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authorMichaël Zasso <targos@protonmail.com>2016-09-06 22:49:51 +0200
committerMichaël Zasso <targos@protonmail.com>2016-09-22 09:51:19 +0200
commitec02b811a8a5c999bab4de312be2d732b7d9d50b (patch)
treeca3068017254f238cf413a451c57a803572983a4 /deps/v8/src/code-stub-assembler.h
parentd2eb7ce0105369a9cad82787cb33a665e9bd00ad (diff)
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deps: update V8 to 5.4.500.27
Pick up latest commit from the 5.4-lkgr branch. deps: edit V8 gitignore to allow trace event copy deps: update V8 trace event to 315bf1e2d45be7d53346c31cfcc37424a32c30c8 deps: edit V8 gitignore to allow gtest_prod.h copy deps: update V8 gtest to 6f8a66431cb592dad629028a50b3dd418a408c87 PR-URL: https://github.com/nodejs/node/pull/8317 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Ali Ijaz Sheikh <ofrobots@google.com>
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diff --git a/deps/v8/src/code-stub-assembler.h b/deps/v8/src/code-stub-assembler.h
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+// Copyright 2016 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_CODE_STUB_ASSEMBLER_H_
+#define V8_CODE_STUB_ASSEMBLER_H_
+
+#include <functional>
+
+#include "src/compiler/code-assembler.h"
+#include "src/objects.h"
+
+namespace v8 {
+namespace internal {
+
+class CallInterfaceDescriptor;
+class StatsCounter;
+class StubCache;
+
+enum class PrimitiveType { kBoolean, kNumber, kString, kSymbol };
+
+// Provides JavaScript-specific "macro-assembler" functionality on top of the
+// CodeAssembler. By factoring the JavaScript-isms out of the CodeAssembler,
+// it's possible to add JavaScript-specific useful CodeAssembler "macros"
+// without modifying files in the compiler directory (and requiring a review
+// from a compiler directory OWNER).
+class CodeStubAssembler : public compiler::CodeAssembler {
+ public:
+ // Create with CallStub linkage.
+ // |result_size| specifies the number of results returned by the stub.
+ // TODO(rmcilroy): move result_size to the CallInterfaceDescriptor.
+ CodeStubAssembler(Isolate* isolate, Zone* zone,
+ const CallInterfaceDescriptor& descriptor,
+ Code::Flags flags, const char* name,
+ size_t result_size = 1);
+
+ // Create with JSCall linkage.
+ CodeStubAssembler(Isolate* isolate, Zone* zone, int parameter_count,
+ Code::Flags flags, const char* name);
+
+ enum AllocationFlag : uint8_t {
+ kNone = 0,
+ kDoubleAlignment = 1,
+ kPretenured = 1 << 1
+ };
+
+ typedef base::Flags<AllocationFlag> AllocationFlags;
+
+ enum ParameterMode { INTEGER_PARAMETERS, SMI_PARAMETERS };
+
+ compiler::Node* BooleanMapConstant();
+ compiler::Node* EmptyStringConstant();
+ compiler::Node* HeapNumberMapConstant();
+ compiler::Node* NoContextConstant();
+ compiler::Node* NanConstant();
+ compiler::Node* NullConstant();
+ compiler::Node* MinusZeroConstant();
+ compiler::Node* UndefinedConstant();
+ compiler::Node* TheHoleConstant();
+ compiler::Node* HashSeed();
+ compiler::Node* StaleRegisterConstant();
+
+ compiler::Node* IntPtrOrSmiConstant(int value, ParameterMode mode);
+
+ // Float64 operations.
+ compiler::Node* Float64Ceil(compiler::Node* x);
+ compiler::Node* Float64Floor(compiler::Node* x);
+ compiler::Node* Float64Round(compiler::Node* x);
+ compiler::Node* Float64Trunc(compiler::Node* x);
+
+ // Tag a Word as a Smi value.
+ compiler::Node* SmiTag(compiler::Node* value);
+ // Untag a Smi value as a Word.
+ compiler::Node* SmiUntag(compiler::Node* value);
+
+ // Smi conversions.
