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diff --git a/deps/icu-small/source/common/usetiter.cpp b/deps/icu-small/source/common/usetiter.cpp
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+/*
+**********************************************************************
+* Copyright (c) 2002-2006, International Business Machines
+* Corporation and others. All Rights Reserved.
+**********************************************************************
+*/
+#include "unicode/usetiter.h"
+#include "unicode/uniset.h"
+#include "unicode/unistr.h"
+#include "uvector.h"
+
+U_NAMESPACE_BEGIN
+
+UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UnicodeSetIterator)
+
+/**
+ * Create an iterator
+ * @param set set to iterate over
+ */
+UnicodeSetIterator::UnicodeSetIterator(const UnicodeSet& uSet) {
+ cpString = NULL;
+ reset(uSet);
+}
+
+/**
+ * Create an iterator. Convenience for when the contents are to be set later.
+ */
+UnicodeSetIterator::UnicodeSetIterator() {
+ this->set = NULL;
+ cpString = NULL;
+ reset();
+}
+
+UnicodeSetIterator::~UnicodeSetIterator() {
+ delete cpString;
+}
+
+/**
+ * Returns the next element in the set.
+ * @return true if there was another element in the set.
+ * if so, if codepoint == IS_STRING, the value is a string in the string field
+ * else the value is a single code point in the codepoint field.
+ * <br>You are guaranteed that the codepoints are in sorted order, and the strings are in sorted order,
+ * and that all code points are returned before any strings are returned.
+ * <br>Note also that the codepointEnd is undefined after calling this method.
+ */
+UBool UnicodeSetIterator::next() {
+ if (nextElement <= endElement) {
+ codepoint = codepointEnd = nextElement++;
+ string = NULL;
+ return TRUE;
+ }
+ if (range < endRange) {
+ loadRange(++range);
+ codepoint = codepointEnd = nextElement++;
+ string = NULL;
+ return TRUE;
+ }
+
+ if (nextString >= stringCount) return FALSE;
+ codepoint = (UChar32)IS_STRING; // signal that value is actually a string
+ string = (const UnicodeString*) set->strings->elementAt(nextString++);
+ return TRUE;
+}
+
+/**
+ * @return true if there was another element in the set.
+ * if so, if codepoint == IS_STRING, the value is a string in the string field
+ * else the value is a range of codepoints in the <codepoint, codepointEnd> fields.
+ * <br>Note that the codepoints are in sorted order, and the strings are in sorted order,
+ * and that all code points are returned before any strings are returned.
+ * <br>You are guaranteed that the ranges are in sorted order, and the strings are in sorted order,
+ * and that all ranges are returned before any strings are returned.
+ * <br>You are also guaranteed that ranges are disjoint and non-contiguous.
+ * <br>Note also that the codepointEnd is undefined after calling this method.
+ */
+UBool UnicodeSetIterator::nextRange() {
+ string = NULL;
+ if (nextElement <= endElement) {
+ codepointEnd = endElement;
+ codepoint = nextElement;
+ nextElement = endElement+1;
+ return TRUE;
+ }
+ if (range < endRange) {
+ loadRange(++range);
+ codepointEnd = endElement;
+ codepoint = nextElement;
+ nextElement = endElement+1;
+ return TRUE;
+ }
+
+ if (nextString >= stringCount) return FALSE;
+ codepoint = (UChar32)IS_STRING; // signal that value is actually a string
+ string = (const UnicodeString*) set->strings->elementAt(nextString++);
+ return TRUE;
+}
+
+/**
+ *@param set the set to iterate over. This allows reuse of the iterator.
+ */
+void UnicodeSetIterator::reset(const UnicodeSet& uSet) {
+ this->set = &uSet;
+ reset();
+}
+
+/**
+ * Resets to the start, to allow the iteration to start over again.
+ */
+void UnicodeSetIterator::reset() {
+ if (set == NULL) {
+ // Set up indices to empty iteration
+ endRange = -1;
+ stringCount = 0;
+ } else {
+ endRange = set->getRangeCount() - 1;
+ stringCount = set->strings->size();
+ }
+ range = 0;
+ endElement = -1;
+ nextElement = 0;
+ if (endRange >= 0) {
+ loadRange(range);
+ }
+ nextString = 0;
+ string = NULL;
+}
+
+void UnicodeSetIterator::loadRange(int32_t iRange) {
+ nextElement = set->getRangeStart(iRange);
+ endElement = set->getRangeEnd(iRange);
+}
+
+
+const UnicodeString& UnicodeSetIterator::getString() {
+ if (string==NULL && codepoint!=(UChar32)IS_STRING) {
+ if (cpString == NULL) {
+ cpString = new UnicodeString();
+ }
+ if (cpString != NULL) {
+ cpString->setTo((UChar32)codepoint);
+ }
+ string = cpString;
+ }
+ return *string;
+}
+
+U_NAMESPACE_END
+
+//eof