summaryrefslogtreecommitdiff
path: root/deps/v8/test/cctest/test-debug.cc
diff options
context:
space:
mode:
Diffstat (limited to 'deps/v8/test/cctest/test-debug.cc')
-rw-r--r--deps/v8/test/cctest/test-debug.cc4331
1 files changed, 932 insertions, 3399 deletions
diff --git a/deps/v8/test/cctest/test-debug.cc b/deps/v8/test/cctest/test-debug.cc
index 92abcae16e..d3c10822ff 100644
--- a/deps/v8/test/cctest/test-debug.cc
+++ b/deps/v8/test/cctest/test-debug.cc
@@ -26,7 +26,6 @@
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdlib.h>
-#include <set>
#include "src/v8.h"
@@ -37,88 +36,16 @@
#include "src/deoptimizer.h"
#include "src/frames.h"
#include "src/objects-inl.h"
+#include "src/snapshot/natives.h"
#include "src/snapshot/snapshot.h"
#include "src/utils.h"
#include "test/cctest/cctest.h"
-using ::v8::internal::EmbeddedVector;
-using ::v8::internal::Object;
using ::v8::internal::Handle;
-using ::v8::internal::Heap;
-using ::v8::internal::JSGlobalProxy;
-using ::v8::internal::Code;
-using ::v8::internal::Debug;
-using ::v8::internal::StackFrame;
-using ::v8::internal::StepAction;
+using ::v8::internal::StepNone; // From StepAction enum
using ::v8::internal::StepIn; // From StepAction enum
using ::v8::internal::StepNext; // From StepAction enum
using ::v8::internal::StepOut; // From StepAction enum
-using ::v8::internal::Vector;
-using ::v8::internal::StrLength;
-
-// Size of temp buffer for formatting small strings.
-#define SMALL_STRING_BUFFER_SIZE 80
-
-// --- H e l p e r C l a s s e s
-
-
-// Helper class for creating a V8 enviromnent for running tests
-class DebugLocalContext {
- public:
- inline DebugLocalContext(
- v8::Isolate* isolate, v8::ExtensionConfiguration* extensions = 0,
- v8::Local<v8::ObjectTemplate> global_template =
- v8::Local<v8::ObjectTemplate>(),
- v8::Local<v8::Value> global_object = v8::Local<v8::Value>())
- : scope_(isolate),
- context_(v8::Context::New(isolate, extensions, global_template,
- global_object)) {
- context_->Enter();
- }
- inline DebugLocalContext(
- v8::ExtensionConfiguration* extensions = 0,
- v8::Local<v8::ObjectTemplate> global_template =
- v8::Local<v8::ObjectTemplate>(),
- v8::Local<v8::Value> global_object = v8::Local<v8::Value>())
- : scope_(CcTest::isolate()),
- context_(v8::Context::New(CcTest::isolate(), extensions,
- global_template, global_object)) {
- context_->Enter();
- }
- inline ~DebugLocalContext() {
- context_->Exit();
- }
- inline v8::Local<v8::Context> context() { return context_; }
- inline v8::Context* operator->() { return *context_; }
- inline v8::Context* operator*() { return *context_; }
- inline v8::Isolate* GetIsolate() { return context_->GetIsolate(); }
- inline bool IsReady() { return !context_.IsEmpty(); }
- void ExposeDebug() {
- v8::internal::Isolate* isolate =
- reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate());
- v8::internal::Factory* factory = isolate->factory();
- // Expose the debug context global object in the global object for testing.
- CHECK(isolate->debug()->Load());
- Handle<v8::internal::Context> debug_context =
- isolate->debug()->debug_context();
- debug_context->set_security_token(
- v8::Utils::OpenHandle(*context_)->security_token());
-
- Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
- v8::Utils::OpenHandle(*context_->Global())));
- Handle<v8::internal::String> debug_string =
- factory->InternalizeOneByteString(STATIC_CHAR_VECTOR("debug"));
- v8::internal::JSObject::SetOwnPropertyIgnoreAttributes(
- global, debug_string, handle(debug_context->global_proxy()),
- v8::internal::DONT_ENUM)
- .Check();
- }
-
- private:
- v8::HandleScope scope_;
- v8::Local<v8::Context> context_;
-};
-
// --- H e l p e r F u n c t i o n s
@@ -136,33 +63,17 @@ static v8::Local<v8::Function> CompileFunction(v8::Isolate* isolate,
// Compile and run the supplied source and return the requested function.
-static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
+static v8::Local<v8::Function> CompileFunction(LocalContext* env,
const char* source,
const char* function_name) {
- return CompileFunction(env->GetIsolate(), source, function_name);
-}
-
-static void SetDebugEventListener(
- v8::Isolate* isolate, v8::Debug::EventCallback that,
- v8::Local<v8::Value> data = v8::Local<v8::Value>()) {
- i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
- i::HandleScope scope(i_isolate);
- if (that == nullptr) {
- i_isolate->debug()->SetDebugDelegate(nullptr, false);
- } else {
- i::Handle<i::Object> i_data = i_isolate->factory()->undefined_value();
- if (!data.IsEmpty()) i_data = v8::Utils::OpenHandle(*data);
- i::NativeDebugDelegate* delegate =
- new i::NativeDebugDelegate(i_isolate, that, i_data);
- i_isolate->debug()->SetDebugDelegate(delegate, true);
- }
+ return CompileFunction((*env)->GetIsolate(), source, function_name);
}
// Is there any debug info for the function?
static bool HasBreakInfo(v8::Local<v8::Function> fun) {
Handle<v8::internal::JSFunction> f =
Handle<v8::internal::JSFunction>::cast(v8::Utils::OpenHandle(*fun));
- Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
+ Handle<v8::internal::SharedFunctionInfo> shared(f->shared(), f->GetIsolate());
return shared->HasBreakInfo();
}
@@ -203,37 +114,12 @@ static void ChangeBreakOnException(bool caught, bool uncaught) {
}
-// Change break on exception using the global Debug object.
-static void ChangeBreakOnExceptionFromJS(v8::Isolate* isolate, bool caught,
- bool uncaught) {
- if (caught) {
- CompileRunChecked(isolate, "debug.Debug.setBreakOnException()");
- } else {
- CompileRunChecked(isolate, "debug.Debug.clearBreakOnException()");
- }
- if (uncaught) {
- CompileRunChecked(isolate, "debug.Debug.setBreakOnUncaughtException()");
- } else {
- CompileRunChecked(isolate, "debug.Debug.clearBreakOnUncaughtException()");
- }
-}
-
-// Change break on exception using the native API call.
-static void ChangeBreakOnExceptionFromAPI(
- v8::Isolate* isolate, v8::debug::ExceptionBreakState state) {
- v8::debug::ChangeBreakOnException(isolate, state);
-}
-
// Prepare to step to next break location.
-static void PrepareStep(StepAction step_action) {
+static void PrepareStep(i::StepAction step_action) {
v8::internal::Debug* debug = CcTest::i_isolate()->debug();
debug->PrepareStep(step_action);
}
-
-static void ClearStepping() { CcTest::i_isolate()->debug()->ClearStepping(); }
-
-
// This function is in namespace v8::internal to be friend with class
// v8::internal::Debug.
namespace v8 {
@@ -271,7 +157,6 @@ Handle<FixedArray> GetDebuggedFunctions() {
void CheckDebuggerUnloaded() {
// Check that the debugger context is cleared and that there is no debug
// information stored for the debugger.
- CHECK(CcTest::i_isolate()->debug()->debug_context().is_null());
CHECK(!CcTest::i_isolate()->debug()->debug_info_list_);
// Collect garbage to ensure weak handles are cleared.
@@ -299,377 +184,46 @@ static void CheckDebuggerUnloaded() { v8::internal::CheckDebuggerUnloaded(); }
// --- The different tests uses a number of debug event handlers.
// ---
-
-// Source for the JavaScript function which picks out the function
-// name of a frame.
-const char* frame_function_name_source =
- "function frame_function_name(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).func().name();"
- "}";
-v8::Local<v8::Function> frame_function_name;
-
-
-// Source for the JavaScript function which pick out the name of the
-// first argument of a frame.
-const char* frame_argument_name_source =
- "function frame_argument_name(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).argumentName(0);"
- "}";
-v8::Local<v8::Function> frame_argument_name;
-
-
-// Source for the JavaScript function which pick out the value of the
-// first argument of a frame.
-const char* frame_argument_value_source =
- "function frame_argument_value(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).argumentValue(0).value_;"
- "}";
-v8::Local<v8::Function> frame_argument_value;
-
-
-// Source for the JavaScript function which pick out the name of the
-// first argument of a frame.
-const char* frame_local_name_source =
- "function frame_local_name(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).localName(0);"
- "}";
-v8::Local<v8::Function> frame_local_name;
-
-
-// Source for the JavaScript function which pick out the value of the
-// first argument of a frame.
-const char* frame_local_value_source =
- "function frame_local_value(exec_state, frame_number) {"
- " return exec_state.frame(frame_number).localValue(0).value_;"
- "}";
-v8::Local<v8::Function> frame_local_value;
-
-
-// Source for the JavaScript function which picks out the source line for the
-// top frame.
-const char* frame_source_line_source =
- "function frame_source_line(exec_state) {"
- " return exec_state.frame(0).sourceLine();"
- "}";
-v8::Local<v8::Function> frame_source_line;
-
-
-// Source for the JavaScript function which picks out the source column for the
-// top frame.
-const char* frame_source_column_source =
- "function frame_source_column(exec_state) {"
- " return exec_state.frame(0).sourceColumn();"
- "}";
-v8::Local<v8::Function> frame_source_column;
-
-
-// Source for the JavaScript function which picks out the script name for the
-// top frame.
-const char* frame_script_name_source =
- "function frame_script_name(exec_state) {"
- " return exec_state.frame(0).func().script().name();"
- "}";
-v8::Local<v8::Function> frame_script_name;
-
-
-// Source for the JavaScript function which returns the number of frames.
-static const char* frame_count_source =
- "function frame_count(exec_state) {"
- " return exec_state.frameCount();"
- "}";
-v8::Local<v8::Function> frame_count;
-
-
-// Global variable to store the last function hit - used by some tests.
-char last_function_hit[80];
-
-// Global variable to store the name for last script hit - used by some tests.
-char last_script_name_hit[80];
-
-// Global variables to store the last source position - used by some tests.
-int last_source_line = -1;
-int last_source_column = -1;
-
-// Debug event handler which counts the break points which have been hit.
+// Debug event handler which counts a number of events.
int break_point_hit_count = 0;
int break_point_hit_count_deoptimize = 0;
-static void DebugEventBreakPointHitCount(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- v8::internal::Isolate* isolate = CcTest::i_isolate();
- Debug* debug = isolate->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
+class DebugEventCounter : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context>,
+ const std::vector<v8::debug::BreakpointId>&) {
+ v8::internal::Debug* debug = CcTest::i_isolate()->debug();
+ // When hitting a debug event listener there must be a break set.
+ CHECK_NE(debug->break_id(), 0);
- // Count the number of breaks.
- if (event == v8::Break) {
break_point_hit_count++;
- if (!frame_function_name.IsEmpty()) {
- // Get the name of the function.
- const int argc = 2;
- v8::Local<v8::Value> argv[argc] = {
- exec_state, v8::Integer::New(CcTest::isolate(), 0)};
- v8::Local<v8::Value> result =
- frame_function_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- if (result->IsUndefined()) {
- last_function_hit[0] = '\0';
- } else {
- CHECK(result->IsString());
- v8::Local<v8::String> function_name(result.As<v8::String>());
- function_name->WriteUtf8(last_function_hit);
- }
- }
-
- if (!frame_source_line.IsEmpty()) {
- // Get the source line.
- const int argc = 1;
- v8::Local<v8::Value> argv[argc] = {exec_state};
- v8::Local<v8::Value> result =
- frame_source_line->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsNumber());
- last_source_line = result->Int32Value(context).FromJust();
- }
-
- if (!frame_source_column.IsEmpty()) {
- // Get the source column.
- const int argc = 1;
- v8::Local<v8::Value> argv[argc] = {exec_state};
- v8::Local<v8::Value> result =
- frame_source_column->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsNumber());
- last_source_column = result->Int32Value(context).FromJust();
- }
-
- if (!frame_script_name.IsEmpty()) {
- // Get the script name of the function script.
- const int argc = 1;
- v8::Local<v8::Value> argv[argc] = {exec_state};
- v8::Local<v8::Value> result =
- frame_script_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- if (result->IsUndefined()) {
- last_script_name_hit[0] = '\0';
- } else {
- CHECK(result->IsString());
- v8::Local<v8::String> script_name(result.As<v8::String>());
- script_name->WriteUtf8(last_script_name_hit);
- }
- }
-
// Perform a full deoptimization when the specified number of
// breaks have been hit.
if (break_point_hit_count == break_point_hit_count_deoptimize) {
- i::Deoptimizer::DeoptimizeAll(isolate);
+ i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate());
}
+ if (step_action_ != StepNone) PrepareStep(step_action_);
}
-}
-
-
-// Debug event handler which counts a number of events and collects the stack
-// height if there is a function compiled for that.
-int exception_hit_count = 0;
-int uncaught_exception_hit_count = 0;
-int last_js_stack_height = -1;
-
-static void DebugEventCounterClear() {
- break_point_hit_count = 0;
- exception_hit_count = 0;
- uncaught_exception_hit_count = 0;
-}
-
-static void DebugEventCounter(
- const v8::Debug::EventDetails& event_details) {
- v8::Isolate::AllowJavascriptExecutionScope allow_script(CcTest::isolate());
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::Local<v8::Object> event_data = event_details.GetEventData();
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
-
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
- // Count the number of breaks.
- if (event == v8::Break) {
- break_point_hit_count++;
- } else if (event == v8::Exception) {
- exception_hit_count++;
-
- // Check whether the exception was uncaught.
- v8::Local<v8::String> fun_name = v8_str(CcTest::isolate(), "uncaught");
- v8::Local<v8::Function> fun = v8::Local<v8::Function>::Cast(
- event_data->Get(context, fun_name).ToLocalChecked());
- v8::Local<v8::Value> result =
- fun->Call(context, event_data, 0, nullptr).ToLocalChecked();
- if (result->IsTrue()) {
- uncaught_exception_hit_count++;
- }
+ void set_step_action(i::StepAction step_action) {
+ step_action_ = step_action;
}
- // Collect the JavsScript stack height if the function frame_count is
- // compiled.
- if (!frame_count.IsEmpty()) {
- static const int kArgc = 1;
- v8::Local<v8::Value> argv[kArgc] = {exec_state};
- // Using exec_state as receiver is just to have a receiver.
- v8::Local<v8::Value> result =
- frame_count->Call(context, exec_state, kArgc, argv).ToLocalChecked();
- last_js_stack_height = result->Int32Value(context).FromJust();
- }
-}
-
-
-// Debug event handler which evaluates a number of expressions when a break
-// point is hit. Each evaluated expression is compared with an expected value.
-// For this debug event handler to work the following two global varaibles
-// must be initialized.
-// checks: An array of expressions and expected results
-// evaluate_check_function: A JavaScript function (see below)
-
-// Structure for holding checks to do.
-struct EvaluateCheck {
- const char* expr; // An expression to evaluate when a break point is hit.
- v8::Local<v8::Value> expected; // The expected result.
+ private:
+ i::StepAction step_action_ = StepNone;
};
-
-// Array of checks to do.
-struct EvaluateCheck* checks = nullptr;
-// Source for The JavaScript function which can do the evaluation when a break
-// point is hit.
-const char* evaluate_check_source =
- "function evaluate_check(exec_state, expr, expected) {"
- " return exec_state.frame(0).evaluate(expr).value() === expected;"
- "}";
-v8::Local<v8::Function> evaluate_check_function;
-
-// The actual debug event described by the longer comment above.
-static void DebugEventEvaluate(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::Isolate* isolate = CcTest::isolate();
- v8::Local<v8::Context> context = isolate->GetCurrentContext();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- break_point_hit_count++;
- for (int i = 0; checks[i].expr != nullptr; i++) {
- const int argc = 3;
- v8::Local<v8::String> string = v8_str(isolate, checks[i].expr);
- v8::Local<v8::Value> argv[argc] = {exec_state, string,
- checks[i].expected};
- v8::Local<v8::Value> result =
- evaluate_check_function->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- if (!result->IsTrue()) {
- v8::String::Utf8Value utf8(isolate, checks[i].expected);
- V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *utf8);
- }
- }
- }
-}
-
-
-// This debug event listener removes a breakpoint in a function
-i::Handle<i::BreakPoint> debug_event_remove_break_point;
-static void DebugEventRemoveBreakPoint(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Value> data = event_details.GetCallbackData();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- break_point_hit_count++;
- CHECK(data->IsFunction());
- ClearBreakPoint(debug_event_remove_break_point);
- }
-}
-
-
-// Debug event handler which counts break points hit and performs a step
-// afterwards.
-StepAction step_action = StepIn; // Step action to perform when stepping.
-static void DebugEventStep(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
- break_point_hit_count++;
- PrepareStep(step_action);
- }
-}
-
-
-// Debug event handler which counts break points hit and performs a step
-// afterwards. For each call the expected function is checked.
-// For this debug event handler to work the following two global varaibles
-// must be initialized.
-// expected_step_sequence: An array of the expected function call sequence.
-// frame_function_name: A JavaScript function (see below).
-
-// String containing the expected function call sequence. Note: this only works
-// if functions have name length of one.
-const char* expected_step_sequence = nullptr;
-
-// The actual debug event described by the longer comment above.
-static void DebugEventStepSequence(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break || event == v8::Exception) {
- // Check that the current function is the expected.
- CHECK(break_point_hit_count <
- StrLength(expected_step_sequence));
- const int argc = 2;
- v8::Local<v8::Value> argv[argc] = {exec_state,
- v8::Integer::New(CcTest::isolate(), 0)};
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- v8::Local<v8::Value> result =
- frame_function_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsString());
- v8::String::Utf8Value function_name(
- CcTest::isolate(), result->ToString(context).ToLocalChecked());
- CHECK_EQ(1, StrLength(*function_name));
- CHECK_EQ((*function_name)[0],
- expected_step_sequence[break_point_hit_count]);
-
- // Perform step.
- break_point_hit_count++;
- PrepareStep(step_action);
- }
-}
-
-
// Debug event handler which performs a garbage collection.
-static void DebugEventBreakPointCollectGarbage(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
+class DebugEventBreakPointCollectGarbage : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context>,
+ const std::vector<v8::debug::BreakpointId>&) {
+ v8::internal::Debug* debug = CcTest::i_isolate()->debug();
+ // When hitting a debug event listener there must be a break set.
+ CHECK_NE(debug->break_id(), 0);
- // Perform a garbage collection when break point is hit and continue. Based
- // on the number of break points hit either scavenge or mark compact
- // collector is used.
- if (event == v8::Break) {
+ // Perform a garbage collection when break point is hit and continue. Based
+ // on the number of break points hit either scavenge or mark compact
+ // collector is used.
break_point_hit_count++;
if (break_point_hit_count % 2 == 0) {
// Scavenge.
@@ -679,19 +233,18 @@ static void DebugEventBreakPointCollectGarbage(
CcTest::CollectAllGarbage();
}
}
-}
-
+};
// Debug event handler which re-issues a debug break and calls the garbage
// collector to have the heap verified.
-static void DebugEventBreak(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
+class DebugEventBreak : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context>,
+ const std::vector<v8::debug::BreakpointId>&) {
+ v8::internal::Debug* debug = CcTest::i_isolate()->debug();
+ // When hitting a debug event listener there must be a break set.
+ CHECK_NE(debug->break_id(), 0);
- if (event == v8::Break) {
// Count the number of breaks.
break_point_hit_count++;
@@ -700,31 +253,33 @@ static void DebugEventBreak(
CcTest::CollectGarbage(v8::internal::NEW_SPACE);
// Set the break flag again to come back here as soon as possible.
- v8::debug::DebugBreak(CcTest::isolate());
+ v8::debug::SetBreakOnNextFunctionCall(CcTest::isolate());
}
-}
+};
+static void BreakRightNow(v8::Isolate* isolate, void*) {
+ v8::debug::BreakRightNow(isolate);
+}
// Debug event handler which re-issues a debug break until a limit has been
// reached.
int max_break_point_hit_count = 0;
bool terminate_after_max_break_point_hit = false;
-static void DebugEventBreakMax(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Isolate* v8_isolate = CcTest::isolate();
- v8::internal::Isolate* isolate = CcTest::i_isolate();
- v8::internal::Debug* debug = isolate->debug();
- // When hitting a debug event listener there must be a break set.
