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-rw-r--r--deps/debugger-agent/src/agent.cc347
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diff --git a/deps/debugger-agent/src/agent.cc b/deps/debugger-agent/src/agent.cc
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+// Copyright Fedor Indutny and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+#include "agent.h"
+#include "debugger-agent.h"
+
+#include "node.h"
+#include "node_internals.h" // ARRAY_SIZE
+#include "env.h"
+#include "env-inl.h"
+#include "v8.h"
+#include "v8-debug.h"
+#include "util.h"
+#include "util-inl.h"
+#include "queue.h"
+
+#include <string.h>
+
+namespace node {
+namespace debugger {
+
+using v8::Context;
+using v8::Function;
+using v8::FunctionCallbackInfo;
+using v8::FunctionTemplate;
+using v8::Handle;
+using v8::HandleScope;
+using v8::Integer;
+using v8::Isolate;
+using v8::Local;
+using v8::Locker;
+using v8::Object;
+using v8::String;
+using v8::Value;
+
+
+Agent::Agent(Environment* env) : state_(kNone),
+ port_(5858),
+ wait_(false),
+ parent_env_(env),
+ child_env_(NULL),
+ dispatch_handler_(NULL) {
+ int err;
+
+ err = uv_sem_init(&start_sem_, 0);
+ CHECK_EQ(err, 0);
+
+ err = uv_mutex_init(&message_mutex_);
+ CHECK_EQ(err, 0);
+
+ QUEUE_INIT(&messages_);
+}
+
+
+Agent::~Agent() {
+ Stop();
+
+ uv_sem_destroy(&start_sem_);
+ uv_mutex_destroy(&message_mutex_);
+
+ // Clean-up messages
+ while (!QUEUE_EMPTY(&messages_)) {
+ QUEUE* q = QUEUE_HEAD(&messages_);
+ QUEUE_REMOVE(q);
+ AgentMessage* msg = ContainerOf(&AgentMessage::member, q);
+ delete msg;
+ }
+}
+
+
+bool Agent::Start(int port, bool wait) {
+ int err;
+
+ if (state_ == kRunning)
+ return false;
+
+ err = uv_loop_init(&child_loop_);
+ if (err != 0)
+ goto loop_init_failed;
+
+ // Interruption signal handler
+ err = uv_async_init(&child_loop_, &child_signal_, ChildSignalCb);
+ if (err != 0)
+ goto async_init_failed;
+ uv_unref(reinterpret_cast<uv_handle_t*>(&child_signal_));
+
+ port_ = port;
+ wait_ = wait;
+
+ err = uv_thread_create(&thread_,
+ reinterpret_cast<uv_thread_cb>(ThreadCb),
+ this);
+ if (err != 0)
+ goto thread_create_failed;
+
+ uv_sem_wait(&start_sem_);
+
+ state_ = kRunning;
+
+ return true;
+
+ thread_create_failed:
+ uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL);
+
+ async_init_failed:
+ err = uv_loop_close(&child_loop_);
+ CHECK_EQ(err, 0);
+
+ loop_init_failed:
+ return false;
+}
+
+
+void Agent::Enable() {
+ v8::Debug::SetMessageHandler(MessageHandler);
+
+ // Assign environment to the debugger's context
+ // NOTE: The debugger context is created after `SetMessageHandler()` call
+ parent_env()->AssignToContext(v8::Debug::GetDebugContext());
+}
+
+
+void Agent::Stop() {
+ int err;
+
+ if (state_ != kRunning) {
+ return;
+ }
+
+ v8::Debug::SetMessageHandler(NULL);
+
+ // Send empty message to terminate things
+ EnqueueMessage(new AgentMessage(NULL, 0));
+
+ // Signal worker thread to make it stop
+ err = uv_async_send(&child_signal_);
+ CHECK_EQ(err, 0);
+
+ err = uv_thread_join(&thread_);
+ CHECK_EQ(err, 0);
+
+ uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL);
+ uv_run(&child_loop_, UV_RUN_NOWAIT);
+
+ err = uv_loop_close(&child_loop_);
+ CHECK_EQ(err, 0);
+
+ state_ = kNone;
+}
+
+
+void Agent::WorkerRun() {
+ static const char* argv[] = { "node", "--debug-agent" };
+ Isolate* isolate = Isolate::New();
+ {
+ Locker locker(isolate);
+ Isolate::Scope isolate_scope(isolate);
+
+ HandleScope handle_scope(isolate);
+ Local<Context> context = Context::New(isolate);
+
+ Context::Scope context_scope(context);
+ Environment* env = CreateEnvironment(
+ isolate,
+ &child_loop_,
+ context,
+ ARRAY_SIZE(argv),
+ argv,
+ ARRAY_SIZE(argv),
+ argv);
+
+ child_env_ = env;
+
+ // Expose API
+ InitAdaptor(env);
+ LoadEnvironment(env);
