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-rw-r--r--deps/v8/src/arm/simulator-arm.cc17
1 files changed, 12 insertions, 5 deletions
diff --git a/deps/v8/src/arm/simulator-arm.cc b/deps/v8/src/arm/simulator-arm.cc
index 3a02ee0094..5da6204050 100644
--- a/deps/v8/src/arm/simulator-arm.cc
+++ b/deps/v8/src/arm/simulator-arm.cc
@@ -6,8 +6,6 @@
#include <stdlib.h>
#include <cmath>
-#include "src/v8.h"
-
#if V8_TARGET_ARCH_ARM
#include "src/arm/constants-arm.h"
@@ -1229,9 +1227,15 @@ void Simulator::WriteDW(int32_t addr, int32_t value1, int32_t value2) {
// Returns the limit of the stack area to enable checking for stack overflows.
-uintptr_t Simulator::StackLimit() const {
- // Leave a safety margin of 1024 bytes to prevent overrunning the stack when
- // pushing values.
+uintptr_t Simulator::StackLimit(uintptr_t c_limit) const {
+ // The simulator uses a separate JS stack. If we have exhausted the C stack,
+ // we also drop down the JS limit to reflect the exhaustion on the JS stack.
+ if (GetCurrentStackPosition() < c_limit) {
+ return reinterpret_cast<uintptr_t>(get_sp());
+ }
+
+ // Otherwise the limit is the JS stack. Leave a safety margin of 1024 bytes
+ // to prevent overrunning the stack when pushing values.
return reinterpret_cast<uintptr_t>(stack_) + 1024;
}
@@ -4011,6 +4015,9 @@ void Simulator::Execute() {
void Simulator::CallInternal(byte* entry) {
+ // Adjust JS-based stack limit to C-based stack limit.
+ isolate_->stack_guard()->AdjustStackLimitForSimulator();
+
// Prepare to execute the code at entry
set_register(pc, reinterpret_cast<int32_t>(entry));
// Put down marker for end of simulation. The simulator will stop simulation