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-rw-r--r--deps/npm/node_modules/readable-stream/lib/_stream_readable.js248
1 files changed, 146 insertions, 102 deletions
diff --git a/deps/npm/node_modules/readable-stream/lib/_stream_readable.js b/deps/npm/node_modules/readable-stream/lib/_stream_readable.js
index 79914fa684..208cc65f1c 100644
--- a/deps/npm/node_modules/readable-stream/lib/_stream_readable.js
+++ b/deps/npm/node_modules/readable-stream/lib/_stream_readable.js
@@ -51,21 +51,21 @@ if (debugUtil && debugUtil.debuglog) {
}
/*</replacement>*/
+var BufferList = require('./internal/streams/BufferList');
var StringDecoder;
util.inherits(Readable, Stream);
-var hasPrependListener = typeof EE.prototype.prependListener === 'function';
-
function prependListener(emitter, event, fn) {
- if (hasPrependListener) return emitter.prependListener(event, fn);
-
- // This is a brutally ugly hack to make sure that our error handler
- // is attached before any userland ones. NEVER DO THIS. This is here
- // only because this code needs to continue to work with older versions
- // of Node.js that do not include the prependListener() method. The goal
- // is to eventually remove this hack.
- if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
+ if (typeof emitter.prependListener === 'function') {
+ return emitter.prependListener(event, fn);
+ } else {
+ // This is a hack to make sure that our error handler is attached before any
+ // userland ones. NEVER DO THIS. This is here only because this code needs
+ // to continue to work with older versions of Node.js that do not include
+ // the prependListener() method. The goal is to eventually remove this hack.
+ if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
+ }
}
var Duplex;
@@ -89,7 +89,10 @@ function ReadableState(options, stream) {
// cast to ints.
this.highWaterMark = ~ ~this.highWaterMark;
- this.buffer = [];
+ // A linked list is used to store data chunks instead of an array because the
+ // linked list can remove elements from the beginning faster than
+ // array.shift()
+ this.buffer = new BufferList();
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
@@ -252,7 +255,8 @@ function computeNewHighWaterMark(n) {
if (n >= MAX_HWM) {
n = MAX_HWM;
} else {
- // Get the next highest power of 2
+ // Get the next highest power of 2 to prevent increasing hwm excessively in
+ // tiny amounts
n--;
n |= n >>> 1;
n |= n >>> 2;
@@ -264,44 +268,34 @@ function computeNewHighWaterMark(n) {
return n;
}
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
function howMuchToRead(n, state) {
- if (state.length === 0 && state.ended) return 0;
-
- if (state.objectMode) return n === 0 ? 0 : 1;
-
- if (n === null || isNaN(n)) {
- // only flow one buffer at a time
- if (state.flowing && state.buffer.length) return state.buffer[0].length;else return state.length;
+ if (n <= 0 || state.length === 0 && state.ended) return 0;
+ if (state.objectMode) return 1;
+ if (n !== n) {
+ // Only flow one buffer at a time
+ if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
}
-
- if (n <= 0) return 0;
-
- // If we're asking for more than the target buffer level,
- // then raise the water mark. Bump up to the next highest
- // power of 2, to prevent increasing it excessively in tiny
- // amounts.
+ // If we're asking for more than the current hwm, then raise the hwm.
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
-
- // don't have that much. return null, unless we've ended.
- if (n > state.length) {
- if (!state.ended) {
- state.needReadable = true;
- return 0;
- } else {
- return state.length;
- }
+ if (n <= state.length) return n;
+ // Don't have enough
+ if (!state.ended) {
+ state.needReadable = true;
+ return 0;
}
-
- return n;
+ return state.length;
}
// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
debug('read', n);
+ n = parseInt(n, 10);
var state = this._readableState;
var nOrig = n;
- if (typeof n !== 'number' || n > 0) state.emittedReadable = false;
+ if (n !== 0) state.emittedReadable = false;
// if we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
@@ -357,9 +351,7 @@ Readable.prototype.read = function (n) {
if (state.ended || state.reading) {
doRead = false;
debug('reading or ended', doRead);
- }
-
- if (doRead) {
+ } else if (doRead) {
debug('do read');
state.reading = true;
state.sync = true;
@@ -368,28 +360,29 @@ Readable.prototype.read = function (n) {
// call internal read method
this._read(state.highWaterMark);
state.sync = false;
+ // If _read pushed data synchronously, then `reading` will be false,
+ // and we need to re-evaluate how much data we can return to the user.
