug* debug = CcTest::i_isolate()->debug(); + // When hitting a debug event listener there must be a break set. + CHECK_NE(debug->break_id(), 0); - // Perform a garbage collection when break point is hit and continue. Based - // on the number of break points hit either scavenge or mark compact - // collector is used. - if (event == v8::Break) { + // Perform a garbage collection when break point is hit and continue. Based + // on the number of break points hit either scavenge or mark compact + // collector is used. break_point_hit_count++; if (break_point_hit_count % 2 == 0) { // Scavenge. @@ -679,19 +233,18 @@ static void DebugEventBreakPointCollectGarbage( CcTest::CollectAllGarbage(); } } -} - +}; // Debug event handler which re-issues a debug break and calls the garbage // collector to have the heap verified. -static void DebugEventBreak( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); +class DebugEventBreak : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context>, + const std::vector<v8::debug::BreakpointId>&) { + v8::internal::Debug* debug = CcTest::i_isolate()->debug(); + // When hitting a debug event listener there must be a break set. + CHECK_NE(debug->break_id(), 0); - if (event == v8::Break) { // Count the number of breaks. break_point_hit_count++; @@ -700,31 +253,33 @@ static void DebugEventBreak( CcTest::CollectGarbage(v8::internal::NEW_SPACE); // Set the break flag again to come back here as soon as possible. - v8::debug::DebugBreak(CcTest::isolate()); + v8::debug::SetBreakOnNextFunctionCall(CcTest::isolate()); } -} +}; +static void BreakRightNow(v8::Isolate* isolate, void*) { + v8::debug::BreakRightNow(isolate); +} // Debug event handler which re-issues a debug break until a limit has been // reached. int max_break_point_hit_count = 0; bool terminate_after_max_break_point_hit = false; -static void DebugEventBreakMax( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Isolate* v8_isolate = CcTest::isolate(); - v8::internal::Isolate* isolate = CcTest::i_isolate(); - v8::internal::Debug* debug = isolate->debug(); - // When hitting a debug event listener there must be a break set. - CHECK_NE(debug->break_id(), 0); - - if (event == v8::Break) { +class DebugEventBreakMax : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context>, + const std::vector<v8::debug::BreakpointId>&) { + v8::Isolate* v8_isolate = CcTest::isolate(); + v8::internal::Isolate* isolate = CcTest::i_isolate(); + v8::internal::Debug* debug = isolate->debug(); + // When hitting a debug event listener there must be a break set. + CHECK_NE(debug->break_id(), 0); if (break_point_hit_count < max_break_point_hit_count) { // Count the number of breaks. break_point_hit_count++; // Set the break flag again to come back here as soon as possible. - v8::debug::DebugBreak(v8_isolate); + v8_isolate->RequestInterrupt(BreakRightNow, nullptr); } else if (terminate_after_max_break_point_hit) { // Terminate execution after the last break if requested. @@ -737,31 +292,14 @@ static void DebugEventBreakMax( i::Deoptimizer::DeoptimizeAll(isolate); } } -} - - -// --- M e s s a g e C a l l b a c k - - -// Message callback which counts the number of messages. -int message_callback_count = 0; - -static void MessageCallbackCountClear() { - message_callback_count = 0; -} - -static void MessageCallbackCount(v8::Local<v8::Message> message, - v8::Local<v8::Value> data) { - message_callback_count++; -} - +}; // --- T h e A c t u a l T e s t s // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a couple of functions for the test. v8::Local<v8::Function> foo = @@ -800,40 +338,42 @@ TEST(DebugInfo) { // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); // Run without breakpoints. - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC store location. TEST(BreakPointCondition) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun("var a = false"); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo() { return 1 }", "foo"); @@ -855,38 +395,39 @@ TEST(BreakPointCondition) { CompileRun("foo()"); CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "bar=1"); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo(){var x=bar;}", "foo"); // Run without breakpoints. - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -894,30 +435,31 @@ TEST(BreakPointICLoad) { // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "function bar(){}"); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo(){bar();}", "foo"); // Run without breakpoints. - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); - foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -925,13 +467,14 @@ TEST(BreakPointICCall) { // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); + DebugEventBreakPointCollectGarbage delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "function bar(){return 1;}"); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo(){return bar();}", "foo"); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Run without breakpoints. CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) @@ -958,7 +501,7 @@ TEST(BreakPointICCallWithGC) { foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -966,13 +509,14 @@ TEST(BreakPointICCallWithGC) { // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); + DebugEventBreakPointCollectGarbage delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "function bar(){ this.x = 1;}"); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo(){return new bar(1).x;}", "foo"); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Run without breakpoints. CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) @@ -999,60 +543,17 @@ TEST(BreakPointConstructCallWithGC) { foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } -// Test that a break point can be set at a return store location. -TEST(BreakPointReturn) { - break_point_hit_count = 0; - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - // Create a functions for checking the source line and column when hitting - // a break point. - frame_source_line = CompileFunction(&env, - frame_source_line_source, - "frame_source_line"); - frame_source_column = CompileFunction(&env, - frame_source_column_source, - "frame_source_column"); - - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); - v8::Local<v8::Function> foo = - CompileFunction(&env, "function foo(){}", "foo"); - v8::Local<v8::Context> context = env.context(); - - // Run without breakpoints. - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(0, break_point_hit_count); - - // Run with breakpoint - i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0); - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(1, break_point_hit_count); - CHECK_EQ(0, last_source_line); - CHECK_EQ(15, last_source_column); - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(2, break_point_hit_count); - CHECK_EQ(0, last_source_line); - CHECK_EQ(15, last_source_column); - - // Run without breakpoints. - ClearBreakPoint(bp); - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(2, break_point_hit_count); - - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); -} - TEST(BreakPointBuiltin) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1074,15 +575,16 @@ TEST(BreakPointBuiltin) { ExpectString("'b'.repeat(10)", "bbbbbbbbbb"); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointJSBuiltin) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1104,15 +606,16 @@ TEST(BreakPointJSBuiltin) { CompileRun("[1,2,3].sort()"); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBoundBuiltin) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1136,15 +639,16 @@ TEST(BreakPointBoundBuiltin) { ExpectString("boundrepeat(10)", "aaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointConstructorBuiltin) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1197,16 +701,17 @@ TEST(BreakPointConstructorBuiltin) { CompileRun("new Number()"); CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlinedBuiltin) { i::FLAG_allow_natives_syntax = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1237,16 +742,17 @@ TEST(BreakPointInlinedBuiltin) { CompileRun("test(0.3);"); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlineBoundBuiltin) { i::FLAG_allow_natives_syntax = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1281,17 +787,18 @@ TEST(BreakPointInlineBoundBuiltin) { CompileRun("test(9);"); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlinedConstructorBuiltin) { i::FLAG_allow_natives_syntax = true; i::FLAG_experimental_inline_promise_constructor = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1322,17 +829,18 @@ TEST(BreakPointInlinedConstructorBuiltin) { CompileRun("test(9);"); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltinConcurrentOpt) { i::FLAG_allow_natives_syntax = true; i::FLAG_block_concurrent_recompilation = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1361,16 +869,17 @@ TEST(BreakPointBuiltinConcurrentOpt) { CompileRun("test(0.3);"); CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltinTFOperator) { i::FLAG_allow_natives_syntax = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1401,15 +910,16 @@ TEST(BreakPointBuiltinTFOperator) { CompileRun("test('f');"); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltinNewContext) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1444,7 +954,7 @@ TEST(BreakPointBuiltinNewContext) { } #endif - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -1453,10 +963,11 @@ void NoOpFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>& args) { } TEST(BreakPointApiFunction) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle<i::BreakPoint> bp; @@ -1464,9 +975,9 @@ TEST(BreakPointApiFunction) { v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local<v8::Function> function = - function_template->GetFunction(env.context()).ToLocalChecked(); + function_template->GetFunction(env.local()).ToLocalChecked(); - env->Global()->Set(env.context(), v8_str("f"), function).ToChecked(); + env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); // === Test simple builtin === break_point_hit_count = 0; @@ -1484,7 +995,7 @@ TEST(BreakPointApiFunction) { ExpectInt32("f()", 2); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -1497,10 +1008,11 @@ void GetWrapperCallback(const v8::FunctionCallbackInfo<v8::Value>& args) { } TEST(BreakPointApiGetter) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle<i::BreakPoint> bp; @@ -1510,12 +1022,12 @@ TEST(BreakPointApiGetter) { v8::FunctionTemplate::New(env->GetIsolate(), GetWrapperCallback); v8::Local<v8::Function> function = - function_template->GetFunction(env.context()).ToLocalChecked(); + function_template->GetFunction(env.local()).ToLocalChecked(); v8::Local<v8::Function> get = - get_template->GetFunction(env.context()).ToLocalChecked(); + get_template->GetFunction(env.local()).ToLocalChecked(); - env->Global()->Set(env.context(), v8_str("f"), function).ToChecked(); - env->Global()->Set(env.context(), v8_str("get_wrapper"), get).ToChecked(); + env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); + env->Global()->Set(env.local(), v8_str("get_wrapper"), get).ToChecked(); CompileRun( "var o = {};" "Object.defineProperty(o, 'f', { get: f, enumerable: true });"); @@ -1536,7 +1048,7 @@ TEST(BreakPointApiGetter) { CompileRun("get_wrapper(o, 'f', 2)"); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -1548,10 +1060,11 @@ void SetWrapperCallback(const v8::FunctionCallbackInfo<v8::Value>& args) { } TEST(BreakPointApiSetter) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle<i::BreakPoint> bp; @@ -1561,12 +1074,12 @@ TEST(BreakPointApiSetter) { v8::FunctionTemplate::New(env->GetIsolate(), SetWrapperCallback); v8::Local<v8::Function> function = - function_template->GetFunction(env.context()).ToLocalChecked(); + function_template->GetFunction(env.local()).ToLocalChecked(); v8::Local<v8::Function> set = - set_template->GetFunction(env.context()).ToLocalChecked(); + set_template->GetFunction(env.local()).ToLocalChecked(); - env->Global()->Set(env.context(), v8_str("f"), function).ToChecked(); - env->Global()->Set(env.context(), v8_str("set_wrapper"), set).ToChecked(); + env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); + env->Global()->Set(env.local(), v8_str("set_wrapper"), set).ToChecked(); CompileRun( "var o = {};" @@ -1608,15 +1121,16 @@ TEST(BreakPointApiSetter) { CompileRun("set_wrapper(o, 'f', 2)"); CHECK_EQ(2, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointApiAccessor) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle<i::BreakPoint> bp; @@ -1628,8 +1142,8 @@ TEST(BreakPointApiAccessor) { obj_template->SetAccessorProperty(v8_str("f"), accessor_template, accessor_template); v8::Local<v8::Object> obj = - obj_template->NewInstance(env.context()).ToLocalChecked(); - env->Global()->Set(env.context(), v8_str("o"), obj).ToChecked(); + obj_template->NewInstance(env.local()).ToLocalChecked(); + env->Global()->Set(env.local(), v8_str("o"), obj).ToChecked(); v8::Local<v8::Function> function = CompileRun("Object.getOwnPropertyDescriptor(o, 'f').set") @@ -1670,16 +1184,17 @@ TEST(BreakPointApiAccessor) { CompileRun("o.f"); CHECK_EQ(42, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlineApiFunction) { i::FLAG_allow_natives_syntax = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle<i::BreakPoint> bp; @@ -1687,9 +1202,9 @@ TEST(BreakPointInlineApiFunction) { v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local<v8::Function> function = - function_template->GetFunction(env.context()).ToLocalChecked(); + function_template->GetFunction(env.local()).ToLocalChecked(); - env->Global()->Set(env.context(), v8_str("f"), function).ToChecked(); + env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); CompileRun("function g() { return 1 + f(); }"); // === Test simple builtin === @@ -1712,7 +1227,7 @@ TEST(BreakPointInlineApiFunction) { ExpectInt32("g()", 3); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -1720,10 +1235,11 @@ TEST(BreakPointInlineApiFunction) { TEST(BreakPointConditionBuiltin) { i::FLAG_allow_natives_syntax = true; i::FLAG_block_concurrent_recompilation = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> builtin; i::Handle<i::BreakPoint> bp; @@ -1842,17 +1358,18 @@ TEST(BreakPointConditionBuiltin) { ExpectString("f('a')", "aaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlining) { i::FLAG_allow_natives_syntax = true; break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; v8::Local<v8::Function> inlinee = @@ -1880,7 +1397,7 @@ TEST(BreakPointInlining) { CompileRun("test(0.3);"); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -1899,11 +1416,12 @@ static void CallWithBreakPoints(v8::Local<v8::Context> context, // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); + DebugEventBreakPointCollectGarbage delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> foo; // Test IC store break point with garbage collection. @@ -1931,7 +1449,7 @@ TEST(GCDuringBreakPointProcessing) { SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 25); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -1963,11 +1481,12 @@ static void CallAndGC(v8::Local<v8::Context> context, // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local<v8::Function> foo; // Test IC store break point with garbage collection. @@ -2012,47 +1531,18 @@ TEST(BreakPointSurviveGC) { } CallAndGC(context, env->Global(), foo); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } - - -// Test that it is possible to remove the last break point for a function -// inside the break handling of that break point. -TEST(RemoveBreakPointInBreak) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - v8::Local<v8::Context> context = env.context(); - v8::Local<v8::Function> foo = - CompileFunction(&env, "function foo(){a=1;}", "foo"); - - // Register the debug event listener pasing the function - SetDebugEventListener(env->GetIsolate(), DebugEventRemoveBreakPoint, foo); - - debug_event_remove_break_point = SetBreakPoint(foo, 0); - - break_point_hit_count = 0; - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(1, break_point_hit_count); - - break_point_hit_count = 0; - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(0, break_point_hit_count); - - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); -} - - // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); - v8::Local<v8::Context> context = env.context(); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::Local<v8::Context> context = env.local(); v8::Script::Compile(context, v8_str(env->GetIsolate(), "function bar(){debugger}")) .ToLocalChecked() @@ -2080,7 +1570,7 @@ TEST(DebuggerStatement) { foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -2088,10 +1578,11 @@ TEST(DebuggerStatement) { // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + v8::Local<v8::Context> context = env.local(); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Script::Compile(context, v8_str(env->GetIsolate(), "function foo(){debugger;}")) .ToLocalChecked() @@ -2113,166 +1604,21 @@ TEST(DebuggerStatementBreakpoint) { CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } -// Test that the evaluation of expressions when a break point is hit generates -// the correct results. -TEST(DebugEvaluate) { - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - // Create a function for checking the evaluation when hitting a break point. - evaluate_check_function = CompileFunction(&env, - evaluate_check_source, - "evaluate_check"); - // Register the debug event listener - SetDebugEventListener(isolate, DebugEventEvaluate); - - // Different expected vaules of x and a when in a break point (u = undefined, - // d = Hello, world!). - struct EvaluateCheck checks_uu[] = {{"x", v8::Undefined(isolate)}, - {"a", v8::Undefined(isolate)}, - {nullptr, v8::Local<v8::Value>()}}; - struct EvaluateCheck checks_hu[] = { - {"x", v8_str(env->GetIsolate(), "Hello, world!")}, - {"a", v8::Undefined(isolate)}, - {nullptr, v8::Local<v8::Value>()}}; - struct EvaluateCheck checks_hh[] = { - {"x", v8_str(env->GetIsolate(), "Hello, world!")}, - {"a", v8_str(env->GetIsolate(), "Hello, world!")