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Diffstat (limited to 'deps/debugger-agent/src/agent.cc')
-rw-r--r-- | deps/debugger-agent/src/agent.cc | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/deps/debugger-agent/src/agent.cc b/deps/debugger-agent/src/agent.cc new file mode 100644 index 0000000000..335737ffe9 --- /dev/null +++ b/deps/debugger-agent/src/agent.cc @@ -0,0 +1,347 @@ +// Copyright Fedor Indutny and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +#include "agent.h" +#include "debugger-agent.h" + +#include "node.h" +#include "node_internals.h" // ARRAY_SIZE +#include "env.h" +#include "env-inl.h" +#include "v8.h" +#include "v8-debug.h" +#include "util.h" +#include "util-inl.h" +#include "queue.h" + +#include <string.h> + +namespace node { +namespace debugger { + +using v8::Context; +using v8::Function; +using v8::FunctionCallbackInfo; +using v8::FunctionTemplate; +using v8::Handle; +using v8::HandleScope; +using v8::Integer; +using v8::Isolate; +using v8::Local; +using v8::Locker; +using v8::Object; +using v8::String; +using v8::Value; + + +Agent::Agent(Environment* env) : state_(kNone), + port_(5858), + wait_(false), + parent_env_(env), + child_env_(NULL), + dispatch_handler_(NULL) { + int err; + + err = uv_sem_init(&start_sem_, 0); + CHECK_EQ(err, 0); + + err = uv_mutex_init(&message_mutex_); + CHECK_EQ(err, 0); + + QUEUE_INIT(&messages_); +} + + +Agent::~Agent() { + Stop(); + + uv_sem_destroy(&start_sem_); + uv_mutex_destroy(&message_mutex_); + + // Clean-up messages + while (!QUEUE_EMPTY(&messages_)) { + QUEUE* q = QUEUE_HEAD(&messages_); + QUEUE_REMOVE(q); + AgentMessage* msg = ContainerOf(&AgentMessage::member, q); + delete msg; + } +} + + +bool Agent::Start(int port, bool wait) { + int err; + + if (state_ == kRunning) + return false; + + err = uv_loop_init(&child_loop_); + if (err != 0) + goto loop_init_failed; + + // Interruption signal handler + err = uv_async_init(&child_loop_, &child_signal_, ChildSignalCb); + if (err != 0) + goto async_init_failed; + uv_unref(reinterpret_cast<uv_handle_t*>(&child_signal_)); + + port_ = port; + wait_ = wait; + + err = uv_thread_create(&thread_, + reinterpret_cast<uv_thread_cb>(ThreadCb), + this); + if (err != 0) + goto thread_create_failed; + + uv_sem_wait(&start_sem_); + + state_ = kRunning; + + return true; + + thread_create_failed: + uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL); + + async_init_failed: + err = uv_loop_close(&child_loop_); + CHECK_EQ(err, 0); + + loop_init_failed: + return false; +} + + +void Agent::Enable() { + v8::Debug::SetMessageHandler(MessageHandler); + + // Assign environment to the debugger's context + // NOTE: The debugger context is created after `SetMessageHandler()` call + parent_env()->AssignToContext(v8::Debug::GetDebugContext()); +} + + +void Agent::Stop() { + int err; + + if (state_ != kRunning) { + return; + } + + v8::Debug::SetMessageHandler(NULL); + + // Send empty message to terminate things + EnqueueMessage(new AgentMessage(NULL, 0)); + + // Signal worker thread to make it stop + err = uv_async_send(&child_signal_); + CHECK_EQ(err, 0); + + err = uv_thread_join(&thread_); + CHECK_EQ(err, 0); + + uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL); + uv_run(&child_loop_, UV_RUN_NOWAIT); + + err = uv_loop_close(&child_loop_); + CHECK_EQ(err, 0); + + state_ = kNone; +} + + +void Agent::WorkerRun() { + static const char* argv[] = { "node", "--debug-agent" }; + Isolate* isolate = Isolate::New(); + { + Locker locker(isolate); + Isolate::Scope isolate_scope(isolate); + + HandleScope handle_scope(isolate); + Local<Context> context = Context::New(isolate); + + Context::Scope context_scope(context); + Environment* env = CreateEnvironment( + isolate, + &child_loop_, + context, + ARRAY_SIZE(argv), + argv, + ARRAY_SIZE(argv), + argv); + + child_env_ = env; + + // Expose API + InitAdaptor(env); + LoadEnvironment(env); + + CHECK_EQ(&child_loop_, env->event_loop()); + uv_run(&child_loop_, UV_RUN_DEFAULT); + + // Clean-up peristent + api_.Reset(); + + // Clean-up all running handles + env->CleanupHandles(); + + env->Dispose(); + env = NULL; + } + isolate->Dispose(); +} + + +void Agent::InitAdaptor(Environment* env) { + Isolate* isolate = env->isolate(); + HandleScope scope(isolate); + + // Create API adaptor + Local<FunctionTemplate> t = FunctionTemplate::New(isolate); + t->InstanceTemplate()->SetInternalFieldCount(1); + t->SetClassName(String::NewFromUtf8(isolate, "DebugAPI")); + + NODE_SET_PROTOTYPE_METHOD(t, "notifyListen", NotifyListen); + NODE_SET_PROTOTYPE_METHOD(t, "notifyWait", NotifyWait); + NODE_SET_PROTOTYPE_METHOD(t, "sendCommand", SendCommand); + + Local<Object> api = t->GetFunction()->NewInstance(); + api->SetAlignedPointerInInternalField(0, this); + + api->Set(String::NewFromUtf8(isolate, "port"), Integer::New(isolate, port_)); + + env->process_object()->Set(String::NewFromUtf8(isolate, "_debugAPI"), api); + api_.Reset(env->isolate(), api); +} + + +Agent* Agent::Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args) { + void* ptr = args.Holder()->GetAlignedPointerFromInternalField(0); + return reinterpret_cast<Agent*>(ptr); +} + + +void Agent::NotifyListen(const FunctionCallbackInfo<Value>& args) { + Agent* a = Unwrap(args); + + // Notify other thread that we are ready to process events + uv_sem_post(&a->start_sem_); +} + + +void Agent::NotifyWait(const FunctionCallbackInfo<Value>& args) { + Agent* a = Unwrap(args); + + a->wait_ = false; + + int err = uv_async_send(&a->child_signal_); + CHECK_EQ(err, 0); +} + + +void Agent::SendCommand(const FunctionCallbackInfo<Value>& args) { + Agent* a = Unwrap(args); + Environment* env = a->child_env(); + HandleScope scope(env->isolate()); + + String::Value v(args[0]); + + v8::Debug::SendCommand(a->parent_env()->isolate(), *v, v.length()); + if (a->dispatch_handler_ != NULL) + a->dispatch_handler_(a->parent_env()); +} + + +void Agent::ThreadCb(Agent* agent) { + agent->WorkerRun(); +} + + +void Agent::ChildSignalCb(uv_async_t* signal) { + Agent* a = ContainerOf(&Agent::child_signal_, signal); + Isolate* isolate = a->child_env()->isolate(); + + HandleScope scope(isolate); + Local<Object> api = PersistentToLocal(isolate, a->api_); + + uv_mutex_lock(&a->message_mutex_); + while (!QUEUE_EMPTY(&a->messages_)) { + QUEUE* q = QUEUE_HEAD(&a->messages_); + AgentMessage* msg = ContainerOf(&AgentMessage::member, q); + + // Time to close everything + if (msg->data() == NULL) { + QUEUE_REMOVE(q); + delete msg; + + MakeCallback(isolate, api, "onclose", 0, NULL); + break; + } + + // Waiting for client, do not send anything just yet + // TODO(indutny): move this to js-land + if (a->wait_) + break; + + QUEUE_REMOVE(q); + Local<Value> argv[] = { + String::NewFromTwoByte(isolate, + msg->data(), + String::kNormalString, + msg->length()) + }; + + // Emit message + MakeCallback(isolate, + api, + "onmessage", + ARRAY_SIZE(argv), + argv); + delete msg; + } + uv_mutex_unlock(&a->message_mutex_); +} + + +void Agent::EnqueueMessage(AgentMessage* message) { + uv_mutex_lock(&message_mutex_); + QUEUE_INSERT_TAIL(&messages_, &message->member); + uv_mutex_unlock(&message_mutex_); + uv_async_send(&child_signal_); +} + + +void Agent::MessageHandler(const v8::Debug::Message& message) { + Isolate* isolate = message.GetIsolate(); + Environment* env = Environment::GetCurrent(isolate); + Agent* a = env->debugger_agent(); + CHECK_NE(a, NULL); + CHECK_EQ(isolate, a->parent_env()->isolate()); + + HandleScope scope(isolate); + Local<String> json = message.GetJSON(); + String::Value v(json); + + AgentMessage* msg = new AgentMessage(*v, v.length()); + a->EnqueueMessage(msg); +} + +} // namespace debugger +} // namespace node |