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-rw-r--r--benchmark/net/net-pipe.js2
-rw-r--r--benchmark/net/tcp-raw-c2s.js6
-rw-r--r--benchmark/net/tcp-raw-pipe.js6
-rw-r--r--benchmark/net/tcp-raw-s2c.js6
4 files changed, 10 insertions, 10 deletions
diff --git a/benchmark/net/net-pipe.js b/benchmark/net/net-pipe.js
index e0b2842fd1..e02f1d3816 100644
--- a/benchmark/net/net-pipe.js
+++ b/benchmark/net/net-pipe.js
@@ -48,7 +48,7 @@ function main({ dur, len, type }) {
socket.pipe(writer);
setTimeout(function() {
- // multiply by 2 since we're sending it first one way
+ // Multiply by 2 since we're sending it first one way
// then then back again.
const bytes = writer.received * 2;
const gbits = (bytes * 8) / (1024 * 1024 * 1024);
diff --git a/benchmark/net/tcp-raw-c2s.js b/benchmark/net/tcp-raw-c2s.js
index 116cf57a23..745a664e00 100644
--- a/benchmark/net/tcp-raw-c2s.js
+++ b/benchmark/net/tcp-raw-c2s.js
@@ -47,12 +47,12 @@ function main({ dur, len, type }) {
}, dur * 1000);
clientHandle.onread = function(buffer) {
- // we're not expecting to ever get an EOF from the client.
- // just lots of data forever.
+ // We're not expecting to ever get an EOF from the client.
+ // Just lots of data forever.
if (!buffer)
fail('read');
- // don't slice the buffer. the point of this is to isolate, not
+ // Don't slice the buffer. The point of this is to isolate, not
// simulate real traffic.
bytes += buffer.byteLength;
};
diff --git a/benchmark/net/tcp-raw-pipe.js b/benchmark/net/tcp-raw-pipe.js
index 7144c237af..65a7d05f4b 100644
--- a/benchmark/net/tcp-raw-pipe.js
+++ b/benchmark/net/tcp-raw-pipe.js
@@ -44,8 +44,8 @@ function main({ dur, len, type }) {
fail(err, 'connect');
clientHandle.onread = function(buffer) {
- // we're not expecting to ever get an EOF from the client.
- // just lots of data forever.
+ // We're not expecting to ever get an EOF from the client.
+ // Just lots of data forever.
if (!buffer)
fail('read');
@@ -105,7 +105,7 @@ function main({ dur, len, type }) {
clientHandle.readStart();
setTimeout(function() {
- // multiply by 2 since we're sending it first one way
+ // Multiply by 2 since we're sending it first one way
// then then back again.
bench.end(2 * (bytes * 8) / (1024 * 1024 * 1024));
process.exit(0);
diff --git a/benchmark/net/tcp-raw-s2c.js b/benchmark/net/tcp-raw-s2c.js
index fbb7d2520c..4dd1ad6ee8 100644
--- a/benchmark/net/tcp-raw-s2c.js
+++ b/benchmark/net/tcp-raw-s2c.js
@@ -110,12 +110,12 @@ function main({ dur, len, type }) {
connectReq.oncomplete = function() {
var bytes = 0;
clientHandle.onread = function(buffer) {
- // we're not expecting to ever get an EOF from the client.
- // just lots of data forever.
+ // We're not expecting to ever get an EOF from the client.
+ // Just lots of data forever.
if (!buffer)
fail('read');
- // don't slice the buffer. the point of this is to isolate, not
+ // Don't slice the buffer. The point of this is to isolate, not
// simulate real traffic.
bytes += buffer.byteLength;
};