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+/*
+ *******************************************************************************
+ * Copyright (C) 2008-2014, Google, International Business Machines Corporation and
+ * others. All Rights Reserved.
+ *******************************************************************************
+ */
+
+#include "unicode/tmunit.h"
+#include "uassert.h"
+
+#if !UCONFIG_NO_FORMATTING
+
+U_NAMESPACE_BEGIN
+
+UOBJECT_DEFINE_RTTI_IMPLEMENTATION(TimeUnit)
+
+
+/*
+ * There are only 7 time units.
+ * So, TimeUnit could be made as singleton
+ * (similar to uniset_props.cpp, or unorm.cpp,
+ * in which a static TimeUnit* array is created, and
+ * the creatInstance() returns a const TimeUnit*).
+ * But the constraint is TimeUnit is a data member of Measure.
+ * But Measure (which is an existing API) does not expect it's "unit" member
+ * as singleton. Meaure takes ownership of the "unit" member.
+ * In its constructor, it does not take a const "unit" pointer.
+ * Also, Measure can clone and destruct the "unit" pointer.
+ * In order to preserve the old behavior and let Measure handle singleton "unit",
+ * 1. a flag need to be added in Measure;
+ * 2. a new constructor which takes const "unit" as parameter need to be added,
+ * and this new constructor will set the flag on.
+ * 3. clone and destructor need to check upon this flag to distinguish on how
+ * to handle the "unit".
+ *
+ * Since TimeUnit is such a light weight object, comparing with the heavy weight
+ * format operation, we decided to avoid the above complication.
+ *
+ * So, both TimeUnit and CurrencyUnit (the 2 subclasses of MeasureUnit) are
+ * immutable and non-singleton.
+ *
+ * Currently, TimeUnitAmount and CurrencyAmount are immutable.
+ * If an application needs to create a long list of TimeUnitAmount on the same
+ * time unit but different number, for example,
+ * 1 hour, 2 hour, 3 hour, ................. 10,000 hour,
+ * there might be performance hit because 10,000 TimeUnit object,
+ * although all are the same time unit, will be created in heap and deleted.
+ *
+ * To address this performance issue, if there is any in the future,
+ * we should and need to change TimeUnitAmount and CurrencyAmount to be
+ * immutable by allowing a setter on the number.
+ * Or we need to add 2 parallel mutable classes in order to
+ * preserve the existing API.
+ * Or we can use freezable.
+ */
+TimeUnit* U_EXPORT2
+TimeUnit::createInstance(TimeUnit::UTimeUnitFields timeUnitField,
+ UErrorCode& status) {
+ if (U_FAILURE(status)) {
+ return NULL;
+ }
+ if (timeUnitField < 0 || timeUnitField >= UTIMEUNIT_FIELD_COUNT) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return NULL;
+ }
+ return new TimeUnit(timeUnitField);
+}
+
+
+TimeUnit::TimeUnit(TimeUnit::UTimeUnitFields timeUnitField) {
+ fTimeUnitField = timeUnitField;
+ switch (fTimeUnitField) {
+ case UTIMEUNIT_YEAR:
+ initTime("year");
+ break;
+ case UTIMEUNIT_MONTH:
+ initTime("month");
+ break;
+ case UTIMEUNIT_DAY:
+ initTime("day");
+ break;
+ case UTIMEUNIT_WEEK:
+ initTime("week");
+ break;
+ case UTIMEUNIT_HOUR:
+ initTime("hour");
+ break;
+ case UTIMEUNIT_MINUTE:
+ initTime("minute");
+ break;
+ case UTIMEUNIT_SECOND:
+ initTime("second");
+ break;
+ default:
+ U_ASSERT(false);
+ break;
+ }
+}
+
+TimeUnit::TimeUnit(const TimeUnit& other)
+: MeasureUnit(other), fTimeUnitField(other.fTimeUnitField) {
+}
+
+UObject*
+TimeUnit::clone() const {
+ return new TimeUnit(*this);
+}
+
+TimeUnit&
+TimeUnit::operator=(const TimeUnit& other) {
+ if (this == &other) {
+ return *this;
+ }
+ MeasureUnit::operator=(other);
+ fTimeUnitField = other.fTimeUnitField;
+ return *this;
+}
+
+TimeUnit::UTimeUnitFields
+TimeUnit::getTimeUnitField() const {
+ return fTimeUnitField;
+}
+
+TimeUnit::~TimeUnit() {
+}
+
+
+U_NAMESPACE_END
+
+#endif