+ compiler::Node* SmiToFloat64(compiler::Node* value);
+ compiler::Node* SmiFromWord(compiler::Node* value) { return SmiTag(value); }
+ compiler::Node* SmiFromWord32(compiler::Node* value);
+ compiler::Node* SmiToWord(compiler::Node* value) { return SmiUntag(value); }
+ compiler::Node* SmiToWord32(compiler::Node* value);
+
+ // Smi operations.
+ compiler::Node* SmiAdd(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiAddWithOverflow(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiSub(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiSubWithOverflow(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiEqual(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiAboveOrEqual(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiLessThan(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiLessThanOrEqual(compiler::Node* a, compiler::Node* b);
+ compiler::Node* SmiMin(compiler::Node* a, compiler::Node* b);
+ // Computes a % b for Smi inputs a and b; result is not necessarily a Smi.
+ compiler::Node* SmiMod(compiler::Node* a, compiler::Node* b);
+ // Computes a * b for Smi inputs a and b; result is not necessarily a Smi.
+ compiler::Node* SmiMul(compiler::Node* a, compiler::Node* b);
+
+ // Allocate an object of the given size.
+ compiler::Node* Allocate(compiler::Node* size, AllocationFlags flags = kNone);
+ compiler::Node* Allocate(int size, AllocationFlags flags = kNone);
+ compiler::Node* InnerAllocate(compiler::Node* previous, int offset);
+ compiler::Node* InnerAllocate(compiler::Node* previous,
+ compiler::Node* offset);
+
+ void Assert(compiler::Node* condition);
+
+ // Check a value for smi-ness
+ compiler::Node* WordIsSmi(compiler::Node* a);
+ // Check that the value is a positive smi.
+ compiler::Node* WordIsPositiveSmi(compiler::Node* a);
+
+ void BranchIfSmiEqual(compiler::Node* a, compiler::Node* b, Label* if_true,
+ Label* if_false) {
+ BranchIf(SmiEqual(a, b), if_true, if_false);
+ }
+
+ void BranchIfSmiLessThan(compiler::Node* a, compiler::Node* b, Label* if_true,
+ Label* if_false) {
+ BranchIf(SmiLessThan(a, b), if_true, if_false);
+ }
+
+ void BranchIfSmiLessThanOrEqual(compiler::Node* a, compiler::Node* b,
+ Label* if_true, Label* if_false) {
+ BranchIf(SmiLessThanOrEqual(a, b), if_true, if_false);
+ }
+
+ void BranchIfFloat64IsNaN(compiler::Node* value, Label* if_true,
+ Label* if_false) {
+ BranchIfFloat64Equal(value, value, if_false, if_true);
+ }
+
+ // Branches to {if_true} if ToBoolean applied to {value} yields true,
+ // otherwise goes to {if_false}.
+ void BranchIfToBooleanIsTrue(compiler::Node* value, Label* if_true,
+ Label* if_false);
+
+ void BranchIfSimd128Equal(compiler::Node* lhs, compiler::Node* lhs_map,
+ compiler::Node* rhs, compiler::Node* rhs_map,
+ Label* if_equal, Label* if_notequal);
+ void BranchIfSimd128Equal(compiler::Node* lhs, compiler::Node* rhs,
+ Label* if_equal, Label* if_notequal) {
+ BranchIfSimd128Equal(lhs, LoadMap(lhs), rhs, LoadMap(rhs), if_equal,
+ if_notequal);
+ }
+
+ void BranchIfSameValueZero(compiler::Node* a, compiler::Node* b,
+ compiler::Node* context, Label* if_true,
+ Label* if_false);
+
+ void BranchIfFastJSArray(compiler::Node* object, compiler::Node* context,
+ Label* if_true, Label* if_false);
+
+ // Load value from current frame by given offset in bytes.
+ compiler::Node* LoadFromFrame(int offset,
+ MachineType rep = MachineType::AnyTagged());
+ // Load value from current parent frame by given offset in bytes.
+ compiler::Node* LoadFromParentFrame(
+ int offset, MachineType rep = MachineType::AnyTagged());
+
+ // Load an object pointer from a buffer that isn't in the heap.
+ compiler::Node* LoadBufferObject(compiler::Node* buffer, int offset,
+ MachineType rep = MachineType::AnyTagged());
+ // Load a field from an object on the heap.
