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Diffstat (limited to 'deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib')
-rw-r--r--deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_duplex.js75
-rw-r--r--deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_passthrough.js26
-rw-r--r--deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_readable.js880
-rw-r--r--deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_transform.js180
-rw-r--r--deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_writable.js516
5 files changed, 0 insertions, 1677 deletions
diff --git a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_duplex.js b/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_duplex.js
deleted file mode 100644
index 736693b840..0000000000
--- a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_duplex.js
+++ /dev/null
@@ -1,75 +0,0 @@
-// a duplex stream is just a stream that is both readable and writable.
-// Since JS doesn't have multiple prototypal inheritance, this class
-// prototypally inherits from Readable, and then parasitically from
-// Writable.
-
-'use strict';
-
-/*<replacement>*/
-
-var objectKeys = Object.keys || function (obj) {
- var keys = [];
- for (var key in obj) {
- keys.push(key);
- }return keys;
-};
-/*</replacement>*/
-
-module.exports = Duplex;
-
-/*<replacement>*/
-var processNextTick = require('process-nextick-args');
-/*</replacement>*/
-
-/*<replacement>*/
-var util = require('core-util-is');
-util.inherits = require('inherits');
-/*</replacement>*/
-
-var Readable = require('./_stream_readable');
-var Writable = require('./_stream_writable');
-
-util.inherits(Duplex, Readable);
-
-var keys = objectKeys(Writable.prototype);
-for (var v = 0; v < keys.length; v++) {
- var method = keys[v];
- if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
-}
-
-function Duplex(options) {
- if (!(this instanceof Duplex)) return new Duplex(options);
-
- Readable.call(this, options);
- Writable.call(this, options);
-
- if (options && options.readable === false) this.readable = false;
-
- if (options && options.writable === false) this.writable = false;
-
- this.allowHalfOpen = true;
- if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
-
- this.once('end', onend);
-}
-
-// the no-half-open enforcer
-function onend() {
- // if we allow half-open state, or if the writable side ended,
- // then we're ok.
- if (this.allowHalfOpen || this._writableState.ended) return;
-
- // no more data can be written.
- // But allow more writes to happen in this tick.
- processNextTick(onEndNT, this);
-}
-
-function onEndNT(self) {
- self.end();
-}
-
-function forEach(xs, f) {
- for (var i = 0, l = xs.length; i < l; i++) {
- f(xs[i], i);
- }
-} \ No newline at end of file
diff --git a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_passthrough.js b/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_passthrough.js
deleted file mode 100644
index d06f71f186..0000000000
--- a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_passthrough.js
+++ /dev/null
@@ -1,26 +0,0 @@
-// a passthrough stream.
-// basically just the most minimal sort of Transform stream.
-// Every written chunk gets output as-is.
-
-'use strict';
-
-module.exports = PassThrough;
-
-var Transform = require('./_stream_transform');
-
-/*<replacement>*/
-var util = require('core-util-is');
-util.inherits = require('inherits');
-/*</replacement>*/
-
-util.inherits(PassThrough, Transform);
-
-function PassThrough(options) {
- if (!(this instanceof PassThrough)) return new PassThrough(options);
-
- Transform.call(this, options);
-}
-
-PassThrough.prototype._transform = function (chunk, encoding, cb) {
- cb(null, chunk);
-}; \ No newline at end of file
diff --git a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_readable.js b/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_readable.js
deleted file mode 100644
index 54a9d5c553..0000000000
--- a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_readable.js
+++ /dev/null
@@ -1,880 +0,0 @@
-'use strict';
-
-module.exports = Readable;
-
-/*<replacement>*/
-var processNextTick = require('process-nextick-args');
-/*</replacement>*/
-
-/*<replacement>*/
-var isArray = require('isarray');
-/*</replacement>*/
-
-/*<replacement>*/
-var Buffer = require('buffer').Buffer;
-/*</replacement>*/
-
-Readable.ReadableState = ReadableState;
-
-var EE = require('events');
-
-/*<replacement>*/
-var EElistenerCount = function (emitter, type) {
- return emitter.listeners(type).length;
-};
-/*</replacement>*/
-
-/*<replacement>*/
-var Stream;
-(function () {
- try {
- Stream = require('st' + 'ream');
- } catch (_) {} finally {
- if (!Stream) Stream = require('events').EventEmitter;
- }
-})();
-/*</replacement>*/
-
-var Buffer = require('buffer').Buffer;
-
-/*<replacement>*/
-var util = require('core-util-is');
-util.inherits = require('inherits');
-/*</replacement>*/
-
-/*<replacement>*/
-var debugUtil = require('util');
-var debug = undefined;
-if (debugUtil && debugUtil.debuglog) {
- debug = debugUtil.debuglog('stream');
-} else {
- debug = function () {};
-}
-/*</replacement>*/
-
-var StringDecoder;
-
-util.inherits(Readable, Stream);
-
-var Duplex;
-function ReadableState(options, stream) {
- Duplex = Duplex || require('./_stream_duplex');
-
- options = options || {};
-
- // object stream flag. Used to make read(n) ignore n and to
- // make all the buffer merging and length checks go away
- this.objectMode = !!options.objectMode;
-
- if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
-
- // the point at which it stops calling _read() to fill the buffer
- // Note: 0 is a valid value, means "don't call _read preemptively ever"
- var hwm = options.highWaterMark;
- var defaultHwm = this.objectMode ? 16 : 16 * 1024;
- this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
-
- // cast to ints.
- this.highWaterMark = ~ ~this.highWaterMark;
-
- this.buffer = [];
- this.length = 0;
- this.pipes = null;
- this.pipesCount = 0;
- this.flowing = null;
- this.ended = false;
- this.endEmitted = false;
- this.reading = false;
-
- // a flag to be able to tell if the onwrite cb is called immediately,
- // or on a later tick. We set this to true at first, because any
- // actions that shouldn't happen until "later" should generally also
- // not happen before the first write call.
- this.sync = true;
-
- // whenever we return null, then we set a flag to say
- // that we're awaiting a 'readable' event emission.