- CHECK_NE(debug->break_id(), 0);
-
- if (event == v8::Break) {
+class DebugEventBreakMax : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context>,
+ const std::vector<v8::debug::BreakpointId>&) {
+ v8::Isolate* v8_isolate = CcTest::isolate();
+ v8::internal::Isolate* isolate = CcTest::i_isolate();
+ v8::internal::Debug* debug = isolate->debug();
+ // When hitting a debug event listener there must be a break set.
+ CHECK_NE(debug->break_id(), 0);
if (break_point_hit_count < max_break_point_hit_count) {
// Count the number of breaks.
break_point_hit_count++;
// Set the break flag again to come back here as soon as possible.
- v8::debug::DebugBreak(v8_isolate);
+ v8_isolate->RequestInterrupt(BreakRightNow, nullptr);
} else if (terminate_after_max_break_point_hit) {
// Terminate execution after the last break if requested.
@@ -737,31 +292,14 @@ static void DebugEventBreakMax(
i::Deoptimizer::DeoptimizeAll(isolate);
}
}
-}
-
-
-// --- M e s s a g e C a l l b a c k
-
-
-// Message callback which counts the number of messages.
-int message_callback_count = 0;
-
-static void MessageCallbackCountClear() {
- message_callback_count = 0;
-}
-
-static void MessageCallbackCount(v8::Local<v8::Message> message,
- v8::Local<v8::Value> data) {
- message_callback_count++;
-}
-
+};
// --- T h e A c t u a l T e s t s
// Test that the debug info in the VM is in sync with the functions being
// debugged.
TEST(DebugInfo) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Create a couple of functions for the test.
v8::Local<v8::Function> foo =
@@ -800,40 +338,42 @@ TEST(DebugInfo) {
// Test that a break point can be set at an IC store location.
TEST(BreakPointICStore) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> foo =
CompileFunction(&env, "function foo(){bar=0;}", "foo");
// Run without breakpoints.
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(0, break_point_hit_count);
// Run with breakpoint
i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(1, break_point_hit_count);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
// Run without breakpoints.
ClearBreakPoint(bp);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test that a break point can be set at an IC store location.
TEST(BreakPointCondition) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRun("var a = false");
v8::Local<v8::Function> foo =
CompileFunction(&env, "function foo() { return 1 }", "foo");
@@ -855,38 +395,39 @@ TEST(BreakPointCondition) {
CompileRun("foo()");
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test that a break point can be set at an IC load location.
TEST(BreakPointICLoad) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRunChecked(env->GetIsolate(), "bar=1");
v8::Local<v8::Function> foo =
CompileFunction(&env, "function foo(){var x=bar;}", "foo");
// Run without breakpoints.
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(0, break_point_hit_count);
// Run with breakpoint.
i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(1, break_point_hit_count);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
// Run without breakpoints.
ClearBreakPoint(bp);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -894,30 +435,31 @@ TEST(BreakPointICLoad) {
// Test that a break point can be set at an IC call location.
TEST(BreakPointICCall) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRunChecked(env->GetIsolate(), "function bar(){}");
v8::Local<v8::Function> foo =
CompileFunction(&env, "function foo(){bar();}", "foo");
// Run without breakpoints.
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(0, break_point_hit_count);
// Run with breakpoint
i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(1, break_point_hit_count);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
// Run without breakpoints.
ClearBreakPoint(bp);
- foo->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -925,13 +467,14 @@ TEST(BreakPointICCall) {
// Test that a break point can be set at an IC call location and survive a GC.
TEST(BreakPointICCallWithGC) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage);
+ DebugEventBreakPointCollectGarbage delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRunChecked(env->GetIsolate(), "function bar(){return 1;}");
v8::Local<v8::Function> foo =
CompileFunction(&env, "function foo(){return bar();}", "foo");
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Run without breakpoints.
CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr)
@@ -958,7 +501,7 @@ TEST(BreakPointICCallWithGC) {
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -966,13 +509,14 @@ TEST(BreakPointICCallWithGC) {
// Test that a break point can be set at an IC call location and survive a GC.
TEST(BreakPointConstructCallWithGC) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage);
+ DebugEventBreakPointCollectGarbage delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRunChecked(env->GetIsolate(), "function bar(){ this.x = 1;}");
v8::Local<v8::Function> foo =
CompileFunction(&env, "function foo(){return new bar(1).x;}", "foo");
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Run without breakpoints.
CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr)
@@ -999,60 +543,17 @@ TEST(BreakPointConstructCallWithGC) {
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-// Test that a break point can be set at a return store location.
-TEST(BreakPointReturn) {
- break_point_hit_count = 0;
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // Create a functions for checking the source line and column when hitting
- // a break point.
- frame_source_line = CompileFunction(&env,
- frame_source_line_source,
- "frame_source_line");
- frame_source_column = CompileFunction(&env,
- frame_source_column_source,
- "frame_source_column");
-
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
- v8::Local<v8::Function> foo =
- CompileFunction(&env, "function foo(){}", "foo");
- v8::Local<v8::Context> context = env.context();
-
- // Run without breakpoints.
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(0, break_point_hit_count);
-
- // Run with breakpoint
- i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, 0);
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(0, last_source_line);
- CHECK_EQ(15, last_source_column);
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(2, break_point_hit_count);
- CHECK_EQ(0, last_source_line);
- CHECK_EQ(15, last_source_column);
-
- // Run without breakpoints.
- ClearBreakPoint(bp);
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(2, break_point_hit_count);
-
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-}
-
TEST(BreakPointBuiltin) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1074,15 +575,16 @@ TEST(BreakPointBuiltin) {
ExpectString("'b'.repeat(10)", "bbbbbbbbbb");
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointJSBuiltin) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1104,15 +606,16 @@ TEST(BreakPointJSBuiltin) {
CompileRun("[1,2,3].sort()");
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointBoundBuiltin) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1136,15 +639,16 @@ TEST(BreakPointBoundBuiltin) {
ExpectString("boundrepeat(10)", "aaaaaaaaaa");
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointConstructorBuiltin) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1197,16 +701,17 @@ TEST(BreakPointConstructorBuiltin) {
CompileRun("new Number()");
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointInlinedBuiltin) {
i::FLAG_allow_natives_syntax = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1237,16 +742,17 @@ TEST(BreakPointInlinedBuiltin) {
CompileRun("test(0.3);");
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointInlineBoundBuiltin) {
i::FLAG_allow_natives_syntax = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1281,17 +787,18 @@ TEST(BreakPointInlineBoundBuiltin) {
CompileRun("test(9);");
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointInlinedConstructorBuiltin) {
i::FLAG_allow_natives_syntax = true;
i::FLAG_experimental_inline_promise_constructor = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1322,17 +829,18 @@ TEST(BreakPointInlinedConstructorBuiltin) {
CompileRun("test(9);");
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointBuiltinConcurrentOpt) {
i::FLAG_allow_natives_syntax = true;
i::FLAG_block_concurrent_recompilation = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1361,16 +869,17 @@ TEST(BreakPointBuiltinConcurrentOpt) {
CompileRun("test(0.3);");
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointBuiltinTFOperator) {
i::FLAG_allow_natives_syntax = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1401,15 +910,16 @@ TEST(BreakPointBuiltinTFOperator) {
CompileRun("test('f');");
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointBuiltinNewContext) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1444,7 +954,7 @@ TEST(BreakPointBuiltinNewContext) {
}
#endif
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -1453,10 +963,11 @@ void NoOpFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
}
TEST(BreakPointApiFunction) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
i::Handle<i::BreakPoint> bp;
@@ -1464,9 +975,9 @@ TEST(BreakPointApiFunction) {
v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback);
v8::Local<v8::Function> function =
- function_template->GetFunction(env.context()).ToLocalChecked();
+ function_template->GetFunction(env.local()).ToLocalChecked();
- env->Global()->Set(env.context(), v8_str("f"), function).ToChecked();
+ env->Global()->Set(env.local(), v8_str("f"), function).ToChecked();
// === Test simple builtin ===
break_point_hit_count = 0;
@@ -1484,7 +995,7 @@ TEST(BreakPointApiFunction) {
ExpectInt32("f()", 2);
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -1497,10 +1008,11 @@ void GetWrapperCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
}
TEST(BreakPointApiGetter) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
i::Handle<i::BreakPoint> bp;
@@ -1510,12 +1022,12 @@ TEST(BreakPointApiGetter) {
v8::FunctionTemplate::New(env->GetIsolate(), GetWrapperCallback);
v8::Local<v8::Function> function =
- function_template->GetFunction(env.context()).ToLocalChecked();
+ function_template->GetFunction(env.local()).ToLocalChecked();
v8::Local<v8::Function> get =
- get_template->GetFunction(env.context()).ToLocalChecked();
+ get_template->GetFunction(env.local()).ToLocalChecked();
- env->Global()->Set(env.context(), v8_str("f"), function).ToChecked();
- env->Global()->Set(env.context(), v8_str("get_wrapper"), get).ToChecked();
+ env->Global()->Set(env.local(), v8_str("f"), function).ToChecked();
+ env->Global()->Set(env.local(), v8_str("get_wrapper"), get).ToChecked();
CompileRun(
"var o = {};"
"Object.defineProperty(o, 'f', { get: f, enumerable: true });");
@@ -1536,7 +1048,7 @@ TEST(BreakPointApiGetter) {
CompileRun("get_wrapper(o, 'f', 2)");
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -1548,10 +1060,11 @@ void SetWrapperCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
}
TEST(BreakPointApiSetter) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
i::Handle<i::BreakPoint> bp;
@@ -1561,12 +1074,12 @@ TEST(BreakPointApiSetter) {
v8::FunctionTemplate::New(env->GetIsolate(), SetWrapperCallback);
v8::Local<v8::Function> function =
- function_template->GetFunction(env.context()).ToLocalChecked();
+ function_template->GetFunction(env.local()).ToLocalChecked();
v8::Local<v8::Function> set =
- set_template->GetFunction(env.context()).ToLocalChecked();
+ set_template->GetFunction(env.local()).ToLocalChecked();
- env->Global()->Set(env.context(), v8_str("f"), function).ToChecked();
- env->Global()->Set(env.context(), v8_str("set_wrapper"), set).ToChecked();
+ env->Global()->Set(env.local(), v8_str("f"), function).ToChecked();
+ env->Global()->Set(env.local(), v8_str("set_wrapper"), set).ToChecked();
CompileRun(
"var o = {};"
@@ -1608,15 +1121,16 @@ TEST(BreakPointApiSetter) {
CompileRun("set_wrapper(o, 'f', 2)");
CHECK_EQ(2, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointApiAccessor) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
i::Handle<i::BreakPoint> bp;
@@ -1628,8 +1142,8 @@ TEST(BreakPointApiAccessor) {
obj_template->SetAccessorProperty(v8_str("f"), accessor_template,
accessor_template);
v8::Local<v8::Object> obj =
- obj_template->NewInstance(env.context()).ToLocalChecked();
- env->Global()->Set(env.context(), v8_str("o"), obj).ToChecked();
+ obj_template->NewInstance(env.local()).ToLocalChecked();
+ env->Global()->Set(env.local(), v8_str("o"), obj).ToChecked();
v8::Local<v8::Function> function =
CompileRun("Object.getOwnPropertyDescriptor(o, 'f').set")
@@ -1670,16 +1184,17 @@ TEST(BreakPointApiAccessor) {
CompileRun("o.f");
CHECK_EQ(42, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointInlineApiFunction) {
i::FLAG_allow_natives_syntax = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
i::Handle<i::BreakPoint> bp;
@@ -1687,9 +1202,9 @@ TEST(BreakPointInlineApiFunction) {
v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback);
v8::Local<v8::Function> function =
- function_template->GetFunction(env.context()).ToLocalChecked();
+ function_template->GetFunction(env.local()).ToLocalChecked();
- env->Global()->Set(env.context(), v8_str("f"), function).ToChecked();
+ env->Global()->Set(env.local(), v8_str("f"), function).ToChecked();
CompileRun("function g() { return 1 + f(); }");
// === Test simple builtin ===
@@ -1712,7 +1227,7 @@ TEST(BreakPointInlineApiFunction) {
ExpectInt32("g()", 3);
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -1720,10 +1235,11 @@ TEST(BreakPointInlineApiFunction) {
TEST(BreakPointConditionBuiltin) {
i::FLAG_allow_natives_syntax = true;
i::FLAG_block_concurrent_recompilation = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> builtin;
i::Handle<i::BreakPoint> bp;
@@ -1842,17 +1358,18 @@ TEST(BreakPointConditionBuiltin) {
ExpectString("f('a')", "aaaaaaaaaa");
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(BreakPointInlining) {
i::FLAG_allow_natives_syntax = true;
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
break_point_hit_count = 0;
v8::Local<v8::Function> inlinee =
@@ -1880,7 +1397,7 @@ TEST(BreakPointInlining) {
CompileRun("test(0.3);");
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -1899,11 +1416,12 @@ static void CallWithBreakPoints(v8::Local<v8::Context> context,
// Test GC during break point processing.
TEST(GCDuringBreakPointProcessing) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage);
+ DebugEventBreakPointCollectGarbage delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> foo;
// Test IC store break point with garbage collection.
@@ -1931,7 +1449,7 @@ TEST(GCDuringBreakPointProcessing) {
SetBreakPoint(foo, 0);
CallWithBreakPoints(context, env->Global(), foo, 1, 25);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -1963,11 +1481,12 @@ static void CallAndGC(v8::Local<v8::Context> context,
// Test that a break point can be set at a return store location.
TEST(BreakPointSurviveGC) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Local<v8::Function> foo;
// Test IC store break point with garbage collection.
@@ -2012,47 +1531,18 @@ TEST(BreakPointSurviveGC) {
}
CallAndGC(context, env->Global(), foo);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-
-
-// Test that it is possible to remove the last break point for a function
-// inside the break handling of that break point.
-TEST(RemoveBreakPointInBreak) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- v8::Local<v8::Context> context = env.context();
- v8::Local<v8::Function> foo =
- CompileFunction(&env, "function foo(){a=1;}", "foo");
-
- // Register the debug event listener pasing the function
- SetDebugEventListener(env->GetIsolate(), DebugEventRemoveBreakPoint, foo);
-
- debug_event_remove_break_point = SetBreakPoint(foo, 0);
-
- break_point_hit_count = 0;
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(1, break_point_hit_count);
-
- break_point_hit_count = 0;
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(0, break_point_hit_count);
-
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-}
-
-
// Test that the debugger statement causes a break.
TEST(DebuggerStatement) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
- v8::Local<v8::Context> context = env.context();
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::Local<v8::Context> context = env.local();
v8::Script::Compile(context,
v8_str(env->GetIsolate(), "function bar(){debugger}"))
.ToLocalChecked()
@@ -2080,7 +1570,7 @@ TEST(DebuggerStatement) {
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -2088,10 +1578,11 @@ TEST(DebuggerStatement) {
// Test setting a breakpoint on the debugger statement.
TEST(DebuggerStatementBreakpoint) {
break_point_hit_count = 0;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ v8::Local<v8::Context> context = env.local();
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Script::Compile(context,
v8_str(env->GetIsolate(), "function foo(){debugger;}"))
.ToLocalChecked()
@@ -2113,166 +1604,21 @@ TEST(DebuggerStatementBreakpoint) {
CHECK_EQ(2, break_point_hit_count);
ClearBreakPoint(bp);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-// Test that the evaluation of expressions when a break point is hit generates
-// the correct results.
-TEST(DebugEvaluate) {
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- // Create a function for checking the evaluation when hitting a break point.
- evaluate_check_function = CompileFunction(&env,
- evaluate_check_source,
- "evaluate_check");
- // Register the debug event listener
- SetDebugEventListener(isolate, DebugEventEvaluate);
-
- // Different expected vaules of x and a when in a break point (u = undefined,
- // d = Hello, world!).
- struct EvaluateCheck checks_uu[] = {{"x", v8::Undefined(isolate)},
- {"a", v8::Undefined(isolate)},
- {nullptr, v8::Local<v8::Value>()}};
- struct EvaluateCheck checks_hu[] = {
- {"x", v8_str(env->GetIsolate(), "Hello, world!")},
- {"a", v8::Undefined(isolate)},
- {nullptr, v8::Local<v8::Value>()}};
- struct EvaluateCheck checks_hh[] = {
- {"x", v8_str(env->GetIsolate(), "Hello, world!")},
- {"a", v8_str(env->GetIsolate(), "Hello, world!")},
- {nullptr, v8::Local<v8::Value>()}};
-
- // Simple test function. The "y=0" is in the function foo to provide a break
- // location. For "y=0" the "y" is at position 15 in the foo function
- // therefore setting breakpoint at position 15 will break at "y=0" and
- // setting it higher will break after.
- v8::Local<v8::Function> foo = CompileFunction(&env,
- "function foo(x) {"
- " var a;"
- " y=0;" // To ensure break location 1.
- " a=x;"
- " y=0;" // To ensure break location 2.
- "}",
- "foo");
- const int foo_break_position_1 = 15;
- const int foo_break_position_2 = 29;
-
- v8::Local<v8::Context> context = env.context();
- // Arguments with one parameter "Hello, world!"
- v8::Local<v8::Value> argv_foo[1] = {
- v8_str(env->GetIsolate(), "Hello, world!")};
-
- // Call foo with breakpoint set before a=x and undefined as parameter.
- i::Handle<i::BreakPoint> bp = SetBreakPoint(foo, foo_break_position_1);
- checks = checks_uu;
- foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
-
- // Call foo with breakpoint set before a=x and parameter "Hello, world!".
- checks = checks_hu;
- foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked();
-
- // Call foo with breakpoint set after a=x and parameter "Hello, world!".
- ClearBreakPoint(bp);
- SetBreakPoint(foo, foo_break_position_2);
- checks = checks_hh;
- foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked();
-
- // Test that overriding Object.prototype will not interfere into evaluation
- // on call frame.
- v8::Local<v8::Function> zoo =
- CompileFunction(&env,
- "x = undefined;"
- "function zoo(t) {"
- " var a=x;"
- " Object.prototype.x = 42;"
- " x=t;"
- " y=0;" // To ensure break location.
- " delete Object.prototype.x;"
- " x=a;"
- "}",
- "zoo");
- const int zoo_break_position = 50;
-
- // Arguments with one parameter "Hello, world!"
- v8::Local<v8::Value> argv_zoo[1] = {
- v8_str(env->GetIsolate(), "Hello, world!")};
-
- // Call zoo with breakpoint set at y=0.
- DebugEventCounterClear();
- bp = SetBreakPoint(zoo, zoo_break_position);
- checks = checks_hu;
- zoo->Call(context, env->Global(), 1, argv_zoo).ToLocalChecked();
- CHECK_EQ(1, break_point_hit_count);
- ClearBreakPoint(bp);
-
- // Test function with an inner function. The "y=0" is in function barbar
- // to provide a break location. For "y=0" the "y" is at position 8 in the
- // barbar function therefore setting breakpoint at position 8 will break at
- // "y=0" and setting it higher will break after.
- v8::Local<v8::Function> bar = CompileFunction(&env,
- "y = 0;"
- "x = 'Goodbye, world!';"
- "function bar(x, b) {"
- " var a;"
- " function barbar() {"
- " y=0; /* To ensure break location.*/"
- " a=x;"
- " };"
- " barbar();"
- " y=0;a=x;"
- "}",
- "bar");
- const int barbar_break_position = 8;
-
- // Call bar setting breakpoint before a=x in barbar and undefined as
- // parameter.
- checks = checks_uu;
- v8::Local<v8::Value> argv_bar_1[2] = {
- v8::Undefined(isolate), v8::Number::New(isolate, barbar_break_position)};
- bar->Call(context, env->Global(), 2, argv_bar_1).ToLocalChecked();
-
- // Call bar setting breakpoint before a=x in barbar and parameter
- // "Hello, world!".
- checks = checks_hu;
- v8::Local<v8::Value> argv_bar_2[2] = {
- v8_str(env->GetIsolate(), "Hello, world!"),
- v8::Number::New(env->GetIsolate(), barbar_break_position)};
- bar->Call(context, env->Global(), 2, argv_bar_2).ToLocalChecked();
-
- // Call bar setting breakpoint after a=x in barbar and parameter
- // "Hello, world!".
