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+// Copyright 2018 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_OBJECTS_STRUCT_H_
+#define V8_OBJECTS_STRUCT_H_
+
+#include "src/objects.h"
+#include "src/objects/heap-object.h"
+
+// Has to be the last include (doesn't have include guards):
+#include "src/objects/object-macros.h"
+
+namespace v8 {
+namespace internal {
+
+// An abstract superclass, a marker class really, for simple structure classes.
+// It doesn't carry much functionality but allows struct classes to be
+// identified in the type system.
+class Struct : public HeapObject {
+ public:
+ inline void InitializeBody(int object_size);
+ DECL_CAST(Struct)
+ void BriefPrintDetails(std::ostream& os);
+
+ OBJECT_CONSTRUCTORS(Struct, HeapObject)
+};
+
+class Tuple2 : public Struct {
+ public:
+ DECL_ACCESSORS(value1, Object)
+ DECL_ACCESSORS(value2, Object)
+
+ DECL_CAST(Tuple2)
+
+ // Dispatched behavior.
+ DECL_PRINTER(Tuple2)
+ DECL_VERIFIER(Tuple2)
+ void BriefPrintDetails(std::ostream& os);
+
+// Layout description.
+#define TUPLE2_FIELDS(V) \
+ V(kValue1Offset, kTaggedSize) \
+ V(kValue2Offset, kTaggedSize) \
+ /* Total size. */ \
+ V(kSize, 0)
+
+ DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize, TUPLE2_FIELDS)
+#undef TUPLE2_FIELDS
+
+ OBJECT_CONSTRUCTORS(Tuple2, Struct);
+};
+
+class Tuple3 : public Tuple2 {
+ public:
+ DECL_ACCESSORS(value3, Object)
+
+ DECL_CAST(Tuple3)
+
+ // Dispatched behavior.
+ DECL_PRINTER(Tuple3)
+ DECL_VERIFIER(Tuple3)
+ void BriefPrintDetails(std::ostream& os);
+
+// Layout description.
+#define TUPLE3_FIELDS(V) \
+ V(kValue3Offset, kTaggedSize) \
+ /* Total size. */ \
+ V(kSize, 0)
+
+ DEFINE_FIELD_OFFSET_CONSTANTS(Tuple2::kSize, TUPLE3_FIELDS)
+#undef TUPLE3_FIELDS
+
+ OBJECT_CONSTRUCTORS(Tuple3, Tuple2);
+};
+
+// Support for JavaScript accessors: A pair of a getter and a setter. Each
+// accessor can either be
+// * a JavaScript function or proxy: a real accessor
+// * a FunctionTemplateInfo: a real (lazy) accessor
+// * undefined: considered an accessor by the spec, too, strangely enough
+// * null: an accessor which has not been set
+class AccessorPair : public Struct {
+ public:
+ DECL_ACCESSORS(getter, Object)
+ DECL_ACCESSORS(setter, Object)
+
+ DECL_CAST(AccessorPair)
+
+ static Handle<AccessorPair> Copy(Isolate* isolate, Handle<AccessorPair> pair);
+
+ inline Object get(AccessorComponent component);
+ inline void set(AccessorComponent component, Object value);
+
+ // Note: Returns undefined if the component is not set.
+ static Handle<Object> GetComponent(Isolate* isolate,
+ Handle<AccessorPair> accessor_pair,
+ AccessorComponent component);
+
+ // Set both components, skipping arguments which are a JavaScript null.
+ inline void SetComponents(Object getter, Object setter);
+
+ inline bool Equals(Object getter_value, Object setter_value);
+
+ // Dispatched behavior.
+ DECL_PRINTER(AccessorPair)
+ DECL_VERIFIER(AccessorPair)
+
+// Layout description.
+#define ACCESSOR_PAIR_FIELDS(V) \
+ V(kGetterOffset, kTaggedSize) \
+ V(kSetterOffset, kTaggedSize) \
+ /* Total size. */ \
+ V(kSize, 0)
+
+ DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize, ACCESSOR_PAIR_FIELDS)
+#undef ACCESSOR_PAIR_FIELDS
+
+ OBJECT_CONSTRUCTORS(AccessorPair, Struct);
+};
+
+} // namespace internal
+} // namespace v8
+
+#include "src/objects/object-macros-undef.h"
+
+#endif // V8_OBJECTS_STRUCT_H_