+ compiler::Node* LoadObjectField(compiler::Node* object, int offset,
+ MachineType rep = MachineType::AnyTagged());
+ compiler::Node* LoadObjectField(compiler::Node* object,
+ compiler::Node* offset,
+ MachineType rep = MachineType::AnyTagged());
+ // Load a SMI field and untag it.
+ compiler::Node* LoadAndUntagObjectField(compiler::Node* object, int offset);
+ // Load a SMI field, untag it, and convert to Word32.
+ compiler::Node* LoadAndUntagToWord32ObjectField(compiler::Node* object,
+ int offset);
+ // Load a SMI and untag it.
+ compiler::Node* LoadAndUntagSmi(compiler::Node* base, int index);
+ // Load a SMI root, untag it, and convert to Word32.
+ compiler::Node* LoadAndUntagToWord32Root(Heap::RootListIndex root_index);
+
+ // Load the floating point value of a HeapNumber.
+ compiler::Node* LoadHeapNumberValue(compiler::Node* object);
+ // Load the Map of an HeapObject.
+ compiler::Node* LoadMap(compiler::Node* object);
+ // Load the instance type of an HeapObject.
+ compiler::Node* LoadInstanceType(compiler::Node* object);
+ // Checks that given heap object has given instance type.
+ void AssertInstanceType(compiler::Node* object, InstanceType instance_type);
+ // Load the properties backing store of a JSObject.
+ compiler::Node* LoadProperties(compiler::Node* object);
+ // Load the elements backing store of a JSObject.
+ compiler::Node* LoadElements(compiler::Node* object);
+ // Load the length of a fixed array base instance.
+ compiler::Node* LoadFixedArrayBaseLength(compiler::Node* array);
+ // Load the length of a fixed array base instance.
+ compiler::Node* LoadAndUntagFixedArrayBaseLength(compiler::Node* array);
+ // Load the bit field of a Map.
+ compiler::Node* LoadMapBitField(compiler::Node* map);
+ // Load bit field 2 of a map.
+ compiler::Node* LoadMapBitField2(compiler::Node* map);
+ // Load bit field 3 of a map.
+ compiler::Node* LoadMapBitField3(compiler::Node* map);
+ // Load the instance type of a map.
+ compiler::Node* LoadMapInstanceType(compiler::Node* map);
+ // Load the instance descriptors of a map.
+ compiler::Node* LoadMapDescriptors(compiler::Node* map);
+ // Load the prototype of a map.
+ compiler::Node* LoadMapPrototype(compiler::Node* map);
+ // Load the instance size of a Map.
+ compiler::Node* LoadMapInstanceSize(compiler::Node* map);
+ // Load the inobject properties count of a Map (valid only for JSObjects).
+ compiler::Node* LoadMapInobjectProperties(compiler::Node* map);
+ // Load the constructor of a Map (equivalent to Map::GetConstructor()).
+ compiler::Node* LoadMapConstructor(compiler::Node* map);
+
+ // Load the hash field of a name.
+ compiler::Node* LoadNameHashField(compiler::Node* name);
+ // Load the hash value of a name. If {if_hash_not_computed} label
+ // is specified then it also checks if hash is actually computed.
+ compiler::Node* LoadNameHash(compiler::Node* name,
+ Label* if_hash_not_computed = nullptr);
+
+ // Load length field of a String object.
+ compiler::Node* LoadStringLength(compiler::Node* object);
+ // Load value field of a JSValue object.
+ compiler::Node* LoadJSValueValue(compiler::Node* object);
+ // Load value field of a WeakCell object.
+ compiler::Node* LoadWeakCellValue(compiler::Node* weak_cell,
+ Label* if_cleared = nullptr);
+
+ compiler::Node* AllocateUninitializedFixedArray(compiler::Node* length);
+
+ // Load an array element from a FixedArray.
+ compiler::Node* LoadFixedArrayElement(
+ compiler::Node* object, compiler::Node* int32_index,
+ int additional_offset = 0,
+ ParameterMode parameter_mode = INTEGER_PARAMETERS);
+ // Load an array element from a FixedArray, untag it and return it as Word32.
+ compiler::Node* LoadAndUntagToWord32FixedArrayElement(
+ compiler::Node* object, compiler::Node* int32_index,
+ int additional_offset = 0,
+ ParameterMode parameter_mode = INTEGER_PARAMETERS);
+ // Load an array element from a FixedDoubleArray.
