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diff --git a/deps/npm/node_modules/clone/clone.js b/deps/npm/node_modules/clone/clone.js
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+'use strict';
+
+function objectToString(o) {
+ return Object.prototype.toString.call(o);
+}
+
+// shim for Node's 'util' package
+// DO NOT REMOVE THIS! It is required for compatibility with EnderJS (http://enderjs.com/).
+var util = {
+ isArray: function (ar) {
+ return Array.isArray(ar) || (typeof ar === 'object' && objectToString(ar) === '[object Array]');
+ },
+ isDate: function (d) {
+ return typeof d === 'object' && objectToString(d) === '[object Date]';
+ },
+ isRegExp: function (re) {
+ return typeof re === 'object' && objectToString(re) === '[object RegExp]';
+ },
+ getRegExpFlags: function (re) {
+ var flags = '';
+ re.global && (flags += 'g');
+ re.ignoreCase && (flags += 'i');
+ re.multiline && (flags += 'm');
+ return flags;
+ }
+};
+
+
+if (typeof module === 'object')
+ module.exports = clone;
+
+/**
+ * Clones (copies) an Object using deep copying.
+ *
+ * This function supports circular references by default, but if you are certain
+ * there are no circular references in your object, you can save some CPU time
+ * by calling clone(obj, false).
+ *
+ * Caution: if `circular` is false and `parent` contains circular references,
+ * your program may enter an infinite loop and crash.
+ *
+ * @param `parent` - the object to be cloned
+ * @param `circular` - set to true if the object to be cloned may contain
+ * circular references. (optional - true by default)
+ * @param `depth` - set to a number if the object is only to be cloned to
+ * a particular depth. (optional - defaults to Infinity)
+ * @param `prototype` - sets the prototype to be used when cloning an object.
+ * (optional - defaults to parent prototype).
+*/
+
+function clone(parent, circular, depth, prototype) {
+ // maintain two arrays for circular references, where corresponding parents
+ // and children have the same index
+ var allParents = [];
+ var allChildren = [];
+
+ var useBuffer = typeof Buffer != 'undefined';
+
+ if (typeof circular == 'undefined')
+ circular = true;
+
+ if (typeof depth == 'undefined')
+ depth = Infinity;
+
+ // recurse this function so we don't reset allParents and allChildren
+ function _clone(parent, depth) {
+ // cloning null always returns null
+ if (parent === null)
+ return null;
+
+ if (depth == 0)
+ return parent;
+
+ var child;
+ var proto;
+ if (typeof parent != 'object') {
+ return parent;
+ }
+
+ if (util.isArray(parent)) {
+ child = [];
+ } else if (util.isRegExp(parent)) {
+ child = new RegExp(parent.source, util.getRegExpFlags(parent));
+ if (parent.lastIndex) child.lastIndex = parent.lastIndex;
+ } else if (util.isDate(parent)) {
+ child = new Date(parent.getTime());
+ } else if (useBuffer && Buffer.isBuffer(parent)) {
+ child = new Buffer(parent.length);
+ parent.copy(child);
+ return child;
+ } else {
+ if (typeof prototype == 'undefined') {
+ proto = Object.getPrototypeOf(parent);
+ child = Object.create(proto);
+ }
+ else {
+ child = Object.create(prototype);
+ proto = prototype;
+ }
+ }
+
+ if (circular) {
+ var index = allParents.indexOf(parent);
+
+ if (index != -1) {
+ return allChildren[index];
+ }
+ allParents.push(parent);
+ allChildren.push(child);
+ }
+
+ for (var i in parent) {
+ var attrs;
+ if (proto) {
+ attrs = Object.getOwnPropertyDescriptor(proto, i);
+ }
+
+ if (attrs && attrs.set == null) {
+ continue;
+ }
+ child[i] = _clone(parent[i], depth - 1);
+ }
+
+ return child;
+ }
+
+ return _clone(parent, depth);
+}
+
+/**
+ * Simple flat clone using prototype, accepts only objects, usefull for property
+ * override on FLAT configuration object (no nested props).
+ *
+ * USE WITH CAUTION! This may not behave as you wish if you do not know how this
+ * works.
+ */
+clone.clonePrototype = function(parent) {
+ if (parent === null)
+ return null;
+
+ var c = function () {};
+ c.prototype = parent;
+ return new c();
+};