- checks = checks_hh;
- v8::Local<v8::Value> argv_bar_3[2] = {
- v8_str(env->GetIsolate(), "Hello, world!"),
- v8::Number::New(env->GetIsolate(), barbar_break_position + 1)};
- bar->Call(context, env->Global(), 2, argv_bar_3).ToLocalChecked();
-
- SetDebugEventListener(isolate, nullptr);
- CheckDebuggerUnloaded();
-}
-
-
-int debugEventCount = 0;
-static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) {
- if (eventDetails.GetEvent() == v8::Break) ++debugEventCount;
-}
-
-
// Test that the conditional breakpoints work event if code generation from
// strings is prohibited in the debugee context.
TEST(ConditionalBreakpointWithCodeGenerationDisallowed) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- env.ExposeDebug();
- SetDebugEventListener(env->GetIsolate(), CheckDebugEvent);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
v8::Local<v8::Function> foo = CompileFunction(&env,
"function foo(x) {\n"
" var s = 'String value2';\n"
@@ -2283,19 +1629,19 @@ TEST(ConditionalBreakpointWithCodeGenerationDisallowed) {
// Set conditional breakpoint with condition 'true'.
SetBreakPoint(foo, 4, "true");
- debugEventCount = 0;
+ break_point_hit_count = 0;
env->AllowCodeGenerationFromStrings(false);
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(1, debugEventCount);
+ CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Simple test of the stepping mechanism using only store ICs.
TEST(DebugStepLinear) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Create a function for testing stepping.
@@ -2307,23 +1653,25 @@ TEST(DebugStepLinear) {
CompileRun("a=0; b=0; c=0; foo();");
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
SetBreakPoint(foo, 3);
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(4, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Register a debug event listener which just counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
SetBreakPoint(foo, 3);
break_point_hit_count = 0;
@@ -2332,18 +1680,19 @@ TEST(DebugStepLinear) {
// Without stepping only active break points are hit.
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test of the stepping mechanism for keyed load in a loop.
TEST(DebugStepKeyedLoadLoop) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
// Create a function for testing stepping of keyed load. The statement 'y=1'
// is there to have more than one breakable statement in the loop, TODO(315).
@@ -2360,7 +1709,7 @@ TEST(DebugStepKeyedLoadLoop) {
"y=0\n",
"foo");
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create array [0,1,2,3,4,5,6,7,8,9]
v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10);
for (int i = 0; i < 10; i++) {
@@ -2376,25 +1725,26 @@ TEST(DebugStepKeyedLoadLoop) {
// Set up break point and step through the function.
SetBreakPoint(foo, 3);
- step_action = StepNext;
+ run_step.set_step_action(StepNext);
break_point_hit_count = 0;
foo->Call(context, env->Global(), kArgc, args).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(44, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test of the stepping mechanism for keyed store in a loop.
TEST(DebugStepKeyedStoreLoop) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
// Create a function for testing stepping of keyed store. The statement 'y=1'
// is there to have more than one breakable statement in the loop, TODO(315).
@@ -2410,7 +1760,7 @@ TEST(DebugStepKeyedStoreLoop) {
"y=0\n",
"foo");
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create array [0,1,2,3,4,5,6,7,8,9]
v8::Local<v8::Array> a = v8::Array::New(env->GetIsolate(), 10);
for (int i = 0; i < 10; i++) {
@@ -2426,27 +1776,28 @@ TEST(DebugStepKeyedStoreLoop) {
// Set up break point and step through the function.
SetBreakPoint(foo, 3);
- step_action = StepNext;
+ run_step.set_step_action(StepNext);
break_point_hit_count = 0;
foo->Call(context, env->Global(), kArgc, args).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(44, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test of the stepping mechanism for named load in a loop.
TEST(DebugStepNamedLoadLoop) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping of named load.
v8::Local<v8::Function> foo = CompileFunction(
&env,
@@ -2471,27 +1822,28 @@ TEST(DebugStepNamedLoadLoop) {
// Set up break point and step through the function.
SetBreakPoint(foo, 4);
- step_action = StepNext;
+ run_step.set_step_action(StepNext);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(65, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
static void DoDebugStepNamedStoreLoop(int expected) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
// Create a function for testing stepping of named store.
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
v8::Local<v8::Function> foo = CompileFunction(
&env,
"function foo() {\n"
@@ -2507,14 +1859,14 @@ static void DoDebugStepNamedStoreLoop(int expected) {
// Set up break point and step through the function.
SetBreakPoint(foo, 3);
- step_action = StepNext;
+ run_step.set_step_action(StepNext);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// With stepping all expected break locations are hit.
CHECK_EQ(expected, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -2524,13 +1876,14 @@ TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(34); }
// Test the stepping mechanism with different ICs.
TEST(DebugStepLinearMixedICs) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping.
v8::Local<v8::Function> foo = CompileFunction(&env,
"function bar() {};"
@@ -2545,18 +1898,19 @@ TEST(DebugStepLinearMixedICs) {
SetBreakPoint(foo, 0);
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(10, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Register a debug event listener which just counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
SetBreakPoint(foo, 0);
break_point_hit_count = 0;
@@ -2565,19 +1919,20 @@ TEST(DebugStepLinearMixedICs) {
// Without stepping only active break points are hit.
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepDeclarations) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const char* src = "function foo() { "
@@ -2593,25 +1948,26 @@ TEST(DebugStepDeclarations) {
SetBreakPoint(foo, 0);
// Stepping through the declarations.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(5, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepLocals) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const char* src = "function foo() { "
@@ -2627,26 +1983,27 @@ TEST(DebugStepLocals) {
SetBreakPoint(foo, 0);
// Stepping through the declarations.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(5, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepIf) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2664,34 +2021,35 @@ TEST(DebugStepIf) {
SetBreakPoint(foo, 0);
// Stepping through the true part.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_true[argc] = {v8::True(isolate)};
foo->Call(context, env->Global(), argc, argv_true).ToLocalChecked();
CHECK_EQ(4, break_point_hit_count);
// Stepping through the false part.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_false[argc] = {v8::False(isolate)};
foo->Call(context, env->Global(), argc, argv_false).ToLocalChecked();
CHECK_EQ(5, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepSwitch) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2715,41 +2073,42 @@ TEST(DebugStepSwitch) {
SetBreakPoint(foo, 0);
// One case with fall-through.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_1[argc] = {v8::Number::New(isolate, 1)};
foo->Call(context, env->Global(), argc, argv_1).ToLocalChecked();
CHECK_EQ(6, break_point_hit_count);
// Another case.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_2[argc] = {v8::Number::New(isolate, 2)};
foo->Call(context, env->Global(), argc, argv_2).ToLocalChecked();
CHECK_EQ(5, break_point_hit_count);
// Last case.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_3[argc] = {v8::Number::New(isolate, 3)};
foo->Call(context, env->Global(), argc, argv_3).ToLocalChecked();
CHECK_EQ(7, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepWhile) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2764,41 +2123,42 @@ TEST(DebugStepWhile) {
SetBreakPoint(foo, 8); // "var a = 0;"
// Looping 0 times. We still should break at the while-condition once.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)};
foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked();
CHECK_EQ(3, break_point_hit_count);
// Looping 10 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)};
foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked();
CHECK_EQ(23, break_point_hit_count);
// Looping 100 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)};
foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked();
CHECK_EQ(203, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepDoWhile) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2813,41 +2173,42 @@ TEST(DebugStepDoWhile) {
SetBreakPoint(foo, 8); // "var a = 0;"
// Looping 0 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)};
foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked();
CHECK_EQ(4, break_point_hit_count);
// Looping 10 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)};
foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked();
CHECK_EQ(22, break_point_hit_count);
// Looping 100 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)};
foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked();
CHECK_EQ(202, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepFor) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2863,41 +2224,42 @@ TEST(DebugStepFor) {
SetBreakPoint(foo, 8); // "a = 1;"
// Looping 0 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_0[argc] = {v8::Number::New(isolate, 0)};
foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked();
CHECK_EQ(4, break_point_hit_count);
// Looping 10 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)};
foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked();
CHECK_EQ(34, break_point_hit_count);
// Looping 100 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)};
foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked();
CHECK_EQ(304, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepForContinue) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2921,7 +2283,7 @@ TEST(DebugStepForContinue) {
// Each loop generates 4 or 5 steps depending on whether a is equal.
// Looping 10 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)};
result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked();
@@ -2929,7 +2291,7 @@ TEST(DebugStepForContinue) {
CHECK_EQ(62, break_point_hit_count);
// Looping 100 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)};
result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked();
@@ -2937,20 +2299,21 @@ TEST(DebugStepForContinue) {
CHECK_EQ(557, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepForBreak) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const int argc = 1;
@@ -2975,7 +2338,7 @@ TEST(DebugStepForBreak) {
// which only generates 4.
// Looping 10 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_10[argc] = {v8::Number::New(isolate, 10)};
result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked();
@@ -2983,7 +2346,7 @@ TEST(DebugStepForBreak) {
CHECK_EQ(64, break_point_hit_count);
// Looping 100 times.
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
v8::Local<v8::Value> argv_100[argc] = {v8::Number::New(isolate, 100)};
result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked();
@@ -2991,19 +2354,20 @@ TEST(DebugStepForBreak) {
CHECK_EQ(604, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepForIn) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
v8::Local<v8::Function> foo;
@@ -3017,7 +2381,7 @@ TEST(DebugStepForIn) {
foo = CompileFunction(&env, src_1, "foo");
SetBreakPoint(foo, 0); // "var a = ..."
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(8, break_point_hit_count);
@@ -3034,25 +2398,26 @@ TEST(DebugStepForIn) {
foo = CompileFunction(&env, src_2, "foo");
SetBreakPoint(foo, 0); // "var a = ..."
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(10, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugStepWith) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const char* src = "function foo(x) { "
@@ -3069,26 +2434,27 @@ TEST(DebugStepWith) {
v8::Local<v8::Value> result;
SetBreakPoint(foo, 8); // "var a = {};"
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(4, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DebugConditional) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping. Run it to allow it to get
// optimized.
const char* src =
@@ -3099,12 +2465,12 @@ TEST(DebugConditional) {
v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
SetBreakPoint(foo, 0); // "var a;"
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(2, break_point_hit_count);
- step_action = StepIn;
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
const int argc = 1;
v8::Local<v8::Value> argv_true[argc] = {v8::True(isolate)};
@@ -3112,179 +2478,37 @@ TEST(DebugConditional) {
CHECK_EQ(2, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-
-TEST(StepInOutSimple) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence);
-
- v8::Local<v8::Context> context = env.context();
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function a() {b();c();}; "
- "function b() {c();}; "
- "function c() {}; "
- "a(); b(); c()";
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
-
- // Step through invocation of a with step in.
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "abcbaca";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step next.
- step_action = StepNext;
- break_point_hit_count = 0;
- expected_step_sequence = "aaa";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step out.
- step_action = StepOut;
- break_point_hit_count = 0;
- expected_step_sequence = "a";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(StepInOutTree) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence);
-
- v8::Local<v8::Context> context = env.context();
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function a() {b(c(d()),d());c(d());d()}; "
- "function b(x,y) {c();}; "
- "function c(x) {}; "
- "function d() {}; "
- "a(); b(); c(); d()";
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
-
- // Step through invocation of a with step in.
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "adacadabcbadacada";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step next.
- step_action = StepNext;
- break_point_hit_count = 0;
- expected_step_sequence = "aaaa";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of a with step out.
- step_action = StepOut;
- break_point_hit_count = 0;
- expected_step_sequence = "a";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-}
-
-
-TEST(StepInOutBranch) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence);
-
- v8::Local<v8::Context> context = env.context();
- // Create a function for testing stepping. Run it to allow it to get
- // optimized.
- const char* src = "function a() {b(false);c();}; "
- "function b(x) {if(x){c();};}; "
- "function c() {}; "
- "a(); b(); c()";
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
-
- // Step through invocation of a.
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "abbaca";
- a->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-}
-
-
// Test that step in does not step into native functions.
TEST(DebugStepNatives) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function foo(){debugger;Math.sin(1);}",
- "foo");
+ v8::Local<v8::Function> foo =
+ CompileFunction(&env, "function foo(){debugger;Math.sin(1);}", "foo");
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
- step_action = StepIn;
+ v8::Local<v8::Context> context = env.local();
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(3, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Register a debug event listener which just counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
@@ -3292,39 +2516,40 @@ TEST(DebugStepNatives) {
// Without stepping only active break points are hit.
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-
// Test that step in works with function.apply.
TEST(DebugStepFunctionApply) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Create a function for testing stepping.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
- "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
- "foo");
+ v8::Local<v8::Function> foo =
+ CompileFunction(&env,
+ "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
+ "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
+ "foo");
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStep);
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
- v8::Local<v8::Context> context = env.context();
- step_action = StepIn;
+ v8::Local<v8::Context> context = env.local();
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// With stepping all break locations are hit.
CHECK_EQ(7, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Register a debug event listener which just counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
@@ -3332,18 +2557,18 @@ TEST(DebugStepFunctionApply) {
// Without stepping only the debugger statement is hit.
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test that step in works with function.call.
TEST(DebugStepFunctionCall) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping.
v8::Local<v8::Function> foo = CompileFunction(
&env,
@@ -3358,8 +2583,9 @@ TEST(DebugStepFunctionCall) {
"foo");
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
- step_action = StepIn;
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
+ run_step.set_step_action(StepIn);
// Check stepping where the if condition in bar is false.
break_point_hit_count = 0;
@@ -3373,11 +2599,12 @@ TEST(DebugStepFunctionCall) {
foo->Call(context, env->Global(), argc, argv).ToLocalChecked();
CHECK_EQ(8, break_point_hit_count);
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Register a debug event listener which just counts.
- SetDebugEventListener(isolate, DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
@@ -3385,18 +2612,18 @@ TEST(DebugStepFunctionCall) {
// Without stepping only the debugger statement is hit.
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(isolate, nullptr);
CheckDebuggerUnloaded();
}
// Test that step in works with Function.call.apply.
TEST(DebugStepFunctionCallApply) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping.
v8::Local<v8::Function> foo =
CompileFunction(&env,
@@ -3409,18 +2636,20 @@ TEST(DebugStepFunctionCallApply) {
"foo");
// Register a debug event listener which steps and counts.
- SetDebugEventListener(isolate, DebugEventStep);
- step_action = StepIn;
+ DebugEventCounter run_step;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step);
+ run_step.set_step_action(StepIn);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
CHECK_EQ(6, break_point_hit_count);
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Register a debug event listener which just counts.
- SetDebugEventListener(isolate, DebugEventBreakPointHitCount);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
break_point_hit_count = 0;
foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
@@ -3428,22 +2657,22 @@ TEST(DebugStepFunctionCallApply) {
// Without stepping only the debugger statement is hit.
CHECK_EQ(1, break_point_hit_count);
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(isolate, nullptr);
CheckDebuggerUnloaded();
}
// Tests that breakpoint will be hit if it's set in script.
TEST(PauseInScript) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate());
- env.ExposeDebug();
// Register a debug event listener which counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventCounter);
+ DebugEventCounter event_counter;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &event_counter);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a script that returns a function.
const char* src = "(function (evt) {})";
const char* script_name = "StepInHandlerTest";
@@ -3456,7 +2685,8 @@ TEST(PauseInScript) {
// Set breakpoint in the script.
i::Handle<i::Script> i_script(
- i::Script::cast(v8::Utils::OpenHandle(*script)->shared()->script()));
+ i::Script::cast(v8::Utils::OpenHandle(*script)->shared()->script()),
+ isolate);
i::Handle<i::String> condition = isolate->factory()->empty_string();
int position = 0;
int id;
@@ -3468,421 +2698,27 @@ TEST(PauseInScript) {
CHECK(r->IsFunction());
CHECK_EQ(1, break_point_hit_count);
- // Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-}
-
-
-static void DebugEventCounterCheck(int caught, int uncaught, int message) {
- CHECK_EQ(caught, exception_hit_count);
- CHECK_EQ(uncaught, uncaught_exception_hit_count);
- CHECK_EQ(message, message_callback_count);
-}
-
-
-// Test break on exceptions. For each exception break combination the number
-// of debug event exception callbacks and message callbacks are collected. The
-// number of debug event exception callbacks are used to check that the
-// debugger is called correctly and the number of message callbacks is used to
-// check that uncaught exceptions are still returned even if there is a break
-// for them.
-TEST(BreakOnException) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- env.ExposeDebug();
-
- v8::Local<v8::Context> context = env.context();
- // Create functions for testing break on exception.
- CompileFunction(&env, "function throws(){throw 1;}", "throws");
- v8::Local<v8::Function> caught =
- CompileFunction(&env,
- "function caught(){try {throws();} catch(e) {};}",
- "caught");
- v8::Local<v8::Function> notCaught =
- CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
- v8::Local<v8::Function> notCaughtFinally = CompileFunction(
- &env, "function notCaughtFinally(){try{throws();}finally{}}",
- "notCaughtFinally");
- // In this edge case, even though this finally does not propagate the
- // exception, the debugger considers this uncaught, since we want to break
- // at the first throw for the general case where finally implicitly rethrows.
- v8::Local<v8::Function> edgeCaseFinally = CompileFunction(
- &env, "function caughtFinally(){L:try{throws();}finally{break L;}}",
- "caughtFinally");
-
- env->GetIsolate()->AddMessageListener(MessageCallbackCount);
- SetDebugEventListener(env->GetIsolate(), DebugEventCounter);
-
- // Initial state should be no break on exceptions.
- DebugEventCounterClear();
- MessageCallbackCountClear();
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 2);
-
- // No break on exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(false, false);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 2);
-
- // Break on uncaught exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(false, true);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(1, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(3, 3, 2);
-
- // Break on exception and uncaught exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(true, true);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(1, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(3, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(4, 3, 2);
-
- // Break on exception
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnException(true, false);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(1, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(3, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(4, 3, 2);
-
- // No break on exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, false);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 2);
-
- // Break on uncaught exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(env->GetIsolate(), false, true);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(1, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(3, 3, 2);
-
- // Break on exception and uncaught exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, true);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(1, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(3, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(4, 3, 2);
-
- // Break on exception using JavaScript
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromJS(env->GetIsolate(), true, false);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(1, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(3, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(4, 3, 2);
-
- // No break on exception using native API
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromAPI(env->GetIsolate(),
- v8::debug::NoBreakOnException);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(0, 0, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 2);
-
- // // Break on uncaught exception using native API
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromAPI(env->GetIsolate(),
- v8::debug::BreakOnUncaughtException);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(0, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(1, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(3, 3, 2);
-
- // // Break on exception and uncaught exception using native API
- DebugEventCounterClear();
- MessageCallbackCountClear();
- ChangeBreakOnExceptionFromAPI(env->GetIsolate(),
- v8::debug::BreakOnAnyException);
- caught->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(1, 0, 0);
- CHECK(notCaught->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(2, 1, 1);
- CHECK(notCaughtFinally->Call(context, env->Global(), 0, nullptr).IsEmpty());
- DebugEventCounterCheck(3, 2, 2);
- edgeCaseFinally->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- DebugEventCounterCheck(4, 3, 2);
-
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
- env->GetIsolate()->RemoveMessageListeners(MessageCallbackCount);
-}
-
-
-static void try_finally_original_message(v8::Local<v8::Message> message,
- v8::Local<v8::Value> data) {
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- CHECK_EQ(2, message->GetLineNumber(context).FromJust());
- CHECK_EQ(2, message->GetStartColumn(context).FromJust());
- message_callback_count++;
-}
-
-
-TEST(TryFinallyOriginalMessage) {
- // Test that the debugger plays nicely with the pending message.
- message_callback_count = 0;
- DebugEventCounterClear();
- DebugLocalContext env;
- v8::Isolate* isolate = CcTest::isolate();
- isolate->AddMessageListener(try_finally_original_message);
- SetDebugEventListener(isolate, DebugEventCounter);
- ChangeBreakOnException(true, true);
- v8::HandleScope scope(isolate);
- CompileRun(
- "try {\n"
- " throw 1;\n"
- "} finally {\n"
- "}\n");
- DebugEventCounterCheck(1, 1, 1);
- SetDebugEventListener(isolate, nullptr);
- isolate->RemoveMessageListeners(try_finally_original_message);
-}
-
-
-// Test break on exception from compiler errors. When compiling using
-// v8::Script::Compile there is no JavaScript stack whereas when compiling using
-// eval there are JavaScript frames.