- this.needReadable = false;
- this.emittedReadable = false;
- this.readableListening = false;
- this.resumeScheduled = false;
-
- // Crypto is kind of old and crusty. Historically, its default string
- // encoding is 'binary' so we have to make this configurable.
- // Everything else in the universe uses 'utf8', though.
- this.defaultEncoding = options.defaultEncoding || 'utf8';
-
- // when piping, we only care about 'readable' events that happen
- // after read()ing all the bytes and not getting any pushback.
- this.ranOut = false;
-
- // the number of writers that are awaiting a drain event in .pipe()s
- this.awaitDrain = 0;
-
- // if true, a maybeReadMore has been scheduled
- this.readingMore = false;
-
- this.decoder = null;
- this.encoding = null;
- if (options.encoding) {
- if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
- this.decoder = new StringDecoder(options.encoding);
- this.encoding = options.encoding;
- }
-}
-
-var Duplex;
-function Readable(options) {
- Duplex = Duplex || require('./_stream_duplex');
-
- if (!(this instanceof Readable)) return new Readable(options);
-
- this._readableState = new ReadableState(options, this);
-
- // legacy
- this.readable = true;
-
- if (options && typeof options.read === 'function') this._read = options.read;
-
- Stream.call(this);
-}
-
-// Manually shove something into the read() buffer.
-// This returns true if the highWaterMark has not been hit yet,
-// similar to how Writable.write() returns true if you should
-// write() some more.
-Readable.prototype.push = function (chunk, encoding) {
- var state = this._readableState;
-
- if (!state.objectMode && typeof chunk === 'string') {
- encoding = encoding || state.defaultEncoding;
- if (encoding !== state.encoding) {
- chunk = new Buffer(chunk, encoding);
- encoding = '';
- }
- }
-
- return readableAddChunk(this, state, chunk, encoding, false);
-};
-
-// Unshift should *always* be something directly out of read()
-Readable.prototype.unshift = function (chunk) {
- var state = this._readableState;
- return readableAddChunk(this, state, chunk, '', true);
-};
-
-Readable.prototype.isPaused = function () {
- return this._readableState.flowing === false;
-};
-
-function readableAddChunk(stream, state, chunk, encoding, addToFront) {
- var er = chunkInvalid(state, chunk);
- if (er) {
- stream.emit('error', er);
- } else if (chunk === null) {
- state.reading = false;
- onEofChunk(stream, state);
- } else if (state.objectMode || chunk && chunk.length > 0) {
- if (state.ended && !addToFront) {
- var e = new Error('stream.push() after EOF');
- stream.emit('error', e);
- } else if (state.endEmitted && addToFront) {
- var e = new Error('stream.unshift() after end event');
- stream.emit('error', e);
- } else {
- var skipAdd;
- if (state.decoder && !addToFront && !encoding) {
- chunk = state.decoder.write(chunk);
- skipAdd = !state.objectMode && chunk.length === 0;
- }
-
- if (!addToFront) state.reading = false;
-
- // Don't add to the buffer if we've decoded to an empty string chunk and
- // we're not in object mode
- if (!skipAdd) {
- // if we want the data now, just emit it.
- if (state.flowing && state.length === 0 && !state.sync) {
- stream.emit('data', chunk);
- stream.read(0);
- } else {
- // update the buffer info.
- state.length += state.objectMode ? 1 : chunk.length;
- if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
-
- if (state.needReadable) emitReadable(stream);
- }
- }
-
- maybeReadMore(stream, state);
- }
- } else if (!addToFront) {
- state.reading = false;
- }
-
- return needMoreData(state);
-}
-
-// if it's past the high water mark, we can push in some more.
-// Also, if we have no data yet, we can stand some
-// more bytes. This is to work around cases where hwm=0,
-// such as the repl. Also, if the push() triggered a
-// readable event, and the user called read(largeNumber) such that
-// needReadable was set, then we ought to push more, so that another
-// 'readable' event will be triggered.
-function needMoreData(state) {
- return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
-}
-
-// backwards compatibility.
-Readable.prototype.setEncoding = function (enc) {
- if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
- this._readableState.decoder = new StringDecoder(enc);
- this._readableState.encoding = enc;
- return this;
-};
-
-// Don't raise the hwm > 8MB
-var MAX_HWM = 0x800000;
-function computeNewHighWaterMark(n) {
- if (n >= MAX_HWM) {
- n = MAX_HWM;
- } else {
- // Get the next highest power of 2
- n--;
- n |= n >>> 1;
- n |= n >>> 2;
- n |= n >>> 4;
- n |= n >>> 8;
- n |= n >>> 16;
- n++;
- }
- return n;
-}
-
-function howMuchToRead(n, state) {
- if (state.length === 0 && state.ended) return 0;
-
- if (state.objectMode) return n === 0 ? 0 : 1;
-
- if (n === null || isNaN(n)) {
- // only flow one buffer at a time
- if (state.flowing && state.buffer.length) return state.buffer[0].length;else return state.length;
- }
-
- if (n <= 0) return 0;
-
- // If we're asking for more than the target buffer level,
- // then raise the water mark. Bump up to the next highest
- // power of 2, to prevent increasing it excessively in tiny
- // amounts.
- if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
-
- // don't have that much. return null, unless we've ended.
- if (n > state.length) {
- if (!state.ended) {
- state.needReadable = true;
- return 0;
- } else {
- return state.length;
- }
- }
-
- return n;
-}
-
-// you can override either this method, or the async _read(n) below.
-Readable.prototype.read = function (n) {
- debug('read', n);
- var state = this._readableState;
- var nOrig = n;
-
- if (typeof n !== 'number' || n > 0) state.emittedReadable = false;
-
- // if we're doing read(0) to trigger a readable event, but we
- // already have a bunch of data in the buffer, then just trigger
- // the 'readable' event and move on.
- if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
- debug('read: emitReadable', state.length, state.ended);
- if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
- return null;
- }
-
- n = howMuchToRead(n, state);
-
- // if we've ended, and we're now clear, then finish it up.
