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author | Anna Henningsen <anna@addaleax.net> | 2018-01-08 03:50:51 +0100 |
---|---|---|
committer | Anna Henningsen <anna@addaleax.net> | 2018-01-18 22:42:31 +0100 |
commit | 0625627d824fb539cf02e797c6aab2b17b6df99f (patch) | |
tree | b9c2334b87c684e844ceadc6d0106b839b06674c /src | |
parent | da3078835a78e1348d5f30c8c8f1c2301bc1ccc4 (diff) | |
download | android-node-v8-0625627d824fb539cf02e797c6aab2b17b6df99f.tar.gz android-node-v8-0625627d824fb539cf02e797c6aab2b17b6df99f.tar.bz2 android-node-v8-0625627d824fb539cf02e797c6aab2b17b6df99f.zip |
http2: refactor read mechanism
Refactor the read mechanism to completely avoid copying.
Instead of copying individual `DATA` frame contents into buffers,
create `ArrayBuffer` instances for all socket reads and emit
slices of those `ArrayBuffer`s to JS.
PR-URL: https://github.com/nodejs/node/pull/18030
Reviewed-By: James M Snell <jasnell@gmail.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/node_http2.cc | 184 | ||||
-rw-r--r-- | src/node_http2.h | 18 |
2 files changed, 93 insertions, 109 deletions
diff --git a/src/node_http2.cc b/src/node_http2.cc index cf346efba4..cd28f57ffe 100644 --- a/src/node_http2.cc +++ b/src/node_http2.cc @@ -9,6 +9,7 @@ namespace node { +using v8::ArrayBuffer; using v8::Boolean; using v8::Context; using v8::Float64Array; @@ -978,7 +979,6 @@ inline int Http2Session::OnStreamClose(nghttp2_session* handle, // Intentionally ignore the callback if the stream does not exist or has // already been destroyed if (stream != nullptr && !stream->IsDestroyed()) { - stream->AddChunk(nullptr, 0); stream->Close(code); // It is possible for the stream close to occur before the stream is // ever passed on to the javascript side. If that happens, skip straight @@ -989,9 +989,8 @@ inline int Http2Session::OnStreamClose(nghttp2_session* handle, stream->object()->Get(context, env->onstreamclose_string()) .ToLocalChecked(); if (fn->IsFunction()) { - Local<Value> argv[2] = { - Integer::NewFromUnsigned(isolate, code), - Boolean::New(isolate, stream->HasDataChunks(true)) + Local<Value> argv[] = { + Integer::NewFromUnsigned(isolate, code) }; stream->MakeCallback(fn.As<Function>(), arraysize(argv), argv); } else { @@ -1028,6 +1027,8 @@ inline int Http2Session::OnDataChunkReceived(nghttp2_session* handle, Http2Session* session = static_cast<Http2Session*>(user_data); DEBUG_HTTP2SESSION2(session, "buffering data chunk for stream %d, size: " "%d, flags: %d", id, len, flags); + Environment* env = session->env(); + HandleScope scope(env->isolate()); // We should never actually get a 0-length chunk so this check is // only a precaution at this point. if (len > 0) { @@ -1039,8 +1040,25 @@ inline int Http2Session::OnDataChunkReceived(nghttp2_session* handle, // If the stream has been destroyed, ignore this chunk if (stream->IsDestroyed()) return 0; + stream->statistics_.received_bytes += len; - stream->AddChunk(data, len); + + // There is a single large array buffer for the entire data read from the + // network; create a slice of that array buffer and emit it as the + // received data buffer. + CHECK(!session->stream_buf_ab_.IsEmpty()); + size_t offset = reinterpret_cast<const char*>(data) - session->stream_buf_; + // Verify that the data offset is inside the current read buffer. + CHECK_LE(offset, session->stream_buf_size_); + + Local<Object> buf = + Buffer::New(env, session->stream_buf_ab_, offset, len).ToLocalChecked(); + + stream->EmitData(len, buf, Local<Object>()); + if (!stream->IsReading()) + stream->inbound_consumed_data_while_paused_ += len; + else + nghttp2_session_consume_stream(handle, id, len); } return 0; } @@ -1226,9 +1244,8 @@ inline void Http2Session::HandlePriorityFrame(const nghttp2_frame* frame) { // Called by OnFrameReceived when a complete DATA frame has been received. -// If we know that this is the last DATA frame (because the END_STREAM flag -// is set), then we'll terminate the readable side of the StreamBase. If -// the StreamBase is flowing, we'll push the chunks of data out to JS land. +// If we know that this was the last DATA frame (because the END_STREAM flag +// is set), then we'll terminate the readable side of the StreamBase. inline void Http2Session::HandleDataFrame(const nghttp2_frame* frame) { int32_t id = GetFrameID(frame); DEBUG_HTTP2SESSION2(this, "handling