-TEST(BreakOnCompileException) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- v8::Local<v8::Context> context = env.context();
- // For this test, we want to break on uncaught exceptions:
- ChangeBreakOnException(false, true);
-
- // Create a function for checking the function when hitting a break point.
- frame_count = CompileFunction(&env, frame_count_source, "frame_count");
-
- env->GetIsolate()->AddMessageListener(MessageCallbackCount);
- SetDebugEventListener(env->GetIsolate(), DebugEventCounter);
-
- DebugEventCounterClear();
- MessageCallbackCountClear();
-
- // Check initial state.
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(0, message_callback_count);
- CHECK_EQ(-1, last_js_stack_height);
-
- // Throws SyntaxError: Unexpected end of input
- CHECK(
- v8::Script::Compile(context, v8_str(env->GetIsolate(), "+++")).IsEmpty());
- // Exceptions with no stack are skipped.
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(1, message_callback_count);
- CHECK_EQ(0, last_js_stack_height); // No JavaScript stack.
-
- // Throws SyntaxError: Unexpected identifier
- CHECK(
- v8::Script::Compile(context, v8_str(env->GetIsolate(), "x x")).IsEmpty());
- // Exceptions with no stack are skipped.
- CHECK_EQ(0, exception_hit_count);
- CHECK_EQ(0, uncaught_exception_hit_count);
- CHECK_EQ(2, message_callback_count);
- CHECK_EQ(0, last_js_stack_height); // No JavaScript stack.
-
- // Throws SyntaxError: Unexpected end of input
- CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "eval('+++')"))
- .ToLocalChecked()
- ->Run(context)
- .IsEmpty());
- CHECK_EQ(1, exception_hit_count);
- CHECK_EQ(1, uncaught_exception_hit_count);
- CHECK_EQ(3, message_callback_count);
- CHECK_EQ(1, last_js_stack_height);
-
- // Throws SyntaxError: Unexpected identifier
- CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "eval('x x')"))
- .ToLocalChecked()
- ->Run(context)
- .IsEmpty());
- CHECK_EQ(2, exception_hit_count);
- CHECK_EQ(2, uncaught_exception_hit_count);
- CHECK_EQ(4, message_callback_count);
- CHECK_EQ(1, last_js_stack_height);
-}
-
-
-TEST(StepWithException) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // For this test, we want to break on uncaught exceptions:
- ChangeBreakOnException(false, true);
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventStepSequence);
-
- v8::Local<v8::Context> context = env.context();
- // Create functions for testing stepping.
- const char* src = "function a() { n(); }; "
- "function b() { c(); }; "
- "function c() { n(); }; "
- "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
- "function e() { n(); }; "
- "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
- "function g() { h(); }; "
- "function h() { x = 1; throw 1; }; ";
-
- // Step through invocation of a.
- ClearStepping();
- v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
- SetBreakPoint(a, 0);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "aa";
- CHECK(a->Call(context, env->Global(), 0, nullptr).IsEmpty());
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of b + c.
- ClearStepping();
- v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
- SetBreakPoint(b, 0);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "bcc";
- CHECK(b->Call(context, env->Global(), 0, nullptr).IsEmpty());
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of d + e.
- ClearStepping();
- v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
- SetBreakPoint(d, 0);
- ChangeBreakOnException(false, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ddedd";
- d->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of d + e now with break on caught exceptions.
- ChangeBreakOnException(true, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ddeedd";
- d->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of f + g + h.
- ClearStepping();
- v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
- SetBreakPoint(f, 0);
- ChangeBreakOnException(false, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ffghhff";
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Step through invocation of f + g + h now with break on caught exceptions.
- ChangeBreakOnException(true, true);
- step_action = StepIn;
- break_point_hit_count = 0;
- expected_step_sequence = "ffghhhff";
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(StrLength(expected_step_sequence),
- break_point_hit_count);
-
- // Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ // Get rid of the debug delegate.
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
+int message_callback_count = 0;
TEST(DebugBreak) {
i::FLAG_stress_compaction = false;
#ifdef VERIFY_HEAP
i::FLAG_verify_heap = true;
#endif
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(isolate, DebugEventBreak);
+ DebugEventBreak delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping.
const char* src = "function f0() {}"
"function f1(x1) {}"
@@ -3905,7 +2741,7 @@ TEST(DebugBreak) {
f3->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// Set the debug break flag.
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
// Call all functions with different argument count.
break_point_hit_count = 0;
@@ -3920,48 +2756,51 @@ TEST(DebugBreak) {
CHECK_EQ(4 * arraysize(argv), break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-static void DebugScopingListener(const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- if (event != v8::Exception) return;
-
- auto stack_traces = v8::debug::StackTraceIterator::Create(CcTest::isolate());
- v8::debug::Location location = stack_traces->GetSourceLocation();
- CHECK_EQ(26, location.GetColumnNumber());
- CHECK_EQ(0, location.GetLineNumber());
-
- auto scopes = stack_traces->GetScopeIterator();
- CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeWith, scopes->GetType());
- CHECK_EQ(20, scopes->GetStartLocation().GetColumnNumber());
- CHECK_EQ(31, scopes->GetEndLocation().GetColumnNumber());
-
- scopes->Advance();
- CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeLocal, scopes->GetType());
- CHECK_EQ(0, scopes->GetStartLocation().GetColumnNumber());
- CHECK_EQ(68, scopes->GetEndLocation().GetColumnNumber());
-
- scopes->Advance();
- CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeGlobal, scopes->GetType());
- CHECK(scopes->GetFunction().IsEmpty());
-
- scopes->Advance();
- CHECK(scopes->Done());
-}
+class DebugScopingListener : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(
+ v8::Local<v8::Context>,
+ const std::vector<v8::debug::BreakpointId>&) override {
+ auto stack_traces =
+ v8::debug::StackTraceIterator::Create(CcTest::isolate());
+ v8::debug::Location location = stack_traces->GetSourceLocation();
+ CHECK_EQ(26, location.GetColumnNumber());
+ CHECK_EQ(0, location.GetLineNumber());
+
+ auto scopes = stack_traces->GetScopeIterator();
+ CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeWith, scopes->GetType());
+ CHECK_EQ(20, scopes->GetStartLocation().GetColumnNumber());
+ CHECK_EQ(31, scopes->GetEndLocation().GetColumnNumber());
+
+ scopes->Advance();
+ CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeLocal, scopes->GetType());
+ CHECK_EQ(0, scopes->GetStartLocation().GetColumnNumber());
+ CHECK_EQ(68, scopes->GetEndLocation().GetColumnNumber());
+
+ scopes->Advance();
+ CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeGlobal, scopes->GetType());
+
+ scopes->Advance();
+ CHECK(scopes->Done());
+ }
+};
TEST(DebugBreakInWrappedScript) {
i::FLAG_stress_compaction = false;
#ifdef VERIFY_HEAP
i::FLAG_verify_heap = true;
#endif
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(isolate, DebugScopingListener);
+ DebugScopingListener delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
static const char* source =
// 0 1 2 3 4 5 6 7
@@ -3975,18 +2814,18 @@ TEST(DebugBreakInWrappedScript) {
v8::ScriptCompiler::Source script_source(v8_str(source));
v8::Local<v8::Function> fun =
v8::ScriptCompiler::CompileFunctionInContext(
- env.context(), &script_source, 0, nullptr, 0, nullptr)
+ env.local(), &script_source, 0, nullptr, 0, nullptr)
.ToLocalChecked();
v8::Local<v8::Value> result =
- fun->Call(env.context(), env->Global(), 0, nullptr).ToLocalChecked();
+ fun->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked();
CHECK(result->IsString());
CHECK(v8::Local<v8::String>::Cast(result)
- ->Equals(env.context(), v8_str(expect))
+ ->Equals(env.local(), v8_str(expect))
.FromJust());
}
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -3995,16 +2834,17 @@ TEST(DebugBreakWithoutJS) {
#ifdef VERIFY_HEAP
i::FLAG_verify_heap = true;
#endif
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
- v8::Local<v8::Context> context = env.context();
v8::HandleScope scope(isolate);
+ v8::Local<v8::Context> context = env.local();
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(isolate, DebugEventBreak);
+ DebugEventBreak delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
// Set the debug break flag.
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
v8::Local<v8::String> json = v8_str("[1]");
v8::Local<v8::Value> parsed = v8::JSON::Parse(context, json).ToLocalChecked();
@@ -4017,30 +2857,31 @@ TEST(DebugBreakWithoutJS) {
CHECK_EQ(1, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test to ensure that JavaScript code keeps running while the debug break
// through the stack limit flag is set but breaks are disabled.
TEST(DisableBreak) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventCounter);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing stepping.
const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
// Set, test and cancel debug break.
- v8::debug::DebugBreak(env->GetIsolate());
- v8::debug::CancelDebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
+ v8::debug::ClearBreakOnNextFunctionCall(env->GetIsolate());
// Set the debug break flag.
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
// Call all functions with different argument count.
break_point_hit_count = 0;
@@ -4048,7 +2889,7 @@ TEST(DisableBreak) {
CHECK_EQ(1, break_point_hit_count);
{
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate());
v8::internal::DisableBreak disable_break(isolate->debug());
f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
@@ -4059,16 +2900,18 @@ TEST(DisableBreak) {
CHECK_EQ(2, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
TEST(DisableDebuggerStatement) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventCounter);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+
CompileRun("debugger;");
CHECK_EQ(1, break_point_hit_count);
@@ -4077,6 +2920,8 @@ TEST(DisableDebuggerStatement) {
isolate->debug()->set_break_points_active(false);
CompileRun("debugger;");
CHECK_EQ(1, break_point_hit_count);
+
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
}
static const char* kSimpleExtensionSource =
@@ -4091,10 +2936,11 @@ TEST(NoBreakWhenBootstrapping) {
v8::HandleScope scope(isolate);
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(isolate, DebugEventCounter);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
// Set the debug break flag.
- v8::debug::DebugBreak(isolate);
+ v8::debug::SetBreakOnNextFunctionCall(isolate);
break_point_hit_count = 0;
{
// Create a context with an extension to make sure that some JavaScript
@@ -4110,759 +2956,28 @@ TEST(NoBreakWhenBootstrapping) {
CHECK_EQ(0, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(isolate, nullptr);
CheckDebuggerUnloaded();
}
-
-static void NamedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) {
- v8::Local<v8::Array> result = v8::Array::New(info.GetIsolate(), 3);
- v8::Local<v8::Context> context = info.GetIsolate()->GetCurrentContext();
- CHECK(result->Set(context, v8::Integer::New(info.GetIsolate(), 0),
- v8_str(info.GetIsolate(), "a"))
- .FromJust());
- CHECK(result->Set(context, v8::Integer::New(info.GetIsolate(), 1),
- v8_str(info.GetIsolate(), "b"))
- .FromJust());
- CHECK(result->Set(context, v8::Integer::New(info.GetIsolate(), 2),
- v8_str(info.GetIsolate(), "c"))
- .FromJust());
- info.GetReturnValue().Set(result);
-}
-
-
-static void IndexedEnum(const v8::PropertyCallbackInfo<v8::Array>& info) {
- v8::Isolate* isolate = info.GetIsolate();
- v8::Local<v8::Array> result = v8::Array::New(isolate, 2);
- v8::Local<v8::Context> context = info.GetIsolate()->GetCurrentContext();
- CHECK(result->Set(context, v8::Integer::New(isolate, 0),
- v8::Number::New(isolate, 1))
- .FromJust());
- CHECK(result->Set(context, v8::Integer::New(isolate, 1),
- v8::Number::New(isolate, 10))
- .FromJust());
- info.GetReturnValue().Set(result);
-}
-
-
-static void NamedGetter(v8::Local<v8::Name> name,
- const v8::PropertyCallbackInfo<v8::Value>& info) {
- if (name->IsSymbol()) return;
- v8::String::Utf8Value n(CcTest::isolate(), v8::Local<v8::String>::Cast(name));
- if (strcmp(*n, "a") == 0) {
- info.GetReturnValue().Set(v8_str(info.GetIsolate(), "AA"));
- return;
- } else if (strcmp(*n, "b") == 0) {
- info.GetReturnValue().Set(v8_str(info.GetIsolate(), "BB"));
- return;
- } else if (strcmp(*n, "c") == 0) {
- info.GetReturnValue().Set(v8_str(info.GetIsolate(), "CC"));
- return;
- } else {
- info.GetReturnValue().SetUndefined();
- return;
- }
-}
-
-
-static void IndexedGetter(uint32_t index,
- const v8::PropertyCallbackInfo<v8::Value>& info) {
- info.GetReturnValue().Set(static_cast<double>(index + 1));
-}
-
-
-TEST(InterceptorPropertyMirror) {
- // Create a V8 environment with debug access.
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- v8::Local<v8::Context> context = env.context();
- // Create object with named interceptor.
- v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
- named->SetHandler(v8::NamedPropertyHandlerConfiguration(
- NamedGetter, nullptr, nullptr, nullptr, NamedEnum));
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "intercepted_named"),
- named->NewInstance(context).ToLocalChecked())
- .FromJust());
-
- // Create object with indexed interceptor.
- v8::Local<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New(isolate);
- indexed->SetHandler(v8::IndexedPropertyHandlerConfiguration(
- IndexedGetter, nullptr, nullptr, nullptr, IndexedEnum));
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "intercepted_indexed"),
- indexed->NewInstance(context).ToLocalChecked())
- .FromJust());
-
- // Create object with both named and indexed interceptor.
- v8::Local<v8::ObjectTemplate> both = v8::ObjectTemplate::New(isolate);
- both->SetHandler(v8::NamedPropertyHandlerConfiguration(
- NamedGetter, nullptr, nullptr, nullptr, NamedEnum));
- both->SetHandler(v8::IndexedPropertyHandlerConfiguration(
- IndexedGetter, nullptr, nullptr, nullptr, IndexedEnum));
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "intercepted_both"),
- both->NewInstance(context).ToLocalChecked())
- .FromJust());
-
- // Get mirrors for the three objects with interceptor.
- CompileRun(
- "var named_mirror = debug.MakeMirror(intercepted_named);"
- "var indexed_mirror = debug.MakeMirror(intercepted_indexed);"
- "var both_mirror = debug.MakeMirror(intercepted_both)");
- CHECK(CompileRun("named_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("indexed_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("both_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
-
- // Get the property names from the interceptors
- CompileRun(
- "named_names = named_mirror.propertyNames();"
- "indexed_names = indexed_mirror.propertyNames();"
- "both_names = both_mirror.propertyNames()");
- CHECK_EQ(3, CompileRun("named_names.length")->Int32Value(context).FromJust());
- CHECK_EQ(2,
- CompileRun("indexed_names.length")->Int32Value(context).FromJust());
- CHECK_EQ(5, CompileRun("both_names.length")->Int32Value(context).FromJust());
-
- // Check the expected number of properties.
- const char* source;
- source = "named_mirror.properties().length";
- CHECK_EQ(3, CompileRun(source)->Int32Value(context).FromJust());
-
- source = "indexed_mirror.properties().length";
- CHECK_EQ(2, CompileRun(source)->Int32Value(context).FromJust());
-
- source = "both_mirror.properties().length";
- CHECK_EQ(5, CompileRun(source)->Int32Value(context).FromJust());
-
- // Get the interceptor properties for the object with only named interceptor.
- CompileRun("var named_values = named_mirror.properties()");
-
- // Check that the properties are interceptor properties.
- for (int i = 0; i < 3; i++) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- SNPrintF(buffer,
- "named_values[%d] instanceof debug.PropertyMirror", i);
- CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust());
-
- SNPrintF(buffer, "named_values[%d].isNative()", i);
- CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust());
- }
-
- // Get the interceptor properties for the object with only indexed
- // interceptor.
- CompileRun("var indexed_values = indexed_mirror.properties()");
-
- // Check that the properties are interceptor properties.
- for (int i = 0; i < 2; i++) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- SNPrintF(buffer,
- "indexed_values[%d] instanceof debug.PropertyMirror", i);
- CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust());
- }
-
- // Get the interceptor properties for the object with both types of
- // interceptors.
- CompileRun("var both_values = both_mirror.properties()");
-
- // Check that the properties are interceptor properties.
- for (int i = 0; i < 5; i++) {
- EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
- SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
- CHECK(CompileRun(buffer.start())->BooleanValue(context).FromJust());
- }
-
- // Check the property names.
- source = "both_values[0].name() == '1'";
- CHECK(CompileRun(source)->BooleanValue(context).FromJust());
-
- source = "both_values[1].name() == '10'";
- CHECK(CompileRun(source)->BooleanValue(context).FromJust());
-
- source = "both_values[2].name() == 'a'";
- CHECK(CompileRun(source)->BooleanValue(context).FromJust());
-
- source = "both_values[3].name() == 'b'";
- CHECK(CompileRun(source)->BooleanValue(context).FromJust());
-
- source = "both_values[4].name() == 'c'";
- CHECK(CompileRun(source)->BooleanValue(context).FromJust());
-}
-
-
-TEST(HiddenPrototypePropertyMirror) {
- // Create a V8 environment with debug access.
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- v8::Local<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(isolate);
- t0->InstanceTemplate()->Set(v8_str(isolate, "x"),
- v8::Number::New(isolate, 0));
- v8::Local<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(isolate);
- t1->SetHiddenPrototype(true);
- t1->InstanceTemplate()->Set(v8_str(isolate, "y"),
- v8::Number::New(isolate, 1));
- v8::Local<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New(isolate);
- t2->SetHiddenPrototype(true);
- t2->InstanceTemplate()->Set(v8_str(isolate, "z"),
- v8::Number::New(isolate, 2));
- v8::Local<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New(isolate);
- t3->InstanceTemplate()->Set(v8_str(isolate, "u"),
- v8::Number::New(isolate, 3));
-
- v8::Local<v8::Context> context = env.context();
- // Create object and set them on the global object.
- v8::Local<v8::Object> o0 = t0->GetFunction(context)
- .ToLocalChecked()
- ->NewInstance(context)
- .ToLocalChecked();
- CHECK(env->Global()->Set(context, v8_str(isolate, "o0"), o0).FromJust());
- v8::Local<v8::Object> o1 = t1->GetFunction(context)
- .ToLocalChecked()
- ->NewInstance(context)
- .ToLocalChecked();
- CHECK(env->Global()->Set(context, v8_str(isolate, "o1"), o1).FromJust());
- v8::Local<v8::Object> o2 = t2->GetFunction(context)
- .ToLocalChecked()
- ->NewInstance(context)
- .ToLocalChecked();
- CHECK(env->Global()->Set(context, v8_str(isolate, "o2"), o2).FromJust());
- v8::Local<v8::Object> o3 = t3->GetFunction(context)
- .ToLocalChecked()
- ->NewInstance(context)
- .ToLocalChecked();
- CHECK(env->Global()->Set(context, v8_str(isolate, "o3"), o3).FromJust());
-
- // Get mirrors for the four objects.
- CompileRun(
- "var o0_mirror = debug.MakeMirror(o0);"
- "var o1_mirror = debug.MakeMirror(o1);"
- "var o2_mirror = debug.MakeMirror(o2);"
- "var o3_mirror = debug.MakeMirror(o3)");
- CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
-
- // Check that each object has one property.
- CHECK_EQ(1, CompileRun("o0_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o1_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o2_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o3_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
-
- // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
- // properties on o1 should be seen on o0.
- CHECK(o0->Set(context, v8_str(isolate, "__proto__"), o1).FromJust());
- CHECK_EQ(2, CompileRun("o0_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(0, CompileRun("o0_mirror.property('x').value().value()")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o0_mirror.property('y').value().value()")
- ->Int32Value(context)
- .FromJust());
-
- // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
- // prototype flag. o2 also has the hidden prototype flag so all properties
- // on o2 should be seen on o0 as well as properties on o1.
