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diff --git a/deps/icu-small/source/common/rbbistbl.cpp b/deps/icu-small/source/common/rbbistbl.cpp
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+++ b/deps/icu-small/source/common/rbbistbl.cpp
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+//
+// file: rbbistbl.cpp Implementation of the ICU RBBISymbolTable class
+//
+/*
+***************************************************************************
+* Copyright (C) 2002-2014 International Business Machines Corporation
+* and others. All rights reserved.
+***************************************************************************
+*/
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_BREAK_ITERATION
+
+#include "unicode/unistr.h"
+#include "unicode/uniset.h"
+#include "unicode/uchar.h"
+#include "unicode/parsepos.h"
+
+#include "umutex.h"
+
+#include "rbbirb.h"
+#include "rbbinode.h"
+
+
+//
+// RBBISymbolTableEntry_deleter Used by the UHashTable to delete the contents
+// when the hash table is deleted.
+//
+U_CDECL_BEGIN
+static void U_CALLCONV RBBISymbolTableEntry_deleter(void *p) {
+ icu::RBBISymbolTableEntry *px = (icu::RBBISymbolTableEntry *)p;
+ delete px;
+}
+U_CDECL_END
+
+
+
+U_NAMESPACE_BEGIN
+
+RBBISymbolTable::RBBISymbolTable(RBBIRuleScanner *rs, const UnicodeString &rules, UErrorCode &status)
+ :fRules(rules), fRuleScanner(rs), ffffString(UChar(0xffff))
+{
+ fHashTable = NULL;
+ fCachedSetLookup = NULL;
+
+ fHashTable = uhash_open(uhash_hashUnicodeString, uhash_compareUnicodeString, NULL, &status);
+ // uhash_open checks status
+ if (U_FAILURE(status)) {
+ return;
+ }
+ uhash_setValueDeleter(fHashTable, RBBISymbolTableEntry_deleter);
+}
+
+
+
+RBBISymbolTable::~RBBISymbolTable()
+{
+ uhash_close(fHashTable);
+}
+
+
+//
+// RBBISymbolTable::lookup This function from the abstract symbol table inteface
+// looks up a variable name and returns a UnicodeString
+// containing the substitution text.
+//
+// The variable name does NOT include the leading $.
+//
+const UnicodeString *RBBISymbolTable::lookup(const UnicodeString& s) const
+{
+ RBBISymbolTableEntry *el;
+ RBBINode *varRefNode;
+ RBBINode *exprNode;
+ RBBINode *usetNode;
+ const UnicodeString *retString;
+ RBBISymbolTable *This = (RBBISymbolTable *)this; // cast off const
+
+ el = (RBBISymbolTableEntry *)uhash_get(fHashTable, &s);
+ if (el == NULL) {
+ return NULL;
+ }
+
+ varRefNode = el->val;
+ exprNode = varRefNode->fLeftChild; // Root node of expression for variable
+ if (exprNode->fType == RBBINode::setRef) {
+ // The $variable refers to a single UnicodeSet
+ // return the ffffString, which will subsequently be interpreted as a
+ // stand-in character for the set by RBBISymbolTable::lookupMatcher()
+ usetNode = exprNode->fLeftChild;
+ This->fCachedSetLookup = usetNode->fInputSet;
+ retString = &ffffString;
+ }
+ else
+ {
+ // The variable refers to something other than just a set.
+ // return the original source string for the expression
+ retString = &exprNode->fText;
+ This->fCachedSetLookup = NULL;
+ }
+ return retString;
+}
+
+
+
+//
+// RBBISymbolTable::lookupMatcher This function from the abstract symbol table
+// interface maps a single stand-in character to a
+// pointer to a Unicode Set. The Unicode Set code uses this
+// mechanism to get all references to the same $variable
+// name to refer to a single common Unicode Set instance.
+//
+// This implementation cheats a little, and does not maintain a map of stand-in chars
+// to sets. Instead, it takes advantage of the fact that the UnicodeSet
+// constructor will always call this function right after calling lookup(),
+// and we just need to remember what set to return between these two calls.
+const UnicodeFunctor *RBBISymbolTable::lookupMatcher(UChar32 ch) const
+{
+ UnicodeSet *retVal = NULL;
+ RBBISymbolTable *This = (RBBISymbolTable *)this; // cast off const
+ if (ch == 0xffff) {
+ retVal = fCachedSetLookup;
+ This->fCachedSetLookup = 0;
+ }
+ return retVal;
+}
+
+//
+// RBBISymbolTable::parseReference This function from the abstract symbol table interface
+// looks for a $variable name in the source text.