+ if (!state.reading) n = howMuchToRead(nOrig, state);
}
- // If _read pushed data synchronously, then `reading` will be false,
- // and we need to re-evaluate how much data we can return to the user.
- if (doRead && !state.reading) n = howMuchToRead(nOrig, state);
-
var ret;
if (n > 0) ret = fromList(n, state);else ret = null;
if (ret === null) {
state.needReadable = true;
n = 0;
+ } else {
+ state.length -= n;
}
- state.length -= n;
-
- // If we have nothing in the buffer, then we want to know
- // as soon as we *do* get something into the buffer.
- if (state.length === 0 && !state.ended) state.needReadable = true;
+ if (state.length === 0) {
+ // If we have nothing in the buffer, then we want to know
+ // as soon as we *do* get something into the buffer.
+ if (!state.ended) state.needReadable = true;
- // If we tried to read() past the EOF, then emit end on the next tick.
- if (nOrig !== n && state.ended && state.length === 0) endReadable(this);
+ // If we tried to read() past the EOF, then emit end on the next tick.
+ if (nOrig !== n && state.ended) endReadable(this);
+ }
if (ret !== null) this.emit('data', ret);
@@ -537,11 +530,17 @@ Readable.prototype.pipe = function (dest, pipeOpts) {
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
}
+ // If the user pushes more data while we're writing to dest then we'll end up
+ // in ondata again. However, we only want to increase awaitDrain once because
+ // dest will only emit one 'drain' event for the multiple writes.
+ // => Introduce a guard on increasing awaitDrain.
+ var increasedAwaitDrain = false;
src.on('data', ondata);
function ondata(chunk) {
debug('ondata');
+ increasedAwaitDrain = false;
var ret = dest.write(chunk);
- if (false === ret) {
+ if (false === ret && !increasedAwaitDrain) {
// If the user unpiped during `dest.write()`, it is possible
// to get stuck in a permanently paused state if that write
// also returned false.
@@ -549,6 +548,7 @@ Readable.prototype.pipe = function (dest, pipeOpts) {
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
debug('false write response, pause', src._readableState.awaitDrain);
src._readableState.awaitDrain++;
+ increasedAwaitDrain = true;
}
src.pause();
}
@@ -662,18 +662,14 @@ Readable.prototype.unpipe = function (dest) {
Readable.prototype.on = function (ev, fn) {
var res = Stream.prototype.on.call(this, ev, fn);
- // If listening to data, and it has not explicitly been paused,
- // then call resume to start the flow of data on the next tick.
- if (ev === 'data' && false !== this._readableState.flowing) {
- this.resume();
- }
-
- if (ev === 'readable' && !this._readableState.endEmitted) {
+ if (ev === 'data') {
+ // Start flowing on next tick if stream isn't explicitly paused
+ if (this._readableState.flowing !== false) this.resume();
+ } else if (ev === 'readable') {
var state = this._readableState;
- if (!state.readableListening) {
- state.readableListening = true;
+ if (!state.endEmitted && !state.readableListening) {
+ state.readableListening = state.needReadable = true;
state.emittedReadable = false;
- state.needReadable = true;
if (!state.reading) {
processNextTick(nReadingNextTick, this);
} else if (state.length) {
@@ -717,6 +713,7 @@ function resume_(stream, state) {
}
state.resumeScheduled = false;
+ state.awaitDrain = 0;
stream.emit('resume');
flow(stream);
if (state.flowing && !state.reading) stream.read(0);
@@ -735,11 +732,7 @@ Readable.prototype.pause = function () {
function flow(stream) {
var state = stream._readableState;
debug('flow', state.flowing);
- if (state.flowing) {
- do {
- var chunk = stream.read();
- } while (null !== chunk && state.flowing);
- }
+ while (state.flowing && stream.read() !== null) {}
}
// wrap an old-style stream as the async data source.