- CHECK(o0->Set(context, v8_str(isolate, "__proto__"), o2).FromJust());
- CHECK_EQ(3, CompileRun("o0_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(0, CompileRun("o0_mirror.property('x').value().value()")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o0_mirror.property('y').value().value()")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(2, CompileRun("o0_mirror.property('z').value().value()")
- ->Int32Value(context)
- .FromJust());
-
- // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
- // o2 has the hidden prototype flag. o3 does not have the hidden prototype
- // flag so properties on o3 should not be seen on o0 whereas the properties
- // from o1 and o2 should still be seen on o0.
- // Final prototype chain: o0 -> o1 -> o2 -> o3
- // Hidden prototypes: ^^ ^^
- CHECK(o0->Set(context, v8_str(isolate, "__proto__"), o3).FromJust());
- CHECK_EQ(3, CompileRun("o0_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o3_mirror.propertyNames().length")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(0, CompileRun("o0_mirror.property('x').value().value()")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(1, CompileRun("o0_mirror.property('y').value().value()")
- ->Int32Value(context)
- .FromJust());
- CHECK_EQ(2, CompileRun("o0_mirror.property('z').value().value()")
- ->Int32Value(context)
- .FromJust());
- CHECK(CompileRun("o0_mirror.property('u').isUndefined()")
- ->BooleanValue(context)
- .FromJust());
-
- // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
- CHECK(CompileRun("o0_mirror.protoObject().value() == o3_mirror.value()")
- ->BooleanValue(context)
- .FromJust());
-}
-
-
-static void ProtperyXNativeGetter(
- v8::Local<v8::String> property,
- const v8::PropertyCallbackInfo<v8::Value>& info) {
- info.GetReturnValue().Set(10);
-}
-
-
-TEST(NativeGetterPropertyMirror) {
- // Create a V8 environment with debug access.
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- v8::Local<v8::Context> context = env.context();
- v8::Local<v8::String> name = v8_str(isolate, "x");
- // Create object with named accessor.
- v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
- named->SetAccessor(name, &ProtperyXNativeGetter, nullptr,
- v8::Local<v8::Value>(), v8::DEFAULT, v8::None);
-
- // Create object with named property getter.
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "instance"),
- named->NewInstance(context).ToLocalChecked())
- .FromJust());
- CHECK_EQ(10, CompileRun("instance.x")->Int32Value(context).FromJust());
-
- // Get mirror for the object with property getter.
- CompileRun("var instance_mirror = debug.MakeMirror(instance);");
- CHECK(CompileRun("instance_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
-
- CompileRun("var named_names = instance_mirror.propertyNames();");
- CHECK_EQ(1, CompileRun("named_names.length")->Int32Value(context).FromJust());
- CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue(context).FromJust());
- CHECK(CompileRun("instance_mirror.property('x').value().isNumber()")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("instance_mirror.property('x').value().value() == 10")
- ->BooleanValue(context)
- .FromJust());
-}
-
-
-static void ProtperyXNativeGetterThrowingError(
- v8::Local<v8::String> property,
- const v8::PropertyCallbackInfo<v8::Value>& info) {
- CompileRun("throw new Error('Error message');");
-}
-
-
-TEST(NativeGetterThrowingErrorPropertyMirror) {
- // Create a V8 environment with debug access.
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- v8::Local<v8::Context> context = env.context();
- v8::Local<v8::String> name = v8_str(isolate, "x");
- // Create object with named accessor.
- v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
- named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, nullptr,
- v8::Local<v8::Value>(), v8::DEFAULT, v8::None);
-
- // Create object with named property getter.
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "instance"),
- named->NewInstance(context).ToLocalChecked())
- .FromJust());
-
- // Get mirror for the object with property getter.
- CompileRun("var instance_mirror = debug.MakeMirror(instance);");
- CHECK(CompileRun("instance_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CompileRun("named_names = instance_mirror.propertyNames();");
- CHECK_EQ(1, CompileRun("named_names.length")->Int32Value(context).FromJust());
- CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue(context).FromJust());
- CHECK(CompileRun("instance_mirror.property('x').value().isError()")
- ->BooleanValue(context)
- .FromJust());
-
- // Check that the message is that passed to the Error constructor.
- CHECK(
- CompileRun(
- "instance_mirror.property('x').value().message() == 'Error message'")
- ->BooleanValue(context)
- .FromJust());
-}
-
-
-// Test that hidden properties object is not returned as an unnamed property
-// among regular properties.
-// See http://crbug.com/26491
-TEST(NoHiddenProperties) {
- // Create a V8 environment with debug access.
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- v8::Local<v8::Context> context = env.context();
- // Create an object in the global scope.
- const char* source = "var obj = {a: 1};";
- v8::Script::Compile(context, v8_str(isolate, source))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
- env->Global()->Get(context, v8_str(isolate, "obj")).ToLocalChecked());
- // Set a hidden property on the object.
- obj->SetPrivate(
- env.context(),
- v8::Private::New(isolate, v8_str(isolate, "v8::test-debug::a")),
- v8::Int32::New(isolate, 11))
- .FromJust();
-
- // Get mirror for the object with property getter.
- CompileRun("var obj_mirror = debug.MakeMirror(obj);");
- CHECK(CompileRun("obj_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CompileRun("var named_names = obj_mirror.propertyNames();");
- // There should be exactly one property. But there is also an unnamed
- // property whose value is hidden properties dictionary. The latter
- // property should not be in the list of reguar properties.
- CHECK_EQ(1, CompileRun("named_names.length")->Int32Value(context).FromJust());
- CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue(context).FromJust());
- CHECK(CompileRun("obj_mirror.property('a').value().value() == 1")
- ->BooleanValue(context)
- .FromJust());
-
- // Object created by t0 will become hidden prototype of object 'obj'.
- v8::Local<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(isolate);
- t0->InstanceTemplate()->Set(v8_str(isolate, "b"),
- v8::Number::New(isolate, 2));
- t0->SetHiddenPrototype(true);
- v8::Local<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(isolate);
- t1->InstanceTemplate()->Set(v8_str(isolate, "c"),
- v8::Number::New(isolate, 3));
-
- // Create proto objects, add hidden properties to them and set them on
- // the global object.
- v8::Local<v8::Object> protoObj = t0->GetFunction(context)
- .ToLocalChecked()
- ->NewInstance(context)
- .ToLocalChecked();
- protoObj->SetPrivate(
- env.context(),
- v8::Private::New(isolate, v8_str(isolate, "v8::test-debug::b")),
- v8::Int32::New(isolate, 12))
- .FromJust();
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "protoObj"), protoObj)
- .FromJust());
- v8::Local<v8::Object> grandProtoObj = t1->GetFunction(context)
- .ToLocalChecked()
- ->NewInstance(context)
- .ToLocalChecked();
- grandProtoObj->SetPrivate(env.context(),
- v8::Private::New(
- isolate, v8_str(isolate, "v8::test-debug::c")),
- v8::Int32::New(isolate, 13))
- .FromJust();
- CHECK(env->Global()
- ->Set(context, v8_str(isolate, "grandProtoObj"), grandProtoObj)
- .FromJust());
-
- // Setting prototypes: obj->protoObj->grandProtoObj
- CHECK(protoObj->Set(context, v8_str(isolate, "__proto__"), grandProtoObj)
- .FromJust());
- CHECK(obj->Set(context, v8_str(isolate, "__proto__"), protoObj).FromJust());
-
- // Get mirror for the object with property getter.
- CompileRun("var obj_mirror = debug.MakeMirror(obj);");
- CHECK(CompileRun("obj_mirror instanceof debug.ObjectMirror")
- ->BooleanValue(context)
- .FromJust());
- CompileRun("var named_names = obj_mirror.propertyNames();");
- // There should be exactly two properties - one from the object itself and
- // another from its hidden prototype.
- CHECK_EQ(2, CompileRun("named_names.length")->Int32Value(context).FromJust());
- CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
- "named_names[1] == 'b'")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("obj_mirror.property('a').value().value() == 1")
- ->BooleanValue(context)
- .FromJust());
- CHECK(CompileRun("obj_mirror.property('b').value().value() == 2")
- ->BooleanValue(context)
- .FromJust());
-}
-
-
TEST(SetDebugEventListenerOnUninitializedVM) {
v8::HandleScope scope(CcTest::isolate());
EnableDebugger(CcTest::isolate());
}
-// Source for a JavaScript function which returns the data parameter of a
-// function called in the context of the debugger. If no data parameter is
-// passed it throws an exception.
-static const char* debugger_call_with_data_source =
- "function debugger_call_with_data(exec_state, data) {"
- " if (data) return data;"
- " throw 'No data!'"
- "}";
-v8::Local<v8::Function> debugger_call_with_data;
-
-
-// Source for a JavaScript function which returns the data parameter of a
-// function called in the context of the debugger. If no data parameter is
-// passed it throws an exception.
-static const char* debugger_call_with_closure_source =
- "var x = 3;"
- "(function (exec_state) {"
- " if (exec_state.y) return x - 1;"
- " exec_state.y = x;"
- " return exec_state.y"
- "})";
-v8::Local<v8::Function> debugger_call_with_closure;
-
-// Function to retrieve the number of JavaScript frames by calling a JavaScript
-// in the debugger.
-static void CheckFrameCount(const v8::FunctionCallbackInfo<v8::Value>& args) {
- v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext();
- CHECK(v8::debug::Call(context, frame_count).ToLocalChecked()->IsNumber());
- CHECK_EQ(args[0]->Int32Value(context).FromJust(),
- v8::debug::Call(context, frame_count)
- .ToLocalChecked()
- ->Int32Value(context)
- .FromJust());
-}
-
-
-// Function to retrieve the source line of the top JavaScript frame by calling a
-// JavaScript function in the debugger.
-static void CheckSourceLine(const v8::FunctionCallbackInfo<v8::Value>& args) {
- v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext();
- CHECK(
- v8::debug::Call(context, frame_source_line).ToLocalChecked()->IsNumber());
- CHECK_EQ(args[0]->Int32Value(context).FromJust(),
- v8::debug::Call(context, frame_source_line)
- .ToLocalChecked()
- ->Int32Value(context)
- .FromJust());
-}
-
-
-// Function to test passing an additional parameter to a JavaScript function
-// called in the debugger. It also tests that functions called in the debugger
-// can throw exceptions.
-static void CheckDataParameter(
- const v8::FunctionCallbackInfo<v8::Value>& args) {
- v8::Local<v8::String> data = v8_str(args.GetIsolate(), "Test");
- v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext();
- CHECK(v8::debug::Call(context, debugger_call_with_data, data)
- .ToLocalChecked()
- ->IsString());
-
- for (int i = 0; i < 3; i++) {
- v8::TryCatch catcher(args.GetIsolate());
- CHECK(v8::debug::Call(context, debugger_call_with_data).IsEmpty());
- CHECK(catcher.HasCaught());
- CHECK(catcher.Exception()->IsString());
- }
-}
-
-
-// Function to test using a JavaScript with closure in the debugger.
-static void CheckClosure(const v8::FunctionCallbackInfo<v8::Value>& args) {
- v8::Local<v8::Context> context = args.GetIsolate()->GetCurrentContext();
- CHECK(v8::debug::Call(context, debugger_call_with_closure)
- .ToLocalChecked()
- ->IsNumber());
- CHECK_EQ(3, v8::debug::Call(context, debugger_call_with_closure)
- .ToLocalChecked()
- ->Int32Value(context)
- .FromJust());
-}
-
-
-// Test functions called through the debugger.
-TEST(CallFunctionInDebugger) {
- // Create and enter a context with the functions CheckFrameCount,
- // CheckSourceLine and CheckDataParameter installed.
- v8::Isolate* isolate = CcTest::isolate();
- v8::HandleScope scope(isolate);
- v8::Local<v8::ObjectTemplate> global_template =
- v8::ObjectTemplate::New(isolate);
- global_template->Set(v8_str(isolate, "CheckFrameCount"),
- v8::FunctionTemplate::New(isolate, CheckFrameCount));
- global_template->Set(v8_str(isolate, "CheckSourceLine"),
- v8::FunctionTemplate::New(isolate, CheckSourceLine));
- global_template->Set(v8_str(isolate, "CheckDataParameter"),
- v8::FunctionTemplate::New(isolate, CheckDataParameter));
- global_template->Set(v8_str(isolate, "CheckClosure"),
- v8::FunctionTemplate::New(isolate, CheckClosure));
- v8::Local<v8::Context> context =
- v8::Context::New(isolate, nullptr, global_template);
- v8::Context::Scope context_scope(context);
-
- // Compile a function for checking the number of JavaScript frames.
- v8::Script::Compile(context, v8_str(isolate, frame_count_source))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- frame_count = v8::Local<v8::Function>::Cast(
- context->Global()
- ->Get(context, v8_str(isolate, "frame_count"))
- .ToLocalChecked());
-
- // Compile a function for returning the source line for the top frame.
- v8::Script::Compile(context, v8_str(isolate, frame_source_line_source))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- frame_source_line = v8::Local<v8::Function>::Cast(
- context->Global()
- ->Get(context, v8_str(isolate, "frame_source_line"))
- .ToLocalChecked());
-
- // Compile a function returning the data parameter.
- v8::Script::Compile(context, v8_str(isolate, debugger_call_with_data_source))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- debugger_call_with_data = v8::Local<v8::Function>::Cast(
- context->Global()
- ->Get(context, v8_str(isolate, "debugger_call_with_data"))
- .ToLocalChecked());
-
- // Compile a function capturing closure.
- debugger_call_with_closure = v8::Local<v8::Function>::Cast(
- v8::Script::Compile(context,
- v8_str(isolate, debugger_call_with_closure_source))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked());
-
- // Calling a function through the debugger returns 0 frames if there are
- // no JavaScript frames.
- CHECK(v8::Integer::New(isolate, 0)
- ->Equals(context,
- v8::debug::Call(context, frame_count).ToLocalChecked())
- .FromJust());
-
- // Test that the number of frames can be retrieved.
- v8::Script::Compile(context, v8_str(isolate, "CheckFrameCount(1)"))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- v8::Script::Compile(context, v8_str(isolate,
- "function f() {"
- " CheckFrameCount(2);"
- "}; f()"))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
-
- // Test that the source line can be retrieved.
- v8::Script::Compile(context, v8_str(isolate, "CheckSourceLine(0)"))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- v8::Script::Compile(context, v8_str(isolate,
- "function f() {\n"
- " CheckSourceLine(1)\n"
- " CheckSourceLine(2)\n"
- " CheckSourceLine(3)\n"
- "}; f()"))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
-
- // Test that a parameter can be passed to a function called in the debugger.
- v8::Script::Compile(context, v8_str(isolate, "CheckDataParameter()"))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
-
- // Test that a function with closure can be run in the debugger.
- v8::Script::Compile(context, v8_str(isolate, "CheckClosure()"))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
-
- // Test that the source line is correct when there is a line offset.
- v8::ScriptOrigin origin(v8_str(isolate, "test"),
- v8::Integer::New(isolate, 7));
- v8::Script::Compile(context, v8_str(isolate, "CheckSourceLine(7)"), &origin)
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- v8::Script::Compile(context, v8_str(isolate,
- "function f() {\n"
- " CheckSourceLine(8)\n"
- " CheckSourceLine(9)\n"
- " CheckSourceLine(10)\n"
- "}; f()"),
- &origin)
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
-}
-
-
// Test that clearing the debug event listener actually clears all break points
// and related information.
TEST(DebuggerUnload) {
- DebugLocalContext env;
-
+ LocalContext env;
+ v8::HandleScope handle_scope(env->GetIsolate());
// Check debugger is unloaded before it is used.
CheckDebuggerUnloaded();
// Set a debug event listener.
break_point_hit_count = 0;
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
- v8::Local<v8::Context> context = env.context();
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::Local<v8::Context> context = env.local();
{
v8::HandleScope scope(env->GetIsolate());
// Create a couple of functions for the test.
@@ -4887,42 +3002,12 @@ TEST(DebuggerUnload) {
// Remove the debug event listener without clearing breakpoints. Do this
// outside a handle scope.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
int event_listener_hit_count = 0;
-// Debugger event listener which clears itself while active.
-static void EventListenerClearingItself(
- const v8::Debug::EventDetails& details) {
- event_listener_hit_count++;
-
- // Clear debug event listener.
- SetDebugEventListener(details.GetIsolate(), nullptr);
-}
-
-
-// Test clearing the debug message handler while processing a debug event.
-TEST(DebuggerClearEventListenerWhileActive) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- // Check debugger is unloaded before it is used.
- CheckDebuggerUnloaded();
-
- // Set a debug event listener.
- SetDebugEventListener(env->GetIsolate(), EventListenerClearingItself);
-
- // Run code to throw an uncaught exception. This should trigger the listener.
- CompileRun("throw 1");
-
- // The event listener should have been called.
- CHECK_EQ(1, event_listener_hit_count);
-
- CheckDebuggerUnloaded();
-}
-
// Test for issue http://code.google.com/p/v8/issues/detail?id=289.
// Make sure that DebugGetLoadedScripts doesn't return scripts
// with disposed external source.
@@ -4932,15 +3017,15 @@ class EmptyExternalStringResource : public v8::String::ExternalStringResource {
virtual ~EmptyExternalStringResource() {}
virtual size_t length() const { return empty_.length(); }
virtual const uint16_t* data() const { return empty_.start(); }
+
private:
::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
};
TEST(DebugScriptLineEndsAreAscending) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- env.ExposeDebug();
// Compile a test script.
v8::Local<v8::String> script = v8_str(isolate,
@@ -4950,21 +3035,19 @@ TEST(DebugScriptLineEndsAreAscending) {
v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8_str(isolate, "name"));
v8::Local<v8::Script> script1 =
- v8::Script::Compile(env.context(), script, &origin1).ToLocalChecked();
+ v8::Script::Compile(env.local(), script, &origin1).ToLocalChecked();
USE(script1);
Handle<v8::internal::FixedArray> instances;
{
v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- v8::internal::DebugScope debug_scope(debug);
- CHECK(!debug_scope.failed());
instances = debug->GetLoadedScripts();
}
CHECK_GT(instances->length(), 0);
for (int i = 0; i < instances->length(); i++) {
Handle<v8::internal::Script> script = Handle<v8::internal::Script>(
- v8::internal::Script::cast(instances->get(i)));
+ v8::internal::Script::cast(instances->get(i)), CcTest::i_isolate());
v8::internal::Script::InitLineEnds(script);
v8::internal::FixedArray* ends =
@@ -4980,105 +3063,41 @@ TEST(DebugScriptLineEndsAreAscending) {
}
}
-
-// Test script break points set on lines.
-TEST(ScriptNameAndData) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- env.ExposeDebug();
-
- // Create functions for retrieving script name and data for the function on
- // the top frame when hitting a break point.
- frame_script_name = CompileFunction(&env,
- frame_script_name_source,
- "frame_script_name");
-
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount);
-
- v8::Local<v8::Context> context = env.context();
- // Test function source.
- v8::Local<v8::String> script = v8_str(env->GetIsolate(),
- "function f() {\n"
- " debugger;\n"
- "}\n");
-
- v8::ScriptOrigin origin1 =
- v8::ScriptOrigin(v8_str(env->GetIsolate(), "name"));
- v8::Local<v8::Script> script1 =
- v8::Script::Compile(context, script, &origin1).ToLocalChecked();
- script1->Run(context).ToLocalChecked();
- v8::Local<v8::Function> f;
- f = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "f"))
- .ToLocalChecked());
-
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(0, strcmp("name", last_script_name_hit));
-
- // Compile the same script again without setting data. As the compilation
- // cache is disabled when debugging expect the data to be missing.