- if (n === 0 && state.ended) {
- if (state.length === 0) endReadable(this);
- return null;
- }
-
- // All the actual chunk generation logic needs to be
- // *below* the call to _read. The reason is that in certain
- // synthetic stream cases, such as passthrough streams, _read
- // may be a completely synchronous operation which may change
- // the state of the read buffer, providing enough data when
- // before there was *not* enough.
- //
- // So, the steps are:
- // 1. Figure out what the state of things will be after we do
- // a read from the buffer.
- //
- // 2. If that resulting state will trigger a _read, then call _read.
- // Note that this may be asynchronous, or synchronous. Yes, it is
- // deeply ugly to write APIs this way, but that still doesn't mean
- // that the Readable class should behave improperly, as streams are
- // designed to be sync/async agnostic.
- // Take note if the _read call is sync or async (ie, if the read call
- // has returned yet), so that we know whether or not it's safe to emit
- // 'readable' etc.
- //
- // 3. Actually pull the requested chunks out of the buffer and return.
-
- // if we need a readable event, then we need to do some reading.
- var doRead = state.needReadable;
- debug('need readable', doRead);
-
- // if we currently have less than the highWaterMark, then also read some
- if (state.length === 0 || state.length - n < state.highWaterMark) {
- doRead = true;
- debug('length less than watermark', doRead);
- }
-
- // however, if we've ended, then there's no point, and if we're already
- // reading, then it's unnecessary.
- if (state.ended || state.reading) {
- doRead = false;
- debug('reading or ended', doRead);
- }
-
- if (doRead) {
- debug('do read');
- state.reading = true;
- state.sync = true;
- // if the length is currently zero, then we *need* a readable event.
- if (state.length === 0) state.needReadable = true;
- // call internal read method
- this._read(state.highWaterMark);
- state.sync = false;
- }
-
- // If _read pushed data synchronously, then `reading` will be false,
- // and we need to re-evaluate how much data we can return to the user.
- if (doRead && !state.reading) n = howMuchToRead(nOrig, state);
-
- var ret;
- if (n > 0) ret = fromList(n, state);else ret = null;
-
- if (ret === null) {
- state.needReadable = true;
- n = 0;
- }
-
- state.length -= n;
-
- // If we have nothing in the buffer, then we want to know
- // as soon as we *do* get something into the buffer.
- if (state.length === 0 && !state.ended) state.needReadable = true;
-
- // If we tried to read() past the EOF, then emit end on the next tick.
- if (nOrig !== n && state.ended && state.length === 0) endReadable(this);
-
- if (ret !== null) this.emit('data', ret);
-
- return ret;
-};
-
-function chunkInvalid(state, chunk) {
- var er = null;
- if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
- er = new TypeError('Invalid non-string/buffer chunk');
- }
- return er;
-}
-
-function onEofChunk(stream, state) {
- if (state.ended) return;
- if (state.decoder) {
- var chunk = state.decoder.end();
- if (chunk && chunk.length) {
- state.buffer.push(chunk);
- state.length += state.objectMode ? 1 : chunk.length;
- }
- }
- state.ended = true;
-
- // emit 'readable' now to make sure it gets picked up.
- emitReadable(stream);
-}
-
-// Don't emit readable right away in sync mode, because this can trigger
-// another read() call => stack overflow. This way, it might trigger
-// a nextTick recursion warning, but that's not so bad.
-function emitReadable(stream) {
- var state = stream._readableState;
- state.needReadable = false;
- if (!state.emittedReadable) {
- debug('emitReadable', state.flowing);
- state.emittedReadable = true;
- if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
- }
-}
-
-function emitReadable_(stream) {
- debug('emit readable');
- stream.emit('readable');
- flow(stream);
-}
-
-// at this point, the user has presumably seen the 'readable' event,
-// and called read() to consume some data. that may have triggered
-// in turn another _read(n) call, in which case reading = true if
-// it's in progress.
-// However, if we're not ended, or reading, and the length < hwm,
-// then go ahead and try to read some more preemptively.
-function maybeReadMore(stream, state) {
- if (!state.readingMore) {
- state.readingMore = true;
- processNextTick(maybeReadMore_, stream, state);
- }
-}
-
-function maybeReadMore_(stream, state) {
- var len = state.length;
- while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
- debug('maybeReadMore read 0');
- stream.read(0);
- if (len === state.length)
- // didn't get any data, stop spinning.
- break;else len = state.length;
- }
- state.readingMore = false;
-}
-
-// abstract method. to be overridden in specific implementation classes.
-// call cb(er, data) where data is <= n in length.
-// for virtual (non-string, non-buffer) streams, "length" is somewhat
-// arbitrary, and perhaps not very meaningful.
-Readable.prototype._read = function (n) {
- this.emit('error', new Error('not implemented'));
-};
-
-Readable.prototype.pipe = function (dest, pipeOpts) {
- var src = this;
- var state = this._readableState;
-
- switch (state.pipesCount) {
- case 0:
- state.pipes = dest;
- break;
- case 1:
- state.pipes = [state.pipes, dest];
- break;
- default:
- state.pipes.push(dest);
- break;
- }
- state.pipesCount += 1;
- debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
-
- var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
-
- var endFn = doEnd ? onend : cleanup;
- if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
-
- dest.on('unpipe', onunpipe);
- function onunpipe(readable) {
- debug('onunpipe');
- if (readable === src) {
- cleanup();
- }
- }
-
- function onend() {
- debug('onend');
- dest.end();
- }
-
- // when the dest drains, it reduces the awaitDrain counter
- // on the source. This would be more elegant with a .once()
- // handler in flow(), but adding and removing repeatedly is
- // too slow.