}, - {nullptr, v8::Local<v8::Value>()}}; - - // Simple test function. The "y=0" is in the function foo to provide a break - // location. For "y=0" the "y" is at position 15 in the foo function - // therefore setting breakpoint at position 15 will break at "y=0" and - // setting it higher will break after. - v8::Local<v8::Function> foo = CompileFunction(&env, - "function foo(x) {" - " var a;" - " y=0;" // To ensure break location 1. - " a=x;" - " y=0;" // To ensure break location 2. - "}", - "foo"); - const int foo_break_position_1 = 15; - const int foo_break_position_2 = 29; - - v8::Local<v8::Context> context = env.context(); - // Arguments with one parameter "Hello, world!" - v8::Local<v8::Value> argv_foo[1] = { - v8_str(env->GetIsolate(), "Hello, world!")}; - - // Call foo with breakpoint set before a=x and undefined as parameter. - i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, foo_break_position_1); - checks = checks_uu; - foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - - // Call foo with breakpoint set before a=x and parameter "Hello, world!". - checks = checks_hu; - foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked(); - - // Call foo with breakpoint set after a=x and parameter "Hello, world!". - ClearBreakPoint(bp); - SetBreakPoint(foo, foo_break_position_2); - checks = checks_hh; - foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked(); - - // Test that overriding Object.prototype will not interfere into evaluation - // on call frame. - v8::Local<v8::Function> zoo = - CompileFunction(&env, - "x = undefined;" - "function zoo(t) {" - " var a=x;" - " Object.prototype.x = 42;" - " x=t;" - " y=0;" // To ensure break location. - " delete Object.prototype.x;" - " x=a;" - "}", - "zoo"); - const int zoo_break_position = 50; - - // Arguments with one parameter "Hello, world!" - v8::Local<v8::Value> argv_zoo[1] = { - v8_str(env->GetIsolate(), "Hello, world!")}; - - // Call zoo with breakpoint set at y=0. - DebugEventCounterClear(); - bp = SetBreakPoint(zoo, zoo_break_position); - checks = checks_hu; - zoo->Call(context, env->Global(), 1, argv_zoo).ToLocalChecked(); - CHECK_EQ(1, break_point_hit_count); - ClearBreakPoint(bp); - - // Test function with an inner function. The "y=0" is in function barbar - // to provide a break location. For "y=0" the "y" is at position 8 in the - // barbar function therefore setting breakpoint at position 8 will break at - // "y=0" and setting it higher will break after. - v8::Local<v8::Function> bar = CompileFunction(&env, - "y = 0;" - "x = 'Goodbye, world!';" - "function bar(x, b) {" - " var a;" - " function barbar() {" - " y=0; /* To ensure break location.*/" - " a=x;" - " };" - " barbar();" - " y=0;a=x;" - "}", - "bar"); - const int barbar_break_position = 8; - - // Call bar setting breakpoint before a=x in barbar and undefined as - // parameter. - checks = checks_uu; - v8::Local<v8::Value> argv_bar_1[2] = { - v8::Undefined(isolate), v8::Number::New(isolate, barbar_break_position)}; - bar->Call(context, env->Global(), 2, argv_bar_1).ToLocalChecked(); - - // Call bar setting breakpoint before a=x in barbar and parameter - // "Hello, world!". - checks = checks_hu; - v8::Local<v8::Value> argv_bar_2[2] = { - v8_str(env->GetIsolate(), "Hello, world!"), - v8::Number::New(env->GetIsolate(), barbar_break_position)}; - bar->Call(context, env->Global(), 2, argv_bar_2).ToLocalChecked(); - - // Call bar setting breakpoint after a=x in barbar and parameter - // "Hello, world!". - checks = checks_hh; - v8::Local<v8::Value> argv_bar_3[2] = { - v8_str(env->GetIsolate(), "Hello, world!"), - v8::Number::New(env->GetIsolate(), barbar_break_position + 1)}; - bar->Call(context, env->Global(), 2, argv_bar_3).ToLocalChecked(); - - SetDebugEventListener(isolate, nullptr); - CheckDebuggerUnloaded(); -} - - -int debugEventCount = 0; -static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) { - if (eventDetails.GetEvent() == v8::Break) ++debugEventCount; -} - - // Test that the conditional breakpoints work event if code generation from // strings is prohibited in the debugee context. TEST(ConditionalBreakpointWithCodeGenerationDisallowed) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - env.ExposeDebug(); - SetDebugEventListener(env->GetIsolate(), CheckDebugEvent); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); v8::Local<v8::Function> foo = CompileFunction(&env, "function foo(x) {\n" " var s = 'String value2';\n" @@ -2283,19 +1629,19 @@ TEST(ConditionalBreakpointWithCodeGenerationDisallowed) { // Set conditional breakpoint with condition 'true'. SetBreakPoint(foo, 4, "true"); - debugEventCount = 0; + break_point_hit_count = 0; env->AllowCodeGenerationFromStrings(false); foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(1, debugEventCount); + CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. @@ -2307,23 +1653,25 @@ TEST(DebugStepLinear) { CompileRun("a=0; b=0; c=0; foo();"); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); SetBreakPoint(foo, 3); - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); SetBreakPoint(foo, 3); break_point_hit_count = 0; @@ -2332,18 +1680,19 @@ TEST(DebugStepLinear) { // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). @@ -2360,7 +1709,7 @@ TEST(DebugStepKeyedLoadLoop) { "y=0\n", "foo"); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10); for (int i = 0; i < 10; i++) { @@ -2376,25 +1725,26 @@ TEST(DebugStepKeyedLoadLoop) { // Set up break point and step through the function. SetBreakPoint(foo, 3); - step_action = StepNext; + run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(44, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). @@ -2410,7 +1760,7 @@ TEST(DebugStepKeyedStoreLoop) { "y=0\n", "foo"); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10); for (int i = 0; i < 10; i++) { @@ -2426,27 +1776,28 @@ TEST(DebugStepKeyedStoreLoop) { // Set up break point and step through the function. SetBreakPoint(foo, 3); - step_action = StepNext; + run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(44, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping of named load. v8::Local<v8::Function> foo = CompileFunction( &env, @@ -2471,27 +1822,28 @@ TEST(DebugStepNamedLoadLoop) { // Set up break point and step through the function. SetBreakPoint(foo, 4); - step_action = StepNext; + run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(65, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } static void DoDebugStepNamedStoreLoop(int expected) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); // Create a function for testing stepping of named store. - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); v8::Local<v8::Function> foo = CompileFunction( &env, "function foo() {\n" @@ -2507,14 +1859,14 @@ static void DoDebugStepNamedStoreLoop(int expected) { // Set up break point and step through the function. SetBreakPoint(foo, 3); - step_action = StepNext; + run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -2524,13 +1876,14 @@ TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(34); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. v8::Local<v8::Function> foo = CompileFunction(&env, "function bar() {};" @@ -2545,18 +1898,19 @@ TEST(DebugStepLinearMixedICs) { SetBreakPoint(foo, 0); - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(10, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); SetBreakPoint(foo, 0); break_point_hit_count = 0; @@ -2565,19 +1919,20 @@ TEST(DebugStepLinearMixedICs) { // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepDeclarations) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " @@ -2593,25 +1948,26 @@ TEST(DebugStepDeclarations) { SetBreakPoint(foo, 0); // Stepping through the declarations. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepLocals) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " @@ -2627,26 +1983,27 @@ TEST(DebugStepLocals) { SetBreakPoint(foo, 0); // Stepping through the declarations. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepIf) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2664,34 +2021,35 @@ TEST(DebugStepIf) { SetBreakPoint(foo, 0); // Stepping through the true part. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_true[argc] = {v8::True(isolate)}; foo->Call(context, env->Global(), argc, argv_true).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_false[argc] = {v8::False(isolate)}; foo->Call(context, env->Global(), argc, argv_false).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepSwitch) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2715,41 +2073,42 @@ TEST(DebugStepSwitch) { SetBreakPoint(foo, 0); // One case with fall-through. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_1[argc] = {v8::Number::New(isolate, 1)}; foo->Call(context, env->Global(), argc, argv_1).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); // Another case. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_2[argc] = {v8::Number::New(isolate, 2)}; foo->Call(context, env->Global(), argc, argv_2).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Last case. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_3[argc] = {v8::Number::New(isolate, 3)}; foo->Call(context, env->Global(), argc, argv_3).ToLocalChecked(); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepWhile) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2764,41 +2123,42 @@ TEST(DebugStepWhile) { SetBreakPoint(foo, 8); // "var a = 0;" // Looping 0 times. We still should break at the while-condition once. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); // Looping 10 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepDoWhile) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2813,41 +2173,42 @@ TEST(DebugStepDoWhile) { SetBreakPoint(foo, 8); // "var a = 0;" // Looping 0 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Looping 10 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepFor) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2863,41 +2224,42 @@ TEST(DebugStepFor) { SetBreakPoint(foo, 8); // "a = 1;" // Looping 0 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Looping 10 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(34, break_point_hit_count); // Looping 100 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(304, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepForContinue) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2921,7 +2283,7 @@ TEST(DebugStepForContinue) { // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)}; result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); @@ -2929,7 +2291,7 @@ TEST(DebugStepForContinue) { CHECK_EQ(62, break_point_hit_count); // Looping 100 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)}; result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); @@ -2937,20 +2299,21 @@ TEST(DebugStepForContinue) { CHECK_EQ(557, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepForBreak) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; @@ -2975,7 +2338,7 @@ TEST(DebugStepForBreak) { // which only generates 4. // Looping 10 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)}; result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); @@ -2983,7 +2346,7 @@ TEST(DebugStepForBreak) { CHECK_EQ(64, break_point_hit_count); // Looping 100 times. - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)}; result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); @@ -2991,19 +2354,20 @@ TEST(DebugStepForBreak) { CHECK_EQ(604, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepForIn) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. v8::Local<v8::Function> foo; @@ -3017,7 +2381,7 @@ TEST(DebugStepForIn) { foo = CompileFunction(&env, src_1, "foo"); SetBreakPoint(foo, 0); // "var a = ..." - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(8, break_point_hit_count); @@ -3034,25 +2398,26 @@ TEST(DebugStepForIn) { foo = CompileFunction(&env, src_2, "foo"); SetBreakPoint(foo, 0); // "var a = ..." - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(10, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepWith) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " @@ -3069,26 +2434,27 @@ TEST(DebugStepWith) { v8::Local<v8::Value> result; SetBreakPoint(foo, 8); // "var a = {};" - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugConditional) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = @@ -3099,12 +2465,12 @@ TEST(DebugConditional) { v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // "var a;" - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); - step_action = StepIn; + run_step.set_step_action(StepIn); break_point_hit_count = 0; const int argc = 1; v8::Local<v8::Value> argv_true[argc] = {v8::True(isolate)}; @@ -3112,179 +2478,37 @@ TEST(DebugConditional) { CHECK_EQ(2, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } - -TEST(StepInOutSimple) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - // Create a function for checking the function when hitting a break point. - frame_function_name = CompileFunction(&env, - frame_function_name_source, - "frame_function_name"); - - // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence); - - v8::Local<v8::Context> context = env.context(); - // Create a function for testing stepping. Run it to allow it to get - // optimized. - const char* src = "function a() {b();c();}; " - "function b() {c();}; " - "function c() {}; " - "a(); b(); c()"; - v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); - SetBreakPoint(a, 0); - - // Step through invocation of a with step in. - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "abcbaca"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of a with step next. - step_action = StepNext; - break_point_hit_count = 0; - expected_step_sequence = "aaa"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of a with step out. - step_action = StepOut; - break_point_hit_count = 0; - expected_step_sequence = "a"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); -} - - -TEST(StepInOutTree) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - // Create a function for checking the function when hitting a break point. - frame_function_name = CompileFunction(&env, - frame_function_name_source, - "frame_function_name"); - - // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence); - - v8::Local<v8::Context> context = env.context(); - // Create a function for testing stepping. Run it to allow it to get - // optimized. - const char* src = "function a() {b(c(d()),d());c(d());d()}; " - "function b(x,y) {c();}; " - "function c(x) {}; " - "function d() {}; " - "a(); b(); c(); d()"; - v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); - SetBreakPoint(a, 0); - - // Step through invocation of a with step in. - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "adacadabcbadacada"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of a with step next. - step_action = StepNext; - break_point_hit_count = 0; - expected_step_sequence = "aaaa"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of a with step out. - step_action = StepOut; - break_point_hit_count = 0; - expected_step_sequence = "a"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); -} - - -TEST(StepInOutBranch) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - // Create a function for checking the function when hitting a break point. - frame_function_name = CompileFunction(&env, - frame_function_name_source, - "frame_function_name"); - - // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence); - - v8::Local<v8::Context> context = env.context(); - // Create a function for testing stepping. Run it to allow it to get - // optimized. - const char* src = "function a() {b(false);c();}; " - "function b(x) {if(x){c();};}; " - "function c() {}; " - "a(); b(); c()"; - v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); - SetBreakPoint(a, 0); - - // Step through invocation of a. - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "abbaca"; - a->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); -} - - // Test that step in does not step into native functions. TEST(DebugStepNatives) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. - v8::Local<v8::Function> foo = CompileFunction( - &env, - "function foo(){debugger;Math.sin(1);}", - "foo"); + v8::Local<v8::Function> foo = + CompileFunction(&env, "function foo(){debugger;Math.sin(1);}", "foo"); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); - step_action = StepIn; + v8::Local<v8::Context> context = env.local(); + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(3, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); @@ -3292,39 +2516,40 @@ TEST(DebugStepNatives) { // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } - // Test that step in works with function.apply. TEST(DebugStepFunctionApply) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. - v8::Local<v8::Function> foo = CompileFunction( - &env, - "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" - "function foo(){ debugger; bar.apply(this, [1,2,3]); }", - "foo"); + v8::Local<v8::Function> foo = + CompileFunction(&env, + "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" + "function foo(){ debugger; bar.apply(this, [1,2,3]); }", + "foo"); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStep); + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); - v8::Local<v8::Context> context = env.context(); - step_action = StepIn; + v8::Local<v8::Context> context = env.local(); + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(7, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); @@ -3332,18 +2557,18 @@ TEST(DebugStepFunctionApply) { // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that step in works with function.call. TEST(DebugStepFunctionCall) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. v8::Local<v8::Function> foo = CompileFunction( &env, @@ -3358,8 +2583,9 @@ TEST(DebugStepFunctionCall) { "foo"); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); - step_action = StepIn; + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); + run_step.set_step_action(StepIn); // Check stepping where the if condition in bar is false. break_point_hit_count = 0; @@ -3373,11 +2599,12 @@ TEST(DebugStepFunctionCall) { foo->Call(context, env->Global(), argc, argv).ToLocalChecked(); CHECK_EQ(8, break_point_hit_count); - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. - SetDebugEventListener(isolate, DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); @@ -3385,18 +2612,18 @@ TEST(DebugStepFunctionCall) { // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } // Test that step in works with Function.call.apply. TEST(DebugStepFunctionCallApply) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. v8::Local<v8::Function> foo = CompileFunction(&env, @@ -3409,18 +2636,20 @@ TEST(DebugStepFunctionCallApply) { "foo"); // Register a debug event listener which steps and counts. - SetDebugEventListener(isolate, DebugEventStep); - step_action = StepIn; + DebugEventCounter run_step; + v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); + run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. - SetDebugEventListener(isolate, DebugEventBreakPointHitCount); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); @@ -3428,22 +2657,22 @@ TEST(DebugStepFunctionCallApply) { // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } // Tests that breakpoint will be hit if it's set in script. TEST(PauseInScript) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate()); - env.ExposeDebug(); // Register a debug event listener which counts. - SetDebugEventListener(env->GetIsolate(), DebugEventCounter); + DebugEventCounter event_counter; + v8::debug::SetDebugDelegate(env->GetIsolate(), &event_counter); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a script that returns a function. const char* src = "(function (evt) {})"; const char* script_name = "StepInHandlerTest"; @@ -3456,7 +2685,8 @@ TEST(PauseInScript) { // Set breakpoint in the script. i::Handle<i::Script> i_script( - i::Script::cast(v8::Utils::OpenHandle(*script)->shared()->script())); + i::Script::cast(v8::Utils::OpenHandle(*script)->shared()->script()), + isolate); i::Handle<i::String> condition = isolate->factory()->empty_string(); int position = 0; int id; @@ -3468,421 +2698,27 @@ TEST(PauseInScript) { CHECK(r->IsFunction()); CHECK_EQ(1, break_point_hit_count); - // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); -} - - -static void DebugEventCounterCheck(int caught, int uncaught, int message) { - CHECK_EQ(caught, exception_hit_count); - CHECK_EQ(uncaught, uncaught_exception_hit_count); - CHECK_EQ(message, message_callback_count); -} - - -// Test break on exceptions. For each exception break combination the number -// of debug event exception callbacks and message callbacks are collected. The -// number of debug event exception callbacks are used to check that the -// debugger is called correctly and the number of message callbacks is used to -// check that uncaught exceptions are still returned even if there is a break -// for them. -TEST(BreakOnException) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - env.ExposeDebug(); - - v8::Local<v8::Context> context = env.context(); - // Create functions for testing break on exception. - CompileFunction(&env, "function throws(){throw 1;}", "throws"); - v8::Local<v8::Function> caught = - CompileFunction(&env, - "function caught(){try {throws();} catch(e) {};}", - "caught"); - v8::Local<v8::Function> notCaught = - CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); - v8::Local<v8::Function> notCaughtFinally = CompileFunction( - &env, "function notCaughtFinally(){try{throws();}finally{}}", - "notCaughtFinally"); - // In this edge case, even though this finally does not propagate the - // exception, the debugger considers this uncaught, since we want to break - // at the first throw for the general case where finally implicitly rethrows. - v8::Local<v8::Function> edgeCaseFinally = CompileFunction( - &env, "function caughtFinally(){L:try{throws();}finally{break L;}}", - "caughtFinally"); - - env->GetIsolate()->AddMessageListener(MessageCallbackCount); - SetDebugEventListener(env->GetIsolate(), DebugEventCounter); - - // Initial state should be no break on exceptions. - DebugEventCounterClear(); - MessageCallbackCountClear(); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 2); - - // No break on exception - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnException(false, false); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 2); - - // Break on uncaught exception - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnException(false, true); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(1, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(3, 3, 2); - - // Break on exception and uncaught exception - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnException(true, true); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(1, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(3, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(4, 3, 2); - - // Break on exception - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnException(true, false); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(1, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(3, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(4, 3, 2); - - // No break on exception using JavaScript - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, false); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 2); - - // Break on uncaught exception using JavaScript - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, true); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(1, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(3, 3, 2); - - // Break on exception and uncaught exception using JavaScript - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, true); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(1, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(3, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(4, 3, 2); - - // Break on exception using JavaScript - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, false); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(1, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(3, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(4, 3, 2); - - // No break on exception using native API - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromAPI(env->GetIsolate(), - v8::debug::NoBreakOnException); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(0, 0, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 2); - - // // Break on uncaught exception using native API - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromAPI(env->GetIsolate(), - v8::debug::BreakOnUncaughtException); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(0, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(1, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(3, 3, 2); - - // // Break on exception and uncaught exception using native API - DebugEventCounterClear(); - MessageCallbackCountClear(); - ChangeBreakOnExceptionFromAPI(env->GetIsolate(), - v8::debug::BreakOnAnyException); - caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(1, 0, 0); - CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(2, 1, 1); - CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty()); - DebugEventCounterCheck(3, 2, 2); - edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - DebugEventCounterCheck(4, 3, 2); - - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); - env->GetIsolate()->RemoveMessageListeners(MessageCallbackCount); -} - - -static void try_finally_original_message(v8::Local<v8::Message> message, - v8::Local<v8::Value> data) { - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - CHECK_EQ(2, message->GetLineNumber(context).FromJust()); - CHECK_EQ(2, message->GetStartColumn(context).FromJust()); - message_callback_count++; -} - - -TEST(TryFinallyOriginalMessage) { - // Test that the debugger plays nicely with the pending message. - message_callback_count = 0; - DebugEventCounterClear(); - DebugLocalContext env; - v8::Isolate* isolate = CcTest::isolate(); - isolate->AddMessageListener(try_finally_original_message); - SetDebugEventListener(isolate, DebugEventCounter); - ChangeBreakOnException(true, true); - v8::HandleScope scope(isolate); - CompileRun( - "try {\n" - " throw 1;\n" - "} finally {\n" - "}\n"); - DebugEventCounterCheck(1, 1, 1); - SetDebugEventListener(isolate, nullptr); - isolate->RemoveMessageListeners(try_finally_original_message); -} - - -// Test break on exception from compiler errors. When compiling using -// v8::Script::Compile there is no JavaScript stack whereas when compiling using -// eval there are JavaScript frames. -TEST(BreakOnCompileException) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - v8::Local<v8::Context> context = env.context(); - // For this test, we want to break on uncaught exceptions: - ChangeBreakOnException(false, true); - - // Create a function for checking the function when hitting a break point. - frame_count = CompileFunction(&env, frame_count_source, "frame_count"); - - env->GetIsolate()->AddMessageListener(MessageCallbackCount); - SetDebugEventListener(env->GetIsolate(), DebugEventCounter); - - DebugEventCounterClear(); - MessageCallbackCountClear(); - - // Check initial state. - CHECK_EQ(0, exception_hit_count); - CHECK_EQ(0, uncaught_exception_hit_count); - CHECK_EQ(0, message_callback_count); - CHECK_EQ(-1, last_js_stack_height); - - // Throws SyntaxError: Unexpected end of input - CHECK( - v8::Script::Compile(context, v8_str(env->GetIsolate(), "+++")).IsEmpty()); - // Exceptions with no stack are skipped. - CHECK_EQ(0, exception_hit_count); - CHECK_EQ(0, uncaught_exception_hit_count); - CHECK_EQ(1, message_callback_count); - CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. - - // Throws SyntaxError: Unexpected identifier - CHECK( - v8::Script::Compile(context, v8_str(env->GetIsolate(), "x x")).IsEmpty()); - // Exceptions with no stack are skipped. - CHECK_EQ(0, exception_hit_count); - CHECK_EQ(0, uncaught_exception_hit_count); - CHECK_EQ(2, message_callback_count); - CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. - - // Throws SyntaxError: Unexpected end of input - CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "eval('+++')")) - .ToLocalChecked() - ->Run(context) - .IsEmpty()); - CHECK_EQ(1, exception_hit_count); - CHECK_EQ(1, uncaught_exception_hit_count); - CHECK_EQ(3, message_callback_count); - CHECK_EQ(1, last_js_stack_height); - - // Throws SyntaxError: Unexpected identifier - CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "eval('x x')")) - .ToLocalChecked() - ->Run(context) - .IsEmpty()); - CHECK_EQ(2, exception_hit_count); - CHECK_EQ(2, uncaught_exception_hit_count); - CHECK_EQ(4, message_callback_count); - CHECK_EQ(1, last_js_stack_height); -} - - -TEST(StepWithException) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - // For this test, we want to break on uncaught exceptions: - ChangeBreakOnException(false, true); - - // Create a function for checking the function when hitting a break point. - frame_function_name = CompileFunction(&env, - frame_function_name_source, - "frame_function_name"); - - // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence); - - v8::Local<v8::Context> context = env.context(); - // Create functions for testing stepping. - const char* src = "function a() { n(); }; " - "function b() { c(); }; " - "function c() { n(); }; " - "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " - "function e() { n(); }; " - "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " - "function g() { h(); }; " - "function h() { x = 1; throw 1; }; "; - - // Step through invocation of a. - ClearStepping(); - v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); - SetBreakPoint(a, 0); - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "aa"; - CHECK(a->Call(context, env->Global(), 0, nullptr).IsEmpty()); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of b + c. - ClearStepping(); - v8::Local<v8::Function> b = CompileFunction(&env, src, "b"); - SetBreakPoint(b, 0); - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "bcc"; - CHECK(b->Call(context, env->Global(), 0, nullptr).IsEmpty()); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of d + e. - ClearStepping(); - v8::Local<v8::Function> d = CompileFunction(&env, src, "d"); - SetBreakPoint(d, 0); - ChangeBreakOnException(false, true); - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "ddedd"; - d->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of d + e now with break on caught exceptions. - ChangeBreakOnException(true, true); - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "ddeedd"; - d->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of f + g + h. - ClearStepping(); - v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); - SetBreakPoint(f, 0); - ChangeBreakOnException(false, true); - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "ffghhff"; - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Step through invocation of f + g + h now with break on caught exceptions. - ChangeBreakOnException(true, true); - step_action = StepIn; - break_point_hit_count = 0; - expected_step_sequence = "ffghhhff"; - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(StrLength(expected_step_sequence), - break_point_hit_count); - - // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + // Get rid of the debug delegate. + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } +int message_callback_count = 0; TEST(DebugBreak) { i::FLAG_stress_compaction = false; #ifdef VERIFY_HEAP i::FLAG_verify_heap = true; #endif - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(isolate, DebugEventBreak); + DebugEventBreak delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. const char* src = "function f0() {}" "function f1(x1) {}" @@ -3905,7 +2741,7 @@ TEST(DebugBreak) { f3->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Set the debug break flag. - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Call all functions with different argument count. break_point_hit_count = 0; @@ -3920,48 +2756,51 @@ TEST(DebugBreak) { CHECK_EQ(4 * arraysize(argv), break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } -static void DebugScopingListener(const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - if (event != v8::Exception) return; - - auto stack_traces = v8::debug::StackTraceIterator::Create(CcTest::isolate()); - v8::debug::Location location = stack_traces->GetSourceLocation(); - CHECK_EQ(26, location.GetColumnNumber()); - CHECK_EQ(0, location.GetLineNumber()); - - auto scopes = stack_traces->GetScopeIterator(); - CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeWith, scopes->GetType()); - CHECK_EQ(20, scopes->GetStartLocation().GetColumnNumber()); - CHECK_EQ(31, scopes->GetEndLocation().GetColumnNumber()); - - scopes->Advance(); - CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeLocal, scopes->GetType()); - CHECK_EQ(0, scopes->GetStartLocation().GetColumnNumber()); - CHECK_EQ(68, scopes->GetEndLocation().GetColumnNumber()); - - scopes->Advance(); - CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeGlobal, scopes->GetType()); - CHECK(scopes->GetFunction().IsEmpty()); - - scopes->Advance(); - CHECK(scopes->Done()); -} +class DebugScopingListener : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested( + v8::Local<v8::Context>, + const std::vector<v8::debug::BreakpointId>&) override { + auto stack_traces = + v8::debug::StackTraceIterator::Create(CcTest::isolate()); + v8::debug::Location location = stack_traces->GetSourceLocation(); + CHECK_EQ(26, location.GetColumnNumber()); + CHECK_EQ(0, location.GetLineNumber()); + + auto scopes = stack_traces->GetScopeIterator(); + CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeWith, scopes->GetType()); + CHECK_EQ(20, scopes->GetStartLocation().GetColumnNumber()); + CHECK_EQ(31, scopes->GetEndLocation().GetColumnNumber()); + + scopes->Advance(); + CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeLocal, scopes->GetType()); + CHECK_EQ(0, scopes->GetStartLocation().GetColumnNumber()); + CHECK_EQ(68, scopes->GetEndLocation().GetColumnNumber()); + + scopes->Advance(); + CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeGlobal, scopes->GetType()); + + scopes->Advance(); + CHECK(scopes->Done()); + } +}; TEST(DebugBreakInWrappedScript) { i::FLAG_stress_compaction = false; #ifdef VERIFY_HEAP i::FLAG_verify_heap = true; #endif - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(isolate, DebugScopingListener); + DebugScopingListener delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); static const char* source = // 0 1 2 3 4 5 6 7 @@ -3975,18 +2814,18 @@ TEST(DebugBreakInWrappedScript) { v8::ScriptCompiler::Source script_source(v8_str(source)); v8::Local<v8::Function> fun = v8::ScriptCompiler::CompileFunctionInContext( - env.context(), &script_source, 0, nullptr, 0, nullptr) + env.local(), &script_source, 0, nullptr, 0, nullptr) .ToLocalChecked(); v8::Local<v8::Value> result = - fun->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked(); + fun->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK(result->IsString()); CHECK(v8::Local<v8::String>::Cast(result) - ->Equals(env.context(), v8_str(expect)) + ->Equals(env.local(), v8_str(expect)) .FromJust()); } // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -3995,16 +2834,17 @@ TEST(DebugBreakWithoutJS) { #ifdef VERIFY_HEAP i::FLAG_verify_heap = true; #endif - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); - v8::Local<v8::Context> context = env.context(); v8::HandleScope scope(isolate); + v8::Local<v8::Context> context = env.local(); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(isolate, DebugEventBreak); + DebugEventBreak delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); // Set the debug break flag. - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::Local<v8::String> json = v8_str("[1]"); v8::Local<v8::Value> parsed = v8::JSON::Parse(context, json).ToLocalChecked(); @@ -4017,30 +2857,31 @@ TEST(DebugBreakWithoutJS) { CHECK_EQ(1, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test to ensure that JavaScript code keeps running while the debug break // through the stack limit flag is set but breaks are