+ compiler::Node* LoadFixedDoubleArrayElement(
+ compiler::Node* object, compiler::Node* int32_index,
+ MachineType machine_type, int additional_offset = 0,
+ ParameterMode parameter_mode = INTEGER_PARAMETERS);
+
+ // Context manipulation
+ compiler::Node* LoadNativeContext(compiler::Node* context);
+
+ compiler::Node* LoadJSArrayElementsMap(ElementsKind kind,
+ compiler::Node* native_context);
+
+ // Store the floating point value of a HeapNumber.
+ compiler::Node* StoreHeapNumberValue(compiler::Node* object,
+ compiler::Node* value);
+ // Store a field to an object on the heap.
+ compiler::Node* StoreObjectField(
+ compiler::Node* object, int offset, compiler::Node* value);
+ compiler::Node* StoreObjectFieldNoWriteBarrier(
+ compiler::Node* object, int offset, compiler::Node* value,
+ MachineRepresentation rep = MachineRepresentation::kTagged);
+ // Store the Map of an HeapObject.
+ compiler::Node* StoreMapNoWriteBarrier(compiler::Node* object,
+ compiler::Node* map);
+ compiler::Node* StoreObjectFieldRoot(compiler::Node* object, int offset,
+ Heap::RootListIndex root);
+ // Store an array element to a FixedArray.
+ compiler::Node* StoreFixedArrayElement(
+ compiler::Node* object, compiler::Node* index, compiler::Node* value,
+ WriteBarrierMode barrier_mode = UPDATE_WRITE_BARRIER,
+ ParameterMode parameter_mode = INTEGER_PARAMETERS);
+
+ compiler::Node* StoreFixedDoubleArrayElement(
+ compiler::Node* object, compiler::Node* index, compiler::Node* value,
+ ParameterMode parameter_mode = INTEGER_PARAMETERS);
+
+ // Allocate a HeapNumber without initializing its value.
+ compiler::Node* AllocateHeapNumber();
+ // Allocate a HeapNumber with a specific value.
+ compiler::Node* AllocateHeapNumberWithValue(compiler::Node* value);
+ // Allocate a SeqOneByteString with the given length.
+ compiler::Node* AllocateSeqOneByteString(int length);
+ compiler::Node* AllocateSeqOneByteString(compiler::Node* context,
+ compiler::Node* length);
+ // Allocate a SeqTwoByteString with the given length.
+ compiler::Node* AllocateSeqTwoByteString(int length);
+ compiler::Node* AllocateSeqTwoByteString(compiler::Node* context,
+ compiler::Node* length);
+ // Allocated an JSArray
+ compiler::Node* AllocateJSArray(ElementsKind kind, compiler::Node* array_map,
+ compiler::Node* capacity,
+ compiler::Node* length,
+ compiler::Node* allocation_site = nullptr,
+ ParameterMode mode = INTEGER_PARAMETERS);
+
+ compiler::Node* AllocateFixedArray(ElementsKind kind,
+ compiler::Node* capacity,
+ ParameterMode mode = INTEGER_PARAMETERS,
+ AllocationFlags flags = kNone);
+
+ void FillFixedArrayWithHole(ElementsKind kind, compiler::Node* array,
+ compiler::Node* from_index,
+ compiler::Node* to_index,
+ ParameterMode mode = INTEGER_PARAMETERS);
+
+ void CopyFixedArrayElements(
+ ElementsKind kind, compiler::Node* from_array, compiler::Node* to_array,
+ compiler::Node* element_count,
+ WriteBarrierMode barrier_mode = UPDATE_WRITE_BARRIER,
+ ParameterMode mode = INTEGER_PARAMETERS);
+
+ compiler::Node* CalculateNewElementsCapacity(
+ compiler::Node* old_capacity, ParameterMode mode = INTEGER_PARAMETERS);
+
+ compiler::Node* CheckAndGrowElementsCapacity(compiler::Node* context,
+ compiler::Node* elements,
+ ElementsKind kind,
+ compiler::Node* key,
+ Label* fail);
+
+ // Allocation site manipulation
+ void InitializeAllocationMemento(compiler::Node* base_allocation,
+ int base_allocation_size,
+ compiler::Node* allocation_site);
+
+ compiler::Node* TruncateTaggedToFloat64(compiler::Node* context,
+ compiler::Node* value);
+ compiler::Node* TruncateTaggedToWord32(compiler::Node* context,
+ compiler::Node* value);
+ // Truncate the floating point value of a HeapNumber to an Int32.
