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authorJoyee Cheung <joyeec9h3@gmail.com>2019-01-13 23:44:09 +0800
committerJoyee Cheung <joyeec9h3@gmail.com>2019-01-16 03:42:41 +0800
commit2c7f4f474bfbb19b7ae6597112cca41141bf71a4 (patch)
tree39e594fc5e4e4286802feaf4ee9a3357693a3bbd /src/node_internals.h
parent27f6d04dcf092c23d00d19eacf13e5c751ea9c5f (diff)
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process: allow StartExecution() to take a main script ID
The idea is to allow the C++ layer to run arbitrary scripts as the main script. This paves the way for - cctest of the execution of Node.js instances - Earlier handling of per-process CLI options that affect execution modes (those usually do not make sense for the embedders). - Targets like mkcodecache or mksnapshot. Also moves the handling of `_third_party_main.js` into C++. PR-URL: https://github.com/nodejs/node/pull/25474 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Minwoo Jung <minwoo@nodesource.com>
Diffstat (limited to 'src/node_internals.h')
-rw-r--r--src/node_internals.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/node_internals.h b/src/node_internals.h
index 5dd0593f41..70c82dd2fc 100644
--- a/src/node_internals.h
+++ b/src/node_internals.h
@@ -369,7 +369,7 @@ bool SafeGetenv(const char* key, std::string* text);
void DefineZlibConstants(v8::Local<v8::Object> target);
void RunBootstrapping(Environment* env);
-void StartExecution(Environment* env);
+void StartExecution(Environment* env, const char* main_script_id);
} // namespace node