disabled. TEST(DisableBreak) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventCounter); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing stepping. const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}"; v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); // Set, test and cancel debug break. - v8::debug::DebugBreak(env->GetIsolate()); - v8::debug::CancelDebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); + v8::debug::ClearBreakOnNextFunctionCall(env->GetIsolate()); // Set the debug break flag. - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Call all functions with different argument count. break_point_hit_count = 0; @@ -4048,7 +2889,7 @@ TEST(DisableBreak) { CHECK_EQ(1, break_point_hit_count); { - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate()); v8::internal::DisableBreak disable_break(isolate->debug()); f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); @@ -4059,16 +2900,18 @@ TEST(DisableBreak) { CHECK_EQ(2, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DisableDebuggerStatement) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventCounter); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + CompileRun("debugger;"); CHECK_EQ(1, break_point_hit_count); @@ -4077,6 +2920,8 @@ TEST(DisableDebuggerStatement) { isolate->debug()->set_break_points_active(false); CompileRun("debugger;"); CHECK_EQ(1, break_point_hit_count); + + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } static const char* kSimpleExtensionSource = @@ -4091,10 +2936,11 @@ TEST(NoBreakWhenBootstrapping) { v8::HandleScope scope(isolate); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(isolate, DebugEventCounter); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); // Set the debug break flag. - v8::debug::DebugBreak(isolate); + v8::debug::SetBreakOnNextFunctionCall(isolate); break_point_hit_count = 0; { // Create a context with an extension to make sure that some JavaScript @@ -4110,759 +2956,28 @@ TEST(NoBreakWhenBootstrapping) { CHECK_EQ(0, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } - -static void NamedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) { - v8::Local<v8::Array> result = v8::Array::New(info.GetIsolate(), 3); - v8::Local<v8::Context> context = info.GetIsolate()->GetCurrentContext(); - CHECK(result->Set(context, v8::Integer::New(info.GetIsolate(), 0), - v8_str(info.GetIsolate(), "a")) - .FromJust()); - CHECK(result->Set(context, v8::Integer::New(info.GetIsolate(), 1), - v8_str(info.GetIsolate(), "b")) - .FromJust()); - CHECK(result->Set(context, v8::Integer::New(info.GetIsolate(), 2), - v8_str(info.GetIsolate(), "c")) - .FromJust()); - info.GetReturnValue().Set(result); -} - - -static void IndexedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) { - v8::Isolate* isolate = info.GetIsolate(); - v8::Local<v8::Array> result = v8::Array::New(isolate, 2); - v8::Local<v8::Context> context = info.GetIsolate()->GetCurrentContext(); - CHECK(result->Set(context, v8::Integer::New(isolate, 0), - v8::Number::New(isolate, 1)) - .FromJust()); - CHECK(result->Set(context, v8::Integer::New(isolate, 1), - v8::Number::New(isolate, 10)) - .FromJust()); - info.GetReturnValue().Set(result); -} - - -static void NamedGetter(v8::Local<v8::Name> name, - const v8::PropertyCallbackInfo<v8::Value>& info) { - if (name->IsSymbol()) return; - v8::String::Utf8Value n(CcTest::isolate(), v8::Local<v8::String>::Cast(name)); - if (strcmp(*n, "a") == 0) { - info.GetReturnValue().Set(v8_str(info.GetIsolate(), "AA")); - return; - } else if (strcmp(*n, "b") == 0) { - info.GetReturnValue().Set(v8_str(info.GetIsolate(), "BB")); - return; - } else if (strcmp(*n, "c") == 0) { - info.GetReturnValue().Set(v8_str(info.GetIsolate(), "CC")); - return; - } else { - info.GetReturnValue().SetUndefined(); - return; - } -} - - -static void IndexedGetter(uint32_t index, - const v8::PropertyCallbackInfo<v8::Value>& info) { - info.GetReturnValue().Set(static_cast<double>(index + 1)); -} - - -TEST(InterceptorPropertyMirror) { - // Create a V8 environment with debug access. - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - v8::Local<v8::Context> context = env.context(); - // Create object with named interceptor. - v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate); - named->SetHandler(v8::NamedPropertyHandlerConfiguration( - NamedGetter, nullptr, nullptr, nullptr, NamedEnum)); - CHECK(env->Global() - ->Set(context, v8_str(isolate, "intercepted_named"), - named->NewInstance(context).ToLocalChecked()) - .FromJust()); - - // Create object with indexed interceptor. - v8::Local<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New(isolate); - indexed->SetHandler(v8::IndexedPropertyHandlerConfiguration( - IndexedGetter, nullptr, nullptr, nullptr, IndexedEnum)); - CHECK(env->Global() - ->Set(context, v8_str(isolate, "intercepted_indexed"), - indexed->NewInstance(context).ToLocalChecked()) - .FromJust()); - - // Create object with both named and indexed interceptor. - v8::Local<v8::ObjectTemplate> both = v8::ObjectTemplate::New(isolate); - both->SetHandler(v8::NamedPropertyHandlerConfiguration( - NamedGetter, nullptr, nullptr, nullptr, NamedEnum)); - both->SetHandler(v8::IndexedPropertyHandlerConfiguration( - IndexedGetter, nullptr, nullptr, nullptr, IndexedEnum)); - CHECK(env->Global() - ->Set(context, v8_str(isolate, "intercepted_both"), - both->NewInstance(context).ToLocalChecked()) - .FromJust()); - - // Get mirrors for the three objects with interceptor. - CompileRun( - "var named_mirror = debug.MakeMirror(intercepted_named);" - "var indexed_mirror = debug.MakeMirror(intercepted_indexed);" - "var both_mirror = debug.MakeMirror(intercepted_both)"); - CHECK(CompileRun("named_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("indexed_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("both_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - - // Get the property names from the interceptors - CompileRun( - "named_names = named_mirror.propertyNames();" - "indexed_names = indexed_mirror.propertyNames();" - "both_names = both_mirror.propertyNames()"); - CHECK_EQ(3, CompileRun("named_names.length")->Int32Value(context).FromJust()); - CHECK_EQ(2, - CompileRun("indexed_names.length")->Int32Value(context).FromJust()); - CHECK_EQ(5, CompileRun("both_names.length")->Int32Value(context).FromJust()); - - // Check the expected number of properties. - const char* source; - source = "named_mirror.properties().length"; - CHECK_EQ(3, CompileRun(source)->Int32Value(context).FromJust()); - - source = "indexed_mirror.properties().length"; - CHECK_EQ(2, CompileRun(source)->Int32Value(context).FromJust()); - - source = "both_mirror.properties().length"; - CHECK_EQ(5, CompileRun(source)->Int32Value(context).FromJust()); - - // Get the interceptor properties for the object with only named interceptor. - CompileRun("var named_values = named_mirror.properties()"); - - // Check that the properties are interceptor properties. - for (int i = 0; i < 3; i++) { - EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; - SNPrintF(buffer, - "named_values[%d] instanceof debug.PropertyMirror", i); - CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust()); - - SNPrintF(buffer, "named_values[%d].isNative()", i); - CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust()); - } - - // Get the interceptor properties for the object with only indexed - // interceptor. - CompileRun("var indexed_values = indexed_mirror.properties()"); - - // Check that the properties are interceptor properties. - for (int i = 0; i < 2; i++) { - EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; - SNPrintF(buffer, - "indexed_values[%d] instanceof debug.PropertyMirror", i); - CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust()); - } - - // Get the interceptor properties for the object with both types of - // interceptors. - CompileRun("var both_values = both_mirror.properties()"); - - // Check that the properties are interceptor properties. - for (int i = 0; i < 5; i++) { - EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; - SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i); - CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust()); - } - - // Check the property names. - source = "both_values[0].name() == '1'"; - CHECK(CompileRun(source)->BooleanValue(context).FromJust()); - - source = "both_values[1].name() == '10'"; - CHECK(CompileRun(source)->BooleanValue(context).FromJust()); - - source = "both_values[2].name() == 'a'"; - CHECK(CompileRun(source)->BooleanValue(context).FromJust()); - - source = "both_values[3].name() == 'b'"; - CHECK(CompileRun(source)->BooleanValue(context).FromJust()); - - source = "both_values[4].name() == 'c'"; - CHECK(CompileRun(source)->BooleanValue(context).FromJust()); -} - - -TEST(HiddenPrototypePropertyMirror) { - // Create a V8 environment with debug access. - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - v8::Local<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(isolate); - t0->InstanceTemplate()->Set(v8_str(isolate, "x"), - v8::Number::New(isolate, 0)); - v8::Local<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(isolate); - t1->SetHiddenPrototype(true); - t1->InstanceTemplate()->Set(v8_str(isolate, "y"), - v8::Number::New(isolate, 1)); - v8::Local<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New(isolate); - t2->SetHiddenPrototype(true); - t2->InstanceTemplate()->Set(v8_str(isolate, "z"), - v8::Number::New(isolate, 2)); - v8::Local<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New(isolate); - t3->InstanceTemplate()->Set(v8_str(isolate, "u"), - v8::Number::New(isolate, 3)); - - v8::Local<v8::Context> context = env.context(); - // Create object and set them on the global object. - v8::Local<v8::Object> o0 = t0->GetFunction(context) - .ToLocalChecked() - ->NewInstance(context) - .ToLocalChecked(); - CHECK(env->Global()->Set(context, v8_str(isolate, "o0"), o0).FromJust()); - v8::Local<v8::Object> o1 = t1->GetFunction(context) - .ToLocalChecked() - ->NewInstance(context) - .ToLocalChecked(); - CHECK(env->Global()->Set(context, v8_str(isolate, "o1"), o1).FromJust()); - v8::Local<v8::Object> o2 = t2->GetFunction(context) - .ToLocalChecked() - ->NewInstance(context) - .ToLocalChecked(); - CHECK(env->Global()->Set(context, v8_str(isolate, "o2"), o2).FromJust()); - v8::Local<v8::Object> o3 = t3->GetFunction(context) - .ToLocalChecked() - ->NewInstance(context) - .ToLocalChecked(); - CHECK(env->Global()->Set(context, v8_str(isolate, "o3"), o3).FromJust()); - - // Get mirrors for the four objects. - CompileRun( - "var o0_mirror = debug.MakeMirror(o0);" - "var o1_mirror = debug.MakeMirror(o1);" - "var o2_mirror = debug.MakeMirror(o2);" - "var o3_mirror = debug.MakeMirror(o3)"); - CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - - // Check that each object has one property. - CHECK_EQ(1, CompileRun("o0_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o1_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o2_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o3_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - - // Set o1 as prototype for o0. o1 has the hidden prototype flag so all - // properties on o1 should be seen on o0. - CHECK(o0->Set(context, v8_str(isolate, "__proto__"), o1).FromJust()); - CHECK_EQ(2, CompileRun("o0_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(0, CompileRun("o0_mirror.property('x').value().value()") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o0_mirror.property('y').value().value()") - ->Int32Value(context) - .FromJust()); - - // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden - // prototype flag. o2 also has the hidden prototype flag so all properties - // on o2 should be seen on o0 as well as properties on o1. - CHECK(o0->Set(context, v8_str(isolate, "__proto__"), o2).FromJust()); - CHECK_EQ(3, CompileRun("o0_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(0, CompileRun("o0_mirror.property('x').value().value()") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o0_mirror.property('y').value().value()") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(2, CompileRun("o0_mirror.property('z').value().value()") - ->Int32Value(context) - .FromJust()); - - // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and - // o2 has the hidden prototype flag. o3 does not have the hidden prototype - // flag so properties on o3 should not be seen on o0 whereas the properties - // from o1 and o2 should still be seen on o0. - // Final prototype chain: o0 -> o1 -> o2 -> o3 - // Hidden prototypes: ^^ ^^ - CHECK(o0->Set(context, v8_str(isolate, "__proto__"), o3).FromJust()); - CHECK_EQ(3, CompileRun("o0_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o3_mirror.propertyNames().length") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(0, CompileRun("o0_mirror.property('x').value().value()") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(1, CompileRun("o0_mirror.property('y').value().value()") - ->Int32Value(context) - .FromJust()); - CHECK_EQ(2, CompileRun("o0_mirror.property('z').value().value()") - ->Int32Value(context) - .FromJust()); - CHECK(CompileRun("o0_mirror.property('u').isUndefined()") - ->BooleanValue(context) - .FromJust()); - - // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden. - CHECK(CompileRun("o0_mirror.protoObject().value() == o3_mirror.value()") - ->BooleanValue(context) - .FromJust()); -} - - -static void ProtperyXNativeGetter( - v8::Local<v8::String> property, - const v8::PropertyCallbackInfo<v8::Value>& info) { - info.GetReturnValue().Set(10); -} - - -TEST(NativeGetterPropertyMirror) { - // Create a V8 environment with debug access. - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - v8::Local<v8::Context> context = env.context(); - v8::Local<v8::String> name = v8_str(isolate, "x"); - // Create object with named accessor. - v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate); - named->SetAccessor(name, &ProtperyXNativeGetter, nullptr, - v8::Local<v8::Value>(), v8::DEFAULT, v8::None); - - // Create object with named property getter. - CHECK(env->Global() - ->Set(context, v8_str(isolate, "instance"), - named->NewInstance(context).ToLocalChecked()) - .FromJust()); - CHECK_EQ(10, CompileRun("instance.x")->Int32Value(context).FromJust()); - - // Get mirror for the object with property getter. - CompileRun("var instance_mirror = debug.MakeMirror(instance);"); - CHECK(CompileRun("instance_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - - CompileRun("var named_names = instance_mirror.propertyNames();"); - CHECK_EQ(1, CompileRun("named_names.length")->Int32Value(context).FromJust()); - CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue(context).FromJust()); - CHECK(CompileRun("instance_mirror.property('x').value().isNumber()") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("instance_mirror.property('x').value().value() == 10") - ->BooleanValue(context) - .FromJust()); -} - - -static void ProtperyXNativeGetterThrowingError( - v8::Local<v8::String> property, - const v8::PropertyCallbackInfo<v8::Value>& info) { - CompileRun("throw new Error('Error message');"); -} - - -TEST(NativeGetterThrowingErrorPropertyMirror) { - // Create a V8 environment with debug access. - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - v8::Local<v8::Context> context = env.context(); - v8::Local<v8::String> name = v8_str(isolate, "x"); - // Create object with named accessor. - v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate); - named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, nullptr, - v8::Local<v8::Value>(), v8::DEFAULT, v8::None); - - // Create object with named property getter. - CHECK(env->Global() - ->Set(context, v8_str(isolate, "instance"), - named->NewInstance(context).ToLocalChecked()) - .FromJust()); - - // Get mirror for the object with property getter. - CompileRun("var instance_mirror = debug.MakeMirror(instance);"); - CHECK(CompileRun("instance_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CompileRun("named_names = instance_mirror.propertyNames();"); - CHECK_EQ(1, CompileRun("named_names.length")->Int32Value(context).FromJust()); - CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue(context).FromJust()); - CHECK(CompileRun("instance_mirror.property('x').value().isError()") - ->BooleanValue(context) - .FromJust()); - - // Check that the message is that passed to the Error constructor. - CHECK( - CompileRun( - "instance_mirror.property('x').value().message() == 'Error message'") - ->BooleanValue(context) - .FromJust()); -} - - -// Test that hidden properties object is not returned as an unnamed property -// among regular properties. -// See http://crbug.com/26491 -TEST(NoHiddenProperties) { - // Create a V8 environment with debug access. - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - v8::Local<v8::Context> context = env.context(); - // Create an object in the global scope. - const char* source = "var obj = {a: 1};"; - v8::Script::Compile(context, v8_str(isolate, source)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast( - env->Global()->Get(context, v8_str(isolate, "obj")).ToLocalChecked()); - // Set a hidden property on the object. - obj->SetPrivate( - env.context(), - v8::Private::New(isolate, v8_str(isolate, "v8::test-debug::a")), - v8::Int32::New(isolate, 11)) - .FromJust(); - - // Get mirror for the object with property getter. - CompileRun("var obj_mirror = debug.MakeMirror(obj);"); - CHECK(CompileRun("obj_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CompileRun("var named_names = obj_mirror.propertyNames();"); - // There should be exactly one property. But there is also an unnamed - // property whose value is hidden properties dictionary. The latter - // property should not be in the list of reguar properties. - CHECK_EQ(1, CompileRun("named_names.length")->Int32Value(context).FromJust()); - CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue(context).FromJust()); - CHECK(CompileRun("obj_mirror.property('a').value().value() == 1") - ->BooleanValue(context) - .FromJust()); - - // Object created by t0 will become hidden prototype of object 'obj'. - v8::Local<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(isolate); - t0->InstanceTemplate()->Set(v8_str(isolate, "b"), - v8::Number::New(isolate, 