data frame for stream %d", id); @@ -1239,11 +1256,8 @@ inline void Http2Session::HandleDataFrame(const nghttp2_frame* frame) { return; if (frame->hd.flags & NGHTTP2_FLAG_END_STREAM) { - stream->AddChunk(nullptr, 0); + stream->EmitData(UV_EOF, Local<Object>(), Local<Object>()); } - - if (stream->IsReading()) - stream->FlushDataChunks(); } @@ -1618,45 +1632,67 @@ void Http2Session::OnStreamAllocImpl(size_t suggested_size, uv_buf_t* buf, void* ctx) { Http2Session* session = static_cast<Http2Session*>(ctx); - buf->base = session->stream_alloc(); - buf->len = kAllocBufferSize; + CHECK_EQ(session->stream_buf_, nullptr); + CHECK_EQ(session->stream_buf_size_, 0); + buf->base = session->stream_buf_ = Malloc(suggested_size); + buf->len = session->stream_buf_size_ = suggested_size; + session->IncrementCurrentSessionMemory(suggested_size); } // Callback used to receive inbound data from the i/o stream void Http2Session::OnStreamReadImpl(ssize_t nread, - const uv_buf_t* bufs, + const uv_buf_t* buf, uv_handle_type pending, void* ctx) { Http2Session* session = static_cast<Http2Session*>(ctx); Http2Scope h2scope(session); CHECK_NE(session->stream_, nullptr); DEBUG_HTTP2SESSION2(session, "receiving %d bytes", nread); - if (nread < 0) { - uv_buf_t tmp_buf; - tmp_buf.base = nullptr; - tmp_buf.len = 0; - session->prev_read_cb_.fn(nread, - &tmp_buf, - pending, - session->prev_read_cb_.ctx); - return; - } - if (bufs->len > 0) { + if (nread <= 0) { + free(session->stream_buf_); + if (nread < 0) { + uv_buf_t tmp_buf = uv_buf_init(nullptr, 0); + session->prev_read_cb_.fn(nread, + &tmp_buf, + pending, + session->prev_read_cb_.ctx); + } + } else { // Only pass data on if nread > 0 - uv_buf_t buf[] { uv_buf_init((*bufs).base, nread) }; + + // Verify that currently: There is memory allocated into which + // the data has been read, and that memory buffer is at least as large + // as the amount of data we have read, but we have not yet made an + // ArrayBuffer out of it. + CHECK_NE(session->stream_buf_, nullptr); + CHECK_EQ(session->stream_buf_, buf->base); + CHECK_EQ(session->stream_buf_size_, buf->len); + CHECK_GE(session->stream_buf_size_, static_cast<size_t>(nread)); + CHECK(session->stream_buf_ab_.IsEmpty()); + + Environment* env = session->env(); + Isolate* isolate = env->isolate(); + HandleScope scope(isolate); + Local<Context> context = env->context(); + Context::Scope context_scope(context); + + // Create an array buffer for the read data. DATA frames will be emitted + // as slices of this array buffer to avoid having to copy memory. + session->stream_buf_ab_ = + ArrayBuffer::New(isolate, + session->stream_buf_, + session->stream_buf_size_, + v8::ArrayBufferCreationMode::kInternalized); + + uv_buf_t buf_ = uv_buf_init(buf->base, nread); session->statistics_.data_received += nread; - ssize_t ret = session->Write(buf, 1); + ssize_t ret = session->Write(&buf_, 1); // Note: if ssize_t is not defined (e.g. on Win32), nghttp2 will typedef // ssize_t to int. Cast here so that the < 0 check actually works on // Windows. if (static_cast<int>(ret) < 0) { DEBUG_HTTP2SESSION2(session, "fatal error receiving data: %d", ret); - Environment* env = session->env(); - Isolate* isolate = env->isolate(); - HandleScope scope(isolate); - Local<Context> context = env->context(); - Context::Scope context_scope(context); Local<Value> argv[1] = { Integer::New(isolate, ret), @@ -1667,6 +1703,13 @@ void Http2Session::OnStreamReadImpl(ssize_t nread, nghttp2_session_want_read(**session)); } } + + // Since we are finished handling this write, reset the stream buffer. + // The memory has either been free()d or was handed over to V8. + session->DecrementCurrentSessionMemory(session->stream_buf_size_); + session->stream_buf_ = nullptr; + session->stream_buf_size_ = 0; + session->stream_buf_ab_ = Local<ArrayBuffer>(); } void Http2Session::OnStreamDestructImpl(void* ctx) { @@ -1781,30 +1824,6 @@ void Http2Stream::OnTrailers(const SubmitTrailers& submit_trailers) { } } -inline bool Http2Stream::HasDataChunks(bool ignore_eos) { - return data_chunks_.size() > (ignore_eos ? 