- v8::Script::Compile(context, script, &origin1)
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- f = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "f"))
- .ToLocalChecked());
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(2, break_point_hit_count);
- CHECK_EQ(0, strcmp("name", last_script_name_hit));
-
- v8::Local<v8::String> data_obj_source =
- v8_str(env->GetIsolate(),
- "({ a: 'abc',\n"
- " b: 123,\n"
- " toString: function() { return this.a + ' ' + this.b; }\n"
- "})\n");
- v8::Script::Compile(context, data_obj_source)
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- v8::ScriptOrigin origin2 =
- v8::ScriptOrigin(v8_str(env->GetIsolate(), "new name"));
- v8::Local<v8::Script> script2 =
- v8::Script::Compile(context, script, &origin2).ToLocalChecked();
- script2->Run(context).ToLocalChecked();
- f = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "f"))
- .ToLocalChecked());
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(3, break_point_hit_count);
- CHECK_EQ(0, strcmp("new name", last_script_name_hit));
-
- v8::Local<v8::Script> script3 =
- v8::Script::Compile(context, script, &origin2).ToLocalChecked();
- script3->Run(context).ToLocalChecked();
- f = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "f"))
- .ToLocalChecked());
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(4, break_point_hit_count);
-}
-
-
static v8::Local<v8::Context> expected_context;
static v8::Local<v8::Value> expected_context_data;
+class ContextCheckEventListener : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context> paused_context,
+ const std::vector<v8::debug::BreakpointId>&
+ inspector_break_points_hit) override {
+ CheckContext();
+ }
+ void ScriptCompiled(v8::Local<v8::debug::Script> script, bool is_live_edited,
+ bool has_compile_error) override {
+ CheckContext();
+ }
+ void ExceptionThrown(v8::Local<v8::Context> paused_context,
+ v8::Local<v8::Value> exception,
+ v8::Local<v8::Value> promise,
+ bool is_uncaught) override {
+ CheckContext();
+ }
+ bool IsFunctionBlackboxed(v8::Local<v8::debug::Script> script,
+ const v8::debug::Location& start,
+ const v8::debug::Location& end) override {
+ CheckContext();
+ return false;
+ }
-// Check that the expected context is the one generating the debug event.
-static void ContextCheckEventListener(
- const v8::Debug::EventDetails& event_details) {
- CHECK(event_details.GetEventContext() == expected_context);
- CHECK(event_details.GetEventContext()->GetEmbedderData(0)->StrictEquals(
- expected_context_data));
- event_listener_hit_count++;
-}
-
+ private:
+ void CheckContext() {
+ v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
+ CHECK(context == expected_context);
+ CHECK(context->GetEmbedderData(0)->StrictEquals(expected_context_data));
+ event_listener_hit_count++;
+ }
+};
// Test which creates two contexts and sets different embedder data on each.
// Checks that this data is set correctly and that when the debug event
@@ -5098,7 +3117,8 @@ TEST(ContextData) {
context_2 =
v8::Context::New(isolate, nullptr, global_template, global_object);
- SetDebugEventListener(isolate, ContextCheckEventListener);
+ ContextCheckEventListener delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
// Default data value is undefined.
CHECK_EQ(0, context_1->GetNumberOfEmbedderDataFields());
@@ -5124,7 +3144,6 @@ TEST(ContextData) {
f->Call(context_1, context_1->Global(), 0, nullptr).ToLocalChecked();
}
-
// Enter and run function in the second context.
{
v8::Context::Scope context_scope(context_2);
@@ -5137,126 +3156,10 @@ TEST(ContextData) {
// Two times compile event and two times break event.
CHECK_GT(event_listener_hit_count, 3);
- SetDebugEventListener(isolate, nullptr);
+ v8::debug::SetDebugDelegate(isolate, nullptr);
CheckDebuggerUnloaded();
}
-// Debug event listener which issues a debug break when it hits a break event.
-static int event_listener_break_hit_count = 0;
-static void DebugBreakEventListener(const v8::Debug::EventDetails& details) {
- // Schedule a debug break for break events.
- if (details.GetEvent() == v8::Break) {
- event_listener_break_hit_count++;
- if (event_listener_break_hit_count == 1) {
- v8::debug::DebugBreak(details.GetIsolate());
- }
- }
-}
-
-// Test that a debug break can be scheduled while in a event listener.
-TEST(DebugBreakInEventListener) {
- i::FLAG_turbo_inlining = false; // Make sure g is not inlined into f.
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- SetDebugEventListener(env->GetIsolate(), DebugBreakEventListener);
-
- v8::Local<v8::Context> context = env.context();
- // Test functions.
- const char* script = "function f() { debugger; g(); } function g() { }";
- CompileRun(script);
- v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "f"))
- .ToLocalChecked());
- v8::Local<v8::Function> g = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "g"))
- .ToLocalChecked());
-
- // Call f then g. The debugger statement in f will cause a break which will
- // cause another break.
- f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(2, event_listener_break_hit_count);
- // Calling g will not cause any additional breaks.
- g->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(2, event_listener_break_hit_count);
-}
-
-
-#ifndef V8_INTERPRETED_REGEXP
-// Debug event handler which gets the function on the top frame and schedules a
-// break a number of times.
-static void DebugEventDebugBreak(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- if (event == v8::Break) {
- break_point_hit_count++;
-
- // Get the name of the top frame function.
- if (!frame_function_name.IsEmpty()) {
- // Get the name of the function.
- const int argc = 2;
- v8::Local<v8::Value> argv[argc] = {
- exec_state, v8::Integer::New(CcTest::isolate(), 0)};
- v8::Local<v8::Value> result =
- frame_function_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- if (result->IsUndefined()) {
- last_function_hit[0] = '\0';
- } else {
- CHECK(result->IsString());
- v8::Local<v8::String> function_name(
- result->ToString(context).ToLocalChecked());
- function_name->WriteUtf8(last_function_hit);
- }
- }
-
- // Keep forcing breaks.
- if (break_point_hit_count < 20) {
- v8::debug::DebugBreak(CcTest::isolate());
- }
- }
-}
-
-
-TEST(RegExpDebugBreak) {
- // This test only applies to native regexps.
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Test RegExp which matches white spaces and comments at the beginning of a
- // source line.
- const char* script =
- "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
- "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
-
- v8::Local<v8::Function> f = CompileFunction(env->GetIsolate(), script, "f");
- const int argc = 1;
- v8::Local<v8::Value> argv[argc] = {
- v8_str(env->GetIsolate(), " /* xxx */ a=0;")};
- v8::Local<v8::Value> result =
- f->Call(context, env->Global(), argc, argv).ToLocalChecked();
- CHECK_EQ(12, result->Int32Value(context).FromJust());
-
- SetDebugEventListener(env->GetIsolate(), DebugEventDebugBreak);
- v8::debug::DebugBreak(env->GetIsolate());
- result = f->Call(context, env->Global(), argc, argv).ToLocalChecked();
-
- // Check that there was only one break event. Matching RegExp should not
- // cause Break events.
- CHECK_EQ(1, break_point_hit_count);
- CHECK_EQ(0, strcmp("f", last_function_hit));
-}
-#endif // V8_INTERPRETED_REGEXP
-
// Test which creates a context and sets embedder data on it. Checks that this
// data is set correctly and that when the debug event listener is called for
// break event in an eval statement the expected context is the one returned by
@@ -5269,7 +3172,8 @@ TEST(EvalContextData) {
v8::Local<v8::ObjectTemplate>();
context_1 = v8::Context::New(CcTest::isolate(), nullptr, global_template);
- SetDebugEventListener(CcTest::isolate(), ContextCheckEventListener);
+ ContextCheckEventListener delegate;
+ v8::debug::SetDebugDelegate(CcTest::isolate(), &delegate);
// Contexts initially do not have embedder data fields.
CHECK_EQ(0, context_1->GetNumberOfEmbedderDataFields());
@@ -5291,132 +3195,120 @@ TEST(EvalContextData) {
f->Call(context_1, context_1->Global(), 0, nullptr).ToLocalChecked();
}
- SetDebugEventListener(CcTest::isolate(), nullptr);
+ v8::debug::SetDebugDelegate(CcTest::isolate(), nullptr);
// One time compile event and one time break event.
CHECK_GT(event_listener_hit_count, 2);
CheckDebuggerUnloaded();
}
-
-// Debug event listener which counts the after compile events.
-int after_compile_event_count = 0;
-static void AfterCompileEventListener(const v8::Debug::EventDetails& details) {
- // Count the number of scripts collected.
- if (details.GetEvent() == v8::AfterCompile) {
- after_compile_event_count++;
+// Debug event listener which counts script compiled events.
+class ScriptCompiledDelegate : public v8::debug::DebugDelegate {
+ public:
+ void ScriptCompiled(v8::Local<v8::debug::Script>, bool,
+ bool has_compile_error) override {
+ if (!has_compile_error) {
+ after_compile_event_count++;
+ } else {
+ compile_error_event_count++;
+ }
}
-}
+ int after_compile_event_count = 0;
+ int compile_error_event_count = 0;
+};
// Tests that after compile event is sent as many times as there are scripts
// compiled.
TEST(AfterCompileEventWhenEventListenerIsReset) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
const char* script = "var a=1";
- SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener);
+ ScriptCompiledDelegate delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Script::Compile(context, v8_str(env->GetIsolate(), script))
.ToLocalChecked()
->Run(context)
.ToLocalChecked();
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
- SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener);
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
v8::Script::Compile(context, v8_str(env->GetIsolate(), script))
.ToLocalChecked()
->Run(context)
.ToLocalChecked();
// Setting listener to nullptr should cause debugger unload.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Compilation cache should be disabled when debugger is active.
- CHECK_EQ(2, after_compile_event_count);
-}
-
-
-// Syntax error event handler which counts a number of events.
-int compile_error_event_count = 0;
-
-static void CompileErrorEventCounterClear() {
- compile_error_event_count = 0;
-}
-
-static void CompileErrorEventCounter(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
-
- if (event == v8::CompileError) {
- compile_error_event_count++;
- }
+ CHECK_EQ(2, delegate.after_compile_event_count);
}
-
// Tests that syntax error event is sent as many times as there are scripts
// with syntax error compiled.
TEST(SyntaxErrorEventOnSyntaxException) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// For this test, we want to break on uncaught exceptions:
ChangeBreakOnException(false, true);
- SetDebugEventListener(env->GetIsolate(), CompileErrorEventCounter);
- v8::Local<v8::Context> context = env.context();
-
- CompileErrorEventCounterClear();
+ ScriptCompiledDelegate delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::Local<v8::Context> context = env.local();
// Check initial state.
- CHECK_EQ(0, compile_error_event_count);
+ CHECK_EQ(0, delegate.compile_error_event_count);
// Throws SyntaxError: Unexpected end of input
CHECK(
v8::Script::Compile(context, v8_str(env->GetIsolate(), "+++")).IsEmpty());
- CHECK_EQ(1, compile_error_event_count);
+ CHECK_EQ(1, delegate.compile_error_event_count);
CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "/sel\\/: \\"))
.IsEmpty());
- CHECK_EQ(2, compile_error_event_count);
+ CHECK_EQ(2, delegate.compile_error_event_count);
v8::Local<v8::Script> script =
v8::Script::Compile(context,
v8_str(env->GetIsolate(), "JSON.parse('1234:')"))
.ToLocalChecked();
- CHECK_EQ(2, compile_error_event_count);
+ CHECK_EQ(2, delegate.compile_error_event_count);
CHECK(script->Run(context).IsEmpty());
- CHECK_EQ(3, compile_error_event_count);
+ CHECK_EQ(3, delegate.compile_error_event_count);
v8::Script::Compile(context,
v8_str(env->GetIsolate(), "new RegExp('/\\/\\\\');"))
.ToLocalChecked();
- CHECK_EQ(3, compile_error_event_count);
+ CHECK_EQ(3, delegate.compile_error_event_count);
v8::Script::Compile(context, v8_str(env->GetIsolate(), "throw 1;"))
.ToLocalChecked();
- CHECK_EQ(3, compile_error_event_count);
+ CHECK_EQ(3, delegate.compile_error_event_count);
}
// Tests that break event is sent when event listener is reset.
TEST(BreakEventWhenEventListenerIsReset) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
const char* script = "function f() {};";
- SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener);
+ ScriptCompiledDelegate delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
v8::Script::Compile(context, v8_str(env->GetIsolate(), script))
.ToLocalChecked()
->Run(context)
.ToLocalChecked();
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
- SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener);
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
env->Global()
->Get(context, v8_str(env->GetIsolate(), "f"))
@@ -5424,58 +3316,20 @@ TEST(BreakEventWhenEventListenerIsReset) {
f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// Setting event listener to nullptr should cause debugger unload.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
// Compilation cache should be disabled when debugger is active.
- CHECK_EQ(1, after_compile_event_count);
-}
-
-
-static int exception_event_count = 0;
-static void ExceptionEventListener(const v8::Debug::EventDetails& details) {
- if (details.GetEvent() == v8::Exception) exception_event_count++;
+ CHECK_EQ(1, delegate.after_compile_event_count);
}
-// Tests that exception event is sent when event listener is reset.
-TEST(ExceptionEventWhenEventListenerIsReset) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
-
- v8::Local<v8::Context> context = env.context();
- // For this test, we want to break on uncaught exceptions:
- ChangeBreakOnException(false, true);
-
- exception_event_count = 0;
- const char* script = "function f() {throw new Error()};";
-
- SetDebugEventListener(env->GetIsolate(), AfterCompileEventListener);
- v8::Script::Compile(context, v8_str(env->GetIsolate(), script))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
- SetDebugEventListener(env->GetIsolate(), nullptr);
-
- SetDebugEventListener(env->GetIsolate(), ExceptionEventListener);
- v8::Local<v8::Function> f = v8::Local<v8::Function>::Cast(
- env->Global()
- ->Get(context, v8_str(env->GetIsolate(), "f"))
- .ToLocalChecked());
- CHECK(f->Call(context, env->Global(), 0, nullptr).IsEmpty());
-
- // Setting event listener to nullptr should cause debugger unload.
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CheckDebuggerUnloaded();
-
- CHECK_EQ(1, exception_event_count);
-}
-
-
// Tests that script is reported as compiled when bound to context.
TEST(AfterCompileEventOnBindToContext) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
- SetDebugEventListener(isolate, AfterCompileEventListener);
+ v8::HandleScope handle_scope(isolate);
+ ScriptCompiledDelegate delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
const char* source = "var a=1";
v8::ScriptCompiler::Source script_source(
@@ -5485,30 +3339,27 @@ TEST(AfterCompileEventOnBindToContext) {
v8::Local<v8::UnboundScript> unbound =
v8::ScriptCompiler::CompileUnboundScript(isolate, &script_source)
.ToLocalChecked();
- CHECK_EQ(after_compile_event_count, 0);
+ CHECK_EQ(delegate.after_compile_event_count, 0);
unbound->BindToCurrentContext();
- CHECK_EQ(after_compile_event_count, 1);
-}
-
-
-static void BreakEventListener(const v8::Debug::EventDetails& details) {
- if (details.GetEvent() == v8::Break) break_point_hit_count++;
+ CHECK_EQ(delegate.after_compile_event_count, 1);
+ v8::debug::SetDebugDelegate(isolate, nullptr);
}
// Test that if DebugBreak is forced it is ignored when code from
// debug-delay.js is executed.
TEST(NoDebugBreakInAfterCompileEventListener) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(env->GetIsolate(), BreakEventListener);
+ DebugEventCounter delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
// Set the debug break flag.
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
// Create a function for testing stepping.
const char* src = "function f() { eval('var x = 10;'); } ";
@@ -5518,22 +3369,22 @@ TEST(NoDebugBreakInAfterCompileEventListener) {
CHECK_EQ(1, break_point_hit_count);
// Set the debug break flag again.
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
f->Call(context, env->Global(), 0, nullptr).ToLocalChecked();
// There should be one more break event when the script is evaluated in 'f'.
CHECK_EQ(2, break_point_hit_count);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
// Test that the debug break flag works with function.apply.
TEST(DebugBreakFunctionApply) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
// Create a function for testing breaking in apply.
v8::Local<v8::Function> foo = CompileFunction(
@@ -5544,10 +3395,11 @@ TEST(DebugBreakFunctionApply) {
"foo");
// Register a debug event listener which steps and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakMax);
+ DebugEventBreakMax delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
// Set the debug break flag before calling the code using function.apply.
- v8::debug::DebugBreak(env->GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate());
// Limit the number of debug breaks. This is a regression test for issue 493
// where this test would enter an infinite loop.
@@ -5558,300 +3410,10 @@ TEST(DebugBreakFunctionApply) {
// When keeping the debug break several break will happen.
CHECK_GT(break_point_hit_count, 1);
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
-
-v8::Local<v8::Context> debugee_context;
-v8::Local<v8::Context> debugger_context;
-
-
-// Property getter that checks that current and calling contexts
-// are both the debugee contexts.
-static void NamedGetterWithCallingContextCheck(
- v8::Local<v8::String> name,
- const v8::PropertyCallbackInfo<v8::Value>& info) {
- CHECK_EQ(0, strcmp(*v8::String::Utf8Value(info.GetIsolate(), name), "a"));
- v8::Local<v8::Context> current = info.GetIsolate()->GetCurrentContext();
- CHECK(current == debugee_context);
- CHECK(current != debugger_context);
- info.GetReturnValue().Set(1);
-}
-
-
-// Debug event listener that checks if the first argument of a function is
-// an object with property 'a' == 1. If the property has custom accessor
-// this handler will eventually invoke it.
-static void DebugEventGetAtgumentPropertyValue(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- if (event == v8::Break) {
- break_point_hit_count++;
- CHECK(debugger_context == CcTest::isolate()->GetCurrentContext());
- v8::Local<v8::Function> func = v8::Local<v8::Function>::Cast(CompileRun(
- "(function(exec_state) {\n"
- " return (exec_state.frame(0).argumentValue(0).property('a').\n"
- " value().value() == 1);\n"
- "})"));
- const int argc = 1;
- v8::Local<v8::Value> argv[argc] = {exec_state};
- v8::Local<v8::Value> result =
- func->Call(debugger_context, exec_state, argc, argv).ToLocalChecked();
- CHECK(result->IsTrue());
- }
-}
-
-
-TEST(CallingContextIsNotDebugContext) {
- v8::internal::Debug* debug = CcTest::i_isolate()->debug();
- // Create and enter a debugee context.
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- env.ExposeDebug();
-
- // Save handles to the debugger and debugee contexts to be used in
- // NamedGetterWithCallingContextCheck.
- debugee_context = env.context();
- debugger_context = v8::Utils::ToLocal(debug->debug_context());
-
- // Create object with 'a' property accessor.
- v8::Local<v8::ObjectTemplate> named = v8::ObjectTemplate::New(isolate);
- named->SetAccessor(v8_str(isolate, "a"), NamedGetterWithCallingContextCheck);
- CHECK(env->Global()
- ->Set(debugee_context, v8_str(isolate, "obj"),
- named->NewInstance(debugee_context).ToLocalChecked())
- .FromJust());
-
- // Register the debug event listener
- SetDebugEventListener(isolate, DebugEventGetAtgumentPropertyValue);
-
- // Create a function that invokes debugger.
- v8::Local<v8::Function> foo = CompileFunction(
- &env,
- "function bar(x) { debugger; }"
- "function foo(){ bar(obj); }",
- "foo");
-
- break_point_hit_count = 0;
- foo->Call(debugee_context, env->Global(), 0, nullptr).ToLocalChecked();
- CHECK_EQ(1, break_point_hit_count);
-
- SetDebugEventListener(isolate, nullptr);
- debugee_context = v8::Local<v8::Context>();
- debugger_context = v8::Local<v8::Context>();
- CheckDebuggerUnloaded();
-}
-
-
-static v8::Local<v8::Value> expected_callback_data;
-static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
- CHECK(details.GetEventContext() == expected_context);
- CHECK(expected_callback_data->Equals(details.GetEventContext(),
- details.GetCallbackData())
- .FromJust());
-}
-
-
-// Check that event details contain context where debug event occurred.
-TEST(DebugEventContext) {
- v8::Isolate* isolate = CcTest::isolate();
- v8::HandleScope scope(isolate);
- expected_context = v8::Context::New(isolate);
- expected_callback_data = v8::Int32::New(isolate, 2010);
- SetDebugEventListener(isolate, DebugEventContextChecker,
- expected_callback_data);
- v8::Context::Scope context_scope(expected_context);
- v8::Script::Compile(expected_context,
- v8_str(isolate, "(function(){debugger;})();"))
- .ToLocalChecked()
- ->Run(expected_context)
- .ToLocalChecked();
- expected_context.Clear();
- SetDebugEventListener(isolate, nullptr);
- expected_context_data = v8::Local<v8::Value>();
- CheckDebuggerUnloaded();
-}
-
-
-static bool debug_event_break_deoptimize_done = false;
-
-static void DebugEventBreakDeoptimize(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- if (event == v8::Break) {
- if (!frame_function_name.IsEmpty()) {
- // Get the name of the function.