+// It does not look it up, only scans for it.
+// It is used by the UnicodeSet parser.
+//
+// This implementation is lifted pretty much verbatim
+// from the rules based transliterator implementation.
+// I didn't see an obvious way of sharing it.
+//
+UnicodeString RBBISymbolTable::parseReference(const UnicodeString& text,
+ ParsePosition& pos, int32_t limit) const
+{
+ int32_t start = pos.getIndex();
+ int32_t i = start;
+ UnicodeString result;
+ while (i < limit) {
+ UChar c = text.charAt(i);
+ if ((i==start && !u_isIDStart(c)) || !u_isIDPart(c)) {
+ break;
+ }
+ ++i;
+ }
+ if (i == start) { // No valid name chars
+ return result; // Indicate failure with empty string
+ }
+ pos.setIndex(i);
+ text.extractBetween(start, i, result);
+ return result;
+}
+
+
+
+//
+// RBBISymbolTable::lookupNode Given a key (a variable name), return the
+// corresponding RBBI Node. If there is no entry
+// in the table for this name, return NULL.
+//
+RBBINode *RBBISymbolTable::lookupNode(const UnicodeString &key) const{
+
+ RBBINode *retNode = NULL;
+ RBBISymbolTableEntry *el;
+
+ el = (RBBISymbolTableEntry *)uhash_get(fHashTable, &key);
+ if (el != NULL) {
+ retNode = el->val;
+ }
+ return retNode;
+}
+
+
+//
+// RBBISymbolTable::addEntry Add a new entry to the symbol table.
+// Indicate an error if the name already exists -
+// this will only occur in the case of duplicate
+// variable assignments.
+//
+void RBBISymbolTable::addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err) {
+ RBBISymbolTableEntry *e;
+ /* test for buffer overflows */
+ if (U_FAILURE(err)) {
+ return;
+ }
+ e = (RBBISymbolTableEntry *)uhash_get(fHashTable, &key);
+ if (e != NULL) {
+ err = U_BRK_VARIABLE_REDFINITION;
+ return;
+ }
+
+ e = new RBBISymbolTableEntry;
+ if (e == NULL) {
+ err = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ e->key = key;
+ e->val = val;
+ uhash_put( fHashTable, &e->key, e, &err);
+}
+
+
+RBBISymbolTableEntry::RBBISymbolTableEntry() : UMemory(), key(), val(NULL) {}
+
+RBBISymbolTableEntry::~RBBISymbolTableEntry() {
+ // The "val" of a symbol table entry is a variable reference node.
+ // The l. child of the val is the rhs expression from the assignment.
+ // Unlike other node types, children of variable reference nodes are not
+ // automatically recursively deleted. We do it manually here.
+ delete val->fLeftChild;
+ val->fLeftChild = NULL;
+
+ delete val;
+
+ // Note: the key UnicodeString is destructed by virtue of being in the object by value.
+}
+
+
+//
+// RBBISymbolTable::print Debugging function, dump out the symbol table contents.
+//
+#ifdef RBBI_DEBUG
+void RBBISymbolTable::rbbiSymtablePrint() const {
+ RBBIDebugPrintf("Variable Definitions\n"
+ "Name Node Val String Val\n"
+ "----------------------------------------------------------------------\n");
+
+ int32_t pos = UHASH_FIRST;
+ const UHashElement *e = NULL;
+ for (;;) {
+ e = uhash_nextElement(fHashTable, &pos);
+ if (e == NULL ) {
+ break;
+ }
+ RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer;
+
+ RBBI_DEBUG_printUnicodeString(s->key, 15);
+ RBBIDebugPrintf(" %8p ", (void *)s->val);
+ RBBI_DEBUG_printUnicodeString(s->val->fLeftChild->fText);
+ RBBIDebugPrintf("\n");
+ }
+
+ RBBIDebugPrintf("\nParsed Variable Definitions\n");
+ pos = -1;
+ for (;;) {
+ e = uhash_nextElement(fHashTable, &pos);
+ if (e == NULL ) {
+ break;
+ }
+ RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer;
+ RBBI_DEBUG_printUnicodeString(s->key);
+ s->val->fLeftChild->printTree(TRUE);
+ RBBIDebugPrintf("\n");
+ }
+}
+#endif
+
+
+
+
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_BREAK_ITERATION */