+
+ CHECK_EQ(&child_loop_, env->event_loop());
+ uv_run(&child_loop_, UV_RUN_DEFAULT);
+
+ // Clean-up peristent
+ api_.Reset();
+
+ // Clean-up all running handles
+ env->CleanupHandles();
+
+ env->Dispose();
+ env = NULL;
+ }
+ isolate->Dispose();
+}
+
+
+void Agent::InitAdaptor(Environment* env) {
+ Isolate* isolate = env->isolate();
+ HandleScope scope(isolate);
+
+ // Create API adaptor
+ Local<FunctionTemplate> t = FunctionTemplate::New(isolate);
+ t->InstanceTemplate()->SetInternalFieldCount(1);
+ t->SetClassName(String::NewFromUtf8(isolate, "DebugAPI"));
+
+ NODE_SET_PROTOTYPE_METHOD(t, "notifyListen", NotifyListen);
+ NODE_SET_PROTOTYPE_METHOD(t, "notifyWait", NotifyWait);
+ NODE_SET_PROTOTYPE_METHOD(t, "sendCommand", SendCommand);
+
+ Local<Object> api = t->GetFunction()->NewInstance();
+ api->SetAlignedPointerInInternalField(0, this);
+
+ api->Set(String::NewFromUtf8(isolate, "port"), Integer::New(isolate, port_));
+
+ env->process_object()->Set(String::NewFromUtf8(isolate, "_debugAPI"), api);
+ api_.Reset(env->isolate(), api);
+}
+
+
+Agent* Agent::Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args) {
+ void* ptr = args.Holder()->GetAlignedPointerFromInternalField(0);
+ return reinterpret_cast<Agent*>(ptr);
+}
+
+
+void Agent::NotifyListen(const FunctionCallbackInfo<Value>& args) {
+ Agent* a = Unwrap(args);
+
+ // Notify other thread that we are ready to process events
+ uv_sem_post(&a->start_sem_);
+}
+
+
+void Agent::NotifyWait(const FunctionCallbackInfo<Value>& args) {
+ Agent* a = Unwrap(args);
+
+ a->wait_ = false;
+
+ int err = uv_async_send(&a->child_signal_);
+ CHECK_EQ(err, 0);
+}
+
+
+void Agent::SendCommand(const FunctionCallbackInfo<Value>& args) {
+ Agent* a = Unwrap(args);
+ Environment* env = a->child_env();
+ HandleScope scope(env->isolate());
+
+ String::Value v(args[0]);
+
+ v8::Debug::SendCommand(a->parent_env()->isolate(), *v, v.length());
+ if (a->dispatch_handler_ != NULL)
+ a->dispatch_handler_(a->parent_env());
+}
+
+
+void Agent::ThreadCb(Agent* agent) {
+ agent->WorkerRun();
+}
+
+
+void Agent::ChildSignalCb(uv_async_t* signal) {
+ Agent* a = ContainerOf(&Agent::child_signal_, signal);
+ Isolate* isolate = a->child_env()->isolate();
+
+ HandleScope scope(isolate);
+ Local<Object> api = PersistentToLocal(isolate, a->api_);
+
+ uv_mutex_lock(&a->message_mutex_);
+ while (!QUEUE_EMPTY(&a->messages_)) {
+ QUEUE* q = QUEUE_HEAD(&a->messages_);
+ AgentMessage* msg = ContainerOf(&AgentMessage::member, q);
+
+ // Time to close everything
+ if (msg->data() == NULL) {
+ QUEUE_REMOVE(q);
+ delete msg;
+
+ MakeCallback(isolate, api, "onclose", 0, NULL);
+ break;
+ }
+
+ // Waiting for client, do not send anything just yet
+ // TODO(indutny): move this to js-land
+ if (a->wait_)
+ break;
+
+ QUEUE_REMOVE(q);
+ Local<Value> argv[] = {
+ String::NewFromTwoByte(isolate,
+ msg->data(),
+ String::kNormalString,
+ msg->length())
+ };
+
+ // Emit message
+ MakeCallback(isolate,
+ api,
+ "onmessage",
+ ARRAY_SIZE(argv),
+ argv);
+ delete msg;
+ }
+ uv_mutex_unlock(&a->message_mutex_);
+}
+
+
+void Agent::EnqueueMessage(AgentMessage* message) {
+ uv_mutex_lock(&message_mutex_);
+ QUEUE_INSERT_TAIL(&messages_, &message->member);
+ uv_mutex_unlock(&message_mutex_);
+ uv_async_send(&child_signal_);
+}
+
+
+void Agent::MessageHandler(const v8::Debug::Message& message) {
+ Isolate* isolate = message.GetIsolate();
+ Environment* env = Environment::GetCurrent(isolate);
+ Agent* a = env->debugger_agent();
+ CHECK_NE(a, NULL);
+ CHECK_EQ(isolate, a->parent_env()->isolate());
+
+ HandleScope scope(isolate);
+ Local<String> json = message.GetJSON();
+ String::Value v(json);
+
+ AgentMessage* msg = new AgentMessage(*v, v.length());
+ a->EnqueueMessage(msg);
+}
+
+} // namespace debugger
+} // namespace node