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+#!/usr/bin/env python
+# Copyright 2014 the V8 project authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+"""
+This script runs every build as the first hook (See DEPS). If it detects that
+the build should be clobbered, it will delete the contents of the build
+directory.
+
+A landmine is tripped when a builder checks out a different revision, and the
+diff between the new landmines and the old ones is non-null. At this point, the
+build is clobbered.
+"""
+
+import difflib
+import errno
+import gyp_environment
+import logging
+import optparse
+import os
+import re
+import shutil
+import sys
+import subprocess
+import time
+
+import landmine_utils
+
+
+SRC_DIR = os.path.dirname(os.path.dirname(os.path.realpath(__file__)))
+
+
+def get_build_dir(build_tool, is_iphone=False):
+ """
+ Returns output directory absolute path dependent on build and targets.
+ Examples:
+ r'c:\b\build\slave\win\build\src\out'
+ '/mnt/data/b/build/slave/linux/build/src/out'
+ '/b/build/slave/ios_rel_device/build/src/xcodebuild'
+
+ Keep this function in sync with tools/build/scripts/slave/compile.py
+ """
+ ret = None
+ if build_tool == 'xcode':
+ ret = os.path.join(SRC_DIR, 'xcodebuild')
+ elif build_tool in ['make', 'ninja', 'ninja-ios']: # TODO: Remove ninja-ios.
+ if 'CHROMIUM_OUT_DIR' in os.environ:
+ output_dir = os.environ.get('CHROMIUM_OUT_DIR').strip()
+ if not output_dir:
+ raise Error('CHROMIUM_OUT_DIR environment variable is set but blank!')
+ else:
+ output_dir = landmine_utils.gyp_generator_flags().get('output_dir', 'out')
+ ret = os.path.join(SRC_DIR, output_dir)
+ elif build_tool in ['msvs', 'vs', 'ib']:
+ ret = os.path.join(SRC_DIR, 'build')
+ else:
+ raise NotImplementedError('Unexpected GYP_GENERATORS (%s)' % build_tool)
+ return os.path.abspath(ret)
+
+
+def extract_gn_build_commands(build_ninja_file):
+ """Extracts from a build.ninja the commands to run GN.
+
+ The commands to run GN are the gn rule and build.ninja build step at the
+ top of the build.ninja file. We want to keep these when deleting GN builds
+ since we want to preserve the command-line flags to GN.
+
+ On error, returns the empty string."""
+ result = ""
+ with open(build_ninja_file, 'r') as f:
+ # Read until the second blank line. The first thing GN writes to the file
+ # is the "rule gn" and the second is the section for "build build.ninja",
+ # separated by blank lines.
+ num_blank_lines = 0
+ while num_blank_lines < 2:
+ line = f.readline()
+ if len(line) == 0:
+ return '' # Unexpected EOF.
+ result += line
+ if line[0] == '\n':
+ num_blank_lines = num_blank_lines + 1
+ return result
+
+def delete_build_dir(build_dir):
+ # GN writes a build.ninja.d file. Note that not all GN builds have args.gn.
+ build_ninja_d_file = os.path.join(build_dir, 'build.ninja.d')
+ if not os.path.exists(build_ninja_d_file):
+ shutil.rmtree(build_dir)
+ return
+
+ # GN builds aren't automatically regenerated when you sync. To avoid
+ # messing with the GN workflow, erase everything but the args file, and
+ # write a dummy build.ninja file that will automatically rerun GN the next
+ # time Ninja is run.
+ build_ninja_file = os.path.join(build_dir, 'build.ninja')
+ build_commands = extract_gn_build_commands(build_ninja_file)
+
+ try:
+ gn_args_file = os.path.join(build_dir, 'args.gn')
+ with open(gn_args_file, 'r') as f:
+ args_contents = f.read()
+ except IOError:
+ args_contents = ''
+
+ shutil.rmtree(build_dir)
+
+ # Put back the args file (if any).
+ os.mkdir(build_dir)
+ if args_contents != '':
+ with open(gn_args_file, 'w') as f:
+ f.write(args_contents)
+
+ # Write the build.ninja file sufficiently to regenerate itself.
+ with open(os.path.join(build_dir, 'build.ninja'), 'w') as f:
+ if build_commands != '':
+ f.write(build_commands)
+ else:
+ # Couldn't parse the build.ninja file, write a default thing.
+ f.write('''rule gn
+command = gn -q gen //out/%s/
+description = Regenerating ninja files
+
+build build.ninja: gn
+generator = 1
+depfile = build.ninja.d
+''' % (os.path.split(build_dir)[1]))
+
+ # Write a .d file for the build which references a nonexistant file. This
+ # will make Ninja always mark the build as dirty.