- const int argc = 2;
- v8::Local<v8::Value> argv[argc] = {
- exec_state, v8::Integer::New(CcTest::isolate(), 0)};
- v8::Local<v8::Value> result =
- frame_function_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- if (!result->IsUndefined()) {
- char fn[80];
- CHECK(result->IsString());
- v8::Local<v8::String> function_name(
- result->ToString(context).ToLocalChecked());
- function_name->WriteUtf8(fn);
- if (strcmp(fn, "bar") == 0) {
- i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate());
- debug_event_break_deoptimize_done = true;
- }
- }
- }
-
- v8::debug::DebugBreak(CcTest::isolate());
- }
-}
-
-
-// Test deoptimization when execution is broken using the debug break stack
-// check interrupt.
-TEST(DeoptimizeDuringDebugBreak) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- env.ExposeDebug();
- v8::Local<v8::Context> context = env.context();
-
- // Create a function for checking the function when hitting a break point.
- frame_function_name = CompileFunction(&env,
- frame_function_name_source,
- "frame_function_name");
-
- // Set a debug event listener which will keep interrupting execution until
- // debug break. When inside function bar it will deoptimize all functions.
- // This tests lazy deoptimization bailout for the stack check, as the first
- // time in function bar when using debug break and no break points will be at
- // the initial stack check.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakDeoptimize);
-
- // Compile and run function bar which will optimize it for some flag settings.
- v8::Local<v8::Function> f = CompileFunction(&env, "function bar(){}", "bar");
- f->Call(context, v8::Undefined(env->GetIsolate()), 0, nullptr)
- .ToLocalChecked();
-
- // Set debug break and call bar again.
- v8::debug::DebugBreak(env->GetIsolate());
- f->Call(context, v8::Undefined(env->GetIsolate()), 0, nullptr)
- .ToLocalChecked();
-
- CHECK(debug_event_break_deoptimize_done);
-
- SetDebugEventListener(env->GetIsolate(), nullptr);
-}
-
-
-static void DebugEventBreakWithOptimizedStack(
- const v8::Debug::EventDetails& event_details) {
- v8::Isolate* isolate = event_details.GetEventContext()->GetIsolate();
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Object> exec_state = event_details.GetExecutionState();
- v8::Local<v8::Context> context = isolate->GetCurrentContext();
- if (event == v8::Break) {
- if (!frame_function_name.IsEmpty()) {
- for (int i = 0; i < 2; i++) {
- const int argc = 2;
- v8::Local<v8::Value> argv[argc] = {exec_state,
- v8::Integer::New(isolate, i)};
- // Get the name of the function in frame i.
- v8::Local<v8::Value> result =
- frame_function_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsString());
- v8::Local<v8::String> function_name(
- result->ToString(context).ToLocalChecked());
- CHECK(
- function_name->Equals(context, v8_str(isolate, "loop")).FromJust());
- // Get the name of the first argument in frame i.
- result = frame_argument_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsString());
- v8::Local<v8::String> argument_name(
- result->ToString(context).ToLocalChecked());
- CHECK(argument_name->Equals(context, v8_str(isolate, "count"))
- .FromJust());
- // Get the value of the first argument in frame i. If the
- // function is optimized the value will be undefined, otherwise
- // the value will be '1 - i'.
- //
- // TODO(3141533): We should be able to get the real value for
- // optimized frames.
- result = frame_argument_value->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsUndefined() ||
- (result->Int32Value(context).FromJust() == 1 - i));
- // Get the name of the first local variable.
- result = frame_local_name->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsString());
- v8::Local<v8::String> local_name(
- result->ToString(context).ToLocalChecked());
- CHECK(local_name->Equals(context, v8_str(isolate, "local")).FromJust());
- // Get the value of the first local variable. If the function
- // is optimized the value will be undefined, otherwise it will
- // be 42.
- //
- // TODO(3141533): We should be able to get the real value for
- // optimized frames.
- result = frame_local_value->Call(context, exec_state, argc, argv)
- .ToLocalChecked();
- CHECK(result->IsUndefined() ||
- (result->Int32Value(context).FromJust() == 42));
- }
- }
- }
-}
-
-
-static void ScheduleBreak(const v8::FunctionCallbackInfo<v8::Value>& args) {
- SetDebugEventListener(args.GetIsolate(), DebugEventBreakWithOptimizedStack);
- v8::debug::DebugBreak(args.GetIsolate());
-}
-
-
-TEST(DebugBreakStackInspection) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
-
- frame_function_name =
- CompileFunction(&env, frame_function_name_source, "frame_function_name");
- frame_argument_name =
- CompileFunction(&env, frame_argument_name_source, "frame_argument_name");
- frame_argument_value = CompileFunction(&env,
- frame_argument_value_source,
- "frame_argument_value");
- frame_local_name =
- CompileFunction(&env, frame_local_name_source, "frame_local_name");
- frame_local_value =
- CompileFunction(&env, frame_local_value_source, "frame_local_value");
-
- v8::Local<v8::FunctionTemplate> schedule_break_template =
- v8::FunctionTemplate::New(env->GetIsolate(), ScheduleBreak);
- v8::Local<v8::Function> schedule_break =
- schedule_break_template->GetFunction(context).ToLocalChecked();
- CHECK(env->Global()
- ->Set(context, v8_str("scheduleBreak"), schedule_break)
- .FromJust());
-
- const char* src =
- "function loop(count) {"
- " var local = 42;"
- " if (count < 1) { scheduleBreak(); loop(count + 1); }"
- "}"
- "loop(0);";
- v8::Script::Compile(context, v8_str(env->GetIsolate(), src))
- .ToLocalChecked()
- ->Run(context)
- .ToLocalChecked();
-}
-
-
// Test that setting the terminate execution flag during debug break processing.
static void TestDebugBreakInLoop(const char* loop_head,
const char** loop_bodies,
@@ -5863,7 +3425,7 @@ static void TestDebugBreakInLoop(const char* loop_head,
// Perform a lazy deoptimization after various numbers of breaks
// have been hit.
- EmbeddedVector<char, 1024> buffer;
+ i::EmbeddedVector<char, 1024> buffer;
SNPrintF(buffer, "function f() {%s%s%s}", loop_head, loop_bodies[i],
loop_tail);
@@ -5883,7 +3445,7 @@ static void TestDebugBreakInLoop(const char* loop_head,
CompileRun(buffer.start());
// Set the debug break to enter the debugger as soon as possible.
- v8::debug::DebugBreak(CcTest::isolate());
+ v8::debug::SetBreakOnNextFunctionCall(CcTest::isolate());
// Call function with infinite loop.
CompileRun("f();");
@@ -5912,11 +3474,12 @@ static const char* loop_bodies_2[] = {
void DebugBreakLoop(const char* loop_header, const char** loop_bodies,
const char* loop_footer) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
// Register a debug event listener which sets the break flag and counts.
- SetDebugEventListener(env->GetIsolate(), DebugEventBreakMax);
+ DebugEventBreakMax delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRun(
"var a = 1;\n"
@@ -5926,7 +3489,7 @@ void DebugBreakLoop(const char* loop_header, const char** loop_bodies,
TestDebugBreakInLoop(loop_header, loop_bodies, loop_footer);
// Get rid of the debug event listener.
- SetDebugEventListener(env->GetIsolate(), nullptr);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
CheckDebuggerUnloaded();
}
@@ -5986,49 +3549,29 @@ TEST(DebugBreakInForCondition2) {
DebugBreakLoop("for (;a == 1;) {", loop_bodies_2, "}");
}
-
-v8::Local<v8::Script> inline_script;
-
-static void DebugBreakInlineListener(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
- if (event != v8::Break) return;
-
- int expected_frame_count = 4;
- int expected_line_number[] = {1, 4, 7, 12};
-
- i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script);
- i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast(
- i::JSFunction::cast(*compiled_script)->shared()->script()));
-
- int break_id = CcTest::i_isolate()->debug()->break_id();
- char script[128];
- i::Vector<char> script_vector(script, sizeof(script));
- SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id);
- v8::Local<v8::Value> result = CompileRun(script);
-
- int frame_count = result->Int32Value(context).FromJust();
- CHECK_EQ(expected_frame_count, frame_count);
-
- for (int i = 0; i < frame_count; i++) {
- // The 6. element in the returned array of GetFrameDetails contains the
- // source position of that frame.
- SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[6]", break_id, i);
- v8::Local<v8::Value> result = CompileRun(script);
- CHECK_EQ(expected_line_number[i],
- i::Script::GetLineNumber(source_script,
- result->Int32Value(context).FromJust()));
+class DebugBreakInlineListener : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context> paused_context,
+ const std::vector<v8::debug::BreakpointId>&
+ inspector_break_points_hit) override {
+ int expected_frame_count = 4;
+ int expected_line_number[] = {1, 4, 7, 12};
+
+ int frame_count = 0;
+ auto iterator = v8::debug::StackTraceIterator::Create(CcTest::isolate());
+ for (; !iterator->Done(); iterator->Advance(), ++frame_count) {
+ v8::debug::Location loc = iterator->GetSourceLocation();
+ CHECK_EQ(expected_line_number[frame_count], loc.GetLineNumber());
+ }
+ CHECK_EQ(frame_count, expected_frame_count);
}
- SetDebugEventListener(CcTest::isolate(), nullptr);
-}
-
+};
TEST(DebugBreakInline) {
i::FLAG_allow_natives_syntax = true;
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- v8::Local<v8::Context> context = env.context();
+ v8::Local<v8::Context> context = env.local();
const char* source =
"function debug(b) { \n"
" if (b) debugger; \n"
@@ -6043,23 +3586,15 @@ TEST(DebugBreakInline) {
"g(false); \n"
"%OptimizeFunctionOnNextCall(g); \n"
"g(true);";
- SetDebugEventListener(env->GetIsolate(), DebugBreakInlineListener);
- inline_script =
+ DebugBreakInlineListener delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::Local<v8::Script> inline_script =
v8::Script::Compile(context, v8_str(env->GetIsolate(), source))
.ToLocalChecked();
inline_script->Run(context).ToLocalChecked();
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
}
-
-static void DebugEventStepNext(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- if (event == v8::Break) {
- PrepareStep(StepNext);
- }
-}
-
-
static void RunScriptInANewCFrame(const char* source) {
v8::TryCatch try_catch(CcTest::isolate());
CompileRun(source);
@@ -6076,9 +3611,11 @@ TEST(Regress131642) {
// recursive call. In an attempt to step out, we crawl the stack using the
// recorded frame pointer from the first script and fail when not finding it
// on the stack.
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugEventStepNext);
+ DebugEventCounter delegate;
+ delegate.set_step_action(StepNext);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
// We step through the first script. It exits through an exception. We run
// this inside a new frame to record a different FP than the second script
@@ -6090,74 +3627,28 @@ TEST(Regress131642) {
const char* script_2 = "[0].forEach(function() { });";
CompileRun(script_2);
- SetDebugEventListener(env->GetIsolate(), nullptr);
-}
-
-
-// Import from test-heap.cc
-namespace v8 {
-namespace internal {
-namespace heap {
-int CountNativeContexts();
-} // namespace heap
-} // namespace internal
-} // namespace v8
-
-static void NopListener(const v8::Debug::EventDetails& event_details) {
-}
-
-
-TEST(DebuggerCreatesContextIffActive) {
- DebugLocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- CHECK_EQ(1, v8::internal::heap::CountNativeContexts());
-
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CompileRun("debugger;");
- CHECK_EQ(1, v8::internal::heap::CountNativeContexts());
-
- SetDebugEventListener(env->GetIsolate(), NopListener);
- CompileRun("debugger;");
- CHECK_EQ(2, v8::internal::heap::CountNativeContexts());
-
- SetDebugEventListener(env->GetIsolate(), nullptr);
-}
-
-
-TEST(LiveEditEnabled) {
- v8::internal::FLAG_allow_natives_syntax = true;
- LocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- v8::debug::SetLiveEditEnabled(env->GetIsolate(), true);
- CompileRun("%LiveEditCompareStrings('', '')");
-}
-
-
-TEST(LiveEditDisabled) {
- v8::internal::FLAG_allow_natives_syntax = true;
- LocalContext env;
- v8::HandleScope scope(env->GetIsolate());
- v8::debug::SetLiveEditEnabled(env->GetIsolate(), false);
- CompileRun("%LiveEditCompareStrings('', '')");
-}
-
-
-static void DebugBreakStackTraceListener(
- const v8::Debug::EventDetails& event_details) {
- v8::StackTrace::CurrentStackTrace(CcTest::isolate(), 10);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
}
+class DebugBreakStackTraceListener : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context> paused_context,
+ const std::vector<v8::debug::BreakpointId>&
+ inspector_break_points_hit) override {
+ v8::StackTrace::CurrentStackTrace(CcTest::isolate(), 10);
+ }
+};
static void AddDebugBreak(const v8::FunctionCallbackInfo<v8::Value>& args) {
- v8::debug::DebugBreak(args.GetIsolate());
+ v8::debug::SetBreakOnNextFunctionCall(args.GetIsolate());
}
-
TEST(DebugBreakStackTrace) {
- DebugLocalContext env;
+ LocalContext env;
v8::HandleScope scope(env->GetIsolate());
- SetDebugEventListener(env->GetIsolate(), DebugBreakStackTraceListener);
- v8::Local<v8::Context> context = env.context();
+ DebugBreakStackTraceListener delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ v8::Local<v8::Context> context = env.local();
v8::Local<v8::FunctionTemplate> add_debug_break_template =
v8::FunctionTemplate::New(env->GetIsolate(), AddDebugBreak);
v8::Local<v8::Function> add_debug_break =
@@ -6178,18 +3669,23 @@ TEST(DebugBreakStackTrace) {
v8::base::Semaphore terminate_requested_semaphore(0);
v8::base::Semaphore terminate_fired_semaphore(0);
-bool terminate_already_fired = false;
+class DebugBreakTriggerTerminate : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context> paused_context,
+ const std::vector<v8::debug::BreakpointId>&
+ inspector_break_points_hit) override {
+ if (terminate_already_fired_) return;
+ terminate_requested_semaphore.Signal();
+ // Wait for at most 2 seconds for the terminate request.
+ CHECK(
+ terminate_fired_semaphore.WaitFor(v8::base::TimeDelta::FromSeconds(2)));
+ terminate_already_fired_ = true;
+ }
-static void DebugBreakTriggerTerminate(
- const v8::Debug::EventDetails& event_details) {
- if (event_details.GetEvent() != v8::Break || terminate_already_fired) return;
- terminate_requested_semaphore.Signal();
- // Wait for at most 2 seconds for the terminate request.
- CHECK(terminate_fired_semaphore.WaitFor(v8::base::TimeDelta::FromSeconds(2)));
- terminate_already_fired = true;
-}
-
+ private:
+ bool terminate_already_fired_ = false;
+};
class TerminationThread : public v8::base::Thread {
public:
@@ -6208,155 +3704,29 @@ class TerminationThread : public v8::base::Thread {
TEST(DebugBreakOffThreadTerminate) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- SetDebugEventListener(isolate, DebugBreakTriggerTerminate);
+ DebugBreakTriggerTerminate delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
TerminationThread terminator(isolate);
terminator.Start();
v8::TryCatch try_catch(env->GetIsolate());
- v8::debug::DebugBreak(isolate);
+ env->GetIsolate()->RequestInterrupt(BreakRightNow, nullptr);
CompileRun("while (true);");
CHECK(try_catch.HasTerminated());
}
-
-class ArchiveRestoreThread : public v8::base::Thread,
- public v8::debug::DebugDelegate {
+class DebugEventExpectNoException : public v8::debug::DebugDelegate {
public:
- ArchiveRestoreThread(v8::Isolate* isolate, int spawn_count)
- : Thread(Options("ArchiveRestoreThread")),
- isolate_(isolate),
- debug_(reinterpret_cast<i::Isolate*>(isolate_)->debug()),
- spawn_count_(spawn_count),
- break_count_(0) {}
-
- virtual void Run() {
- v8::Locker locker(isolate_);
- isolate_->Enter();
-
- v8::HandleScope scope(isolate_);
- v8::Local<v8::Context> context = v8::Context::New(isolate_);
- v8::Context::Scope context_scope(context);
-
- v8::Local<v8::Function> test = CompileFunction(isolate_,
- "function test(n) {\n"
- " debugger;\n"
- " return n + 1;\n"
- "}\n",
- "test");
-
- debug_->SetDebugDelegate(this, false);
- v8::internal::DisableBreak enable_break(debug_, false);
-
- v8::Local<v8::Value> args[1] = {v8::Integer::New(isolate_, spawn_count_)};
-
- int result = test->Call(context, context->Global(), 1, args)
- .ToLocalChecked()
- ->Int32Value(context)
- .FromJust();
-
- // Verify that test(spawn_count_) returned spawn_count_ + 1.
- CHECK_EQ(spawn_count_ + 1, result);
-
- isolate_->Exit();
+ void ExceptionThrown(v8::Local<v8::Context> paused_context,
+ v8::Local<v8::Value> exception,
+ v8::Local<v8::Value> promise,
+ bool is_uncaught) override {
+ CHECK(false);
}
-
- void BreakProgramRequested(v8::Local<v8::Context> context,
- v8::Local<v8::Object> exec_state,
- const std::vector<v8::debug::BreakpointId>&) {
- auto stack_traces = v8::debug::StackTraceIterator::Create(isolate_);
- if (!stack_traces->Done()) {
- v8::debug::Location location = stack_traces->GetSourceLocation();
-
- i::PrintF("ArchiveRestoreThread #%d hit breakpoint at line %d\n",
- spawn_count_, location.GetLineNumber());
-
- switch (location.GetLineNumber()) {
- case 1: // debugger;
- CHECK_EQ(break_count_, 0);
-
- // Attempt to stop on the next line after the first debugger
- // statement. If debug->{Archive,Restore}Debug() improperly reset
- // thread-local debug information, the debugger will fail to stop
- // before the test function returns.
- debug_->PrepareStep(StepNext);
-
- // Spawning threads while handling the current breakpoint verifies
- // that the parent thread correctly archived and restored the
- // state necessary to stop on the next line. If not, then control
- // will simply continue past the `return n + 1` statement.
- MaybeSpawnChildThread();
-
- break;
-
- case 2: // return n + 1;
- CHECK_EQ(break_count_, 1);
- break;
-
- default:
- CHECK(false);
- }
- }
-
- ++break_count_;
- }
-
- void MaybeSpawnChildThread() {
- if (spawn_count_ > 1) {
- v8::Unlocker unlocker(isolate_);
-
- // Spawn a thread that spawns a thread that spawns a thread (and so
- // on) so that the ThreadManager is forced to archive and restore
- // the current thread.
- ArchiveRestoreThread child(isolate_, spawn_count_ - 1);
- child.Start();
- child.Join();
-
- // The child thread sets itself as the debug delegate, so we need to
- // usurp it after the child finishes, or else future breakpoints
- // will be delegated to a destroyed ArchiveRestoreThread object.
- debug_->SetDebugDelegate(this, false);
-
- // This is the most important check in this test, since
- // child.GetBreakCount() will return 1 if the debugger fails to stop
- // on the `return n + 1` line after the grandchild thread returns.
- CHECK_EQ(child.GetBreakCount(), 2);
- }
- }
-
- int GetBreakCount() { return break_count_; }
-
- private:
- v8::Isolate* isolate_;
- v8::internal::Debug* debug_;
- const int spawn_count_;
- int break_count_;
};
-TEST(DebugArchiveRestore) {
- v8::Isolate::CreateParams create_params;
- create_params.array_buffer_allocator = CcTest::array_buffer_allocator();
- v8::Isolate* isolate = v8::Isolate::New(create_params);
-
- ArchiveRestoreThread thread(isolate, 5);
- // Instead of calling thread.Start() and thread.Join() here, we call
- // thread.Run() directly, to make sure we exercise archive/restore
- // logic on the *current* thread as well as other threads.
- thread.Run();
- CHECK_EQ(thread.GetBreakCount(), 2);
-
- isolate->Dispose();
-}
-
-
-static void DebugEventExpectNoException(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- CHECK_NE(v8::Exception, event);
-}
-
-
static void TryCatchWrappedThrowCallback(
const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::TryCatch try_catch(args.GetIsolate());
@@ -6364,13 +3734,13 @@ static void TryCatchWrappedThrowCallback(
CHECK(try_catch.HasCaught());
}
-
TEST(DebugPromiseInterceptedByTryCatch) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- SetDebugEventListener(isolate, &DebugEventExpectNoException);
- v8::Local<v8::Context> context = env.context();
+ DebugEventExpectNoException delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
+ v8::Local<v8::Context> context = env.local();
ChangeBreakOnException(false, true);
v8::Local<v8::FunctionTemplate> fun =
@@ -6388,131 +3758,39 @@ TEST(DebugPromiseInterceptedByTryCatch) {
CHECK(CompileRun("r")->Equals(context, v8_str("resolved")).FromJust());
}
+class NoInterruptsOnDebugEvent : public v8::debug::DebugDelegate {
+ public:
+ void ScriptCompiled(v8::Local<v8::debug::Script> script, bool is_live_edited,
+ bool has_compile_error) override {
+ ++after_compile_handler_depth_;
+ // Do not allow nested AfterCompile events.
