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-rw-r--r--deps/v8/src/x64/simulator-x64.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/deps/v8/src/x64/simulator-x64.h b/deps/v8/src/x64/simulator-x64.h
index 184c166bc0..998c9095e7 100644
--- a/deps/v8/src/x64/simulator-x64.h
+++ b/deps/v8/src/x64/simulator-x64.h
@@ -28,6 +28,7 @@
#ifndef V8_X64_SIMULATOR_X64_H_
#define V8_X64_SIMULATOR_X64_H_
+#include "allocation.h"
// Since there is no simulator for the ia32 architecture the only thing we can
// do is to call the entry directly.
@@ -35,15 +36,15 @@
#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
entry(p0, p1, p2, p3, p4);
-// Calculated the stack limit beyond which we will throw stack overflow errors.
-// This macro must be called from a C++ method. It relies on being able to take
-// the address of "this" to get a value on the current execution stack and then
-// calculates the stack limit based on that value.
-// NOTE: The check for overflow is not safe as there is no guarantee that the
-// running thread has its stack in all memory up to address 0x00000000.
-#define GENERATED_CODE_STACK_LIMIT(limit) \
- (reinterpret_cast<uintptr_t>(this) >= limit ? \
- reinterpret_cast<uintptr_t>(this) - limit : 0)
+// The stack limit beyond which we will throw stack overflow errors in
+// generated code. Because generated code on x64 uses the C stack, we
+// just use the C stack limit.
+class SimulatorStack : public v8::internal::AllStatic {
+ public:
+ static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) {
+ return c_limit;
+ }
+};
// Call the generated regexp code directly. The entry function pointer should
// expect seven int/pointer sized arguments and return an int.