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diff --git a/deps/v8/docs/building_with_gyp.md b/deps/v8/docs/building_with_gyp.md new file mode 100644 index 0000000000..0183fd2de5 --- /dev/null +++ b/deps/v8/docs/building_with_gyp.md @@ -0,0 +1,260 @@ +**Build issues? File a bug at code.google.com/p/v8/issues or ask for help on v8-users@googlegroups.com.** + +# Building V8 + +V8 is built with the help of [GYP](http://code.google.com/p/gyp/). GYP is a meta build system of sorts, as it generates build files for a number of other build systems. How you build therefore depends on what "back-end" build system and compiler you're using. +The instructions below assume that you already have a [checkout of V8](using_git.md) but haven't yet installed the build dependencies. + +If you intend to develop on V8, i.e., send patches and work with changelists, you will need to install the dependencies as described [here](using_git.md). + + +## Prerequisite: Installing GYP + +First, you need GYP itself. GYP is fetched together with the other dependencies by running: + +``` +gclient sync +``` + +## Building + +### GCC + make + +Requires GNU make 3.81 or later. Should work with any GCC >= 4.8 or any recent clang (3.5 highly recommended). + +#### Build instructions + + +The top-level Makefile defines a number of targets for each target architecture (`ia32`, `x64`, `arm`, `arm64`) and mode (`debug`, `optdebug`, or `release`). So your basic command for building is: +``` +make ia32.release +``` + +or analogously for the other architectures and modes. You can build both debug and release binaries with just one command: +``` +make ia32 +``` + +To automatically build in release mode for the host architecture: +``` +make native +``` + +You can also can build all architectures in a given mode at once: +``` +make release +``` + +Or everything: +``` +make +``` + +#### Optional parameters + + * `-j` specifies the number of parallel build processes. Set it (roughly) to the number of CPU cores your machine has. The GYP/make based V8 build also supports distcc, so you can compile with `-j100` or so, provided you have enough machines around. + + * `OUTDIR=foo` specifies where the compiled binaries go. It defaults to `./out/`. In this directory, a subdirectory will be created for each architecture and mode. You will find the d8 shell's binary in `foo/ia32.release/d8`, for example. + + * `library=shared` or `component=shared_library` (the two are completely equivalent) builds V8 as a shared library (`libv8.so`). + + * `soname_version=1.2.3` is only relevant for shared library builds and configures the SONAME of the library. Both the SONAME and the filename of the library will be `libv8.so.1.2.3` if you specify this. Due to a peculiarity in GYP, if you specify a custom SONAME, the library's path will no longer be encoded in the binaries, so you'll have to run d8 as follows: +``` +LD_LIBRARY_PATH=out/ia32.release/lib.target out/ia32.release/d8 +``` + + * `console=readline` enables readline support for the d8 shell. You need readline development headers for this (`libreadline-dev` on Ubuntu). + + * `disassembler=on` enables the disassembler for release mode binaries (it's always enabled for debug binaries). This is useful if you want to inspect generated machine code. + + * `snapshot=off` disables building with a heap snapshot. Compiling will be a little faster, but V8’s start up will be slightly slower. + + * `gdbjit=on` enables GDB JIT support. + + * `liveobjectlist=on` enables the Live Object List feature. + + * `vfp3=off` is only relevant for ARM builds with snapshot and disables the use of VFP3 instructions in the snapshot. + + * `debuggersupport=off` disables the javascript debugger. + + * `werror=no` omits the -Werror flag. This is especially useful for not officially supported C++ compilers (e.g. newer versions of the GCC) so that compile warnings are ignored. + + * `strictaliasing=off` passes the -fno-strict-aliasing flag to GCC. This may help to work around build failures on officially unsupported platforms and/or GCC versions. + + * `regexp=interpreted` chooses the interpreted mode of the irregexp regular expression engine instead of the native code mode. + + * `hardfp=on` creates "hardfp" binaries on ARM. + +### Ninja + +To build d8: +``` +export GYP_GENERATORS=ninja +build/gyp_v8 +ninja -C out/Debug d8 +``` + +Specify `out/Release` for a release build. I recommend setting up an alias so that you don't need to type out that build directory path. + +If you want to build all targets, use `ninja -C out/Debug all`. It's faster to build only the target you're working on, like `d8` or `unittests`. + +Note: You need to set `v8_target_arch` if you want a non-native build, i.e. either +``` +export GYP_DEFINES="v8_target_arch=arm" +build/gyp_v8 ... +``` +or +``` +build/gyp_v8 -Dv8_target_arch=arm ... +``` + + +#### Using goma (Googlers only) + +To use goma you need to set the `use_goma` gyp define, either by passing it to `gyp_v8`, i.e. +``` +build/gyp_v8 -Duse_goma=1 +``` +or by setting the environment variable `$GYP_DEFINES` appropriately: +``` +export GYP_DEFINES="use_goma=1" +``` +Note: You may need to also set `gomadir` to point to the directory where you installed goma, if