@@ -810,50 +803,101 @@ Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
function fromList(n, state) {
- var list = state.buffer;
- var length = state.length;
- var stringMode = !!state.decoder;
- var objectMode = !!state.objectMode;
- var ret;
-
- // nothing in the list, definitely empty.
- if (list.length === 0) return null;
+ // nothing buffered
+ if (state.length === 0) return null;
- if (length === 0) ret = null;else if (objectMode) ret = list.shift();else if (!n || n >= length) {
- // read it all, truncate the array.
- if (stringMode) ret = list.join('');else if (list.length === 1) ret = list[0];else ret = Buffer.concat(list, length);
- list.length = 0;
+ var ret;
+ if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
+ // read it all, truncate the list
+ if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
+ state.buffer.clear();
} else {
- // read just some of it.
- if (n < list[0].length) {
- // just take a part of the first list item.
- // slice is the same for buffers and strings.
- var buf = list[0];
- ret = buf.slice(0, n);
- list[0] = buf.slice(n);
- } else if (n === list[0].length) {
- // first list is a perfect match
- ret = list.shift();
- } else {
- // complex case.
- // we have enough to cover it, but it spans past the first buffer.
- if (stringMode) ret = '';else ret = bufferShim.allocUnsafe(n);
-
- var c = 0;
- for (var i = 0, l = list.length; i < l && c < n; i++) {
- var _buf = list[0];
- var cpy = Math.min(n - c, _buf.length);
+ // read part of list
+ ret = fromListPartial(n, state.buffer, state.decoder);
+ }
- if (stringMode) ret += _buf.slice(0, cpy);else _buf.copy(ret, c, 0, cpy);
+ return ret;
+}
- if (cpy < _buf.length) list[0] = _buf.slice(cpy);else list.shift();
+// Extracts only enough buffered data to satisfy the amount requested.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function fromListPartial(n, list, hasStrings) {
+ var ret;
+ if (n < list.head.data.length) {
+ // slice is the same for buffers and strings
+ ret = list.head.data.slice(0, n);
+ list.head.data = list.head.data.slice(n);
+ } else if (n === list.head.data.length) {
+ // first chunk is a perfect match
+ ret = list.shift();
+ } else {
+ // result spans more than one buffer
+ ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
+ }
+ return ret;
+}
- c += cpy;
+// Copies a specified amount of characters from the list of buffered data
+// chunks.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function copyFromBufferString(n, list) {
+ var p = list.head;
+ var c = 1;
+ var ret = p.data;
+ n -= ret.length;
+ while (p = p.next) {
+ var str = p.data;
+ var nb = n > str.length ? str.length : n;
+ if (nb === str.length) ret += str;else ret += str.slice(0, n);
+ n -= nb;
+ if (n === 0) {
+ if (nb === str.length) {
+ ++c;
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
+ } else {
+ list.head = p;
+ p.data = str.slice(nb);
}
+ break;
}
+ ++c;
}
+ list.length -= c;
+ return ret;
+}
+// Copies a specified amount of bytes from the list of buffered data chunks.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function copyFromBuffer(n, list) {
+ var ret = bufferShim.allocUnsafe(n);
+ var p = list.head;
+ var c = 1;
+ p.data.copy(ret);
+ n -= p.data.length;
+ while (p = p.next) {
+ var buf = p.data;
+ var nb = n > buf.length ? buf.length : n;
+ buf.copy(ret, ret.length - n, 0, nb);
+ n -= nb;
+ if (n === 0) {
+ if (nb === buf.length) {
+ ++c;
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
+ } else {
+ list.head = p;
+ p.data = buf.slice(nb);
+ }
+ break;
+ }
+ ++c;
+ }
+ list.length -= c;
return ret;
}