1 : 0); -} - -// Appends a chunk of received DATA frame data to this Http2Streams internal -// queue. Note that we must memcpy each chunk because of the way that nghttp2 -// handles it's internal memory`. -inline void Http2Stream::AddChunk(const uint8_t* data, size_t len) { - CHECK(!this->IsDestroyed()); - if (this->statistics_.first_byte == 0) - this->statistics_.first_byte = uv_hrtime(); - if (flags_ & NGHTTP2_STREAM_FLAG_EOS) - return; - char* buf = nullptr; - if (len > 0 && data != nullptr) { - buf = Malloc<char>(len); - memcpy(buf, data, len); - } else if (data == nullptr) { - flags_ |= NGHTTP2_STREAM_FLAG_EOS; - } - data_chunks_.emplace(uv_buf_init(buf, len)); -} - - inline void Http2Stream::Close(int32_t code) { CHECK(!this->IsDestroyed()); flags_ |= NGHTTP2_STREAM_FLAG_CLOSED; @@ -1841,13 +1860,6 @@ inline void Http2Stream::Destroy() { DEBUG_HTTP2STREAM(this, "destroying stream"); - // Free any remaining incoming data chunks. - while (!data_chunks_.empty()) { - uv_buf_t buf = data_chunks_.front(); - free(buf.base); - data_chunks_.pop(); - } - // Wait until the start of the next loop to delete because there // may still be some pending operations queued for this stream. env()->SetImmediate([](Environment* env, void* data) { @@ -1873,39 +1885,6 @@ inline void Http2Stream::Destroy() { } -// Uses the StreamBase API to push a single chunk of queued inbound DATA -// to JS land. -void Http2Stream::OnDataChunk(uv_buf_t* chunk) { - CHECK(!this->IsDestroyed()); - Isolate* isolate = env()->isolate(); - HandleScope scope(isolate); - ssize_t len = -1; - Local<Object> buf; - if (chunk != nullptr) { - len = chunk->len; - buf = Buffer::New(isolate, chunk->base, len).ToLocalChecked(); - } - EmitData(len, buf, this->object()); -} - - -inline void Http2Stream::FlushDataChunks() { - CHECK(!this->IsDestroyed()); - Http2Scope h2scope(this); - if (!data_chunks_.empty()) { - uv_buf_t buf = data_chunks_.front(); - data_chunks_.pop(); - if (buf.len > 0) { - CHECK_EQ(nghttp2_session_consume_stream(session_->session(), - id_, buf.len), 0); - OnDataChunk(&buf); - } else { - OnDataChunk(nullptr); - } - } -} - - // Initiates a response on the Http2Stream using data provided via the // StreamBase Streams API. inline int Http2Stream::SubmitResponse(nghttp2_nv* nva, @@ -2012,13 +1991,20 @@ inline Http2Stream* Http2Stream::SubmitPushPromise(nghttp2_nv* nva, // Switch the StreamBase into flowing mode to begin pushing chunks of data // out to JS land. inline int Http2Stream::ReadStart() { + Http2Scope h2scope(this); CHECK(!this->IsDestroyed()); flags_ |= NGHTTP2_STREAM_FLAG_READ_START; flags_ &= ~NGHTTP2_STREAM_FLAG_READ_PAUSED; - // Flush any queued data chunks immediately out to the JS layer - FlushDataChunks(); DEBUG_HTTP2STREAM(this, "reading starting"); + + // Tell nghttp2 about our consumption of the data that was handed + // off to JS land. + nghttp2_session_consume_stream(session_->session(), + id_, + inbound_consumed_data_while_paused_); + inbound_consumed_data_while_paused_ = 0; + return 0; } diff --git a/src/node_http2.h b/src/node_http2.h index 4ed06c9597..9027ed7feb 100644 --- a/src/node_http2.h +++ b/src/node_http2.h @@ -550,12 +550,6 @@ class Http2Stream : public AsyncWrap, inline void EmitStatistics(); - inline bool HasDataChunks(bool ignore_eos = false); - - inline void AddChunk(const uint8_t* data, size_t len); - - inline void FlushDataChunks(); - // Process a Data Chunk void OnDataChunk(uv_buf_t* chunk); @@ -740,8 +734,11 @@ class Http2Stream : public AsyncWrap, uint32_t current_headers_length_ = 0; // total number of octets std::vector<nghttp2_header> current_headers_; - // Inbound Data... This is the data received via DATA frames for this stream. - std::queue<uv_buf_t> data_chunks_; + // This keeps track of the amount of data read from the socket while the + // socket was in paused mode. When `ReadStart()` is called (and not before + // then), we tell nghttp2 that we consumed that data to get proper + // backpressure handling. + size_t inbound_consumed_data_while_paused_ = 0; // Outbound Data... This is the data written by the JS layer that is // waiting to be written out to the socket. @@ -1085,8 +1082,9 @@ class Http2Session : public AsyncWrap { // use this to allow timeout tracking during long-lasting writes uint32_t chunks_sent_since_last_write_ = 0; - uv_prepare_t* prep_ = nullptr; - char stream_buf_[kAllocBufferSize]; + char* stream_buf_ = nullptr; + size_t stream_buf_size_ = 0; + v8::Local<v8::ArrayBuffer> stream_buf_ab_; size_t max_outstanding_pings_ = DEFAULT_MAX_PINGS; std::queue<Http2Ping*> outstanding_pings_; |