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diff --git a/deps/v8/test/cctest/test-api-fast-accessor-builder.cc b/deps/v8/test/cctest/test-api-fast-accessor-builder.cc
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+++ b/deps/v8/test/cctest/test-api-fast-accessor-builder.cc
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+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <stdlib.h>
+
+#include "include/v8.h"
+#include "include/v8-experimental.h"
+
+#include "src/api.h"
+#include "test/cctest/cctest.h"
+
+namespace {
+
+// These tests mean to exercise v8::FastAccessorBuilder. Since initially the
+// "native" accessor will get called, we need to "warmup" any accessor first,
+// to make sure we're actually testing the v8::FastAccessorBuilder result.
+// To accomplish this, we will
+// - call each accesssor N times before the actual test.
+// - wrap that call in a function, so that all such calls will go
+// through a single call site.
+// - bloat that function with a very long comment to prevent its inlining.
+// - register a native accessor which is different from the build one
+// (so that our tests will always fail if we don't end up in the 'fast'
+// accessor).
+//
+// FN_WARMUP(name, src) define a JS function "name" with body "src".
+// It adds the INLINE_SPOILER to prevent inlining and will call name()
+// repeatedly to guarantee it's "warm".
+//
+// Use:
+// CompileRun(FN_WARMUP("fn", "return something();"));
+// ExpectXXX("fn(1234)", 5678);
+
+#define INLINE_SPOILER \
+ " /* " \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" \
+ "*/ " // 16 lines * 64 'X' =~ 1024 character comment.
+#define FN_WARMUP(name, src) \
+ "function " name "() { " src INLINE_SPOILER \
+ " }; for(i = 0; i < 2; i++) { " name "() } "
+
+static void NativePropertyAccessor(
+ const v8::FunctionCallbackInfo<v8::Value>& info) {
+ info.GetReturnValue().Set(v8_num(123));
+}
+
+} // anonymous namespace
+
+
+// Build a simple "fast accessor" and verify that it is being called.
+TEST(FastAccessor) {
+ LocalContext env;
+ v8::Isolate* isolate = env->GetIsolate();
+ v8::HandleScope scope(isolate);
+
+ v8::Local<v8::FunctionTemplate> foo = v8::FunctionTemplate::New(isolate);
+
+ // Native accessor, bar, returns 123.
+ foo->PrototypeTemplate()->SetAccessorProperty(
+ v8_str("bar"),
+ v8::FunctionTemplate::New(isolate, NativePropertyAccessor));
+
+ // Fast accessor, barf, returns 124.
+ auto fab = v8::experimental::FastAccessorBuilder::New(isolate);
+ fab->ReturnValue(fab->IntegerConstant(124));
+ foo->PrototypeTemplate()->SetAccessorProperty(
+ v8_str("barf"), v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, fab));
+
+ // Install foo on the global object.
+ CHECK(env->Global()
+ ->Set(env.local(), v8_str("foo"),
+ foo->GetFunction(env.local()).ToLocalChecked())
+ .FromJust());
+
+ // Wrap f.barf + IC warmup.
+ CompileRun(FN_WARMUP("barf", "f = new foo(); return f.barf"));
+
+ ExpectInt32("f = new foo(); f.bar", 123);
+ ExpectInt32("f = new foo(); f.barf", 123); // First call in this call site.
+ ExpectInt32("barf()", 124); // Call via warmed-up callsite.
+}
+
+
+void AddInternalFieldAccessor(v8::Isolate* isolate,
+ v8::Local<v8::Template> templ, const char* name,
+ int field_no) {
+ auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
+ builder->ReturnValue(
+ builder->LoadInternalField(builder->GetReceiver(), field_no));
+ templ->SetAccessorProperty(v8_str(name),
+ v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, builder));
+}
+
+
+// "Fast" accessor that accesses an internal field.
+TEST(FastAccessorWithInternalField) {
+ LocalContext env;
+ v8::Isolate* isolate = env->GetIsolate();
+ v8::HandleScope scope(isolate);
+
+ v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
+ foo->SetInternalFieldCount(3);
+ AddInternalFieldAccessor(isolate, foo, "field0", 0);
+ AddInternalFieldAccessor(isolate, foo, "field1", 1);
+ AddInternalFieldAccessor(isolate, foo, "field2", 2);
+
+ // Create an instance w/ 3 internal fields, put in a string, a Smi, nothing.
+ v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
+ obj->SetInternalField(0, v8_str("Hi there!"));
+ obj->SetInternalField(1, v8::Integer::New(isolate, 4321));
+ CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
+
+ // Warmup.
+ CompileRun(FN_WARMUP("field0", "return obj.field0"));
+ CompileRun(FN_WARMUP("field1", "return obj.field1"));
+ CompileRun(FN_WARMUP("field2", "return obj.field2"));
+
+ // Access fields.
+ ExpectString("field0()", "Hi there!");
+ ExpectInt32("field1()", 4321);
+ ExpectUndefined("field2()");
+}
+
+
+// "Fast" accessor with control flow via ...OrReturnNull methods.
+TEST(FastAccessorOrReturnNull) {
+ LocalContext env;
+ v8::Isolate* isolate = env->GetIsolate();
+ v8::HandleScope scope(isolate);
+
+ v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
+ foo->SetInternalFieldCount(2);
+ {
+ // accessor "nullcheck": Return null if field 0 is non-null object; else 5.
+ auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
+ auto val = builder->LoadInternalField(builder->GetReceiver(), 0);
+ builder->CheckNotZeroOrReturnNull(val);
+ builder->ReturnValue(builder->IntegerConstant(5));
+ foo->SetAccessorProperty(v8_str("nullcheck"),
+ v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, builder));
+ }
+ {
+ // accessor "maskcheck": Return null if field 1 has 3rd bit set.
+ auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
+ auto val = builder->LoadInternalField(builder->GetReceiver(), 1);
+ builder->CheckFlagSetOrReturnNull(val, 0x4);
+ builder->ReturnValue(builder->IntegerConstant(42));
+ foo->SetAccessorProperty(v8_str("maskcheck"),
+ v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, builder));
+ }
+
+ // Create an instance.
+ v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
+ CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
+
+ // CheckNotZeroOrReturnNull:
+ CompileRun(FN_WARMUP("nullcheck", "return obj.nullcheck"));
+ obj->SetAlignedPointerInInternalField(0, /* anything != nullptr */ isolate);
+ ExpectInt32("nullcheck()", 5);
+ obj->SetAlignedPointerInInternalField(0, nullptr);
+ ExpectNull("nullcheck()");
+
+ // CheckFlagSetOrReturnNull:
+ CompileRun(FN_WARMUP("maskcheck", "return obj.maskcheck"));
+ obj->SetAlignedPointerInInternalField(1, reinterpret_cast<void*>(0xf0));
+ ExpectInt32("maskcheck()", 42);
+ obj->SetAlignedPointerInInternalField(1, reinterpret_cast<void*>(0xfe));
+ ExpectNull("maskcheck()");
+}
+
+
+// "Fast" accessor with simple control flow via explicit labels.
+TEST(FastAccessorControlFlowWithLabels) {
+ LocalContext env;
+ v8::Isolate* isolate = env->GetIsolate();
+ v8::HandleScope scope(isolate);
+
+ v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
+ foo->SetInternalFieldCount(1);
+ {
+ // accessor isnull: 0 for nullptr, else 1.
+ auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
+ auto label = builder->MakeLabel();
+ auto val = builder->LoadInternalField(builder->GetReceiver(), 0);
+ builder->CheckNotZeroOrJump(val, label);
+ builder->ReturnValue(builder->IntegerConstant(0));
+ builder->SetLabel(label);
+ builder->ReturnValue(builder->IntegerConstant(1));
+ foo->SetAccessorProperty(v8_str("isnull"),
+ v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, builder));
+ }
+
+ // Create an instance.
+ v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
+ CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
+
+ // CheckNotZeroOrReturnNull:
+ CompileRun(FN_WARMUP("isnull", "return obj.isnull"));
+ obj->SetAlignedPointerInInternalField(0, /* anything != nullptr */ isolate);
+ ExpectInt32("isnull()", 1);
+ obj->SetAlignedPointerInInternalField(0, nullptr);
+ ExpectInt32("isnull()", 0);
+}
+
+
+// "Fast" accessor, loading things.
+TEST(FastAccessorLoad) {
+ LocalContext env;
+ v8::Isolate* isolate = env->GetIsolate();
+ v8::HandleScope scope(isolate);
+
+ v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
+ foo->SetInternalFieldCount(1);
+
+ // Internal field 0 is a pointer to a C++ data structure that we wish to load
+ // field values from.
+ struct {
+ size_t intval;
+ v8::Local<v8::String> v8val;
+ } val = {54321, v8_str("Hello")};
+
+ {
+ // accessor intisnonzero
+ int intval_offset =
+ static_cast<int>(reinterpret_cast<intptr_t>(&val.intval) -
+ reinterpret_cast<intptr_t>(&val));
+ auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
+ auto label = builder->MakeLabel();
+ auto val = builder->LoadValue(
+ builder->LoadInternalField(builder->GetReceiver(), 0), intval_offset);
+ builder->CheckNotZeroOrJump(val, label);
+ builder->ReturnValue(builder->IntegerConstant(0));
+ builder->SetLabel(label);
+ builder->ReturnValue(builder->IntegerConstant(1));
+ foo->SetAccessorProperty(v8_str("nonzero"),
+ v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, builder));
+ }
+ {
+ // accessor loadval
+ int v8val_offset = static_cast<int>(reinterpret_cast<intptr_t>(&val.v8val) -
+ reinterpret_cast<intptr_t>(&val));
+ auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
+ builder->ReturnValue(builder->LoadObject(
+ builder->LoadInternalField(builder->GetReceiver(), 0), v8val_offset));
+ foo->SetAccessorProperty(v8_str("loadval"),
+ v8::FunctionTemplate::NewWithFastHandler(
+ isolate, NativePropertyAccessor, builder));
+ }
+
+ // Create an instance.
+ v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
+ obj->SetAlignedPointerInInternalField(0, &val);
+ CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
+
+ // Access val.intval:
+ CompileRun(FN_WARMUP("nonzero", "return obj.nonzero"));
+ ExpectInt32("nonzero()", 1);
+ val.intval = 0;
+ ExpectInt32("nonzero()", 0);
+ val.intval = 27;
+ ExpectInt32("nonzero()", 1);
+
+ // Access val.v8val:
+ CompileRun(FN_WARMUP("loadval", "return obj.loadval"));
+ ExpectString("loadval()", "Hello");
+}