2)); - t0->SetHiddenPrototype(true); - v8::Local<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(isolate); - t1->InstanceTemplate()->Set(v8_str(isolate, "c"), - v8::Number::New(isolate, 3)); - - // Create proto objects, add hidden properties to them and set them on - // the global object. - v8::Local<v8::Object> protoObj = t0->GetFunction(context) - .ToLocalChecked() - ->NewInstance(context) - .ToLocalChecked(); - protoObj->SetPrivate( - env.context(), - v8::Private::New(isolate, v8_str(isolate, "v8::test-debug::b")), - v8::Int32::New(isolate, 12)) - .FromJust(); - CHECK(env->Global() - ->Set(context, v8_str(isolate, "protoObj"), protoObj) - .FromJust()); - v8::Local<v8::Object> grandProtoObj = t1->GetFunction(context) - .ToLocalChecked() - ->NewInstance(context) - .ToLocalChecked(); - grandProtoObj->SetPrivate(env.context(), - v8::Private::New( - isolate, v8_str(isolate, "v8::test-debug::c")), - v8::Int32::New(isolate, 13)) - .FromJust(); - CHECK(env->Global() - ->Set(context, v8_str(isolate, "grandProtoObj"), grandProtoObj) - .FromJust()); - - // Setting prototypes: obj->protoObj->grandProtoObj - CHECK(protoObj->Set(context, v8_str(isolate, "__proto__"), grandProtoObj) - .FromJust()); - CHECK(obj->Set(context, v8_str(isolate, "__proto__"), protoObj).FromJust()); - - // Get mirror for the object with property getter. - CompileRun("var obj_mirror = debug.MakeMirror(obj);"); - CHECK(CompileRun("obj_mirror instanceof debug.ObjectMirror") - ->BooleanValue(context) - .FromJust()); - CompileRun("var named_names = obj_mirror.propertyNames();"); - // There should be exactly two properties - one from the object itself and - // another from its hidden prototype. - CHECK_EQ(2, CompileRun("named_names.length")->Int32Value(context).FromJust()); - CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&" - "named_names[1] == 'b'") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("obj_mirror.property('a').value().value() == 1") - ->BooleanValue(context) - .FromJust()); - CHECK(CompileRun("obj_mirror.property('b').value().value() == 2") - ->BooleanValue(context) - .FromJust()); -} - - TEST(SetDebugEventListenerOnUninitializedVM) { v8::HandleScope scope(CcTest::isolate()); EnableDebugger(CcTest::isolate()); } -// Source for a JavaScript function which returns the data parameter of a -// function called in the context of the debugger. If no data parameter is -// passed it throws an exception. -static const char* debugger_call_with_data_source = - "function debugger_call_with_data(exec_state, data) {" - " if (data) return data;" - " throw 'No data!'" - "}"; -v8::Local<v8::Function> debugger_call_with_data; - - -// Source for a JavaScript function which returns the data parameter of a -// function called in the context of the debugger. If no data parameter is -// passed it throws an exception. -static const char* debugger_call_with_closure_source = - "var x = 3;" - "(function (exec_state) {" - " if (exec_state.y) return x - 1;" - " exec_state.y = x;" - " return exec_state.y" - "})"; -v8::Local<v8::Function> debugger_call_with_closure; - -// Function to retrieve the number of JavaScript frames by calling a JavaScript -// in the debugger. -static void CheckFrameCount(const v8::FunctionCallbackInfo<v8::Value>& args) { - v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext(); - CHECK(v8::debug::Call(context, frame_count).ToLocalChecked()->IsNumber()); - CHECK_EQ(args[0]->Int32Value(context).FromJust(), - v8::debug::Call(context, frame_count) - .ToLocalChecked() - ->Int32Value(context) - .FromJust()); -} - - -// Function to retrieve the source line of the top JavaScript frame by calling a -// JavaScript function in the debugger. -static void CheckSourceLine(const v8::FunctionCallbackInfo<v8::Value>& args) { - v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext(); - CHECK( - v8::debug::Call(context, frame_source_line).ToLocalChecked()->IsNumber()); - CHECK_EQ(args[0]->Int32Value(context).FromJust(), - v8::debug::Call(context, frame_source_line) - .ToLocalChecked() - ->Int32Value(context) - .FromJust()); -} - - -// Function to test passing an additional parameter to a JavaScript function -// called in the debugger. It also tests that functions called in the debugger -// can throw exceptions. -static void CheckDataParameter( - const v8::FunctionCallbackInfo<v8::Value>& args) { - v8::Local<v8::String> data = v8_str(args.GetIsolate(), "Test"); - v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext(); - CHECK(v8::debug::Call(context, debugger_call_with_data, data) - .ToLocalChecked() - ->IsString()); - - for (int i = 0; i < 3; i++) { - v8::TryCatch catcher(args.GetIsolate()); - CHECK(v8::debug::Call(context, debugger_call_with_data).IsEmpty()); - CHECK(catcher.HasCaught()); - CHECK(catcher.Exception()->IsString()); - } -} - - -// Function to test using a JavaScript with closure in the debugger. -static void CheckClosure(const v8::FunctionCallbackInfo<v8::Value>& args) { - v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext(); - CHECK(v8::debug::Call(context, debugger_call_with_closure) - .ToLocalChecked() - ->IsNumber()); - CHECK_EQ(3, v8::debug::Call(context, debugger_call_with_closure) - .ToLocalChecked() - ->Int32Value(context) - .FromJust()); -} - - -// Test functions called through the debugger. -TEST(CallFunctionInDebugger) { - // Create and enter a context with the functions CheckFrameCount, - // CheckSourceLine and CheckDataParameter installed. - v8::Isolate* isolate = CcTest::isolate(); - v8::HandleScope scope(isolate); - v8::Local<v8::ObjectTemplate> global_template = - v8::ObjectTemplate::New(isolate); - global_template->Set(v8_str(isolate, "CheckFrameCount"), - v8::FunctionTemplate::New(isolate, CheckFrameCount)); - global_template->Set(v8_str(isolate, "CheckSourceLine"), - v8::FunctionTemplate::New(isolate, CheckSourceLine)); - global_template->Set(v8_str(isolate, "CheckDataParameter"), - v8::FunctionTemplate::New(isolate, CheckDataParameter)); - global_template->Set(v8_str(isolate, "CheckClosure"), - v8::FunctionTemplate::New(isolate, CheckClosure)); - v8::Local<v8::Context> context = - v8::Context::New(isolate, nullptr, global_template); - v8::Context::Scope context_scope(context); - - // Compile a function for checking the number of JavaScript frames. - v8::Script::Compile(context, v8_str(isolate, frame_count_source)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - frame_count = v8::Local<v8::Function>::Cast( - context->Global() - ->Get(context, v8_str(isolate, "frame_count")) - .ToLocalChecked()); - - // Compile a function for returning the source line for the top frame. - v8::Script::Compile(context, v8_str(isolate, frame_source_line_source)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - frame_source_line = v8::Local<v8::Function>::Cast( - context->Global() - ->Get(context, v8_str(isolate, "frame_source_line")) - .ToLocalChecked()); - - // Compile a function returning the data parameter. - v8::Script::Compile(context, v8_str(isolate, debugger_call_with_data_source)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - debugger_call_with_data = v8::Local<v8::Function>::Cast( - context->Global() - ->Get(context, v8_str(isolate, "debugger_call_with_data")) - .ToLocalChecked()); - - // Compile a function capturing closure. - debugger_call_with_closure = v8::Local<v8::Function>::Cast( - v8::Script::Compile(context, - v8_str(isolate, debugger_call_with_closure_source)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked()); - - // Calling a function through the debugger returns 0 frames if there are - // no JavaScript frames. - CHECK(v8::Integer::New(isolate, 0) - ->Equals(context, - v8::debug::Call(context, frame_count).ToLocalChecked()) - .FromJust()); - - // Test that the number of frames can be retrieved. - v8::Script::Compile(context, v8_str(isolate, "CheckFrameCount(1)")) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - v8::Script::Compile(context, v8_str(isolate, - "function f() {" - " CheckFrameCount(2);" - "}; f()")) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - - // Test that the source line can be retrieved. - v8::Script::Compile(context, v8_str(isolate, "CheckSourceLine(0)")) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - v8::Script::Compile(context, v8_str(isolate, - "function f() {\n" - " CheckSourceLine(1)\n" - " CheckSourceLine(2)\n" - " CheckSourceLine(3)\n" - "}; f()")) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - - // Test that a parameter can be passed to a function called in the debugger. - v8::Script::Compile(context, v8_str(isolate, "CheckDataParameter()")) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - - // Test that a function with closure can be run in the debugger. - v8::Script::Compile(context, v8_str(isolate, "CheckClosure()")) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - - // Test that the source line is correct when there is a line offset. - v8::ScriptOrigin origin(v8_str(isolate, "test"), - v8::Integer::New(isolate, 7)); - v8::Script::Compile(context, v8_str(isolate, "CheckSourceLine(7)"), &origin) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - v8::Script::Compile(context, v8_str(isolate, - "function f() {\n" - " CheckSourceLine(8)\n" - " CheckSourceLine(9)\n" - " CheckSourceLine(10)\n" - "}; f()"), - &origin) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); -} - - // Test that clearing the debug event listener actually clears all break points // and related information. TEST(DebuggerUnload) { - DebugLocalContext env; - + LocalContext env; + v8::HandleScope handle_scope(env->GetIsolate()); // Check debugger is unloaded before it is used. CheckDebuggerUnloaded(); // Set a debug event listener. break_point_hit_count = 0; - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); - v8::Local<v8::Context> context = env.context(); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::Local<v8::Context> context = env.local(); { v8::HandleScope scope(env->GetIsolate()); // Create a couple of functions for the test. @@ -4887,42 +3002,12 @@ TEST(DebuggerUnload) { // Remove the debug event listener without clearing breakpoints. Do this // outside a handle scope. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } int event_listener_hit_count = 0; -// Debugger event listener which clears itself while active. -static void EventListenerClearingItself( - const v8::Debug::EventDetails& details) { - event_listener_hit_count++; - - // Clear debug event listener. - SetDebugEventListener(details.GetIsolate(), nullptr); -} - - -// Test clearing the debug message handler while processing a debug event. -TEST(DebuggerClearEventListenerWhileActive) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - // Check debugger is unloaded before it is used. - CheckDebuggerUnloaded(); - - // Set a debug event listener. - SetDebugEventListener(env->GetIsolate(), EventListenerClearingItself); - - // Run code to throw an uncaught exception. This should trigger the listener. - CompileRun("throw 1"); - - // The event listener should have been called. - CHECK_EQ(1, event_listener_hit_count); - - CheckDebuggerUnloaded(); -} - // Test for issue http://code.google.com/p/v8/issues/detail?id=289. // Make sure that DebugGetLoadedScripts doesn't return scripts // with disposed external source. @@ -4932,15 +3017,15 @@ class EmptyExternalStringResource : public v8::String::ExternalStringResource { virtual ~EmptyExternalStringResource() {} virtual size_t length() const { return empty_.length(); } virtual const uint16_t* data() const { return empty_.start(); } + private: ::v8::internal::EmbeddedVector<uint16_t, 1> empty_; }; TEST(DebugScriptLineEndsAreAscending) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); - env.ExposeDebug(); // Compile a test script. v8::Local<v8::String> script = v8_str(isolate, @@ -4950,21 +3035,19 @@ TEST(DebugScriptLineEndsAreAscending) { v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8_str(isolate, "name")); v8::Local<v8::Script> script1 = - v8::Script::Compile(env.context(), script, &origin1).ToLocalChecked(); + v8::Script::Compile(env.local(), script, &origin1).ToLocalChecked(); USE(script1); Handle<v8::internal::FixedArray> instances; { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - v8::internal::DebugScope debug_scope(debug); - CHECK(!debug_scope.failed()); instances = debug->GetLoadedScripts(); } CHECK_GT(instances->length(), 0); for (int i = 0; i < instances->length(); i++) { Handle<v8::internal::Script> script = Handle<v8::internal::Script>( - v8::internal::Script::cast(instances->get(i))); + v8::internal::Script::cast(instances->get(i)), CcTest::i_isolate()); v8::internal::Script::InitLineEnds(script); v8::internal::FixedArray* ends = @@ -4980,105 +3063,41 @@ TEST(DebugScriptLineEndsAreAscending) { } } - -// Test script break points set on lines. -TEST(ScriptNameAndData) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - env.ExposeDebug(); - - // Create functions for retrieving script name and data for the function on - // the top frame when hitting a break point. - frame_script_name = CompileFunction(&env, - frame_script_name_source, - "frame_script_name"); - - SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); - - v8::Local<v8::Context> context = env.context(); - // Test function source. - v8::Local<v8::String> script = v8_str(env->GetIsolate(), - "function f() {\n" - " debugger;\n" - "}\n"); - - v8::ScriptOrigin origin1 = - v8::ScriptOrigin(v8_str(env->GetIsolate(), "name")); - v8::Local<v8::Script> script1 = - v8::Script::Compile(context, script, &origin1).ToLocalChecked(); - script1->Run(context).ToLocalChecked(); - v8::Local<v8::Function> f; - f = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "f")) - .ToLocalChecked()); - - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(1, break_point_hit_count); - CHECK_EQ(0, strcmp("name", last_script_name_hit)); - - // Compile the same script again without setting data. As the compilation - // cache is disabled when debugging expect the data to be missing. - v8::Script::Compile(context, script, &origin1) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - f = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "f")) - .ToLocalChecked()); - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(2, break_point_hit_count); - CHECK_EQ(0, strcmp("name", last_script_name_hit)); - - v8::Local<v8::String> data_obj_source = - v8_str(env->GetIsolate(), - "({ a: 'abc',\n" - " b: 123,\n" - " toString: function() { return this.a + ' ' + this.b; }\n" - "})\n"); - v8::Script::Compile(context, data_obj_source) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - v8::ScriptOrigin origin2 = - v8::ScriptOrigin(v8_str(env->GetIsolate(), "new name")); - v8::Local<v8::Script> script2 = - v8::Script::Compile(context, script, &origin2).ToLocalChecked(); - script2->Run(context).ToLocalChecked(); - f = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "f")) - .ToLocalChecked()); - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(3, break_point_hit_count); - CHECK_EQ(0, strcmp("new name", last_script_name_hit)); - - v8::Local<v8::Script> script3 = - v8::Script::Compile(context, script, &origin2).ToLocalChecked(); - script3->Run(context).ToLocalChecked(); - f = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "f")) - .ToLocalChecked()); - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(4, break_point_hit_count); -} - - static v8::Local<v8::Context> expected_context; static v8::Local<v8::Value> expected_context_data; +class ContextCheckEventListener : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context> paused_context, + const std::vector<v8::debug::BreakpointId>& + inspector_break_points_hit) override { + CheckContext(); + } + void ScriptCompiled(v8::Local<v8::debug::Script> script, bool is_live_edited, + bool has_compile_error) override { + CheckContext(); + } + void ExceptionThrown(v8::Local<v8::Context> paused_context, + v8::Local<v8::Value> exception, + v8::Local<v8::Value> promise, + bool is_uncaught) override { + CheckContext(); + } + bool IsFunctionBlackboxed(v8::Local<v8::debug::Script> script, + const v8::debug::Location& start, + const v8::debug::Location& end) override { + CheckContext(); + return false; + } -// Check that the expected context is the one generating the debug event. -static void ContextCheckEventListener( - const v8::Debug::EventDetails& event_details) { - CHECK(event_details.GetEventContext() == expected_context); - CHECK(event_details.GetEventContext()->GetEmbedderData(0)->StrictEquals( - expected_context_data)); - event_listener_hit_count++; -} - + private: + void CheckContext() { + v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); + CHECK(context == expected_context); + CHECK(context->GetEmbedderData(0)->StrictEquals(expected_context_data)); + event_listener_hit_count++; + } +}; // Test which creates two contexts and sets different embedder data on each. // Checks that this data is set correctly and that when the debug event @@ -5098,7 +3117,8 @@ TEST(ContextData) { context_2 = v8::Context::New(isolate, nullptr, global_template, global_object); - SetDebugEventListener(isolate, ContextCheckEventListener); + ContextCheckEventListener delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); // Default data value is undefined. CHECK_EQ(0, context_1->GetNumberOfEmbedderDataFields()); @@ -5124,7 +3144,6 @@ TEST(ContextData) { f->Call(context_1, context_1->Global(), 0, nullptr).ToLocalChecked(); } - // Enter and run function in the second context. { v8::Context::Scope context_scope(context_2); @@ -5137,126 +3156,10 @@ TEST(ContextData) { // Two times compile event and two times break event. CHECK_GT(event_listener_hit_count, 3); - SetDebugEventListener(isolate, nullptr); + v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } -// Debug event listener which issues a debug break when it hits a break event. -static int event_listener_break_hit_count = 0; -static void DebugBreakEventListener(const v8::Debug::EventDetails& details) { - // Schedule a debug break for break events. - if (details.GetEvent() == v8::Break) { - event_listener_break_hit_count++; - if (event_listener_break_hit_count == 1) { - v8::debug::DebugBreak(details.GetIsolate()); - } - } -} - -// Test that a debug break can be scheduled while in a event listener. -TEST(DebugBreakInEventListener) { - i::FLAG_turbo_inlining = false; // Make sure g is not inlined into f. - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - SetDebugEventListener(env->GetIsolate(), DebugBreakEventListener); - - v8::Local<v8::Context> context = env.context(); - // Test functions. - const char* script = "function f() { debugger; g(); } function g() { }"; - CompileRun(script); - v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "f")) - .ToLocalChecked()); - v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "g")) - .ToLocalChecked()); - - // Call f then g. The debugger statement in f will cause a break which will - // cause another break. - f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(2, event_listener_break_hit_count); - // Calling g will not cause any additional breaks. - g->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(2, event_listener_break_hit_count); -} - - -#ifndef V8_INTERPRETED_REGEXP -// Debug event handler which gets the function on the top frame and schedules a -// break a number of times. -static void DebugEventDebugBreak( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - if (event == v8::Break) { - break_point_hit_count++; - - // Get the name of the top frame function. - if (!frame_function_name.IsEmpty()) { - // Get the name of the function. - const int argc = 2; - v8::Local<v8::Value> argv[argc] = { - exec_state, v8::Integer::New(CcTest::isolate(), 0)}; - v8::Local<v8::Value> result = - frame_function_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - if (result->IsUndefined()) { - last_function_hit[0] = '\0'; - } else { - CHECK(result->IsString()); - v8::Local<v8::String> function_name( - result->ToString(context).ToLocalChecked()); - function_name->WriteUtf8(last_function_hit); - } - } - - // Keep forcing breaks. - if (break_point_hit_count < 20) { - v8::debug::DebugBreak(CcTest::isolate()); - } - } -} - - -TEST(RegExpDebugBreak) { - // This test only applies to native regexps. - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); - // Create a function for checking the function when hitting a break point. - frame_function_name = CompileFunction(&env, - frame_function_name_source, - "frame_function_name"); - - // Test RegExp which matches white spaces and comments at the beginning of a - // source line. - const char* script = - "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n" - "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }"; - - v8::Local<v8::Function> f = CompileFunction(env->GetIsolate(), script, "f"); - const int argc = 1; - v8::Local<v8::Value> argv[argc] = { - v8_str(env->GetIsolate(), " /* xxx */ a=0;")}; - v8::Local<v8::Value> result = - f->Call(context, env->Global(), argc, argv).ToLocalChecked(); - CHECK_EQ(12, result->Int32Value(context).FromJust()); - - SetDebugEventListener(env->GetIsolate(), DebugEventDebugBreak); - v8::debug::DebugBreak(env->GetIsolate()); - result = f->Call(context, env->Global(), argc, argv).ToLocalChecked(); - - // Check that there was only one break event. Matching RegExp should not - // cause Break events. - CHECK_EQ(1, break_point_hit_count); - CHECK_EQ(0, strcmp("f", last_function_hit)); -} -#endif // V8_INTERPRETED_REGEXP - // Test which creates a context and sets embedder data on it. Checks that this // data is set correctly and that when the debug event listener is called for // break event in an eval statement the expected context is the one returned by @@ -5269,7 +3172,8 @@ TEST(EvalContextData) { v8::Local<v8::ObjectTemplate>(); context_1 = v8::Context::New(CcTest::isolate(), nullptr, global_template); - SetDebugEventListener(CcTest::isolate(), ContextCheckEventListener); + ContextCheckEventListener delegate; + v8::debug::SetDebugDelegate(CcTest::isolate(), &delegate); // Contexts initially do not have embedder data fields. CHECK_EQ(0, context_1->GetNumberOfEmbedderDataFields()); @@ -5291,132 +3195,120 @@ TEST(EvalContextData) { f->Call(context_1, context_1->Global(), 0, nullptr).ToLocalChecked(); } - SetDebugEventListener(CcTest::isolate(), nullptr); + v8::debug::SetDebugDelegate(CcTest::isolate(), nullptr); // One time compile event and one time break event. CHECK_GT(event_listener_hit_count, 2); CheckDebuggerUnloaded(); } - -// Debug event listener which counts the after compile events. -int after_compile_event_count = 0; -static void AfterCompileEventListener(const v8::Debug::EventDetails& details) { - // Count the number of scripts collected. - if (details.GetEvent() == v8::AfterCompile) { - after_compile_event_count++; +// Debug event listener which counts script compiled events. +class ScriptCompiledDelegate : public v8::debug::DebugDelegate { + public: + void ScriptCompiled(v8::Local<v8::debug::Script>, bool, + bool has_compile_error) override { + if (!has_compile_error) { + after_compile_event_count++; + } else { + compile_error_event_count++; + } } -} + int after_compile_event_count = 0; + int compile_error_event_count = 0; +}; // Tests that after compile event is sent as many times as there are scripts // compiled. TEST(AfterCompileEventWhenEventListenerIsReset) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); const char* script = "var a=1"; - SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener); + ScriptCompiledDelegate delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); - SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener); - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); // Setting listener to nullptr should cause debugger unload. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Compilation cache should be disabled when debugger is active. - CHECK_EQ(2, after_compile_event_count); -} - - -// Syntax error event handler which counts a number of events. -int compile_error_event_count = 0; - -static void CompileErrorEventCounterClear() { - compile_error_event_count = 0; -} - -static void CompileErrorEventCounter( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - - if (event == v8::CompileError) { - compile_error_event_count++; - } + CHECK_EQ(2, delegate.after_compile_event_count); } - // Tests that syntax error event is sent as many times as there are scripts // with syntax error compiled. TEST(SyntaxErrorEventOnSyntaxException) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); - SetDebugEventListener(env->GetIsolate(), CompileErrorEventCounter); - v8::Local<v8::Context> context = env.context(); - - CompileErrorEventCounterClear(); + ScriptCompiledDelegate delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::Local<v8::Context> context = env.local(); // Check initial state. - CHECK_EQ(0, compile_error_event_count); + CHECK_EQ(0, delegate.compile_error_event_count); // Throws SyntaxError: Unexpected end of input CHECK( v8::Script::Compile(context, v8_str(env->GetIsolate(), "+++")).IsEmpty()); - CHECK_EQ(1, compile_error_event_count); + CHECK_EQ(1, delegate.compile_error_event_count); CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "/sel\\/: \\")) .IsEmpty()); - CHECK_EQ(2, compile_error_event_count); + CHECK_EQ(2, delegate.compile_error_event_count); v8::Local<v8::Script> script = v8::Script::Compile(context, v8_str(env->GetIsolate(), "JSON.parse('1234:')")) .ToLocalChecked(); - CHECK_EQ(2, compile_error_event_count); + CHECK_EQ(2, delegate.compile_error_event_count); CHECK(script->Run(context).IsEmpty()); - CHECK_EQ(3, compile_error_event_count); + CHECK_EQ(3, delegate.compile_error_event_count); v8::Script::Compile(context, v8_str(env->GetIsolate(), "new RegExp('/\\/\\\\');")) .ToLocalChecked(); - CHECK_EQ(3, compile_error_event_count); + CHECK_EQ(3, delegate.compile_error_event_count); v8::Script::Compile(context, v8_str(env->GetIsolate(), "throw 1;")) .ToLocalChecked(); - CHECK_EQ(3, compile_error_event_count); + CHECK_EQ(3, delegate.compile_error_event_count); } // Tests that break event is sent when event listener is reset. TEST(BreakEventWhenEventListenerIsReset) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); const char* script = "function f() {};"; - SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener); + ScriptCompiledDelegate delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); - SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener); - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) @@ -5424,58 +3316,20 @@ TEST(BreakEventWhenEventListenerIsReset) { f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Setting event listener to nullptr should cause debugger unload. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Compilation cache should be disabled when debugger is active. - CHECK_EQ(1, after_compile_event_count); -} - - -static int exception_event_count = 0; -static void ExceptionEventListener(const v8::Debug::EventDetails& details) { - if (details.GetEvent() == v8::Exception) exception_event_count++; + CHECK_EQ(1, delegate.after_compile_event_count); } -// Tests that exception event is sent when event listener is reset. -TEST(ExceptionEventWhenEventListenerIsReset) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - - v8::Local<v8::Context> context = env.context(); - // For this test, we want to break on uncaught exceptions: - ChangeBreakOnException(false, true); - - exception_event_count = 0; - const char* script = "function f() {throw new Error()};"; - - SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener); - v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); - SetDebugEventListener(env->GetIsolate(), nullptr); - - SetDebugEventListener(env->GetIsolate(), ExceptionEventListener); - v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast( - env->Global() - ->Get(context, v8_str(env->GetIsolate(), "f")) - .ToLocalChecked()); - CHECK(f->Call(context, env->Global(), 0, nullptr).IsEmpty()); - - // Setting event listener to nullptr should cause debugger unload. - SetDebugEventListener(env->GetIsolate(), nullptr); - CheckDebuggerUnloaded(); - - CHECK_EQ(1, exception_event_count); -} - - // Tests that script is reported as compiled when bound to context. TEST(AfterCompileEventOnBindToContext) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); - SetDebugEventListener(isolate, AfterCompileEventListener); + v8::HandleScope handle_scope(isolate); + ScriptCompiledDelegate delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); const char* source = "var a=1"; v8::ScriptCompiler::Source script_source( @@ -5485,30 +3339,27 @@ TEST(AfterCompileEventOnBindToContext) { v8::Local<v8::UnboundScript> unbound = v8::ScriptCompiler::CompileUnboundScript(isolate, &script_source) .ToLocalChecked(); - CHECK_EQ(after_compile_event_count, 0); + CHECK_EQ(delegate.after_compile_event_count, 0); unbound->BindToCurrentContext(); - CHECK_EQ(after_compile_event_count, 1); -} - - -static void BreakEventListener(const v8::Debug::EventDetails& details) { - if (details.GetEvent() == v8::Break) break_point_hit_count++; + CHECK_EQ(delegate.after_compile_event_count, 1); + v8::debug::SetDebugDelegate(isolate, nullptr); } // Test that if DebugBreak is forced it is ignored when code from // debug-delay.js is executed. TEST(NoDebugBreakInAfterCompileEventListener) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(env->GetIsolate(), BreakEventListener); + DebugEventCounter delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); // Set the debug break flag. - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Create a function for testing stepping. const char* src = "function f() { eval('var x = 10;'); } "; @@ -5518,22 +3369,22 @@ TEST(NoDebugBreakInAfterCompileEventListener) { CHECK_EQ(1, break_point_hit_count); // Set the debug break flag again. - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // There should be one more break event when the script is evaluated in 'f'. CHECK_EQ(2, break_point_hit_count); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that the debug break flag works with function.apply. TEST(DebugBreakFunctionApply) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); // Create a function for testing breaking in apply. v8::Local<v8::Function> foo = CompileFunction( @@ -5544,10 +3395,11 @@ TEST(DebugBreakFunctionApply) { "foo"); // Register a debug event listener which steps and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakMax); + DebugEventBreakMax delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); // Set the debug break flag before calling the code using function.apply. - v8::debug::DebugBreak(env->GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Limit the number of debug breaks. This is a regression test for issue 493 // where this test would enter an infinite loop. @@ -5558,300 +3410,10 @@ TEST(DebugBreakFunctionApply) { // When keeping the debug break several break will happen. CHECK_GT(break_point_hit_count, 1); - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } - -v8::Local<v8::Context> debugee_context; -v8::Local<v8::Context> debugger_context; - - -// Property getter that checks that current and calling contexts -// are both the debugee contexts. -static void NamedGetterWithCallingContextCheck( - v8::Local<v8::String> name, - const v8::PropertyCallbackInfo<v8::Value>& info) { - CHECK_EQ(0, strcmp(*v8::String::Utf8Value(info.GetIsolate(), name), "a")); - v8::Local<v8::Context> current = info.GetIsolate()->GetCurrentContext(); - CHECK(current == debugee_context); - CHECK(current != debugger_context); - info.GetReturnValue().Set(1); -} - - -// Debug event listener that checks if the first argument of a function is -// an object with property 'a' == 1. If the property has custom accessor -// this handler will eventually invoke it. -static void DebugEventGetAtgumentPropertyValue( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - if (event == v8::Break) { - break_point_hit_count++; - CHECK(debugger_context == CcTest::isolate()->GetCurrentContext()); - v8::Local<v8::Function> func = v8::Local<v8::Function>::Cast(CompileRun( - "(function(exec_state) {\n" - " return (exec_state.frame(0).argumentValue(0).property('a').\n" - " value().value() == 1);\n" - "})")); - const int argc = 1; - v8::Local<v8::Value> argv[argc] = {exec_state}; - v8::Local<v8::Value> result = - func->Call(debugger_context, exec_state, argc, argv).ToLocalChecked(); - CHECK(result->IsTrue()); - } -} - - -TEST(CallingContextIsNotDebugContext) { - v8::internal::Debug* debug = CcTest::i_isolate()->debug(); - // Create and enter a debugee context. - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - env.ExposeDebug(); - - // Save handles to the debugger and debugee contexts to be used in - // NamedGetterWithCallingContextCheck. - debugee_context = env.context(); - debugger_context = v8::Utils::ToLocal(debug->debug_context()); - - // Create object with 'a' property accessor. - v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate); - named->SetAccessor(v8_str(isolate, "a"), NamedGetterWithCallingContextCheck); - CHECK(env->Global() - ->Set(debugee_context, v8_str(isolate, "obj"), - named->NewInstance(debugee_context).ToLocalChecked()) - .FromJust()); - - // Register the debug event listener - SetDebugEventListener(isolate, DebugEventGetAtgumentPropertyValue); - - // Create a function that invokes debugger. - v8::Local<v8::Function> foo = CompileFunction( - &env, - "function bar(x) { debugger; }" - "function foo(){ bar(obj); }", - "foo"); - - break_point_hit_count = 0; - foo->Call(debugee_context, env->Global(), 0, nullptr).ToLocalChecked(); - CHECK_EQ(1, break_point_hit_count); - - SetDebugEventListener(isolate, nullptr); - debugee_context = v8::Local<v8::Context>(); - debugger_context = v8::Local<v8::Context>(); - CheckDebuggerUnloaded(); -} - - -static v8::Local<v8::Value> expected_callback_data; -static void DebugEventContextChecker(const v8::Debug::EventDetails& details) { - CHECK(details.GetEventContext() == expected_context); - CHECK(expected_callback_data->Equals(details.GetEventContext(), - details.GetCallbackData()) - .FromJust()); -} - - -// Check that event details contain context where debug event occurred. -TEST(DebugEventContext) { - v8::Isolate* isolate = CcTest::isolate(); - v8::HandleScope scope(isolate); - expected_context = v8::Context::New(isolate); - expected_callback_data = v8::Int32::New(isolate, 2010); - SetDebugEventListener(isolate, DebugEventContextChecker, - expected_callback_data); - v8::Context::Scope context_scope(expected_context); - v8::Script::Compile(expected_context, - v8_str(isolate, "(function(){debugger;})();")) - .ToLocalChecked() - ->Run(expected_context) - .ToLocalChecked(); - expected_context.Clear(); - SetDebugEventListener(isolate, nullptr); - expected_context_data = v8::Local<v8::Value>(); - CheckDebuggerUnloaded(); -} - - -static bool debug_event_break_deoptimize_done = false; - -static void DebugEventBreakDeoptimize( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - if (event == v8::Break) { - if (!frame_function_name.IsEmpty()) { - // Get the name of the function. - const int argc = 2; - v8::Local<v8::Value> argv[argc] = { - exec_state, v8::Integer::New(CcTest::isolate(), 0)}; - v8::Local<v8::Value> result = - frame_function_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - if (!result->IsUndefined()) { - char fn[80]; - CHECK(result->IsString()); - v8::Local<v8::String> function_name( - result->ToString(context).ToLocalChecked()); - function_name->WriteUtf8(fn); - if (strcmp(fn, "bar") == 0) { - i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate()); - debug_event_break_deoptimize_done = true; - } - } - } - - v8::debug::DebugBreak(CcTest::isolate()); - } -} - - -// Test deoptimization when execution is broken using the debug break stack -// check interrupt. -TEST(DeoptimizeDuringDebugBreak) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - env.ExposeDebug(); - v8::Local<v8::Context> context = env.context(); - - // Create a function for checking the function when hitting a break point. - frame_function_name = CompileFunction(&env, - frame_function_name_source, - "frame_function_name"); - - // Set a debug event listener which will keep interrupting execution until - // debug break. When inside function bar it will deoptimize all functions. - // This tests lazy deoptimization bailout for the stack check, as the first - // time in function bar when using debug break and no break points will be at - // the initial stack check. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakDeoptimize); - - // Compile and run function bar which will optimize it for some flag settings. - v8::Local<v8::Function> f = CompileFunction(&env, "function bar(){}", "bar"); - f->Call(context, v8::Undefined(env->GetIsolate()), 0, nullptr) - .ToLocalChecked(); - - // Set debug break and call bar again. - v8::debug::DebugBreak(env->GetIsolate()); - f->Call(context, v8::Undefined(env->GetIsolate()), 0, nullptr) - .ToLocalChecked(); - - CHECK(debug_event_break_deoptimize_done); - - SetDebugEventListener(env->GetIsolate(), nullptr); -} - - -static void DebugEventBreakWithOptimizedStack( - const v8::Debug::EventDetails& event_details) { - v8::Isolate* isolate = event_details.GetEventContext()->GetIsolate(); - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Object> exec_state = event_details.GetExecutionState(); - v8::Local<v8::Context> context = isolate->GetCurrentContext(); - if (event == v8::Break) { - if (!frame_function_name.IsEmpty()) { - for (int i = 0; i < 2; i++) { - const int argc = 2; - v8::Local<v8::Value> argv[argc] = {exec_state, - v8::Integer::New(isolate, i)}; - // Get the name of the function in frame i. - v8::Local<v8::Value> result = - frame_function_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsString()); - v8::Local<v8::String> function_name( - result->ToString(context).ToLocalChecked()); - CHECK( - function_name->Equals(context, v8_str(isolate, "loop")).FromJust()); - // Get the name of the first argument in frame i. - result = frame_argument_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsString()); - v8::Local<v8::String> argument_name( - result->ToString(context).ToLocalChecked()); - CHECK(argument_name->Equals(context, v8_str(isolate, "count")) - .FromJust()); - // Get the value of the first argument in frame i. If the - // function is optimized the value will be undefined, otherwise - // the value will be '1 - i'. - // - // TODO(3141533): We should be able to get the real value for - // optimized frames. - result = frame_argument_value->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsUndefined() || - (result->Int32Value(context).FromJust() == 1 - i)); - // Get the name of the first local variable. - result = frame_local_name->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsString()); - v8::Local<v8::String> local_name( - result->ToString(context).ToLocalChecked()); - CHECK(local_name->Equals(context, v8_str(isolate, "local")).FromJust()); - // Get the value of the first local variable. If the function - // is optimized the value will be undefined, otherwise it will - // be 42. - // - // TODO(3141533): We should be able to get the real value for - // optimized frames. - result = frame_local_value->Call(context, exec_state, argc, argv) - .ToLocalChecked(); - CHECK(result->IsUndefined() || - (result->Int32Value(context).FromJust() == 42)); - } - } - } -} - - -static void ScheduleBreak(const v8::FunctionCallbackInfo<v8::Value>& args) { - SetDebugEventListener(args.GetIsolate(), DebugEventBreakWithOptimizedStack); - v8::debug::DebugBreak(args.GetIsolate()); -} - - -TEST(DebugBreakStackInspection) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); - - frame_function_name = - CompileFunction(&env, frame_function_name_source, "frame_function_name"); - frame_argument_name = - CompileFunction(&env, frame_argument_name_source, "frame_argument_name"); - frame_argument_value = CompileFunction(&env, - frame_argument_value_source, - "frame_argument_value"); - frame_local_name = - CompileFunction(&env, frame_local_name_source, "frame_local_name"); - frame_local_value = - CompileFunction(&env, frame_local_value_source, "frame_local_value"); - - v8::Local<v8::FunctionTemplate> schedule_break_template = - v8::FunctionTemplate::New(env->GetIsolate(), ScheduleBreak); - v8::Local<v8::Function> schedule_break = - schedule_break_template->GetFunction(context).ToLocalChecked(); - CHECK(env->Global() - ->Set(context, v8_str("scheduleBreak"), schedule_break) - .FromJust()); - - const char* src = - "function loop(count) {" - " var local = 42;" - " if (count < 1) { scheduleBreak(); loop(count + 1); }" - "}" - "loop(0);"; - v8::Script::Compile(context, v8_str(env->GetIsolate(), src)) - .ToLocalChecked() - ->Run(context) - .ToLocalChecked(); -} - - // Test that setting the terminate execution flag during debug break processing. static void TestDebugBreakInLoop(const char* loop_head, const char** loop_bodies, @@ -5863,7 +3425,7 @@ static void TestDebugBreakInLoop(const char* loop_head, // Perform a lazy deoptimization after various numbers of breaks // have been hit. - EmbeddedVector<char, 1024> buffer; + i::EmbeddedVector<char, 1024> buffer; SNPrintF(buffer, "function f() {%s%s%s}", loop_head, loop_bodies[i], loop_tail); @@ -5883,7 +3445,7 @@ static void TestDebugBreakInLoop(const char* loop_head, CompileRun(buffer.start()); // Set the debug break to enter the debugger as soon as possible. - v8::debug::DebugBreak(CcTest::isolate()); + v8::debug::SetBreakOnNextFunctionCall(CcTest::isolate()); // Call function with infinite loop. CompileRun("f();"); @@ -5912,11 +3474,12 @@ static const char* loop_bodies_2[] = { void DebugBreakLoop(const char* loop_header, const char** loop_bodies, const char* loop_footer) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which sets the break flag and counts. - SetDebugEventListener(env->GetIsolate(), DebugEventBreakMax); + DebugEventBreakMax delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun( "var a = 1;\n" @@ -5926,7 +3489,7 @@ void DebugBreakLoop(const char* loop_header, const char** loop_bodies, TestDebugBreakInLoop(loop_header, loop_bodies, loop_footer); // Get rid of the debug event listener. - SetDebugEventListener(env->GetIsolate(), nullptr); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } @@ -5986,49 +3549,29 @@ TEST(DebugBreakInForCondition2) { DebugBreakLoop("for (;a == 1;) {", loop_bodies_2, "}"); } - -v8::Local<v8::Script> inline_script; - -static void DebugBreakInlineListener( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); - if (event != v8::Break) return; - - int expected_frame_count = 4; - int expected_line_number[] = {1, 4, 7, 12}; - - i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script); - i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast( - i::JSFunction::cast(*compiled_script)->shared()->script())); - - int break_id = CcTest::i_isolate()->debug()->break_id(); - char script[128]; - i::Vector<char> script_vector(script, sizeof(script)); - SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id); - v8::Local<v8::Value> result = CompileRun(script); - - int frame_count = result->Int32Value(context).FromJust(); - CHECK_EQ(expected_frame_count, frame_count); - - for (int i = 0; i < frame_count; i++) { - // The 6. element in the returned array of GetFrameDetails contains the - // source position of that frame. - SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[6]", break_id, i); - v8::Local<v8::Value> result = CompileRun(script); - CHECK_EQ(expected_line_number[i], - i::Script::GetLineNumber(source_script, - result->Int32Value(context).FromJust())); +class DebugBreakInlineListener : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context> paused_context, + const std::vector<v8::debug::BreakpointId>& + inspector_break_points_hit) override { + int expected_frame_count = 4; + int expected_line_number[] = {1, 4, 7, 12}; + + int frame_count = 0; + auto iterator = v8::debug::StackTraceIterator::Create(CcTest::isolate()); + for (; !iterator->Done(); iterator->Advance(), ++frame_count) { + v8::debug::Location loc = iterator->GetSourceLocation(); + CHECK_EQ(expected_line_number[frame_count], loc.GetLineNumber()); + } + CHECK_EQ(frame_count, expected_frame_count); } - SetDebugEventListener(CcTest::isolate(), nullptr); -} - +}; TEST(DebugBreakInline) { i::FLAG_allow_natives_syntax = true; - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - v8::Local<v8::Context> context = env.context(); + v8::Local<v8::Context> context = env.local(); const char* source = "function debug(b) { \n" " if (b) debugger; \n" @@ -6043,23 +3586,15 @@ TEST(DebugBreakInline) { "g(false); \n" "%OptimizeFunctionOnNextCall(g); \n" "g(true);"; - SetDebugEventListener(env->GetIsolate(), DebugBreakInlineListener); - inline_script = + DebugBreakInlineListener delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::Local<v8::Script> inline_script = v8::Script::Compile(context, v8_str(env->GetIsolate(), source)) .ToLocalChecked(); inline_script->Run(context).ToLocalChecked(); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } - -static void DebugEventStepNext( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - if (event == v8::Break) { - PrepareStep(StepNext); - } -} - - static void RunScriptInANewCFrame(const char* source) { v8::TryCatch try_catch(CcTest::isolate()); CompileRun(source); @@ -6076,9 +3611,11 @@ TEST(Regress131642) { // recursive call. In an attempt to step out, we crawl the stack using the // recorded frame pointer from the first script and fail when not finding it // on the stack. - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugEventStepNext); + DebugEventCounter delegate; + delegate.set_step_action(StepNext); + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); // We step through the first script. It exits through an exception. We run // this inside a new frame to record a different FP than the second script @@ -6090,74 +3627,28 @@ TEST(Regress131642) { const char* script_2 = "[0].forEach(function() { });"; CompileRun(script_2); - SetDebugEventListener(env->GetIsolate(), nullptr); -} - - -// Import from test-heap.cc -namespace v8 { -namespace internal { -namespace heap { -int CountNativeContexts(); -} // namespace heap -} // namespace internal -} // namespace v8 - -static void NopListener(const v8::Debug::EventDetails& event_details) { -} - - -TEST(DebuggerCreatesContextIffActive) { - DebugLocalContext env; - v8::HandleScope scope(env->GetIsolate()); - CHECK_EQ(1, v8::internal::heap::CountNativeContexts()); - - SetDebugEventListener(env->GetIsolate(), nullptr); - CompileRun("debugger;"); - CHECK_EQ(1, v8::internal::heap::CountNativeContexts()); - - SetDebugEventListener(env->GetIsolate(), NopListener); - CompileRun("debugger;"); - CHECK_EQ(2, v8::internal::heap::CountNativeContexts()); - - SetDebugEventListener(env->GetIsolate(), nullptr); -} - - -TEST(LiveEditEnabled) { - v8::internal::FLAG_allow_natives_syntax = true; - LocalContext env; - v8::HandleScope scope(env->GetIsolate()); - v8::debug::SetLiveEditEnabled(env->GetIsolate(), true); - CompileRun("%LiveEditCompareStrings('', '')"); -} - - -TEST(LiveEditDisabled) { - v8::internal::FLAG_allow_natives_syntax = true; - LocalContext env; - v8::HandleScope scope(env->GetIsolate()); - v8::debug::SetLiveEditEnabled(env->GetIsolate(), false); - CompileRun("%LiveEditCompareStrings('', '')"); -} - - -static void DebugBreakStackTraceListener( - const v8::Debug::EventDetails& event_details) { - v8::StackTrace::CurrentStackTrace(CcTest::isolate(), 10); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } +class DebugBreakStackTraceListener : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context> paused_context, + const std::vector<v8::debug::BreakpointId>& + inspector_break_points_hit) override { + v8::StackTrace::CurrentStackTrace(CcTest::isolate(), 10); + } +}; static void AddDebugBreak(const v8::FunctionCallbackInfo<v8::Value>& args) { - v8::debug::DebugBreak(args.GetIsolate()); + v8::debug::SetBreakOnNextFunctionCall(args.GetIsolate()); } - TEST(DebugBreakStackTrace) { - DebugLocalContext env; + LocalContext env; v8::HandleScope scope(env->GetIsolate()); - SetDebugEventListener(env->GetIsolate(), DebugBreakStackTraceListener); - v8::Local<v8::Context> context = env.context(); + DebugBreakStackTraceListener delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + v8::Local<v8::Context> context = env.local(); v8::Local<v8::FunctionTemplate> add_debug_break_template = v8::FunctionTemplate::New(env->GetIsolate(), AddDebugBreak); v8::Local<v8::Function> add_debug_break = @@ -6178,18 +3669,23 @@ TEST(DebugBreakStackTrace) { v8::base::Semaphore terminate_requested_semaphore(0); v8::base::Semaphore terminate_fired_semaphore(0); -bool terminate_already_fired = false; +class DebugBreakTriggerTerminate : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context> paused_context, + const std::vector<v8::debug::BreakpointId>& + inspector_break_points_hit) override { + if (terminate_already_fired_) return; + terminate_requested_semaphore.Signal(); + // Wait for at most 2 seconds for the terminate request. + CHECK( + terminate_fired_semaphore.WaitFor(v8::base::TimeDelta::FromSeconds(2))); + terminate_already_fired_ = true; + } -static void DebugBreakTriggerTerminate( - const v8::Debug::EventDetails& event_details) { - if (event_details.GetEvent() != v8::Break || terminate_already_fired) return; - terminate_requested_semaphore.Signal(); - // Wait for at most 2 seconds for the terminate request. - CHECK(terminate_fired_semaphore.WaitFor(v8::base::TimeDelta::FromSeconds(2))); - terminate_already_fired = true; -} - + private: + bool terminate_already_fired_ = false; +}; class TerminationThread : public v8::base::Thread { public: @@ -6208,155 +3704,29 @@ class TerminationThread : public v8::base::Thread { TEST(DebugBreakOffThreadTerminate) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); - SetDebugEventListener(isolate, DebugBreakTriggerTerminate); + DebugBreakTriggerTerminate delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); TerminationThread terminator(isolate); terminator.Start(); v8::TryCatch try_catch(env->GetIsolate()); - v8::debug::DebugBreak(isolate); + env->GetIsolate()->RequestInterrupt(BreakRightNow, nullptr); CompileRun("while (true);"); CHECK(try_catch.HasTerminated()); } - -class ArchiveRestoreThread : public v8::base::Thread, - public v8::debug::DebugDelegate { +class DebugEventExpectNoException : public v8::debug::DebugDelegate { public: - ArchiveRestoreThread(v8::Isolate* isolate, int spawn_count) - : Thread(Options("ArchiveRestoreThread")), - isolate_(isolate), - debug_(reinterpret_cast<i::Isolate*>(isolate_)->debug()), - spawn_count_(spawn_count), - break_count_(0) {} - - virtual void Run() { - v8::Locker locker(isolate_); - isolate_->Enter(); - - v8::HandleScope scope(isolate_); - v8::Local<v8::Context> context = v8::Context::New(isolate_); - v8::Context::Scope context_scope(context); - - v8::Local<v8::Function> test = CompileFunction(isolate_, - "function test(n) {\n" - " debugger;\n" - " return n + 1;\n" - "}\n", - "test"); - - debug_->SetDebugDelegate(this, false); - v8::internal::DisableBreak enable_break(debug_, false); - - v8::Local<v8::Value> args[1] = {v8::Integer::New(isolate_, spawn_count_)}; - - int result = test->Call(context, context->Global(), 1, args) - .ToLocalChecked() - ->Int32Value(context) - .FromJust(); - - // Verify that test(spawn_count_) returned spawn_count_ + 1. - CHECK_EQ(spawn_count_ + 1, result); - - isolate_->Exit(); + void ExceptionThrown(v8::Local<v8::Context> paused_context, + v8::Local<v8::Value> exception, + v8::Local<v8::Value> promise, + bool is_uncaught) override { + CHECK(false); } - - void BreakProgramRequested(v8::Local<v8::Context> context, - v8::Local<v8::Object> exec_state, - const std::vector<v8::debug::BreakpointId>&) { - auto stack_traces = v8::debug::StackTraceIterator::Create(isolate_); - if (!stack_traces->Done()) { - v8::debug::Location location = stack_traces->GetSourceLocation(); - - i::PrintF("ArchiveRestoreThread #%d hit breakpoint at line %d\n", - spawn_count_, location.GetLineNumber()); - - switch (location.GetLineNumber()) { - case 1: // debugger; - CHECK_EQ(break_count_, 0); - - // Attempt to stop on the next line after the first debugger - // statement. If debug->{Archive,Restore}Debug() improperly reset - // thread-local debug information, the debugger will fail to stop - // before the test function returns. - debug_->PrepareStep(StepNext); - - // Spawning threads while handling the current breakpoint verifies - // that the parent thread correctly archived and restored the - // state necessary to stop on the next line. If not, then control - // will simply continue past the `return n + 1` statement. - MaybeSpawnChildThread(); - - break; - - case 2: // return n + 1; - CHECK_EQ(break_count_, 1); - break; - - default: - CHECK(false); - } - } - - ++break_count_; - } - - void MaybeSpawnChildThread() { - if (spawn_count_ > 1) { - v8::Unlocker unlocker(isolate_); - - // Spawn a thread that spawns a thread that spawns a thread (and so - // on) so that the ThreadManager is forced to archive and restore - // the current thread. - ArchiveRestoreThread child(isolate_, spawn_count_ - 1); - child.Start(); - child.Join(); - - // The child thread sets itself as the debug delegate, so we need to - // usurp it after the child finishes, or else future breakpoints - // will be delegated to a destroyed ArchiveRestoreThread object. - debug_->SetDebugDelegate(this, false); - - // This is the most important check in this test, since - // child.GetBreakCount() will return 1 if the debugger fails to stop - // on the `return n + 1` line after the grandchild thread returns. - CHECK_EQ(child.GetBreakCount(), 2); - } - } - - int GetBreakCount() { return break_count_; } - - private: - v8::Isolate* isolate_; - v8::internal::Debug* debug_; - const int spawn_count_; - int break_count_; }; -TEST(DebugArchiveRestore) { - v8::Isolate::CreateParams create_params; - create_params.array_buffer_allocator = CcTest::array_buffer_allocator(); - v8::Isolate* isolate = v8::Isolate::New(create_params); - - ArchiveRestoreThread thread(isolate, 5); - // Instead of calling thread.Start() and thread.Join() here, we call - // thread.Run() directly, to make sure we exercise archive/restore - // logic on the *current* thread as well as other threads. - thread.Run(); - CHECK_EQ(thread.GetBreakCount(), 2); - - isolate->Dispose(); -} - - -static void DebugEventExpectNoException( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - CHECK_NE(v8::Exception, event); -} - - static void TryCatchWrappedThrowCallback( const v8::FunctionCallbackInfo<v8::Value>& args) { v8::TryCatch try_catch(args.GetIsolate()); @@ -6364,13 +3734,13 @@ static void TryCatchWrappedThrowCallback( CHECK(try_catch.HasCaught()); } - TEST(DebugPromiseInterceptedByTryCatch) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); - SetDebugEventListener(isolate, &DebugEventExpectNoException); - v8::Local<v8::Context> context = env.context(); + DebugEventExpectNoException delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); + v8::Local<v8::Context> context = env.local(); ChangeBreakOnException(false, true); v8::Local<v8::FunctionTemplate> fun = @@ -6388,131 +3758,39 @@ TEST(DebugPromiseInterceptedByTryCatch) { CHECK(CompileRun("r")->Equals(context, v8_str("resolved")).FromJust()); } +class NoInterruptsOnDebugEvent : public v8::debug::DebugDelegate { + public: + void ScriptCompiled(v8::Local<v8::debug::Script> script, bool is_live_edited, + bool has_compile_error) override { + ++after_compile_handler_depth_; + // Do not allow nested AfterCompile events. + CHECK_LE(after_compile_handler_depth_, 1); + v8::Isolate* isolate = CcTest::isolate(); + v8::Isolate::AllowJavascriptExecutionScope allow_script(isolate); + isolate->RequestInterrupt(&HandleInterrupt, this); + CompileRun("function foo() {}; foo();"); + --after_compile_handler_depth_; + } -static int exception_event_counter = 0; - - -static void DebugEventCountException( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - if (event == v8::Exception) exception_event_counter++; -} - - -static void ThrowCallback(const v8::FunctionCallbackInfo<v8::Value>& args) { - CompileRun("throw 'rejection';"); -} - - -TEST(DebugPromiseRejectedByCallback) { - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - SetDebugEventListener(isolate, &DebugEventCountException); - v8::Local<v8::Context> context = env.context(); - ChangeBreakOnException(false, true); - exception_event_counter = 0; - - v8::Local<v8::FunctionTemplate> fun = - v8::FunctionTemplate::New(isolate, ThrowCallback); - CHECK(env->Global() - ->Set(context, v8_str("fun"), - fun->GetFunction(context).ToLocalChecked()) - .FromJust()); - - CompileRun("var p = new Promise(function(res, rej) { fun(); res(); });"); - CompileRun( - "var r;" - "p.then(function() { r = 'resolved'; }," - " function(e) { r = 'rejected' + e; });"); - CHECK( - CompileRun("r")->Equals(context, v8_str("rejectedrejection")).FromJust()); - CHECK_EQ(1, exception_event_counter); -} - - -static void DebugHarmonyScopingListener( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - if (event != v8::Break) return; - - int break_id = CcTest::i_isolate()->debug()->break_id(); - - char script[128]; - i::Vector<char> script_vector(script, sizeof(script)); - SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id); - ExpectInt32(script, 1); - - SNPrintF(script_vector, "var frame = new FrameMirror(%d, 0);", break_id); - CompileRun(script); - ExpectInt32("frame.evaluate('x').value_", 1); - ExpectInt32("frame.evaluate('y').value_", 2); - - CompileRun("var allScopes = frame.allScopes()"); - ExpectInt32("allScopes.length", 2); - - ExpectBoolean("allScopes[0].scopeType() === ScopeType.Script", true); - - ExpectInt32("allScopes[0].scopeObject().value_.x", 1); - - ExpectInt32("allScopes[0].scopeObject().value_.y", 2); - - CompileRun("allScopes[0].setVariableValue('x', 5);"); - CompileRun("allScopes[0].setVariableValue('y', 6);"); - ExpectInt32("frame.evaluate('x + y').value_", 11); -} - - -TEST(DebugBreakInLexicalScopes) { - i::FLAG_allow_natives_syntax = true; - - DebugLocalContext env; - v8::Isolate* isolate = env->GetIsolate(); - v8::HandleScope scope(isolate); - SetDebugEventListener(isolate, DebugHarmonyScopingListener); - - CompileRun( - "'use strict'; \n" - "let x = 1; \n"); - ExpectInt32( - "'use strict'; \n" - "let y = 2; \n" - "debugger; \n" - "x * y", - 30); - ExpectInt32( - "x = 1; y = 2; \n" - "debugger;" - "x * y", - 30); -} - -static int after_compile_handler_depth = 0; -static void HandleInterrupt(v8::Isolate* isolate, void* data) { - CHECK_EQ(0, after_compile_handler_depth); -} + private: + static void HandleInterrupt(v8::Isolate* isolate, void* data) { + NoInterruptsOnDebugEvent* d = static_cast<NoInterruptsOnDebugEvent*>(data); + CHECK_EQ(0, d->after_compile_handler_depth_); + } -static void NoInterruptsOnDebugEvent( - const v8::Debug::EventDetails& event_details) { - if (event_details.GetEvent() != v8::AfterCompile) return; - ++after_compile_handler_depth; - // Do not allow nested AfterCompile events. - CHECK_LE(after_compile_handler_depth, 1); - v8::Isolate* isolate = event_details.GetEventContext()->GetIsolate(); - v8::Isolate::AllowJavascriptExecutionScope allow_script(isolate); - isolate->RequestInterrupt(&HandleInterrupt, nullptr); - CompileRun("function foo() {}; foo();"); - --after_compile_handler_depth; -} + int after_compile_handler_depth_ = 0; +}; TEST(NoInterruptsInDebugListener) { - DebugLocalContext env; - SetDebugEventListener(env->GetIsolate(), NoInterruptsOnDebugEvent); + LocalContext env; + v8::HandleScope handle_scope(env->GetIsolate()); + NoInterruptsOnDebugEvent delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun("void(0);"); } TEST(BreakLocationIterator) { - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate); v8::HandleScope scope(isolate); @@ -6526,13 +3804,13 @@ TEST(BreakLocationIterator) { "f"); Handle<i::Object> function_obj = v8::Utils::OpenHandle(*result); Handle<i::JSFunction> function = Handle<i::JSFunction>::cast(function_obj); - Handle<i::SharedFunctionInfo> shared(function->shared()); + Handle<i::SharedFunctionInfo> shared(function->shared(), i_isolate); EnableDebugger(isolate); CHECK(i_isolate->debug()->EnsureBreakInfo(shared)); i_isolate->debug()->PrepareFunctionForDebugExecution(shared); - Handle<i::DebugInfo> debug_info(shared->GetDebugInfo()); + Handle<i::DebugInfo> debug_info(shared->GetDebugInfo(), i_isolate); { i::BreakIterator iterator(debug_info); @@ -6557,27 +3835,28 @@ TEST(BreakLocationIterator) { DisableDebugger(isolate); } -size_t current_action = 0; -StepAction actions[] = {StepNext, StepNext}; -static void DebugStepOverFunctionWithCaughtExceptionListener( - const v8::Debug::EventDetails& event_details) { - v8::DebugEvent event = event_details.GetEvent(); - if (event != v8::Break) return; - ++break_point_hit_count; - if (current_action >= 2) return; - PrepareStep(actions[current_action]); -} +class DebugStepOverFunctionWithCaughtExceptionListener + : public v8::debug::DebugDelegate { + public: + void BreakProgramRequested(v8::Local<v8::Context> paused_context, + const std::vector<v8::debug::BreakpointId>& + inspector_break_points_hit) override { + ++break_point_hit_count; + if (break_point_hit_count >= 3) return; + PrepareStep(StepNext); + } + int break_point_hit_count = 0; +}; TEST(DebugStepOverFunctionWithCaughtException) { i::FLAG_allow_natives_syntax = true; - DebugLocalContext env; + LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); - SetDebugEventListener(isolate, - DebugStepOverFunctionWithCaughtExceptionListener); + DebugStepOverFunctionWithCaughtExceptionListener delegate; + v8::debug::SetDebugDelegate(isolate, &delegate); - break_point_hit_count = 0; CompileRun( "function foo() {\n" " try { throw new Error(); } catch (e) {}\n" @@ -6586,8 +3865,8 @@ TEST(DebugStepOverFunctionWithCaughtException) { "foo();\n" "foo();\n"); - SetDebugEventListener(env->GetIsolate(), nullptr); - CHECK_EQ(4, break_point_hit_count); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); + CHECK_EQ(3, delegate.break_point_hit_count); } bool near_heap_limit_callback_called = false; @@ -6772,8 +4051,8 @@ TEST(BuiltinsExceptionPrediction) { i::Builtins* builtins = iisolate->builtins(); bool fail = false; for (int i = 0; i < i::Builtins::builtin_count; i++) { - Code* builtin = builtins->builtin(i); - if (builtin->kind() != Code::BUILTIN) continue; + i::Code* builtin = builtins->builtin(i); + if (builtin->kind() != i::Code::BUILTIN) continue; auto prediction = builtin->GetBuiltinCatchPrediction(); USE(prediction); } @@ -6820,7 +4099,7 @@ TEST(DebugEvaluateNoSideEffect) { while (i::HeapObject* obj = iterator.next()) { if (!obj->IsJSFunction()) continue; i::JSFunction* fun = i::JSFunction::cast(obj); - all_functions.emplace_back(fun); + all_functions.emplace_back(fun, isolate); } } @@ -6836,3 +4115,257 @@ TEST(DebugEvaluateNoSideEffect) { } DisableDebugger(env->GetIsolate()); } + +namespace { +i::MaybeHandle<i::Script> FindScript( + i::Isolate* isolate, const std::vector<i::Handle<i::Script>>& scripts, + const char* name) { + Handle<i::String> i_name = + isolate->factory()->NewStringFromAsciiChecked(name); + for (const auto& script : scripts) { + if (!script->name()->IsString()) continue; + if (i_name->Equals(i::String::cast(script->name()))) return script; + } + return i::MaybeHandle<i::Script>(); +} +} // anonymous namespace + +UNINITIALIZED_TEST(LoadedAtStartupScripts) { + i::FLAG_expose_gc = true; + i::FLAG_expose_natives_as = "natives"; + + v8::Isolate::CreateParams create_params; + create_params.array_buffer_allocator = CcTest::array_buffer_allocator(); + v8::Isolate* isolate = v8::Isolate::New(create_params); + i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate); + { + v8::Isolate::Scope i_scope(isolate); + v8::HandleScope scope(isolate); + LocalContext context(isolate); + + std::vector<i::Handle<i::Script>> scripts; + CompileWithOrigin(v8_str("function foo(){}"), v8_str("normal.js")); + std::unordered_map<int, int> count_by_type; + { + i::DisallowHeapAllocation no_gc; + i::Script::Iterator iterator(i_isolate); + i::Script* script; + while ((script = iterator.Next()) != nullptr) { + if (script->type() == i::Script::TYPE_NATIVE && + script->name()->IsUndefined(i_isolate)) { + continue; + } + ++count_by_type[script->type()]; + scripts.emplace_back(script, i_isolate); + } + } + CHECK_EQ(count_by_type[i::Script::TYPE_NATIVE], + i::Natives::GetBuiltinsCount()); + CHECK_EQ(count_by_type[i::Script::TYPE_EXTENSION], 2); + CHECK_EQ(count_by_type[i::Script::TYPE_NORMAL], 1); + CHECK_EQ(count_by_type[i::Script::TYPE_WASM], 0); + CHECK_EQ(count_by_type[i::Script::TYPE_INSPECTOR], 0); + + i::Handle<i::Script> native_array_script = + FindScript(i_isolate, scripts, "native array.js").ToHandleChecked(); + CHECK_EQ(native_array_script->type(), i::Script::TYPE_NATIVE); + + i::Handle<i::Script> gc_script = + FindScript(i_isolate, scripts, "v8/gc").ToHandleChecked(); + CHECK_EQ(gc_script->type(), i::Script::TYPE_EXTENSION); + + i::Handle<i::Script> normal_script = + FindScript(i_isolate, scripts, "normal.js").ToHandleChecked(); + CHECK_EQ(normal_script->type(), i::Script::TYPE_NORMAL); + } + isolate->Dispose(); +} + +TEST(SourceInfo) { + LocalContext env; + v8::HandleScope scope(env->GetIsolate()); + const char* source = + "//\n" + "function a() { b(); };\n" + "function b() {\n" + " c(true);\n" + "};\n" + " function c(x) {\n" + " if (x) {\n" + " return 1;\n" + " } else {\n" + " return 1;\n" + " }\n" + " };\n" + "function d(x) {\n" + " x = 1 ;\n" + " x = 2 ;\n" + " x = 3 ;\n" + " x = 4 ;\n" + " x = 5 ;\n" + " x = 6 ;\n" + " x = 7 ;\n" + " x = 8 ;\n" + " x = 9 ;\n" + " x = 10;\n" + " x = 11;\n" + " x = 12;\n" + " x = 13;\n" + " x = 14;\n" + " x = 15;\n" + "}\n"; + v8::Local<v8::Script> v8_script = + v8::Script::Compile(env.local(), v8_str(source)).ToLocalChecked(); + i::Handle<i::Script> i_script( + i::Script::cast(v8::Utils::OpenHandle(*v8_script)->shared()->script()), + CcTest::i_isolate()); + v8::Local<v8::debug::Script> script = + v8::ToApiHandle<v8::debug::Script>(i_script); + + // Test that when running through source positions the position, line and + // column progresses as expected. + v8::debug::Location prev_location = script->GetSourceLocation(0); + CHECK_EQ(prev_location.GetLineNumber(), 0); + CHECK_EQ(prev_location.GetColumnNumber(), 0); + for (int offset = 1; offset < 100; ++offset) { + v8::debug::Location location = script->GetSourceLocation(offset); + if (prev_location.GetLineNumber() == location.GetLineNumber()) { + CHECK_EQ(location.GetColumnNumber(), prev_location.GetColumnNumber() + 1); + } else { + CHECK_EQ(location.GetLineNumber(), prev_location.GetLineNumber() + 1); + CHECK_EQ(location.GetColumnNumber(), 0); + } + prev_location = location; + } + + // Every line of d() is the same length. Verify we can loop through all + // positions and find the right line # for each. + // The position of the first line of d(), i.e. "x = 1 ;". + const int start_line_d = 13; + const int start_code_d = + static_cast<int>(strstr(source, " x = 1 ;") - source); + const int num_lines_d = 15; + const int line_length_d = 10; + int p = start_code_d; + for (int line = 0; line < num_lines_d; ++line) { + for (int column = 0; column < line_length_d; ++column) { + v8::debug::Location location = script->GetSourceLocation(p); + CHECK_EQ(location.GetLineNumber(), start_line_d + line); + CHECK_EQ(location.GetColumnNumber(), column); + ++p; + } + } + + // Test first positon. + CHECK_EQ(script->GetSourceLocation(0).GetLineNumber(), 0); + CHECK_EQ(script->GetSourceLocation(0).GetColumnNumber(), 0); + + // Test second positon. + CHECK_EQ(script->GetSourceLocation(1).GetLineNumber(), 0); + CHECK_EQ(script->GetSourceLocation(1).GetColumnNumber(), 1); + + // Test first positin in function a(). + const int start_a = + static_cast<int>(strstr(source, "function a") - source) + 10; + CHECK_EQ(script->GetSourceLocation(start_a).GetLineNumber(), 1); + CHECK_EQ(script->GetSourceLocation(start_a).GetColumnNumber(), 10); + + // Test first positin in function b(). + const int start_b = + static_cast<int>(strstr(source, "function b") - source) + 13; + CHECK_EQ(script->GetSourceLocation(start_b).GetLineNumber(), 2); + CHECK_EQ(script->GetSourceLocation(start_b).GetColumnNumber(), 13); + + // Test first positin in function c(). + const int start_c = + static_cast<int>(strstr(source, "function c") - source) + 10; + CHECK_EQ(script->GetSourceLocation(start_c).GetLineNumber(), 5); + CHECK_EQ(script->GetSourceLocation(start_c).GetColumnNumber(), 12); + + // Test first positin in function d(). + const int start_d = + static_cast<int>(strstr(source, "function d") - source) + 10; + CHECK_EQ(script->GetSourceLocation(start_d).GetLineNumber(), 12); + CHECK_EQ(script->GetSourceLocation(start_d).GetColumnNumber(), 10); + + // Test offsets. + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(1, 10)), start_a); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(2, 13)), start_b); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(3, 0)), start_b + 5); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(3, 2)), start_b + 7); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(4, 0)), start_b + 16); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(5, 12)), start_c); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(6, 0)), start_c + 6); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(7, 0)), start_c + 19); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(8, 0)), start_c + 35); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(9, 0)), start_c + 48); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(10, 0)), start_c + 64); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(11, 0)), start_c + 70); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(12, 10)), start_d); + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(13, 0)), start_d + 6); + for (int i = 1; i <= num_lines_d; ++i) { + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(start_line_d + i, 0)), + 6 + (i * line_length_d) + start_d); + } + CHECK_EQ(script->GetSourceOffset(v8::debug::Location(start_line_d + 17, 0)), + start_d + 158); + + // Make sure invalid inputs work properly. + const int last_position = static_cast<int>(strlen(source)) - 1; + CHECK_EQ(script->GetSourceLocation(-1).GetLineNumber(), 0); + CHECK_EQ(script->GetSourceLocation(last_position + 2).GetLineNumber(), + i::kNoSourcePosition); + + // Test last position. + CHECK_EQ(script->GetSourceLocation(last_position).GetLineNumber(), 28); + CHECK_EQ(script->GetSourceLocation(last_position).GetColumnNumber(), 1); + CHECK_EQ(script->GetSourceLocation(last_position + 1).GetLineNumber(), 29); + CHECK_EQ(script->GetSourceLocation(last_position + 1).GetColumnNumber(), 0); +} + +namespace { +class SetBreakpointOnScriptCompiled : public v8::debug::DebugDelegate { + public: + void ScriptCompiled(v8::Local<v8::debug::Script> script, bool is_live_edited, + bool has_compile_error) override { + v8::Local<v8::String> name; + if (!script->SourceURL().ToLocal(&name)) return; + v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext(); + if (!name->Equals(context, v8_str("test")).FromJust()) return; + CHECK(!has_compile_error); + v8::debug::Location loc(1, 2); + CHECK(script->SetBreakpoint(v8_str(""), &loc, &id_)); + CHECK_EQ(loc.GetLineNumber(), 1); + CHECK_EQ(loc.GetColumnNumber(), 10); + } + + void BreakProgramRequested(v8::Local<v8::Context> paused_context, + const std::vector<v8::debug::BreakpointId>& + inspector_break_points_hit) override { + ++break_count_; + CHECK_EQ(inspector_break_points_hit[0], id_); + } + + int break_count() const { return break_count_; } + + private: + int break_count_ = 0; + v8::debug::BreakpointId id_; +}; +} // anonymous namespace + +TEST(Regress517592) { + LocalContext env; + v8::HandleScope handle_scope(env->GetIsolate()); + SetBreakpointOnScriptCompiled delegate; + v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); + CompileRun( + v8_str("eval('var foo = function foo() {\\n' +\n" + "' var a = 1;\\n' +\n" + "'}\\n' +\n" + "'//@ sourceURL=test')")); + CHECK_EQ(delegate.break_count(), 0); + CompileRun(v8_str("foo()")); + CHECK_EQ(delegate.break_count(), 1); + v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); +} |