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diff --git a/deps/npm/node_modules/node-gyp/node_modules/npmlog/node_modules/gauge/node_modules/lodash.padend/node_modules/lodash._basetostring/index.js b/deps/npm/node_modules/node-gyp/node_modules/npmlog/node_modules/gauge/node_modules/lodash.padend/node_modules/lodash._basetostring/index.js
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index 0000000000..d584810749
--- /dev/null
+++ b/deps/npm/node_modules/node-gyp/node_modules/npmlog/node_modules/gauge/node_modules/lodash.padend/node_modules/lodash._basetostring/index.js
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+/**
+ * lodash (Custom Build) <https://lodash.com/>
+ * Build: `lodash modularize exports="npm" -o ./`
+ * Copyright jQuery Foundation and other contributors <https://jquery.org/>
+ * Released under MIT license <https://lodash.com/license>
+ * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>
+ * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
+ */
+
+/** Used as references for various `Number` constants. */
+var INFINITY = 1 / 0;
+
+/** `Object#toString` result references. */
+var symbolTag = '[object Symbol]';
+
+/** Used to determine if values are of the language type `Object`. */
+var objectTypes = {
+ 'function': true,
+ 'object': true
+};
+
+/** Detect free variable `exports`. */
+var freeExports = (objectTypes[typeof exports] && exports && !exports.nodeType)
+ ? exports
+ : undefined;
+
+/** Detect free variable `module`. */
+var freeModule = (objectTypes[typeof module] && module && !module.nodeType)
+ ? module
+ : undefined;
+
+/** Detect free variable `global` from Node.js. */
+var freeGlobal = checkGlobal(freeExports && freeModule && typeof global == 'object' && global);
+
+/** Detect free variable `self`. */
+var freeSelf = checkGlobal(objectTypes[typeof self] && self);
+
+/** Detect free variable `window`. */
+var freeWindow = checkGlobal(objectTypes[typeof window] && window);
+
+/** Detect `this` as the global object. */
+var thisGlobal = checkGlobal(objectTypes[typeof this] && this);
+
+/**
+ * Used as a reference to the global object.
+ *
+ * The `this` value is used if it's the global object to avoid Greasemonkey's
+ * restricted `window` object, otherwise the `window` object is used.
+ */
+var root = freeGlobal ||
+ ((freeWindow !== (thisGlobal && thisGlobal.window)) && freeWindow) ||
+ freeSelf || thisGlobal || Function('return this')();
+
+/**
+ * Checks if `value` is a global object.
+ *
+ * @private
+ * @param {*} value The value to check.
+ * @returns {null|Object} Returns `value` if it's a global object, else `null`.
+ */
+function checkGlobal(value) {
+ return (value && value.Object === Object) ? value : null;
+}
+
+/** Used for built-in method references. */
+var objectProto = Object.prototype;
+
+/**
+ * Used to resolve the
+ * [`toStringTag`](http://ecma-international.org/ecma-262/6.0/#sec-object.prototype.tostring)
+ * of values.
+ */
+var objectToString = objectProto.toString;
+
+/** Built-in value references. */
+var Symbol = root.Symbol;
+
+/** Used to convert symbols to primitives and strings. */
+var symbolProto = Symbol ? Symbol.prototype : undefined,
+ symbolToString = symbolProto ? symbolProto.toString : undefined;
+
+/**
+ * The base implementation of `_.toString` which doesn't convert nullish
+ * values to empty strings.
+ *
+ * @private
+ * @param {*} value The value to process.
+ * @returns {string} Returns the string.
+ */
+function baseToString(value) {
+ // Exit early for strings to avoid a performance hit in some environments.
+ if (typeof value == 'string') {
+ return value;
+ }
+ if (isSymbol(value)) {
+ return symbolToString ? symbolToString.call(value) : '';
+ }
+ var result = (value + '');
+ return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;
+}
+
+/**
+ * Checks if `value` is object-like. A value is object-like if it's not `null`
+ * and has a `typeof` result of "object".
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is object-like, else `false`.
+ * @example
+ *
+ * _.isObjectLike({});
+ * // => true
+ *
+ * _.isObjectLike([1, 2, 3]);
+ * // => true
+ *
+ * _.isObjectLike(_.noop);
+ * // => false
+ *
+ * _.isObjectLike(null);
+ * // => false
+ */
+function isObjectLike(value) {
+ return !!value && typeof value == 'object';
+}
+
+/**
+ * Checks if `value` is classified as a `Symbol` primitive or object.
+ *
+ * @static
+ * @memberOf _
+ * @since 4.0.0
+ * @category Lang
+ * @param {*} value The value to check.
+ * @returns {boolean} Returns `true` if `value` is correctly classified,
+ * else `false`.
+ * @example
+ *
+ * _.isSymbol(Symbol.iterator);
+ * // => true
+ *
+ * _.isSymbol('abc');
+ * // => false
+ */
+function isSymbol(value) {
+ return typeof value == 'symbol' ||
+ (isObjectLike(value) && objectToString.call(value) == symbolTag);
+}
+
+module.exports = baseToString;