- var ondrain = pipeOnDrain(src);
- dest.on('drain', ondrain);
-
- var cleanedUp = false;
- function cleanup() {
- debug('cleanup');
- // cleanup event handlers once the pipe is broken
- dest.removeListener('close', onclose);
- dest.removeListener('finish', onfinish);
- dest.removeListener('drain', ondrain);
- dest.removeListener('error', onerror);
- dest.removeListener('unpipe', onunpipe);
- src.removeListener('end', onend);
- src.removeListener('end', cleanup);
- src.removeListener('data', ondata);
-
- cleanedUp = true;
-
- // if the reader is waiting for a drain event from this
- // specific writer, then it would cause it to never start
- // flowing again.
- // So, if this is awaiting a drain, then we just call it now.
- // If we don't know, then assume that we are waiting for one.
- if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
- }
-
- src.on('data', ondata);
- function ondata(chunk) {
- debug('ondata');
- var ret = dest.write(chunk);
- if (false === ret) {
- // If the user unpiped during `dest.write()`, it is possible
- // to get stuck in a permanently paused state if that write
- // also returned false.
- if (state.pipesCount === 1 && state.pipes[0] === dest && src.listenerCount('data') === 1 && !cleanedUp) {
- debug('false write response, pause', src._readableState.awaitDrain);
- src._readableState.awaitDrain++;
- }
- src.pause();
- }
- }
-
- // if the dest has an error, then stop piping into it.
- // however, don't suppress the throwing behavior for this.
- function onerror(er) {
- debug('onerror', er);
- unpipe();
- dest.removeListener('error', onerror);
- if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
- }
- // This is a brutally ugly hack to make sure that our error handler
- // is attached before any userland ones. NEVER DO THIS.
- if (!dest._events || !dest._events.error) dest.on('error', onerror);else if (isArray(dest._events.error)) dest._events.error.unshift(onerror);else dest._events.error = [onerror, dest._events.error];
-
- // Both close and finish should trigger unpipe, but only once.
- function onclose() {
- dest.removeListener('finish', onfinish);
- unpipe();
- }
- dest.once('close', onclose);
- function onfinish() {
- debug('onfinish');
- dest.removeListener('close', onclose);
- unpipe();
- }
- dest.once('finish', onfinish);
-
- function unpipe() {
- debug('unpipe');
- src.unpipe(dest);
- }
-
- // tell the dest that it's being piped to
- dest.emit('pipe', src);
-
- // start the flow if it hasn't been started already.
- if (!state.flowing) {
- debug('pipe resume');
- src.resume();
- }
-
- return dest;
-};
-
-function pipeOnDrain(src) {
- return function () {
- var state = src._readableState;
- debug('pipeOnDrain', state.awaitDrain);
- if (state.awaitDrain) state.awaitDrain--;
- if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
- state.flowing = true;
- flow(src);
- }
- };
-}
-
-Readable.prototype.unpipe = function (dest) {
- var state = this._readableState;
-
- // if we're not piping anywhere, then do nothing.
- if (state.pipesCount === 0) return this;
-
- // just one destination. most common case.
- if (state.pipesCount === 1) {
- // passed in one, but it's not the right one.
- if (dest && dest !== state.pipes) return this;
-
- if (!dest) dest = state.pipes;
-
- // got a match.
- state.pipes = null;
- state.pipesCount = 0;
- state.flowing = false;
- if (dest) dest.emit('unpipe', this);
- return this;
- }
-
- // slow case. multiple pipe destinations.
-
- if (!dest) {
- // remove all.
- var dests = state.pipes;
- var len = state.pipesCount;
- state.pipes = null;
- state.pipesCount = 0;
- state.flowing = false;
-
- for (var _i = 0; _i < len; _i++) {
- dests[_i].emit('unpipe', this);
- }return this;
- }
-
- // try to find the right one.
- var i = indexOf(state.pipes, dest);
- if (i === -1) return this;
-
- state.pipes.splice(i, 1);
- state.pipesCount -= 1;
- if (state.pipesCount === 1) state.pipes = state.pipes[0];
-
- dest.emit('unpipe', this);
-
- return this;
-};
-
-// set up data events if they are asked for
-// Ensure readable listeners eventually get something
-Readable.prototype.on = function (ev, fn) {
- var res = Stream.prototype.on.call(this, ev, fn);
-
- // If listening to data, and it has not explicitly been paused,
- // then call resume to start the flow of data on the next tick.
- if (ev === 'data' && false !== this._readableState.flowing) {
- this.resume();
- }
-
- if (ev === 'readable' && !this._readableState.endEmitted) {
- var state = this._readableState;
- if (!state.readableListening) {
- state.readableListening = true;
- state.emittedReadable = false;
- state.needReadable = true;
- if (!state.reading) {
- processNextTick(nReadingNextTick, this);
- } else if (state.length) {
- emitReadable(this, state);
- }
- }
- }
-
- return res;
-};
-Readable.prototype.addListener = Readable.prototype.on;
-
-function nReadingNextTick(self) {
- debug('readable nexttick read 0');
- self.read(0);
-}
-
-// pause() and resume() are remnants of the legacy readable stream API
-// If the user uses them, then switch into old mode.
-Readable.prototype.resume = function () {
- var state = this._readableState;
- if (!state.flowing) {
- debug('resume');
- state.flowing = true;
- resume(this, state);
- }
- return this;
-};
-
-function resume(stream, state) {
- if (!state.resumeScheduled) {
- state.resumeScheduled = true;
- processNextTick(resume_, stream, state);
- }
-}
-
-function resume_(stream, state) {
- if (!state.reading) {
- debug('resume read 0');
- stream.read(0);
- }
-
- state.resumeScheduled = false;
- stream.emit('resume');
- flow(stream);
- if (state.flowing && !state.reading) stream.read(0);
-}
-
-Readable.prototype.pause = function () {
- debug('call pause flowing=%j', this._readableState.flowing);
- if (false !== this._readableState.flowing) {
- debug('pause');
- this._readableState.flowing = false;
- this.emit('pause');
- }
- return this;
-};
-
-function flow(stream) {
- var state = stream._readableState;
- debug('flow', state.flowing);
- if (state.flowing) {
- do {
- var chunk = stream.read();
- } while (null !== chunk && state.flowing);
- }
-}
-
-// wrap an old-style stream as the async data source.
