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diff --git a/deps/v8/src/heap/scavenge-job.cc b/deps/v8/src/heap/scavenge-job.cc
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+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/heap/scavenge-job.h"
+
+#include "src/base/platform/time.h"
+#include "src/heap/heap-inl.h"
+#include "src/heap/heap.h"
+#include "src/isolate.h"
+#include "src/v8.h"
+
+namespace v8 {
+namespace internal {
+
+
+const double ScavengeJob::kMaxAllocationLimitAsFractionOfNewSpace = 0.8;
+
+void ScavengeJob::IdleTask::RunInternal(double deadline_in_seconds) {
+ Heap* heap = isolate_->heap();
+ double deadline_in_ms =
+ deadline_in_seconds *
+ static_cast<double>(base::Time::kMillisecondsPerSecond);
+ double start_ms = heap->MonotonicallyIncreasingTimeInMs();
+ double idle_time_in_ms = deadline_in_ms - start_ms;
+ size_t scavenge_speed_in_bytes_per_ms =
+ static_cast<size_t>(heap->tracer()->ScavengeSpeedInBytesPerMillisecond());
+ size_t new_space_size = heap->new_space()->Size();
+ size_t new_space_capacity = heap->new_space()->Capacity();
+
+ job_->NotifyIdleTask();
+
+ if (ReachedIdleAllocationLimit(scavenge_speed_in_bytes_per_ms, new_space_size,
+ new_space_capacity)) {
+ if (EnoughIdleTimeForScavenge(
+ idle_time_in_ms, scavenge_speed_in_bytes_per_ms, new_space_size)) {
+ heap->CollectGarbage(NEW_SPACE, "idle task: scavenge");
+ } else {
+ // Immediately request another idle task that can get larger idle time.
+ job_->RescheduleIdleTask(heap);
+ }
+ }
+}
+
+
+bool ScavengeJob::ReachedIdleAllocationLimit(
+ size_t scavenge_speed_in_bytes_per_ms, size_t new_space_size,
+ size_t new_space_capacity) {
+ if (scavenge_speed_in_bytes_per_ms == 0) {
+ scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs;
+ }
+
+ // Set the allocation limit to the number of bytes we can scavenge in an
+ // average idle task.
+ size_t allocation_limit = kAverageIdleTimeMs * scavenge_speed_in_bytes_per_ms;
+
+ // Keep the limit smaller than the new space capacity.
+ allocation_limit =
+ Min(allocation_limit,
+ static_cast<size_t>(new_space_capacity *
+ kMaxAllocationLimitAsFractionOfNewSpace));
+ // Adjust the limit to take into account bytes that will be allocated until
+ // the next check.
+ allocation_limit = allocation_limit < kBytesAllocatedBeforeNextIdleTask
+ ? 0
+ : allocation_limit - kBytesAllocatedBeforeNextIdleTask;
+ // Keep the limit large enough to avoid scavenges in tiny new space.
+ allocation_limit = Max(allocation_limit, kMinAllocationLimit);
+
+ return allocation_limit <= new_space_size;
+}
+
+
+bool ScavengeJob::EnoughIdleTimeForScavenge(
+ double idle_time_in_ms, size_t scavenge_speed_in_bytes_per_ms,
+ size_t new_space_size) {
+ if (scavenge_speed_in_bytes_per_ms == 0) {
+ scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs;
+ }
+ return new_space_size <= idle_time_in_ms * scavenge_speed_in_bytes_per_ms;
+}
+
+
+void ScavengeJob::RescheduleIdleTask(Heap* heap) {
+ // Make sure that we don't reschedule more than one time.
+ // Otherwise, we might spam the scheduler with idle tasks.
+ if (!idle_task_rescheduled_) {
+ ScheduleIdleTask(heap);
+ idle_task_rescheduled_ = true;
+ }
+}
+
+
+void ScavengeJob::ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated) {
+ bytes_allocated_since_the_last_task_ += bytes_allocated;
+ if (bytes_allocated_since_the_last_task_ >=
+ static_cast<int>(kBytesAllocatedBeforeNextIdleTask)) {
+ ScheduleIdleTask(heap);
+ bytes_allocated_since_the_last_task_ = 0;
+ idle_task_rescheduled_ = false;
+ }
+}
+
+
+void ScavengeJob::ScheduleIdleTask(Heap* heap) {
+ if (!idle_task_pending_) {
+ v8::Isolate* isolate = reinterpret_cast<v8::Isolate*>(heap->isolate());
+ if (V8::GetCurrentPlatform()->IdleTasksEnabled(isolate)) {
+ idle_task_pending_ = true;
+ auto task = new IdleTask(heap->isolate(), this);
+ V8::GetCurrentPlatform()->CallIdleOnForegroundThread(isolate, task);
+ }
+ }
+}
+}
+} // namespace v8::internal