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diff --git a/deps/npm/node_modules/request/node_modules/bl/node_modules/readable-stream/lib/_stream_writable.js b/deps/npm/node_modules/request/node_modules/bl/node_modules/readable-stream/lib/_stream_writable.js
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+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+// A bit simpler than readable streams.
+// Implement an async ._write(chunk, cb), and it'll handle all
+// the drain event emission and buffering.
+
+module.exports = Writable;
+
+/*<replacement>*/
+var Buffer = require('buffer').Buffer;
+/*</replacement>*/
+
+Writable.WritableState = WritableState;
+
+
+/*<replacement>*/
+var util = require('core-util-is');
+util.inherits = require('inherits');
+/*</replacement>*/
+
+var Stream = require('stream');
+
+util.inherits(Writable, Stream);
+
+function WriteReq(chunk, encoding, cb) {
+ this.chunk = chunk;
+ this.encoding = encoding;
+ this.callback = cb;
+}
+
+function WritableState(options, stream) {
+ options = options || {};
+
+ // the point at which write() starts returning false
+ // Note: 0 is a valid value, means that we always return false if
+ // the entire buffer is not flushed immediately on write()
+ var hwm = options.highWaterMark;
+ this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;
+
+ // object stream flag to indicate whether or not this stream
+ // contains buffers or objects.
+ this.objectMode = !!options.objectMode;
+
+ // cast to ints.
+ this.highWaterMark = ~~this.highWaterMark;
+
+ this.needDrain = false;
+ // at the start of calling end()
+ this.ending = false;
+ // when end() has been called, and returned
+ this.ended = false;
+ // when 'finish' is emitted
+ this.finished = false;
+
+ // should we decode strings into buffers before passing to _write?
+ // this is here so that some node-core streams can optimize string
+ // handling at a lower level.
+ var noDecode = options.decodeStrings === false;
+ this.decodeStrings = !noDecode;
+
+ // Crypto is kind of old and crusty. Historically, its default string
+ // encoding is 'binary' so we have to make this configurable.
+ // Everything else in the universe uses 'utf8', though.
+ this.defaultEncoding = options.defaultEncoding || 'utf8';
+
+ // not an actual buffer we keep track of, but a measurement
+ // of how much we're waiting to get pushed to some underlying
+ // socket or file.
+ this.length = 0;
+
+ // a flag to see when we're in the middle of a write.
+ this.writing = false;
+
+ // a flag to be able to tell if the onwrite cb is called immediately,
+ // or on a later tick. We set this to true at first, becuase any
+ // actions that shouldn't happen until "later" should generally also
+ // not happen before the first write call.
+ this.sync = true;
+
+ // a flag to know if we're processing previously buffered items, which
+ // may call the _write() callback in the same tick, so that we don't
+ // end up in an overlapped onwrite situation.
+ this.bufferProcessing = false;
+
+ // the callback that's passed to _write(chunk,cb)
+ this.onwrite = function(er) {
+ onwrite(stream, er);
+ };
+
+ // the callback that the user supplies to write(chunk,encoding,cb)
+ this.writecb = null;
+
+ // the amount that is being written when _write is called.
+ this.writelen = 0;
+
+ this.buffer = [];
+
+ // True if the error was already emitted and should not be thrown again
+ this.errorEmitted = false;
+}
+
+function Writable(options) {
+ var Duplex = require('./_stream_duplex');
+
+ // Writable ctor is applied to Duplexes, though they're not
+ // instanceof Writable, they're instanceof Readable.
+ if (!(this instanceof Writable) && !(this instanceof Duplex))
+ return new Writable(options);
+
+ this._writableState = new WritableState(options, this);
+
+ // legacy.
+ this.writable = true;
+
+ Stream.call(this);
+}
+
+// Otherwise people can pipe Writable streams, which is just wrong.
+Writable.prototype.pipe = function() {
+ this.emit('error', new Error('Cannot pipe. Not readable.'));
+};
+
+
+function writeAfterEnd(stream, state, cb) {
+ var er = new Error('write after end');
+ // TODO: defer error events consistently everywhere, not just the cb
+ stream.emit('error', er);
+ process.nextTick(function() {
+ cb(er);
+ });
+}
+
+// If we get something that is not a buffer, string, null, or undefined,
+// and we're not in objectMode, then that's an error.
+// Otherwise stream chunks are all considered to be of length=1, and the
+// watermarks determine how many objects to keep in the buffer, rather than
+// how many bytes or characters.
+function validChunk(stream, state, chunk, cb) {
+ var valid = true;
+ if (!Buffer.isBuffer(chunk) &&
+ 'string' !== typeof chunk &&
+ chunk !== null &&
+ chunk !== undefined &&
+ !state.objectMode) {
+ var er = new TypeError('Invalid non-string/buffer chunk');
+ stream.emit('error', er);
+ process.nextTick(function() {
+ cb(er);
+ });
+ valid = false;
+ }
+ return valid;
+}
+
+Writable.prototype.write = function(chunk, encoding, cb) {
+ var state = this._writableState;
+ var ret = false;
+
+ if (typeof encoding === 'function') {
+ cb = encoding;
+ encoding = null;
+ }
+
+ if (Buffer.isBuffer(chunk))
+ encoding = 'buffer';
+ else if (!encoding)
+ encoding = state.defaultEncoding;
+
+ if (typeof cb !== 'function')
+ cb = function() {};
+
+ if (state.ended)
+ writeAfterEnd(this, state, cb);
+ else if (validChunk(this, state, chunk, cb))
+ ret = writeOrBuffer(this, state, chunk, encoding, cb);
+
+ return ret;
+};
+
+function decodeChunk(state, chunk, encoding) {
+ if (!state.objectMode &&
+ state.decodeStrings !== false &&
+ typeof chunk === 'string') {
+ chunk = new Buffer(chunk, encoding);
+ }
+ return chunk;
+}
+
+// if we're already writing something, then just put this
+// in the queue, and wait our turn. Otherwise, call _write
+// If we return false, then we need a drain event, so set that flag.
