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authorFedor Indutny <fedor.indutny@gmail.com>2014-03-13 20:38:14 +0400
committerFedor Indutny <fedor.indutny@gmail.com>2014-03-13 20:56:55 +0400
commitce04c726a31cd13be131915b1c8b8bc7a00a4d24 (patch)
treeb309f6f42362231f54825586b9d79bd6163bb985 /src/node_v8.cc
parent1c7bf245dc2d520c005e01bcb56ecb3275971395 (diff)
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src: update to v8 3.24 APIs
Diffstat (limited to 'src/node_v8.cc')
-rw-r--r--src/node_v8.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/node_v8.cc b/src/node_v8.cc
index 25f73d6183..6652f6176a 100644
--- a/src/node_v8.cc
+++ b/src/node_v8.cc
@@ -117,7 +117,7 @@ void Environment::AfterGarbageCollectionCallback(const GCInfo* before,
const GCInfo* after) {
HandleScope handle_scope(isolate());
Context::Scope context_scope(context());
- Local<Value> argv[] = { Object::New(), Object::New() };
+ Local<Value> argv[] = { Object::New(isolate()), Object::New(isolate()) };
const GCInfo* infov[] = { before, after };
for (unsigned i = 0; i < ARRAY_SIZE(argv); i += 1) {
Local<Object> obj = argv[i].As<Object>();
@@ -132,7 +132,7 @@ void Environment::AfterGarbageCollectionCallback(const GCInfo* before,
default:
UNREACHABLE();
}
- obj->Set(flags_string(), Uint32::NewFromUnsigned(info->flags(), isolate()));
+ obj->Set(flags_string(), Uint32::NewFromUnsigned(isolate(), info->flags()));
obj->Set(timestamp_string(), Number::New(isolate(), info->timestamp()));
// TODO(trevnorris): Setting many object properties in C++ is a significant
// performance hit. Redo this to pass the results to JS and create/set the
@@ -140,7 +140,7 @@ void Environment::AfterGarbageCollectionCallback(const GCInfo* before,
#define V(name) \
do { \
obj->Set(name ## _string(), \
- Uint32::NewFromUnsigned(info->stats()->name(), isolate())); \
+ Uint32::NewFromUnsigned(isolate(), info->stats()->name())); \
} while (0)
V(total_heap_size);
V(total_heap_size_executable);
@@ -185,12 +185,12 @@ void GetHeapStatistics(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(isolate);
HeapStatistics s;
isolate->GetHeapStatistics(&s);
- Local<Object> info = Object::New();
+ Local<Object> info = Object::New(isolate);
// TODO(trevnorris): Setting many object properties in C++ is a significant
// performance hit. Redo this to pass the results to JS and create/set the
// properties there.
#define V(name) \
- info->Set(env->name ## _string(), Uint32::NewFromUnsigned(s.name(), isolate))
+ info->Set(env->name ## _string(), Uint32::NewFromUnsigned(isolate, s.name()))
V(total_heap_size);
V(total_heap_size_executable);
V(total_physical_size);