-// This is *not* part of the readable stream interface.
-// It is an ugly unfortunate mess of history.
-Readable.prototype.wrap = function (stream) {
- var state = this._readableState;
- var paused = false;
-
- var self = this;
- stream.on('end', function () {
- debug('wrapped end');
- if (state.decoder && !state.ended) {
- var chunk = state.decoder.end();
- if (chunk && chunk.length) self.push(chunk);
- }
-
- self.push(null);
- });
-
- stream.on('data', function (chunk) {
- debug('wrapped data');
- if (state.decoder) chunk = state.decoder.write(chunk);
-
- // don't skip over falsy values in objectMode
- if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
-
- var ret = self.push(chunk);
- if (!ret) {
- paused = true;
- stream.pause();
- }
- });
-
- // proxy all the other methods.
- // important when wrapping filters and duplexes.
- for (var i in stream) {
- if (this[i] === undefined && typeof stream[i] === 'function') {
- this[i] = function (method) {
- return function () {
- return stream[method].apply(stream, arguments);
- };
- }(i);
- }
- }
-
- // proxy certain important events.
- var events = ['error', 'close', 'destroy', 'pause', 'resume'];
- forEach(events, function (ev) {
- stream.on(ev, self.emit.bind(self, ev));
- });
-
- // when we try to consume some more bytes, simply unpause the
- // underlying stream.
- self._read = function (n) {
- debug('wrapped _read', n);
- if (paused) {
- paused = false;
- stream.resume();
- }
- };
-
- return self;
-};
-
-// exposed for testing purposes only.
-Readable._fromList = fromList;
-
-// Pluck off n bytes from an array of buffers.
-// Length is the combined lengths of all the buffers in the list.
-function fromList(n, state) {
- var list = state.buffer;
- var length = state.length;
- var stringMode = !!state.decoder;
- var objectMode = !!state.objectMode;
- var ret;
-
- // nothing in the list, definitely empty.
- if (list.length === 0) return null;
-
- if (length === 0) ret = null;else if (objectMode) ret = list.shift();else if (!n || n >= length) {
- // read it all, truncate the array.
- if (stringMode) ret = list.join('');else if (list.length === 1) ret = list[0];else ret = Buffer.concat(list, length);
- list.length = 0;
- } else {
- // read just some of it.
- if (n < list[0].length) {
- // just take a part of the first list item.
- // slice is the same for buffers and strings.
- var buf = list[0];
- ret = buf.slice(0, n);
- list[0] = buf.slice(n);
- } else if (n === list[0].length) {
- // first list is a perfect match
- ret = list.shift();
- } else {
- // complex case.
- // we have enough to cover it, but it spans past the first buffer.
- if (stringMode) ret = '';else ret = new Buffer(n);
-
- var c = 0;
- for (var i = 0, l = list.length; i < l && c < n; i++) {
- var buf = list[0];
- var cpy = Math.min(n - c, buf.length);
-
- if (stringMode) ret += buf.slice(0, cpy);else buf.copy(ret, c, 0, cpy);
-
- if (cpy < buf.length) list[0] = buf.slice(cpy);else list.shift();
-
- c += cpy;
- }
- }
- }
-
- return ret;
-}
-
-function endReadable(stream) {
- var state = stream._readableState;
-
- // If we get here before consuming all the bytes, then that is a
- // bug in node. Should never happen.
- if (state.length > 0) throw new Error('endReadable called on non-empty stream');
-
- if (!state.endEmitted) {
- state.ended = true;
- processNextTick(endReadableNT, state, stream);
- }
-}
-
-function endReadableNT(state, stream) {
- // Check that we didn't get one last unshift.
- if (!state.endEmitted && state.length === 0) {
- state.endEmitted = true;
- stream.readable = false;
- stream.emit('end');
- }
-}
-
-function forEach(xs, f) {
- for (var i = 0, l = xs.length; i < l; i++) {
- f(xs[i], i);
- }
-}
-
-function indexOf(xs, x) {
- for (var i = 0, l = xs.length; i < l; i++) {
- if (xs[i] === x) return i;
- }
- return -1;
-} \ No newline at end of file
diff --git a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_transform.js b/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_transform.js
deleted file mode 100644
index 625cdc1769..0000000000
--- a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_transform.js
+++ /dev/null
@@ -1,180 +0,0 @@
-// a transform stream is a readable/writable stream where you do
-// something with the data. Sometimes it's called a "filter",
-// but that's not a great name for it, since that implies a thing where
-// some bits pass through, and others are simply ignored. (That would
-// be a valid example of a transform, of course.)
-//
-// While the output is causally related to the input, it's not a
-// necessarily symmetric or synchronous transformation. For example,
-// a zlib stream might take multiple plain-text writes(), and then
-// emit a single compressed chunk some time in the future.
-//
-// Here's how this works:
-//
-// The Transform stream has all the aspects of the readable and writable
-// stream classes. When you write(chunk), that calls _write(chunk,cb)
-// internally, and returns false if there's a lot of pending writes
-// buffered up. When you call read(), that calls _read(n) until
-// there's enough pending readable data buffered up.
-//
-// In a transform stream, the written data is placed in a buffer. When
-// _read(n) is called, it transforms the queued up data, calling the
-// buffered _write cb's as it consumes chunks. If consuming a single
-// written chunk would result in multiple output chunks, then the first
-// outputted bit calls the readcb, and subsequent chunks just go into
-// the read buffer, and will cause it to emit 'readable' if necessary.
-//
-// This way, back-pressure is actually determined by the reading side,
-// since _read has to be called to start processing a new chunk. However,
-// a pathological inflate type of transform can cause excessive buffering
-// here. For example, imagine a stream where every byte of input is
-// interpreted as an integer from 0-255, and then results in that many
-// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
-// 1kb of data being output. In this case, you could write a very small
-// amount of input, and end up with a very large amount of output. In
-// such a pathological inflating mechanism, there'd be no way to tell
-// the system to stop doing the transform. A single 4MB write could
-// cause the system to run out of memory.