+function writeOrBuffer(stream, state, chunk, encoding, cb) {
+ chunk = decodeChunk(state, chunk, encoding);
+ if (Buffer.isBuffer(chunk))
+ encoding = 'buffer';
+ var len = state.objectMode ? 1 : chunk.length;
+
+ state.length += len;
+
+ var ret = state.length < state.highWaterMark;
+ // we must ensure that previous needDrain will not be reset to false.
+ if (!ret)
+ state.needDrain = true;
+
+ if (state.writing)
+ state.buffer.push(new WriteReq(chunk, encoding, cb));
+ else
+ doWrite(stream, state, len, chunk, encoding, cb);
+
+ return ret;
+}
+
+function doWrite(stream, state, len, chunk, encoding, cb) {
+ state.writelen = len;
+ state.writecb = cb;
+ state.writing = true;
+ state.sync = true;
+ stream._write(chunk, encoding, state.onwrite);
+ state.sync = false;
+}
+
+function onwriteError(stream, state, sync, er, cb) {
+ if (sync)
+ process.nextTick(function() {
+ cb(er);
+ });
+ else
+ cb(er);
+
+ stream._writableState.errorEmitted = true;
+ stream.emit('error', er);
+}
+
+function onwriteStateUpdate(state) {
+ state.writing = false;
+ state.writecb = null;
+ state.length -= state.writelen;
+ state.writelen = 0;
+}
+
+function onwrite(stream, er) {
+ var state = stream._writableState;
+ var sync = state.sync;
+ var cb = state.writecb;
+
+ onwriteStateUpdate(state);
+
+ if (er)
+ onwriteError(stream, state, sync, er, cb);
+ else {
+ // Check if we're actually ready to finish, but don't emit yet
+ var finished = needFinish(stream, state);
+
+ if (!finished && !state.bufferProcessing && state.buffer.length)
+ clearBuffer(stream, state);
+
+ if (sync) {
+ process.nextTick(function() {
+ afterWrite(stream, state, finished, cb);
+ });
+ } else {
+ afterWrite(stream, state, finished, cb);
+ }
+ }
+}
+
+function afterWrite(stream, state, finished, cb) {
+ if (!finished)
+ onwriteDrain(stream, state);
+ cb();
+ if (finished)
+ finishMaybe(stream, state);
+}
+
+// Must force callback to be called on nextTick, so that we don't
+// emit 'drain' before the write() consumer gets the 'false' return
+// value, and has a chance to attach a 'drain' listener.
+function onwriteDrain(stream, state) {
+ if (state.length === 0 && state.needDrain) {
+ state.needDrain = false;
+ stream.emit('drain');
+ }
+}
+
+
+// if there's something in the buffer waiting, then process it
+function clearBuffer(stream, state) {
+ state.bufferProcessing = true;
+
+ for (var c = 0; c < state.buffer.length; c++) {
+ var entry = state.buffer[c];
+ var chunk = entry.chunk;
+ var encoding = entry.encoding;
+ var cb = entry.callback;
+ var len = state.objectMode ? 1 : chunk.length;
+
+ doWrite(stream, state, len, chunk, encoding, cb);
+
+ // if we didn't call the onwrite immediately, then
+ // it means that we need to wait until it does.
+ // also, that means that the chunk and cb are currently
+ // being processed, so move the buffer counter past them.
+ if (state.writing) {
+ c++;
+ break;
+ }
+ }
+
+ state.bufferProcessing = false;
+ if (c < state.buffer.length)
+ state.buffer = state.buffer.slice(c);
+ else
+ state.buffer.length = 0;
+}
+
+Writable.prototype._write = function(chunk, encoding, cb) {
+ cb(new Error('not implemented'));
+};
+
+Writable.prototype.end = function(chunk, encoding, cb) {
+ var state = this._writableState;
+
+ if (typeof chunk === 'function') {
+ cb = chunk;
+ chunk = null;
+ encoding = null;
+ } else if (typeof encoding === 'function') {
+ cb = encoding;
+ encoding = null;
+ }
+
+ if (typeof chunk !== 'undefined' && chunk !== null)
+ this.write(chunk, encoding);
+
+ // ignore unnecessary end() calls.
+ if (!state.ending && !state.finished)
+ endWritable(this, state, cb);
+};
+
+
+function needFinish(stream, state) {
+ return (state.ending &&
+ state.length === 0 &&
+ !state.finished &&
+ !state.writing);
+}
+
+function finishMaybe(stream, state) {
+ var need = needFinish(stream, state);
+ if (need) {
+ state.finished = true;
+ stream.emit('finish');
+ }
+ return need;
+}
+
+function endWritable(stream, state, cb) {
+ state.ending = true;
+ finishMaybe(stream, state);
+ if (cb) {
+ if (state.finished)
+ process.nextTick(cb);
+ else
+ stream.once('finish', cb);
+ }
+ state.ended = true;
+}