+ compiler::Node* TruncateHeapNumberValueToWord32(compiler::Node* object);
+
+ // Conversions.
+ compiler::Node* ChangeFloat64ToTagged(compiler::Node* value);
+ compiler::Node* ChangeInt32ToTagged(compiler::Node* value);
+ compiler::Node* ChangeUint32ToTagged(compiler::Node* value);
+
+ // Type conversions.
+ // Throws a TypeError for {method_name} if {value} is not coercible to Object,
+ // or returns the {value} converted to a String otherwise.
+ compiler::Node* ToThisString(compiler::Node* context, compiler::Node* value,
+ char const* method_name);
+ // Throws a TypeError for {method_name} if {value} is neither of the given
+ // {primitive_type} nor a JSValue wrapping a value of {primitive_type}, or
+ // returns the {value} (or wrapped value) otherwise.
+ compiler::Node* ToThisValue(compiler::Node* context, compiler::Node* value,
+ PrimitiveType primitive_type,
+ char const* method_name);
+
+ // String helpers.
+ // Load a character from a String (might flatten a ConsString).
+ compiler::Node* StringCharCodeAt(compiler::Node* string,
+ compiler::Node* smi_index);
+ // Return the single character string with only {code}.
+ compiler::Node* StringFromCharCode(compiler::Node* code);
+
+ // Returns a node that is true if the given bit is set in |word32|.
+ template <typename T>
+ compiler::Node* BitFieldDecode(compiler::Node* word32) {
+ return BitFieldDecode(word32, T::kShift, T::kMask);
+ }
+
+ compiler::Node* BitFieldDecode(compiler::Node* word32, uint32_t shift,
+ uint32_t mask);
+
+ void SetCounter(StatsCounter* counter, int value);
+ void IncrementCounter(StatsCounter* counter, int delta);
+ void DecrementCounter(StatsCounter* counter, int delta);
+
+ // Generates "if (false) goto label" code. Useful for marking a label as
+ // "live" to avoid assertion failures during graph building. In the resulting
+ // code this check will be eliminated.
+ void Use(Label* label);
+
+ // Various building blocks for stubs doing property lookups.
+ void TryToName(compiler::Node* key, Label* if_keyisindex, Variable* var_index,
+ Label* if_keyisunique, Label* if_bailout);
+
+ // Calculates array index for given dictionary entry and entry field.
+ // See Dictionary::EntryToIndex().
+ template <typename Dictionary>
+ compiler::Node* EntryToIndex(compiler::Node* entry, int field_index);
+ template <typename Dictionary>
+ compiler::Node* EntryToIndex(compiler::Node* entry) {
+ return EntryToIndex<Dictionary>(entry, Dictionary::kEntryKeyIndex);
+ }
+
+ // Looks up an entry in a NameDictionaryBase successor. If the entry is found
+ // control goes to {if_found} and {var_name_index} contains an index of the
+ // key field of the entry found. If the key is not found control goes to
+ // {if_not_found}.
+ static const int kInlinedDictionaryProbes = 4;
+ template <typename Dictionary>
+ void NameDictionaryLookup(compiler::Node* dictionary,
+ compiler::Node* unique_name, Label* if_found,
+ Variable* var_name_index, Label* if_not_found,
+ int inlined_probes = kInlinedDictionaryProbes);
+
+ compiler::Node* ComputeIntegerHash(compiler::Node* key, compiler::Node* seed);
+
+ template <typename Dictionary>
+ void NumberDictionaryLookup(compiler::Node* dictionary, compiler::Node* key,
+ Label* if_found, Variable* var_entry,
+ Label* if_not_found);
+
+ // Tries to check if {object} has own {unique_name} property.
+ void TryHasOwnProperty(compiler::Node* object, compiler::Node* map,
+ compiler::Node* instance_type,
+ compiler::Node* unique_name, Label* if_found,
+ Label* if_not_found, Label* if_bailout);
+
+ // Tries to get {object}'s own {unique_name} property value. If the property
+ // is an accessor then it also calls a getter. If the property is a double
+ // field it re-wraps value in an immutable heap number.