it's not in the default location. + +If you are using goma, you'll also want to bump the job limit, i.e. +``` +ninja -j 100 -C out/Debug d8 +``` + + +### Cross-compiling + +Similar to building with Clang, you can also use a cross-compiler. Just export your toolchain (`CXX`/`LINK` environment variables should be enough) and compile. For example: +``` +export CXX=/path/to/cross-compile-g++ +export LINK=/path/to/cross-compile-g++ +make arm.release +``` + + +### Xcode + +From the root of your V8 checkout, run either of: +``` +build/gyp_v8 -Dtarget_arch=ia32 +build/gyp_v8 -Dtarget_arch=x64 +``` + +This will generate Xcode project files in `build/` that you can then either open with Xcode or compile directly from the command line: +``` +xcodebuild -project build/all.xcodeproj -configuration Release +xcodebuild -project build/all.xcodeproj +``` + +Note: If you have configured your `GYP_GENERATORS` environment variable, either unset it, or set it to `xcode` for this to work. + + +#### Custom build settings + +You can export the `GYP_DEFINES` environment variable in your shell to configure custom build options. The syntax is `GYP_DEFINES="-Dvariable1=value1 -Dvariable2=value2"` and so on for as many variables as you wish. Possibly interesting options include: + * `-Dcomponent=shared_library` (see `library=shared` in the [GCC + make](#Optional_parameters.md) section above) + * `-Dconsole=readline` (see `console=readline`) + * `-Dv8_enable_disassembler=1` (see `disassembler=on`) + * `-Dv8_use_snapshot='false'` (see `snapshot=off`) + * `-Dv8_enable_gdbjit=1` (see `gdbjit=on`) + * `-Dv8_use_liveobjectlist=true` (see `liveobjectlist=on`) + + +### Visual Studio + +You need Visual Studio 2013, older versions might still work at the moment, but this will probably change soon because we intend to use C++11 features. + +#### Prerequisites + +After you created [checkout of V8](using_git.md), all dependencies will be already installed. + +If you are getting errors during build mentioning that 'python' could not be found, add the 'python.exe' to PATH. + +If you have Visual Studio 2013 and 2015 installed side-by-side and set the environment variable GYP\_MSVS\_VERSION to '2013'. In that case the right project files are going to be created. + +#### Building + * If you use the command prompt: + 1. Generate project files: +``` +python build\gyp_v8 +``` +> > > Specify the path to `python.exe` if you don't have it in your PATH. +> > > Append `-Dtarget_arch=x64` if you want to build 64bit binaries. If you switch between ia32 and x64 targets, you may have to manually delete the generated .vcproj/.sln files before regenerating them. +> > > Example: +``` +third_party/python_26/python.exe build\gyp_v8 -Dtarget_arch=x64 +``` + 1. Build: +> > > Either open `build\All.sln` in Visual Studio, or compile on the command line as follows (adapt the path as necessary, or simply put `devenv.com` in your PATH): +``` +"c:\Program Files (x86)\Microsoft Visual Studio 9.0\Common7\IDE\devenv.com" /build Release build\All.sln +``` +> > > Replace `Release` with `Debug` to build in Debug mode. +> > > The built binaries will be in build\Release\ or build\Debug\. + + * If you use cygwin, the workflow is the same, but the syntax is slightly different: + 1. Generate project files: +``` +build/gyp_v8 +``` +> > > This will spit out a bunch of warnings about missing input files, but it seems to be OK to ignore them. (If you have time to figure this out, we'd happily accept a patch that makes the warnings go away!) + 1. Build: +``` +/cygdrive/c/Program\ Files\ (x86)/Microsoft\ Visual\ Studio\ 9.0/Common7/IDE/devenv.com /build Release build/all.sln +``` + + +#### Custom build settings + +See the "custom build settings" section for [Xcode](#Xcode) above. + + +#### Running tests + +You can abuse the test driver's --buildbot flag to make it find the executables where MSVC puts them: +``` +python tools/run-tests.py --buildbot --outdir build --arch ia32 --mode Release +``` + + +### MinGW + +Building on MinGW is not officially supported, but it is possible. You even have two options: + +#### Option 1: With Cygwin Installed + +Requirements: + * MinGW + * Cygwin, including Python + * Python from www.python.org _(yes, you need two Python installations!)_ + +Building: + 1. Open a MinGW shell + 1. `export PATH=$PATH:/c/cygwin/bin` _(or wherever you installed Cygwin)_ + 1. `make ia32.release -j8` + +Running tests: + 1. Open a MinGW shell + 1. `export PATH=/c/Python27:$PATH` _(or wherever you installed Python)_ + 1. `make ia32.release.check -j8` + +#### Option 2: Without Cygwin, just MinGW + +Requirements: + * MinGW + * Python from www.python.org + +Building and testing: + 1. Open a MinGW shell + 1. `tools/mingw-generate-makefiles.sh` _(re-run this any time a `*`.gyp`*` file changed, such as after updating your checkout)_ + 1. `make ia32.release` _(unfortunately -jX doesn't seem to work here)_ + 1. `make ia32.release.check -j8` + + +# Final Note +<font color='darkred'><b>If you have problems or questions, please file bugs at code.google.com/p/v8/issues or send mail to v8-users@googlegroups.com. Comments on this page are likely to go unnoticed and unanswered.</b></font>
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