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+// Copyright 2011 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_NUMBERS_DIY_FP_H_
+#define V8_NUMBERS_DIY_FP_H_
+
+#include <stdint.h>
+
+#include "src/base/logging.h"
+#include "src/base/macros.h"
+
+namespace v8 {
+namespace internal {
+
+// This "Do It Yourself Floating Point" class implements a floating-point number
+// with a uint64 significand and an int exponent. Normalized DiyFp numbers will
+// have the most significant bit of the significand set.
+// Multiplication and Subtraction do not normalize their results.
+// DiyFp are not designed to contain special doubles (NaN and Infinity).
+class DiyFp {
+ public:
+ static const int kSignificandSize = 64;
+
+ DiyFp() : f_(0), e_(0) {}
+ DiyFp(uint64_t f, int e) : f_(f), e_(e) {}
+
+ // this = this - other.
+ // The exponents of both numbers must be the same and the significand of this
+ // must be bigger than the significand of other.
+ // The result will not be normalized.
+ void Subtract(const DiyFp& other) {
+ DCHECK(e_ == other.e_);
+ DCHECK(f_ >= other.f_);
+ f_ -= other.f_;
+ }
+
+ // Returns a - b.
+ // The exponents of both numbers must be the same and this must be bigger
+ // than other. The result will not be normalized.
+ static DiyFp Minus(const DiyFp& a, const DiyFp& b) {
+ DiyFp result = a;
+ result.Subtract(b);
+ return result;
+ }
+
+ // this = this * other.
+ V8_EXPORT_PRIVATE void Multiply(const DiyFp& other);
+
+ // returns a * b;
+ static DiyFp Times(const DiyFp& a, const DiyFp& b) {
+ DiyFp result = a;
+ result.Multiply(b);
+ return result;
+ }
+
+ void Normalize() {
+ DCHECK_NE(f_, 0);
+ uint64_t f = f_;
+ int e = e_;
+
+ // This method is mainly called for normalizing boundaries. In general
+ // boundaries need to be shifted by 10 bits. We thus optimize for this case.
+ const uint64_t k10MSBits = static_cast<uint64_t>(0x3FF) << 54;
+ while ((f & k10MSBits) == 0) {
+ f <<= 10;
+ e -= 10;
+ }
+ while ((f & kUint64MSB) == 0) {
+ f <<= 1;
+ e--;
+ }
+ f_ = f;
+ e_ = e;
+ }
+
+ static DiyFp Normalize(const DiyFp& a) {
+ DiyFp result = a;
+ result.Normalize();
+ return result;
+ }
+
+ uint64_t f() const { return f_; }
+ int e() const { return e_; }
+
+ void set_f(uint64_t new_value) { f_ = new_value; }
+ void set_e(int new_value) { e_ = new_value; }
+
+ private:
+ static const uint64_t kUint64MSB = static_cast<uint64_t>(1) << 63;
+
+ uint64_t f_;
+ int e_;
+};
+
+} // namespace internal
+} // namespace v8
+
+#endif // V8_NUMBERS_DIY_FP_H_