-//
-// However, even in such a pathological case, only a single written chunk
-// would be consumed, and then the rest would wait (un-transformed) until
-// the results of the previous transformed chunk were consumed.
-
-'use strict';
-
-module.exports = Transform;
-
-var Duplex = require('./_stream_duplex');
-
-/*<replacement>*/
-var util = require('core-util-is');
-util.inherits = require('inherits');
-/*</replacement>*/
-
-util.inherits(Transform, Duplex);
-
-function TransformState(stream) {
- this.afterTransform = function (er, data) {
- return afterTransform(stream, er, data);
- };
-
- this.needTransform = false;
- this.transforming = false;
- this.writecb = null;
- this.writechunk = null;
- this.writeencoding = null;
-}
-
-function afterTransform(stream, er, data) {
- var ts = stream._transformState;
- ts.transforming = false;
-
- var cb = ts.writecb;
-
- if (!cb) return stream.emit('error', new Error('no writecb in Transform class'));
-
- ts.writechunk = null;
- ts.writecb = null;
-
- if (data !== null && data !== undefined) stream.push(data);
-
- cb(er);
-
- var rs = stream._readableState;
- rs.reading = false;
- if (rs.needReadable || rs.length < rs.highWaterMark) {
- stream._read(rs.highWaterMark);
- }
-}
-
-function Transform(options) {
- if (!(this instanceof Transform)) return new Transform(options);
-
- Duplex.call(this, options);
-
- this._transformState = new TransformState(this);
-
- // when the writable side finishes, then flush out anything remaining.
- var stream = this;
-
- // start out asking for a readable event once data is transformed.
- this._readableState.needReadable = true;
-
- // we have implemented the _read method, and done the other things
- // that Readable wants before the first _read call, so unset the
- // sync guard flag.
- this._readableState.sync = false;
-
- if (options) {
- if (typeof options.transform === 'function') this._transform = options.transform;
-
- if (typeof options.flush === 'function') this._flush = options.flush;
- }
-
- this.once('prefinish', function () {
- if (typeof this._flush === 'function') this._flush(function (er) {
- done(stream, er);
- });else done(stream);
- });
-}
-
-Transform.prototype.push = function (chunk, encoding) {
- this._transformState.needTransform = false;
- return Duplex.prototype.push.call(this, chunk, encoding);
-};
-
-// This is the part where you do stuff!
-// override this function in implementation classes.
-// 'chunk' is an input chunk.
-//
-// Call `push(newChunk)` to pass along transformed output
-// to the readable side. You may call 'push' zero or more times.
-//
-// Call `cb(err)` when you are done with this chunk. If you pass
-// an error, then that'll put the hurt on the whole operation. If you
-// never call cb(), then you'll never get another chunk.
-Transform.prototype._transform = function (chunk, encoding, cb) {
- throw new Error('not implemented');
-};
-
-Transform.prototype._write = function (chunk, encoding, cb) {
- var ts = this._transformState;
- ts.writecb = cb;
- ts.writechunk = chunk;
- ts.writeencoding = encoding;
- if (!ts.transforming) {
- var rs = this._readableState;
- if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
- }
-};
-
-// Doesn't matter what the args are here.
-// _transform does all the work.
-// That we got here means that the readable side wants more data.
-Transform.prototype._read = function (n) {
- var ts = this._transformState;
-
- if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
- ts.transforming = true;
- this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
- } else {
- // mark that we need a transform, so that any data that comes in
- // will get processed, now that we've asked for it.
- ts.needTransform = true;
- }
-};
-
-function done(stream, er) {
- if (er) return stream.emit('error', er);
-
- // if there's nothing in the write buffer, then that means
- // that nothing more will ever be provided
- var ws = stream._writableState;
- var ts = stream._transformState;
-
- if (ws.length) throw new Error('calling transform done when ws.length != 0');
-
- if (ts.transforming) throw new Error('calling transform done when still transforming');
-
- return stream.push(null);
-} \ No newline at end of file
diff --git a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_writable.js b/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_writable.js
deleted file mode 100644
index 95916c992a..0000000000
--- a/deps/npm/node_modules/mississippi/node_modules/concat-stream/node_modules/readable-stream/lib/_stream_writable.js
+++ /dev/null
@@ -1,516 +0,0 @@
-// A bit simpler than readable streams.
-// Implement an async ._write(chunk, encoding, cb), and it'll handle all
-// the drain event emission and buffering.
-
-'use strict';
-
-module.exports = Writable;
-
-/*<replacement>*/
-var processNextTick = require('process-nextick-args');
-/*</replacement>*/
-
-/*<replacement>*/
-var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
-/*</replacement>*/
-
-/*<replacement>*/
-var Buffer = require('buffer').Buffer;
-/*</replacement>*/
-
-Writable.WritableState = WritableState;
-
-/*<replacement>*/
-var util = require('core-util-is');
-util.inherits = require('inherits');
-/*</replacement>*/
-
-/*<replacement>*/
-var internalUtil = {
- deprecate: require('util-deprecate')
-};
-/*</replacement>*/
-
-/*<replacement>*/
-var Stream;
-(function () {
- try {
- Stream = require('st' + 'ream');
- } catch (_) {} finally {
- if (!Stream) Stream = require('events').EventEmitter;
- }
-})();
-/*</replacement>*/
-
-var Buffer = require('buffer').Buffer;
-
-util.inherits(Writable, Stream);
-
-function nop() {}
-
-function WriteReq(chunk, encoding, cb) {
- this.chunk = chunk;
- this.encoding = encoding;
- this.callback = cb;
- this.next = null;
-}
-
-var Duplex;
-function WritableState(options, stream) {
- Duplex = Duplex || require('./_stream_duplex');
-
- options = options || {};
-
- // object stream flag to indicate whether or not this stream
- // contains buffers or objects.
- this.objectMode = !!options.objectMode;
-
- if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
-
- // the point at which write() starts returning false
- // Note: 0 is a valid value, means that we always return false if
- // the entire buffer is not flushed immediately on write()
- var hwm = options.highWaterMark;
- var defaultHwm = this.objectMode ? 16 : 16 * 1024;
- this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
-
- // cast to ints.
