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author | Michaël Zasso <targos@protonmail.com> | 2017-12-22 16:53:42 +0100 |
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committer | Michaël Zasso <targos@protonmail.com> | 2018-01-11 09:48:05 +0100 |
commit | 3dc30632755713179f345f4af024bd904c6162d0 (patch) | |
tree | f28c4f6dd6dfc5992edf301449d1a371d229755b /tools/node_modules/eslint/node_modules/lodash/random.js | |
parent | a2c7085dd4a8e60d1a47572aca8bb6fcb7a32f88 (diff) | |
download | android-node-v8-3dc30632755713179f345f4af024bd904c6162d0.tar.gz android-node-v8-3dc30632755713179f345f4af024bd904c6162d0.tar.bz2 android-node-v8-3dc30632755713179f345f4af024bd904c6162d0.zip |
tools: move eslint from tools to tools/node_modules
This is required because we need to add the babel-eslint dependency
and it has to be able to resolve "eslint".
babel-eslint is required to support future ES features such as async
iterators and import.meta.
Refs: https://github.com/nodejs/node/pull/17755
PR-URL: https://github.com/nodejs/node/pull/17820
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Diffstat (limited to 'tools/node_modules/eslint/node_modules/lodash/random.js')
-rw-r--r-- | tools/node_modules/eslint/node_modules/lodash/random.js | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/tools/node_modules/eslint/node_modules/lodash/random.js b/tools/node_modules/eslint/node_modules/lodash/random.js new file mode 100644 index 0000000000..8067711c23 --- /dev/null +++ b/tools/node_modules/eslint/node_modules/lodash/random.js @@ -0,0 +1,82 @@ +var baseRandom = require('./_baseRandom'), + isIterateeCall = require('./_isIterateeCall'), + toFinite = require('./toFinite'); + +/** Built-in method references without a dependency on `root`. */ +var freeParseFloat = parseFloat; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeMin = Math.min, + nativeRandom = Math.random; + +/** + * Produces a random number between the inclusive `lower` and `upper` bounds. + * If only one argument is provided a number between `0` and the given number + * is returned. If `floating` is `true`, or either `lower` or `upper` are + * floats, a floating-point number is returned instead of an integer. + * + * **Note:** JavaScript follows the IEEE-754 standard for resolving + * floating-point values which can produce unexpected results. + * + * @static + * @memberOf _ + * @since 0.7.0 + * @category Number + * @param {number} [lower=0] The lower bound. + * @param {number} [upper=1] The upper bound. + * @param {boolean} [floating] Specify returning a floating-point number. + * @returns {number} Returns the random number. + * @example + * + * _.random(0, 5); + * // => an integer between 0 and 5 + * + * _.random(5); + * // => also an integer between 0 and 5 + * + * _.random(5, true); + * // => a floating-point number between 0 and 5 + * + * _.random(1.2, 5.2); + * // => a floating-point number between 1.2 and 5.2 + */ +function random(lower, upper, floating) { + if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) { + upper = floating = undefined; + } + if (floating === undefined) { + if (typeof upper == 'boolean') { + floating = upper; + upper = undefined; + } + else if (typeof lower == 'boolean') { + floating = lower; + lower = undefined; + } + } + if (lower === undefined && upper === undefined) { + lower = 0; + upper = 1; + } + else { + lower = toFinite(lower); + if (upper === undefined) { + upper = lower; + lower = 0; + } else { + upper = toFinite(upper); + } + } + if (lower > upper) { + var temp = lower; + lower = upper; + upper = temp; + } + if (floating || lower % 1 || upper % 1) { + var rand = nativeRandom(); + return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper); + } + return baseRandom(lower, upper); +} + +module.exports = random; |