+ with open(build_ninja_d_file, 'w') as f:
+ f.write('build.ninja: nonexistant_file.gn\n')
+
+
+def needs_clobber(landmines_path, new_landmines):
+ if os.path.exists(landmines_path):
+ with open(landmines_path, 'r') as f:
+ old_landmines = f.readlines()
+ if old_landmines != new_landmines:
+ old_date = time.ctime(os.stat(landmines_path).st_ctime)
+ diff = difflib.unified_diff(old_landmines, new_landmines,
+ fromfile='old_landmines', tofile='new_landmines',
+ fromfiledate=old_date, tofiledate=time.ctime(), n=0)
+ sys.stdout.write('Clobbering due to:\n')
+ sys.stdout.writelines(diff)
+ return True
+ else:
+ sys.stdout.write('Clobbering due to missing landmines file.\n')
+ return True
+ return False
+
+
+def clobber_if_necessary(new_landmines):
+ """Does the work of setting, planting, and triggering landmines."""
+ out_dir = get_build_dir(landmine_utils.builder())
+ landmines_path = os.path.normpath(os.path.join(out_dir, '..', '.landmines'))
+ try:
+ os.makedirs(out_dir)
+ except OSError as e:
+ if e.errno == errno.EEXIST:
+ pass
+
+ if needs_clobber(landmines_path, new_landmines):
+ # Clobber contents of build directory but not directory itself: some
+ # checkouts have the build directory mounted.
+ for f in os.listdir(out_dir):
+ path = os.path.join(out_dir, f)
+ if os.path.basename(out_dir) == 'build':
+ # Only delete build directories and files for MSVS builds as the folder
+ # shares some checked out files and directories.
+ if (os.path.isdir(path) and
+ re.search(r'(?:[Rr]elease)|(?:[Dd]ebug)', f)):
+ delete_build_dir(path)
+ elif (os.path.isfile(path) and
+ (path.endswith('.sln') or
+ path.endswith('.vcxproj') or
+ path.endswith('.vcxproj.user'))):
+ os.unlink(path)
+ else:
+ if os.path.isfile(path):
+ os.unlink(path)
+ elif os.path.isdir(path):
+ delete_build_dir(path)
+ if os.path.basename(out_dir) == 'xcodebuild':
+ # Xcodebuild puts an additional project file structure into build,
+ # while the output folder is xcodebuild.
+ project_dir = os.path.join(SRC_DIR, 'build', 'all.xcodeproj')
+ if os.path.exists(project_dir) and os.path.isdir(project_dir):
+ delete_build_dir(project_dir)
+
+ # Save current set of landmines for next time.
+ with open(landmines_path, 'w') as f:
+ f.writelines(new_landmines)
+
+
+def process_options():
+ """Returns a list of landmine emitting scripts."""
+ parser = optparse.OptionParser()
+ parser.add_option(
+ '-s', '--landmine-scripts', action='append',
+ default=[os.path.join(SRC_DIR, 'gypfiles', 'get_landmines.py')],
+ help='Path to the script which emits landmines to stdout. The target '
+ 'is passed to this script via option -t. Note that an extra '
+ 'script can be specified via an env var EXTRA_LANDMINES_SCRIPT.')
+ parser.add_option('-v', '--verbose', action='store_true',
+ default=('LANDMINES_VERBOSE' in os.environ),
+ help=('Emit some extra debugging information (default off). This option '
+ 'is also enabled by the presence of a LANDMINES_VERBOSE environment '
+ 'variable.'))
+
+ options, args = parser.parse_args()
+
+ if args:
+ parser.error('Unknown arguments %s' % args)
+
+ logging.basicConfig(
+ level=logging.DEBUG if options.verbose else logging.ERROR)
+
+ extra_script = os.environ.get('EXTRA_LANDMINES_SCRIPT')
+ if extra_script:
+ return options.landmine_scripts + [extra_script]
+ else:
+ return options.landmine_scripts
+
+
+def main():
+ landmine_scripts = process_options()
+
+ if landmine_utils.builder() in ('dump_dependency_json', 'eclipse'):
+ return 0
+
+ gyp_environment.set_environment()
+
+ landmines = []
+ for s in landmine_scripts:
+ proc = subprocess.Popen([sys.executable, s], stdout=subprocess.PIPE)
+ output, _ = proc.communicate()
+ landmines.extend([('%s\n' % l.strip()) for l in output.splitlines()])
+ clobber_if_necessary(landmines)
+
+ return 0
+
+
+if __name__ == '__main__':
+ sys.exit(main())