- this.highWaterMark = ~ ~this.highWaterMark;
-
- this.needDrain = false;
- // at the start of calling end()
- this.ending = false;
- // when end() has been called, and returned
- this.ended = false;
- // when 'finish' is emitted
- this.finished = false;
-
- // should we decode strings into buffers before passing to _write?
- // this is here so that some node-core streams can optimize string
- // handling at a lower level.
- var noDecode = options.decodeStrings === false;
- this.decodeStrings = !noDecode;
-
- // Crypto is kind of old and crusty. Historically, its default string
- // encoding is 'binary' so we have to make this configurable.
- // Everything else in the universe uses 'utf8', though.
- this.defaultEncoding = options.defaultEncoding || 'utf8';
-
- // not an actual buffer we keep track of, but a measurement
- // of how much we're waiting to get pushed to some underlying
- // socket or file.
- this.length = 0;
-
- // a flag to see when we're in the middle of a write.
- this.writing = false;
-
- // when true all writes will be buffered until .uncork() call
- this.corked = 0;
-
- // a flag to be able to tell if the onwrite cb is called immediately,
- // or on a later tick. We set this to true at first, because any
- // actions that shouldn't happen until "later" should generally also
- // not happen before the first write call.
- this.sync = true;
-
- // a flag to know if we're processing previously buffered items, which
- // may call the _write() callback in the same tick, so that we don't
- // end up in an overlapped onwrite situation.
- this.bufferProcessing = false;
-
- // the callback that's passed to _write(chunk,cb)
- this.onwrite = function (er) {
- onwrite(stream, er);
- };
-
- // the callback that the user supplies to write(chunk,encoding,cb)
- this.writecb = null;
-
- // the amount that is being written when _write is called.
- this.writelen = 0;
-
- this.bufferedRequest = null;
- this.lastBufferedRequest = null;
-
- // number of pending user-supplied write callbacks
- // this must be 0 before 'finish' can be emitted
- this.pendingcb = 0;
-
- // emit prefinish if the only thing we're waiting for is _write cbs
- // This is relevant for synchronous Transform streams
- this.prefinished = false;
-
- // True if the error was already emitted and should not be thrown again
- this.errorEmitted = false;
-
- // count buffered requests
- this.bufferedRequestCount = 0;
-
- // create the two objects needed to store the corked requests
- // they are not a linked list, as no new elements are inserted in there
- this.corkedRequestsFree = new CorkedRequest(this);
- this.corkedRequestsFree.next = new CorkedRequest(this);
-}
-
-WritableState.prototype.getBuffer = function writableStateGetBuffer() {
- var current = this.bufferedRequest;
- var out = [];
- while (current) {
- out.push(current);
- current = current.next;
- }
- return out;
-};
-
-(function () {
- try {
- Object.defineProperty(WritableState.prototype, 'buffer', {
- get: internalUtil.deprecate(function () {
- return this.getBuffer();
- }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')
- });
- } catch (_) {}
-})();
-
-var Duplex;
-function Writable(options) {
- Duplex = Duplex || require('./_stream_duplex');
-
- // Writable ctor is applied to Duplexes, though they're not
- // instanceof Writable, they're instanceof Readable.
- if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options);
-
- this._writableState = new WritableState(options, this);
-
- // legacy.
- this.writable = true;
-
- if (options) {
- if (typeof options.write === 'function') this._write = options.write;
-
- if (typeof options.writev === 'function') this._writev = options.writev;
- }
-
- Stream.call(this);
-}
-
-// Otherwise people can pipe Writable streams, which is just wrong.
-Writable.prototype.pipe = function () {
- this.emit('error', new Error('Cannot pipe. Not readable.'));
-};
-
-function writeAfterEnd(stream, cb) {
- var er = new Error('write after end');
- // TODO: defer error events consistently everywhere, not just the cb
- stream.emit('error', er);
- processNextTick(cb, er);
-}
-
-// If we get something that is not a buffer, string, null, or undefined,
-// and we're not in objectMode, then that's an error.
-// Otherwise stream chunks are all considered to be of length=1, and the
-// watermarks determine how many objects to keep in the buffer, rather than
-// how many bytes or characters.
-function validChunk(stream, state, chunk, cb) {
- var valid = true;
-
- if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
- var er = new TypeError('Invalid non-string/buffer chunk');
- stream.emit('error', er);
- processNextTick(cb, er);
- valid = false;
- }
- return valid;
-}
-
-Writable.prototype.write = function (chunk, encoding, cb) {
- var state = this._writableState;
- var ret = false;
-
- if (typeof encoding === 'function') {
- cb = encoding;
- encoding = null;
- }
-
- if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
-
- if (typeof cb !== 'function') cb = nop;
-
- if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) {
- state.pendingcb++;
- ret = writeOrBuffer(this, state, chunk, encoding, cb);
- }
-
- return ret;
-};
-
-Writable.prototype.cork = function () {
- var state = this._writableState;
-
- state.corked++;
-};
-
-Writable.prototype.uncork = function () {
- var state = this._writableState;
-
- if (state.corked) {
- state.corked--;
-
- if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
- }
-};
-
-Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
- // node::ParseEncoding() requires lower case.
- if (typeof encoding === 'string') encoding = encoding.toLowerCase();
- if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
- this._writableState.defaultEncoding = encoding;
-};
-
-function decodeChunk(state, chunk, encoding) {
- if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
- chunk = new Buffer(chunk, encoding);
- }
- return chunk;
-}
-
-// if we're already writing something, then just put this
-// in the queue, and wait our turn. Otherwise, call _write
-// If we return false, then we need a drain event, so set that flag.
-function writeOrBuffer(stream, state, chunk, encoding, cb) {
- chunk = decodeChunk(state, chunk, encoding);
-
- if (Buffer.isBuffer(chunk)) encoding = 'buffer';
- var len = state.objectMode ? 1 : chunk.length;
-
- state.length += len;
-
- var ret = state.length < state.highWaterMark;
- // we must ensure that previous needDrain will not be reset to false.
