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-rw-r--r--deps/v8/src/compiler/state-values-utils.cc317
1 files changed, 317 insertions, 0 deletions
diff --git a/deps/v8/src/compiler/state-values-utils.cc b/deps/v8/src/compiler/state-values-utils.cc
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index 0000000000..2c7d0edd7a
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+++ b/deps/v8/src/compiler/state-values-utils.cc
@@ -0,0 +1,317 @@
+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/compiler/state-values-utils.h"
+
+namespace v8 {
+namespace internal {
+namespace compiler {
+
+StateValuesCache::StateValuesCache(JSGraph* js_graph)
+ : js_graph_(js_graph),
+ hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity,
+ ZoneAllocationPolicy(zone())),
+ working_space_(zone()),
+ empty_state_values_(nullptr) {}
+
+
+// static
+bool StateValuesCache::AreKeysEqual(void* key1, void* key2) {
+ NodeKey* node_key1 = reinterpret_cast<NodeKey*>(key1);
+ NodeKey* node_key2 = reinterpret_cast<NodeKey*>(key2);
+
+ if (node_key1->node == nullptr) {
+ if (node_key2->node == nullptr) {
+ return AreValueKeysEqual(reinterpret_cast<StateValuesKey*>(key1),
+ reinterpret_cast<StateValuesKey*>(key2));
+ } else {
+ return IsKeysEqualToNode(reinterpret_cast<StateValuesKey*>(key1),
+ node_key2->node);
+ }
+ } else {
+ if (node_key2->node == nullptr) {
+ // If the nodes are already processed, they must be the same.
+ return IsKeysEqualToNode(reinterpret_cast<StateValuesKey*>(key2),
+ node_key1->node);
+ } else {
+ return node_key1->node == node_key2->node;
+ }
+ }
+ UNREACHABLE();
+}
+
+
+// static
+bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) {
+ if (key->count != static_cast<size_t>(node->InputCount())) {
+ return false;
+ }
+ for (size_t i = 0; i < key->count; i++) {
+ if (key->values[i] != node->InputAt(static_cast<int>(i))) {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+// static
+bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1,
+ StateValuesKey* key2) {
+ if (key1->count != key2->count) {
+ return false;
+ }
+ for (size_t i = 0; i < key1->count; i++) {
+ if (key1->values[i] != key2->values[i]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+Node* StateValuesCache::GetEmptyStateValues() {
+ if (empty_state_values_ == nullptr) {
+ empty_state_values_ = graph()->NewNode(common()->StateValues(0));
+ }
+ return empty_state_values_;
+}
+
+
+NodeVector* StateValuesCache::GetWorkingSpace(size_t level) {
+ while (working_space_.size() <= level) {
+ void* space = zone()->New(sizeof(NodeVector));
+ working_space_.push_back(new (space)
+ NodeVector(kMaxInputCount, nullptr, zone()));
+ }
+ return working_space_[level];
+}
+
+namespace {
+
+int StateValuesHashKey(Node** nodes, size_t count) {
+ size_t hash = count;
+ for (size_t i = 0; i < count; i++) {
+ hash = hash * 23 + nodes[i]->id();
+ }
+ return static_cast<int>(hash & 0x7fffffff);
+}
+
+} // namespace
+
+
+Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count) {
+ StateValuesKey key(count, nodes);
+ int hash = StateValuesHashKey(nodes, count);
+ ZoneHashMap::Entry* lookup =
+ hash_map_.Lookup(&key, hash, true, ZoneAllocationPolicy(zone()));
+ DCHECK_NOT_NULL(lookup);
+ Node* node;
+ if (lookup->value == nullptr) {
+ int input_count = static_cast<int>(count);
+ node = graph()->NewNode(common()->StateValues(input_count), input_count,
+ nodes);
+ NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node);
+ lookup->key = new_key;
+ lookup->value = node;
+ } else {
+ node = reinterpret_cast<Node*>(lookup->value);
+ }
+ return node;
+}
+
+
+class StateValuesCache::ValueArrayIterator {
+ public:
+ ValueArrayIterator(Node** values, size_t count)
+ : values_(values), count_(count), current_(0) {}
+
+ void Advance() {
+ if (!done()) {
+ current_++;
+ }
+ }
+
+ bool done() { return current_ >= count_; }
+
+ Node* node() {
+ DCHECK(!done());
+ return values_[current_];
+ }
+
+ private:
+ Node** values_;
+ size_t count_;
+ size_t current_;
+};
+
+
+Node* StateValuesCache::BuildTree(ValueArrayIterator* it, size_t max_height) {
+ if (max_height == 0) {
+ Node* node = it->node();
+ it->Advance();
+ return node;
+ }
+ DCHECK(!it->done());
+
+ NodeVector* buffer = GetWorkingSpace(max_height);
+ size_t count = 0;
+ for (; count < kMaxInputCount; count++) {
+ if (it->done()) break;
+ (*buffer)[count] = BuildTree(it, max_height - 1);
+ }
+ if (count == 1) {
+ return (*buffer)[0];
+ } else {
+ return GetValuesNodeFromCache(&(buffer->front()), count);
+ }
+}
+
+
+Node* StateValuesCache::GetNodeForValues(Node** values, size_t count) {
+#if DEBUG
+ for (size_t i = 0; i < count; i++) {
+ DCHECK_NE(values[i]->opcode(), IrOpcode::kStateValues);
+ DCHECK_NE(values[i]->opcode(), IrOpcode::kTypedStateValues);
+ }
+#endif
+ if (count == 0) {
+ return GetEmptyStateValues();
+ }
+ size_t height = 0;
+ size_t max_nodes = 1;
+ while (count > max_nodes) {
+ height++;
+ max_nodes *= kMaxInputCount;
+ }
+
+ ValueArrayIterator it(values, count);
+
+ Node* tree = BuildTree(&it, height);
+
+ // If the 'tree' is a single node, equip it with a StateValues wrapper.