+ void TryGetOwnProperty(compiler::Node* context, compiler::Node* receiver,
+ compiler::Node* object, compiler::Node* map,
+ compiler::Node* instance_type,
+ compiler::Node* unique_name, Label* if_found,
+ Variable* var_value, Label* if_not_found,
+ Label* if_bailout);
+
+ void LoadPropertyFromFastObject(compiler::Node* object, compiler::Node* map,
+ compiler::Node* descriptors,
+ compiler::Node* name_index,
+ Variable* var_details, Variable* var_value);
+
+ void LoadPropertyFromNameDictionary(compiler::Node* dictionary,
+ compiler::Node* entry,
+ Variable* var_details,
+ Variable* var_value);
+
+ void LoadPropertyFromGlobalDictionary(compiler::Node* dictionary,
+ compiler::Node* entry,
+ Variable* var_details,
+ Variable* var_value, Label* if_deleted);
+
+ // Generic property lookup generator. If the {object} is fast and
+ // {unique_name} property is found then the control goes to {if_found_fast}
+ // label and {var_meta_storage} and {var_name_index} will contain
+ // DescriptorArray and an index of the descriptor's name respectively.
+ // If the {object} is slow or global then the control goes to {if_found_dict}
+ // or {if_found_global} and the {var_meta_storage} and {var_name_index} will
+ // contain a dictionary and an index of the key field of the found entry.
+ // If property is not found or given lookup is not supported then
+ // the control goes to {if_not_found} or {if_bailout} respectively.
+ //
+ // Note: this code does not check if the global dictionary points to deleted
+ // entry! This has to be done by the caller.
+ void TryLookupProperty(compiler::Node* object, compiler::Node* map,
+ compiler::Node* instance_type,
+ compiler::Node* unique_name, Label* if_found_fast,
+ Label* if_found_dict, Label* if_found_global,
+ Variable* var_meta_storage, Variable* var_name_index,
+ Label* if_not_found, Label* if_bailout);
+
+ void TryLookupElement(compiler::Node* object, compiler::Node* map,
+ compiler::Node* instance_type, compiler::Node* index,
+ Label* if_found, Label* if_not_found,
+ Label* if_bailout);
+
+ // This is a type of a lookup in holder generator function. In case of a
+ // property lookup the {key} is guaranteed to be a unique name and in case of
+ // element lookup the key is an Int32 index.
+ typedef std::function<void(compiler::Node* receiver, compiler::Node* holder,
+ compiler::Node* map, compiler::Node* instance_type,
+ compiler::Node* key, Label* next_holder,
+ Label* if_bailout)>
+ LookupInHolder;
+
+ // Generic property prototype chain lookup generator.
+ // For properties it generates lookup using given {lookup_property_in_holder}
+ // and for elements it uses {lookup_element_in_holder}.
+ // Upon reaching the end of prototype chain the control goes to {if_end}.
+ // If it can't handle the case {receiver}/{key} case then the control goes
+ // to {if_bailout}.
+ void TryPrototypeChainLookup(compiler::Node* receiver, compiler::Node* key,
+ LookupInHolder& lookup_property_in_holder,
+ LookupInHolder& lookup_element_in_holder,
+ Label* if_end, Label* if_bailout);
+
+ // Instanceof helpers.
+ // ES6 section 7.3.19 OrdinaryHasInstance (C, O)
+ compiler::Node* OrdinaryHasInstance(compiler::Node* context,
+ compiler::Node* callable,
+ compiler::Node* object);
+
+ // LoadIC helpers.
+ struct LoadICParameters {
+ LoadICParameters(compiler::Node* context, compiler::Node* receiver,
+ compiler::Node* name, compiler::Node* slot,
+ compiler::Node* vector)
+ : context(context),
+ receiver(receiver),
+ name(name),
+ slot(slot),
+ vector(vector) {}
+
+ compiler::Node* context;
+ compiler::Node* receiver;
+ compiler::Node* name;
+ compiler::Node* slot;
+ compiler::Node* vector;
+ };
+
+ // Load type feedback vector from the stub caller's frame.
+ compiler::Node* LoadTypeFeedbackVectorForStub();
+
+ // Update the type feedback vector.