- if (!ret) state.needDrain = true;
-
- if (state.writing || state.corked) {
- var last = state.lastBufferedRequest;
- state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
- if (last) {
- last.next = state.lastBufferedRequest;
- } else {
- state.bufferedRequest = state.lastBufferedRequest;
- }
- state.bufferedRequestCount += 1;
- } else {
- doWrite(stream, state, false, len, chunk, encoding, cb);
- }
-
- return ret;
-}
-
-function doWrite(stream, state, writev, len, chunk, encoding, cb) {
- state.writelen = len;
- state.writecb = cb;
- state.writing = true;
- state.sync = true;
- if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
- state.sync = false;
-}
-
-function onwriteError(stream, state, sync, er, cb) {
- --state.pendingcb;
- if (sync) processNextTick(cb, er);else cb(er);
-
- stream._writableState.errorEmitted = true;
- stream.emit('error', er);
-}
-
-function onwriteStateUpdate(state) {
- state.writing = false;
- state.writecb = null;
- state.length -= state.writelen;
- state.writelen = 0;
-}
-
-function onwrite(stream, er) {
- var state = stream._writableState;
- var sync = state.sync;
- var cb = state.writecb;
-
- onwriteStateUpdate(state);
-
- if (er) onwriteError(stream, state, sync, er, cb);else {
- // Check if we're actually ready to finish, but don't emit yet
- var finished = needFinish(state);
-
- if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
- clearBuffer(stream, state);
- }
-
- if (sync) {
- /*<replacement>*/
- asyncWrite(afterWrite, stream, state, finished, cb);
- /*</replacement>*/
- } else {
- afterWrite(stream, state, finished, cb);
- }
- }
-}
-
-function afterWrite(stream, state, finished, cb) {
- if (!finished) onwriteDrain(stream, state);
- state.pendingcb--;
- cb();
- finishMaybe(stream, state);
-}
-
-// Must force callback to be called on nextTick, so that we don't
-// emit 'drain' before the write() consumer gets the 'false' return
-// value, and has a chance to attach a 'drain' listener.
-function onwriteDrain(stream, state) {
- if (state.length === 0 && state.needDrain) {
- state.needDrain = false;
- stream.emit('drain');
- }
-}
-
-// if there's something in the buffer waiting, then process it
-function clearBuffer(stream, state) {
- state.bufferProcessing = true;
- var entry = state.bufferedRequest;
-
- if (stream._writev && entry && entry.next) {
- // Fast case, write everything using _writev()
- var l = state.bufferedRequestCount;
- var buffer = new Array(l);
- var holder = state.corkedRequestsFree;
- holder.entry = entry;
-
- var count = 0;
- while (entry) {
- buffer[count] = entry;
- entry = entry.next;
- count += 1;
- }
-
- doWrite(stream, state, true, state.length, buffer, '', holder.finish);
-
- // doWrite is always async, defer these to save a bit of time
- // as the hot path ends with doWrite
- state.pendingcb++;
- state.lastBufferedRequest = null;
- state.corkedRequestsFree = holder.next;
- holder.next = null;
- } else {
- // Slow case, write chunks one-by-one
- while (entry) {
- var chunk = entry.chunk;
- var encoding = entry.encoding;
- var cb = entry.callback;
- var len = state.objectMode ? 1 : chunk.length;
-
- doWrite(stream, state, false, len, chunk, encoding, cb);
- entry = entry.next;
- // if we didn't call the onwrite immediately, then
- // it means that we need to wait until it does.
- // also, that means that the chunk and cb are currently
- // being processed, so move the buffer counter past them.
- if (state.writing) {
- break;
- }
- }
-
- if (entry === null) state.lastBufferedRequest = null;
- }
-
- state.bufferedRequestCount = 0;
- state.bufferedRequest = entry;
- state.bufferProcessing = false;
-}
-
-Writable.prototype._write = function (chunk, encoding, cb) {
- cb(new Error('not implemented'));
-};
-
-Writable.prototype._writev = null;
-
-Writable.prototype.end = function (chunk, encoding, cb) {
- var state = this._writableState;
-
- if (typeof chunk === 'function') {
- cb = chunk;
- chunk = null;
- encoding = null;
- } else if (typeof encoding === 'function') {
- cb = encoding;
- encoding = null;
- }
-
- if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
-
- // .end() fully uncorks
- if (state.corked) {
- state.corked = 1;
- this.uncork();
- }
-
- // ignore unnecessary end() calls.
- if (!state.ending && !state.finished) endWritable(this, state, cb);
-};
-
-function needFinish(state) {
- return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
-}
-
-function prefinish(stream, state) {
- if (!state.prefinished) {
- state.prefinished = true;
- stream.emit('prefinish');
- }
-}
-
-function finishMaybe(stream, state) {
- var need = needFinish(state);
- if (need) {
- if (state.pendingcb === 0) {
- prefinish(stream, state);
- state.finished = true;
- stream.emit('finish');
- } else {
- prefinish(stream, state);
- }
- }
- return need;
-}
-
-function endWritable(stream, state, cb) {
- state.ending = true;
- finishMaybe(stream, state);
- if (cb) {
- if (state.finished) processNextTick(cb);else stream.once('finish', cb);
- }
- state.ended = true;
- stream.writable = false;
-}
-
-// It seems a linked list but it is not
-// there will be only 2 of these for each stream
-function CorkedRequest(state) {
- var _this = this;
-
- this.next = null;
- this.entry = null;
-
- this.finish = function (err) {
- var entry = _this.entry;
- _this.entry = null;
- while (entry) {
- var cb = entry.callback;
- state.pendingcb--;
- cb(err);
- entry = entry.next;
- }
- if (state.corkedRequestsFree) {
- state.corkedRequestsFree.next = _this;
- } else {
- state.corkedRequestsFree = _this;
- }
- };
-} \ No newline at end of file