+ CHECK_LE(after_compile_handler_depth_, 1);
+ v8::Isolate* isolate = CcTest::isolate();
+ v8::Isolate::AllowJavascriptExecutionScope allow_script(isolate);
+ isolate->RequestInterrupt(&HandleInterrupt, this);
+ CompileRun("function foo() {}; foo();");
+ --after_compile_handler_depth_;
+ }
-static int exception_event_counter = 0;
-
-
-static void DebugEventCountException(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- if (event == v8::Exception) exception_event_counter++;
-}
-
-
-static void ThrowCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
- CompileRun("throw 'rejection';");
-}
-
-
-TEST(DebugPromiseRejectedByCallback) {
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- SetDebugEventListener(isolate, &DebugEventCountException);
- v8::Local<v8::Context> context = env.context();
- ChangeBreakOnException(false, true);
- exception_event_counter = 0;
-
- v8::Local<v8::FunctionTemplate> fun =
- v8::FunctionTemplate::New(isolate, ThrowCallback);
- CHECK(env->Global()
- ->Set(context, v8_str("fun"),
- fun->GetFunction(context).ToLocalChecked())
- .FromJust());
-
- CompileRun("var p = new Promise(function(res, rej) { fun(); res(); });");
- CompileRun(
- "var r;"
- "p.then(function() { r = 'resolved'; },"
- " function(e) { r = 'rejected' + e; });");
- CHECK(
- CompileRun("r")->Equals(context, v8_str("rejectedrejection")).FromJust());
- CHECK_EQ(1, exception_event_counter);
-}
-
-
-static void DebugHarmonyScopingListener(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- if (event != v8::Break) return;
-
- int break_id = CcTest::i_isolate()->debug()->break_id();
-
- char script[128];
- i::Vector<char> script_vector(script, sizeof(script));
- SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id);
- ExpectInt32(script, 1);
-
- SNPrintF(script_vector, "var frame = new FrameMirror(%d, 0);", break_id);
- CompileRun(script);
- ExpectInt32("frame.evaluate('x').value_", 1);
- ExpectInt32("frame.evaluate('y').value_", 2);
-
- CompileRun("var allScopes = frame.allScopes()");
- ExpectInt32("allScopes.length", 2);
-
- ExpectBoolean("allScopes[0].scopeType() === ScopeType.Script", true);
-
- ExpectInt32("allScopes[0].scopeObject().value_.x", 1);
-
- ExpectInt32("allScopes[0].scopeObject().value_.y", 2);
-
- CompileRun("allScopes[0].setVariableValue('x', 5);");
- CompileRun("allScopes[0].setVariableValue('y', 6);");
- ExpectInt32("frame.evaluate('x + y').value_", 11);
-}
-
-
-TEST(DebugBreakInLexicalScopes) {
- i::FLAG_allow_natives_syntax = true;
-
- DebugLocalContext env;
- v8::Isolate* isolate = env->GetIsolate();
- v8::HandleScope scope(isolate);
- SetDebugEventListener(isolate, DebugHarmonyScopingListener);
-
- CompileRun(
- "'use strict'; \n"
- "let x = 1; \n");
- ExpectInt32(
- "'use strict'; \n"
- "let y = 2; \n"
- "debugger; \n"
- "x * y",
- 30);
- ExpectInt32(
- "x = 1; y = 2; \n"
- "debugger;"
- "x * y",
- 30);
-}
-
-static int after_compile_handler_depth = 0;
-static void HandleInterrupt(v8::Isolate* isolate, void* data) {
- CHECK_EQ(0, after_compile_handler_depth);
-}
+ private:
+ static void HandleInterrupt(v8::Isolate* isolate, void* data) {
+ NoInterruptsOnDebugEvent* d = static_cast<NoInterruptsOnDebugEvent*>(data);
+ CHECK_EQ(0, d->after_compile_handler_depth_);
+ }
-static void NoInterruptsOnDebugEvent(
- const v8::Debug::EventDetails& event_details) {
- if (event_details.GetEvent() != v8::AfterCompile) return;
- ++after_compile_handler_depth;
- // Do not allow nested AfterCompile events.
- CHECK_LE(after_compile_handler_depth, 1);
- v8::Isolate* isolate = event_details.GetEventContext()->GetIsolate();
- v8::Isolate::AllowJavascriptExecutionScope allow_script(isolate);
- isolate->RequestInterrupt(&HandleInterrupt, nullptr);
- CompileRun("function foo() {}; foo();");
- --after_compile_handler_depth;
-}
+ int after_compile_handler_depth_ = 0;
+};
TEST(NoInterruptsInDebugListener) {
- DebugLocalContext env;
- SetDebugEventListener(env->GetIsolate(), NoInterruptsOnDebugEvent);
+ LocalContext env;
+ v8::HandleScope handle_scope(env->GetIsolate());
+ NoInterruptsOnDebugEvent delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
CompileRun("void(0);");
}
TEST(BreakLocationIterator) {
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
v8::HandleScope scope(isolate);
@@ -6526,13 +3804,13 @@ TEST(BreakLocationIterator) {
"f");
Handle<i::Object> function_obj = v8::Utils::OpenHandle(*result);
Handle<i::JSFunction> function = Handle<i::JSFunction>::cast(function_obj);
- Handle<i::SharedFunctionInfo> shared(function->shared());
+ Handle<i::SharedFunctionInfo> shared(function->shared(), i_isolate);
EnableDebugger(isolate);
CHECK(i_isolate->debug()->EnsureBreakInfo(shared));
i_isolate->debug()->PrepareFunctionForDebugExecution(shared);
- Handle<i::DebugInfo> debug_info(shared->GetDebugInfo());
+ Handle<i::DebugInfo> debug_info(shared->GetDebugInfo(), i_isolate);
{
i::BreakIterator iterator(debug_info);
@@ -6557,27 +3835,28 @@ TEST(BreakLocationIterator) {
DisableDebugger(isolate);
}
-size_t current_action = 0;
-StepAction actions[] = {StepNext, StepNext};
-static void DebugStepOverFunctionWithCaughtExceptionListener(
- const v8::Debug::EventDetails& event_details) {
- v8::DebugEvent event = event_details.GetEvent();
- if (event != v8::Break) return;
- ++break_point_hit_count;
- if (current_action >= 2) return;
- PrepareStep(actions[current_action]);
-}
+class DebugStepOverFunctionWithCaughtExceptionListener
+ : public v8::debug::DebugDelegate {
+ public:
+ void BreakProgramRequested(v8::Local<v8::Context> paused_context,
+ const std::vector<v8::debug::BreakpointId>&
+ inspector_break_points_hit) override {
+ ++break_point_hit_count;
+ if (break_point_hit_count >= 3) return;
+ PrepareStep(StepNext);
+ }
+ int break_point_hit_count = 0;
+};
TEST(DebugStepOverFunctionWithCaughtException) {
i::FLAG_allow_natives_syntax = true;
- DebugLocalContext env;
+ LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
- SetDebugEventListener(isolate,
- DebugStepOverFunctionWithCaughtExceptionListener);
+ DebugStepOverFunctionWithCaughtExceptionListener delegate;
+ v8::debug::SetDebugDelegate(isolate, &delegate);
- break_point_hit_count = 0;
CompileRun(
"function foo() {\n"
" try { throw new Error(); } catch (e) {}\n"
@@ -6586,8 +3865,8 @@ TEST(DebugStepOverFunctionWithCaughtException) {
"foo();\n"
"foo();\n");
- SetDebugEventListener(env->GetIsolate(), nullptr);
- CHECK_EQ(4, break_point_hit_count);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
+ CHECK_EQ(3, delegate.break_point_hit_count);
}
bool near_heap_limit_callback_called = false;
@@ -6772,8 +4051,8 @@ TEST(BuiltinsExceptionPrediction) {
i::Builtins* builtins = iisolate->builtins();
bool fail = false;
for (int i = 0; i < i::Builtins::builtin_count; i++) {
- Code* builtin = builtins->builtin(i);
- if (builtin->kind() != Code::BUILTIN) continue;
+ i::Code* builtin = builtins->builtin(i);
+ if (builtin->kind() != i::Code::BUILTIN) continue;
auto prediction = builtin->GetBuiltinCatchPrediction();
USE(prediction);
}
@@ -6820,7 +4099,7 @@ TEST(DebugEvaluateNoSideEffect) {
while (i::HeapObject* obj = iterator.next()) {
if (!obj->IsJSFunction()) continue;
i::JSFunction* fun = i::JSFunction::cast(obj);
- all_functions.emplace_back(fun);
+ all_functions.emplace_back(fun, isolate);
}
}
@@ -6836,3 +4115,257 @@ TEST(DebugEvaluateNoSideEffect) {
}
DisableDebugger(env->GetIsolate());
}
+
+namespace {
+i::MaybeHandle<i::Script> FindScript(
+ i::Isolate* isolate, const std::vector<i::Handle<i::Script>>& scripts,
+ const char* name) {
+ Handle<i::String> i_name =
+ isolate->factory()->NewStringFromAsciiChecked(name);
+ for (const auto& script : scripts) {
+ if (!script->name()->IsString()) continue;
+ if (i_name->Equals(i::String::cast(script->name()))) return script;
+ }
+ return i::MaybeHandle<i::Script>();
+}
+} // anonymous namespace
+
+UNINITIALIZED_TEST(LoadedAtStartupScripts) {
+ i::FLAG_expose_gc = true;
+ i::FLAG_expose_natives_as = "natives";
+
+ v8::Isolate::CreateParams create_params;
+ create_params.array_buffer_allocator = CcTest::array_buffer_allocator();
+ v8::Isolate* isolate = v8::Isolate::New(create_params);
+ i::Isolate* i_isolate = reinterpret_cast<i::Isolate*>(isolate);
+ {
+ v8::Isolate::Scope i_scope(isolate);
+ v8::HandleScope scope(isolate);
+ LocalContext context(isolate);
+
+ std::vector<i::Handle<i::Script>> scripts;
+ CompileWithOrigin(v8_str("function foo(){}"), v8_str("normal.js"));
+ std::unordered_map<int, int> count_by_type;
+ {
+ i::DisallowHeapAllocation no_gc;
+ i::Script::Iterator iterator(i_isolate);
+ i::Script* script;
+ while ((script = iterator.Next()) != nullptr) {
+ if (script->type() == i::Script::TYPE_NATIVE &&
+ script->name()->IsUndefined(i_isolate)) {
+ continue;
+ }
+ ++count_by_type[script->type()];
+ scripts.emplace_back(script, i_isolate);
+ }
+ }
+ CHECK_EQ(count_by_type[i::Script::TYPE_NATIVE],
+ i::Natives::GetBuiltinsCount());
+ CHECK_EQ(count_by_type[i::Script::TYPE_EXTENSION], 2);
+ CHECK_EQ(count_by_type[i::Script::TYPE_NORMAL], 1);
+ CHECK_EQ(count_by_type[i::Script::TYPE_WASM], 0);
+ CHECK_EQ(count_by_type[i::Script::TYPE_INSPECTOR], 0);
+
+ i::Handle<i::Script> native_array_script =
+ FindScript(i_isolate, scripts, "native array.js").ToHandleChecked();
+ CHECK_EQ(native_array_script->type(), i::Script::TYPE_NATIVE);
+
+ i::Handle<i::Script> gc_script =
+ FindScript(i_isolate, scripts, "v8/gc").ToHandleChecked();
+ CHECK_EQ(gc_script->type(), i::Script::TYPE_EXTENSION);
+
+ i::Handle<i::Script> normal_script =
+ FindScript(i_isolate, scripts, "normal.js").ToHandleChecked();
+ CHECK_EQ(normal_script->type(), i::Script::TYPE_NORMAL);
+ }
+ isolate->Dispose();
+}
+
+TEST(SourceInfo) {
+ LocalContext env;
+ v8::HandleScope scope(env->GetIsolate());
+ const char* source =
+ "//\n"
+ "function a() { b(); };\n"
+ "function b() {\n"
+ " c(true);\n"
+ "};\n"
+ " function c(x) {\n"
+ " if (x) {\n"
+ " return 1;\n"
+ " } else {\n"
+ " return 1;\n"
+ " }\n"
+ " };\n"
+ "function d(x) {\n"
+ " x = 1 ;\n"
+ " x = 2 ;\n"
+ " x = 3 ;\n"
+ " x = 4 ;\n"
+ " x = 5 ;\n"
+ " x = 6 ;\n"
+ " x = 7 ;\n"
+ " x = 8 ;\n"
+ " x = 9 ;\n"
+ " x = 10;\n"
+ " x = 11;\n"
+ " x = 12;\n"
+ " x = 13;\n"
+ " x = 14;\n"
+ " x = 15;\n"
+ "}\n";
+ v8::Local<v8::Script> v8_script =
+ v8::Script::Compile(env.local(), v8_str(source)).ToLocalChecked();
+ i::Handle<i::Script> i_script(
+ i::Script::cast(v8::Utils::OpenHandle(*v8_script)->shared()->script()),
+ CcTest::i_isolate());
+ v8::Local<v8::debug::Script> script =
+ v8::ToApiHandle<v8::debug::Script>(i_script);
+
+ // Test that when running through source positions the position, line and
+ // column progresses as expected.
+ v8::debug::Location prev_location = script->GetSourceLocation(0);
+ CHECK_EQ(prev_location.GetLineNumber(), 0);
+ CHECK_EQ(prev_location.GetColumnNumber(), 0);
+ for (int offset = 1; offset < 100; ++offset) {
+ v8::debug::Location location = script->GetSourceLocation(offset);
+ if (prev_location.GetLineNumber() == location.GetLineNumber()) {
+ CHECK_EQ(location.GetColumnNumber(), prev_location.GetColumnNumber() + 1);
+ } else {
+ CHECK_EQ(location.GetLineNumber(), prev_location.GetLineNumber() + 1);
+ CHECK_EQ(location.GetColumnNumber(), 0);
+ }
+ prev_location = location;
+ }
+
+ // Every line of d() is the same length. Verify we can loop through all
+ // positions and find the right line # for each.
+ // The position of the first line of d(), i.e. "x = 1 ;".
+ const int start_line_d = 13;
+ const int start_code_d =
+ static_cast<int>(strstr(source, " x = 1 ;") - source);
+ const int num_lines_d = 15;
+ const int line_length_d = 10;
+ int p = start_code_d;
+ for (int line = 0; line < num_lines_d; ++line) {
+ for (int column = 0; column < line_length_d; ++column) {
+ v8::debug::Location location = script->GetSourceLocation(p);
+ CHECK_EQ(location.GetLineNumber(), start_line_d + line);
+ CHECK_EQ(location.GetColumnNumber(), column);
+ ++p;
+ }
+ }
+
+ // Test first positon.
+ CHECK_EQ(script->GetSourceLocation(0).GetLineNumber(), 0);
+ CHECK_EQ(script->GetSourceLocation(0).GetColumnNumber(), 0);
+
+ // Test second positon.
+ CHECK_EQ(script->GetSourceLocation(1).GetLineNumber(), 0);
+ CHECK_EQ(script->GetSourceLocation(1).GetColumnNumber(), 1);
+
+ // Test first positin in function a().
+ const int start_a =
+ static_cast<int>(strstr(source, "function a") - source) + 10;
+ CHECK_EQ(script->GetSourceLocation(start_a).GetLineNumber(), 1);
+ CHECK_EQ(script->GetSourceLocation(start_a).GetColumnNumber(), 10);
+
+ // Test first positin in function b().
+ const int start_b =
+ static_cast<int>(strstr(source, "function b") - source) + 13;
+ CHECK_EQ(script->GetSourceLocation(start_b).GetLineNumber(), 2);
+ CHECK_EQ(script->GetSourceLocation(start_b).GetColumnNumber(), 13);
+
+ // Test first positin in function c().
+ const int start_c =
+ static_cast<int>(strstr(source, "function c") - source) + 10;
+ CHECK_EQ(script->GetSourceLocation(start_c).GetLineNumber(), 5);
+ CHECK_EQ(script->GetSourceLocation(start_c).GetColumnNumber(), 12);
+
+ // Test first positin in function d().
+ const int start_d =
+ static_cast<int>(strstr(source, "function d") - source) + 10;
+ CHECK_EQ(script->GetSourceLocation(start_d).GetLineNumber(), 12);
+ CHECK_EQ(script->GetSourceLocation(start_d).GetColumnNumber(), 10);
+
+ // Test offsets.
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(1, 10)), start_a);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(2, 13)), start_b);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(3, 0)), start_b + 5);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(3, 2)), start_b + 7);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(4, 0)), start_b + 16);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(5, 12)), start_c);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(6, 0)), start_c + 6);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(7, 0)), start_c + 19);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(8, 0)), start_c + 35);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(9, 0)), start_c + 48);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(10, 0)), start_c + 64);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(11, 0)), start_c + 70);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(12, 10)), start_d);
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(13, 0)), start_d + 6);
+ for (int i = 1; i <= num_lines_d; ++i) {
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(start_line_d + i, 0)),
+ 6 + (i * line_length_d) + start_d);
+ }
+ CHECK_EQ(script->GetSourceOffset(v8::debug::Location(start_line_d + 17, 0)),
+ start_d + 158);
+
+ // Make sure invalid inputs work properly.
+ const int last_position = static_cast<int>(strlen(source)) - 1;
+ CHECK_EQ(script->GetSourceLocation(-1).GetLineNumber(), 0);
+ CHECK_EQ(script->GetSourceLocation(last_position + 2).GetLineNumber(),
+ i::kNoSourcePosition);
+
+ // Test last position.
+ CHECK_EQ(script->GetSourceLocation(last_position).GetLineNumber(), 28);
+ CHECK_EQ(script->GetSourceLocation(last_position).GetColumnNumber(), 1);
+ CHECK_EQ(script->GetSourceLocation(last_position + 1).GetLineNumber(), 29);
+ CHECK_EQ(script->GetSourceLocation(last_position + 1).GetColumnNumber(), 0);
+}
+
+namespace {
+class SetBreakpointOnScriptCompiled : public v8::debug::DebugDelegate {
+ public:
+ void ScriptCompiled(v8::Local<v8::debug::Script> script, bool is_live_edited,
+ bool has_compile_error) override {
+ v8::Local<v8::String> name;
+ if (!script->SourceURL().ToLocal(&name)) return;
+ v8::Local<v8::Context> context = CcTest::isolate()->GetCurrentContext();
+ if (!name->Equals(context, v8_str("test")).FromJust()) return;
+ CHECK(!has_compile_error);
+ v8::debug::Location loc(1, 2);
+ CHECK(script->SetBreakpoint(v8_str(""), &loc, &id_));
+ CHECK_EQ(loc.GetLineNumber(), 1);
+ CHECK_EQ(loc.GetColumnNumber(), 10);
+ }
+
+ void BreakProgramRequested(v8::Local<v8::Context> paused_context,
+ const std::vector<v8::debug::BreakpointId>&
+ inspector_break_points_hit) override {
+ ++break_count_;
+ CHECK_EQ(inspector_break_points_hit[0], id_);
+ }
+
+ int break_count() const { return break_count_; }
+
+ private:
+ int break_count_ = 0;
+ v8::debug::BreakpointId id_;
+};
+} // anonymous namespace
+
+TEST(Regress517592) {
+ LocalContext env;
+ v8::HandleScope handle_scope(env->GetIsolate());
+ SetBreakpointOnScriptCompiled delegate;
+ v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate);
+ CompileRun(
+ v8_str("eval('var foo = function foo() {\\n' +\n"
+ "' var a = 1;\\n' +\n"
+ "'}\\n' +\n"
+ "'//@ sourceURL=test')"));
+ CHECK_EQ(delegate.break_count(), 0);
+ CompileRun(v8_str("foo()"));
+ CHECK_EQ(delegate.break_count(), 1);
+ v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr);
+}