+ if (tree->opcode() != IrOpcode::kStateValues &&
+ tree->opcode() != IrOpcode::kTypedStateValues) {
+ tree = GetValuesNodeFromCache(&tree, 1);
+ }
+
+ return tree;
+}
+
+
+StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) {
+ // A hacky way initialize - just set the index before the node we want
+ // to process and then advance to it.
+ stack_[current_depth_].node = node;
+ stack_[current_depth_].index = -1;
+ Advance();
+}
+
+
+StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() {
+ DCHECK(current_depth_ >= 0);
+ DCHECK(current_depth_ < kMaxInlineDepth);
+ return &(stack_[current_depth_]);
+}
+
+
+void StateValuesAccess::iterator::Push(Node* node) {
+ current_depth_++;
+ CHECK(current_depth_ < kMaxInlineDepth);
+ stack_[current_depth_].node = node;
+ stack_[current_depth_].index = 0;
+}
+
+
+void StateValuesAccess::iterator::Pop() {
+ DCHECK(current_depth_ >= 0);
+ current_depth_--;
+}
+
+
+bool StateValuesAccess::iterator::done() { return current_depth_ < 0; }
+
+
+void StateValuesAccess::iterator::Advance() {
+ // Advance the current index.
+ Top()->index++;
+
+ // Fix up the position to point to a valid node.
+ while (true) {
+ // TODO(jarin): Factor to a separate method.
+ Node* node = Top()->node;
+ int index = Top()->index;
+
+ if (index >= node->InputCount()) {
+ // Pop stack and move to the next sibling.
+ Pop();
+ if (done()) {
+ // Stack is exhausted, we have reached the end.
+ return;
+ }
+ Top()->index++;
+ } else if (node->InputAt(index)->opcode() == IrOpcode::kStateValues ||
+ node->InputAt(index)->opcode() == IrOpcode::kTypedStateValues) {
+ // Nested state, we need to push to the stack.
+ Push(node->InputAt(index));
+ } else {
+ // We are on a valid node, we can stop the iteration.
+ return;
+ }
+ }
+}
+
+
+Node* StateValuesAccess::iterator::node() {
+ return Top()->node->InputAt(Top()->index);
+}
+
+
+MachineType StateValuesAccess::iterator::type() {
+ Node* state = Top()->node;
+ if (state->opcode() == IrOpcode::kStateValues) {
+ return kMachAnyTagged;
+ } else {
+ DCHECK_EQ(IrOpcode::kTypedStateValues, state->opcode());
+ const ZoneVector<MachineType>* types =
+ OpParameter<const ZoneVector<MachineType>*>(state);
+ return (*types)[Top()->index];
+ }
+}
+
+
+bool StateValuesAccess::iterator::operator!=(iterator& other) {
+ // We only allow comparison with end().
+ CHECK(other.done());
+ return !done();
+}
+
+
+StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() {
+ Advance();
+ return *this;
+}
+
+
+StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() {
+ return TypedNode(node(), type());
+}
+
+
+size_t StateValuesAccess::size() {
+ size_t count = 0;
+ for (int i = 0; i < node_->InputCount(); i++) {
+ if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues ||
+ node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) {
+ count += StateValuesAccess(node_->InputAt(i)).size();
+ } else {
+ count++;
+ }
+ }
+ return count;
+}
+
+} // namespace compiler
+} // namespace internal
+} // namespace v8