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+// Copyright 2010 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_EXECUTION_VM_STATE_H_
+#define V8_EXECUTION_VM_STATE_H_
+
+#include "include/v8.h"
+#include "src/common/globals.h"
+
+namespace v8 {
+namespace internal {
+
+// Logging and profiling. A StateTag represents a possible state of
+// the VM. The logger maintains a stack of these. Creating a VMState
+// object enters a state by pushing on the stack, and destroying a
+// VMState object leaves a state by popping the current state from the
+// stack.
+template <StateTag Tag>
+class VMState {
+ public:
+ explicit inline VMState(Isolate* isolate);
+ inline ~VMState();
+
+ private:
+ Isolate* isolate_;
+ StateTag previous_tag_;
+};
+
+class ExternalCallbackScope {
+ public:
+ inline ExternalCallbackScope(Isolate* isolate, Address callback);
+ inline ~ExternalCallbackScope();
+ Address callback() { return callback_; }
+ Address* callback_entrypoint_address() {
+ if (callback_ == kNullAddress) return nullptr;
+#if USES_FUNCTION_DESCRIPTORS
+ return FUNCTION_ENTRYPOINT_ADDRESS(callback_);
+#else
+ return &callback_;
+#endif
+ }
+ ExternalCallbackScope* previous() { return previous_scope_; }
+ inline Address scope_address();
+
+ private:
+ Isolate* isolate_;
+ Address callback_;
+ ExternalCallbackScope* previous_scope_;
+#ifdef USE_SIMULATOR
+ Address scope_address_;
+#endif
+};
+
+} // namespace internal
+} // namespace v8
+
+#endif // V8_EXECUTION_VM_STATE_H_