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authorMichaël Zasso <targos@protonmail.com>2017-12-22 16:53:42 +0100
committerMichaël Zasso <targos@protonmail.com>2018-01-11 09:48:05 +0100
commit3dc30632755713179f345f4af024bd904c6162d0 (patch)
treef28c4f6dd6dfc5992edf301449d1a371d229755b /tools/node_modules/eslint/node_modules/lodash/random.js
parenta2c7085dd4a8e60d1a47572aca8bb6fcb7a32f88 (diff)
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tools: move eslint from tools to tools/node_modules
This is required because we need to add the babel-eslint dependency and it has to be able to resolve "eslint". babel-eslint is required to support future ES features such as async iterators and import.meta. Refs: https://github.com/nodejs/node/pull/17755 PR-URL: https://github.com/nodejs/node/pull/17820 Reviewed-By: Matteo Collina <matteo.collina@gmail.com> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Diffstat (limited to 'tools/node_modules/eslint/node_modules/lodash/random.js')
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1 files changed, 82 insertions, 0 deletions
diff --git a/tools/node_modules/eslint/node_modules/lodash/random.js b/tools/node_modules/eslint/node_modules/lodash/random.js
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+++ b/tools/node_modules/eslint/node_modules/lodash/random.js
@@ -0,0 +1,82 @@
+var baseRandom = require('./_baseRandom'),
+ isIterateeCall = require('./_isIterateeCall'),
+ toFinite = require('./toFinite');
+
+/** Built-in method references without a dependency on `root`. */
+var freeParseFloat = parseFloat;
+
+/* Built-in method references for those with the same name as other `lodash` methods. */
+var nativeMin = Math.min,
+ nativeRandom = Math.random;
+
+/**
+ * Produces a random number between the inclusive `lower` and `upper` bounds.
+ * If only one argument is provided a number between `0` and the given number
+ * is returned. If `floating` is `true`, or either `lower` or `upper` are
+ * floats, a floating-point number is returned instead of an integer.
+ *
+ * **Note:** JavaScript follows the IEEE-754 standard for resolving
+ * floating-point values which can produce unexpected results.
+ *
+ * @static
+ * @memberOf _
+ * @since 0.7.0
+ * @category Number
+ * @param {number} [lower=0] The lower bound.
+ * @param {number} [upper=1] The upper bound.
+ * @param {boolean} [floating] Specify returning a floating-point number.
+ * @returns {number} Returns the random number.
+ * @example
+ *
+ * _.random(0, 5);
+ * // => an integer between 0 and 5
+ *
+ * _.random(5);
+ * // => also an integer between 0 and 5
+ *
+ * _.random(5, true);
+ * // => a floating-point number between 0 and 5
+ *
+ * _.random(1.2, 5.2);
+ * // => a floating-point number between 1.2 and 5.2
+ */
+function random(lower, upper, floating) {
+ if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {
+ upper = floating = undefined;
+ }
+ if (floating === undefined) {
+ if (typeof upper == 'boolean') {
+ floating = upper;
+ upper = undefined;
+ }
+ else if (typeof lower == 'boolean') {
+ floating = lower;
+ lower = undefined;
+ }
+ }
+ if (lower === undefined && upper === undefined) {
+ lower = 0;
+ upper = 1;
+ }
+ else {
+ lower = toFinite(lower);
+ if (upper === undefined) {
+ upper = lower;
+ lower = 0;
+ } else {
+ upper = toFinite(upper);
+ }
+ }
+ if (lower > upper) {
+ var temp = lower;
+ lower = upper;
+ upper = temp;
+ }
+ if (floating || lower % 1 || upper % 1) {
+ var rand = nativeRandom();
+ return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);
+ }
+ return baseRandom(lower, upper);
+}
+
+module.exports = random;