+ void UpdateFeedback(compiler::Node* feedback,
+ compiler::Node* type_feedback_vector,
+ compiler::Node* slot_id);
+
+ compiler::Node* LoadReceiverMap(compiler::Node* receiver);
+
+ // Checks monomorphic case. Returns {feedback} entry of the vector.
+ compiler::Node* TryMonomorphicCase(const LoadICParameters* p,
+ compiler::Node* receiver_map,
+ Label* if_handler, Variable* var_handler,
+ Label* if_miss);
+ void HandlePolymorphicCase(const LoadICParameters* p,
+ compiler::Node* receiver_map,
+ compiler::Node* feedback, Label* if_handler,
+ Variable* var_handler, Label* if_miss,
+ int unroll_count);
+
+ compiler::Node* StubCachePrimaryOffset(compiler::Node* name,
+ compiler::Node* map);
+
+ compiler::Node* StubCacheSecondaryOffset(compiler::Node* name,
+ compiler::Node* seed);
+
+ // This enum is used here as a replacement for StubCache::Table to avoid
+ // including stub cache header.
+ enum StubCacheTable : int;
+
+ void TryProbeStubCacheTable(StubCache* stub_cache, StubCacheTable table_id,
+ compiler::Node* entry_offset,
+ compiler::Node* name, compiler::Node* map,
+ Label* if_handler, Variable* var_handler,
+ Label* if_miss);
+
+ void TryProbeStubCache(StubCache* stub_cache, compiler::Node* receiver,
+ compiler::Node* name, Label* if_handler,
+ Variable* var_handler, Label* if_miss);
+
+ void LoadIC(const LoadICParameters* p);
+ void LoadGlobalIC(const LoadICParameters* p);
+ void KeyedLoadIC(const LoadICParameters* p);
+
+ // Get the enumerable length from |map| and return the result as a Smi.
+ compiler::Node* EnumLength(compiler::Node* map);
+
+ // Check the cache validity for |receiver|. Branch to |use_cache| if
+ // the cache is valid, otherwise branch to |use_runtime|.
+ void CheckEnumCache(compiler::Node* receiver,
+ CodeStubAssembler::Label* use_cache,
+ CodeStubAssembler::Label* use_runtime);
+
+ // Create a new weak cell with a specified value and install it into a
+ // feedback vector.
+ compiler::Node* CreateWeakCellInFeedbackVector(
+ compiler::Node* feedback_vector, compiler::Node* slot,
+ compiler::Node* value);
+
+ compiler::Node* GetFixedAarrayAllocationSize(compiler::Node* element_count,
+ ElementsKind kind,
+ ParameterMode mode) {
+ return ElementOffsetFromIndex(element_count, kind, mode,
+ FixedArray::kHeaderSize);
+ }
+
+ private:
+ enum ElementSupport { kOnlyProperties, kSupportElements };
+
+ void HandleLoadICHandlerCase(
+ const LoadICParameters* p, compiler::Node* handler, Label* miss,
+ ElementSupport support_elements = kOnlyProperties);
+ compiler::Node* TryToIntptr(compiler::Node* key, Label* miss);
+ void EmitBoundsCheck(compiler::Node* object, compiler::Node* elements,
+ compiler::Node* intptr_key, compiler::Node* is_jsarray,
+ Label* miss);
+ void EmitElementLoad(compiler::Node* object, compiler::Node* elements,
+ compiler::Node* elements_kind, compiler::Node* key,
+ Label* if_hole, Label* rebox_double,
+ Variable* var_double_value, Label* miss);
+
+ compiler::Node* ElementOffsetFromIndex(compiler::Node* index,
+ ElementsKind kind, ParameterMode mode,
+ int base_size = 0);
+
+ compiler::Node* AllocateRawAligned(compiler::Node* size_in_bytes,
+ AllocationFlags flags,
+ compiler::Node* top_address,
+ compiler::Node* limit_address);
+ compiler::Node* AllocateRawUnaligned(compiler::Node* size_in_bytes,
+ AllocationFlags flags,
+ compiler::Node* top_adddress,
+ compiler::Node* limit_address);
+
+ compiler::Node* SmiShiftBitsConstant();
+
+ static const int kElementLoopUnrollThreshold = 8;
+};
+
+DEFINE_OPERATORS_FOR_FLAGS(CodeStubAssembler::AllocationFlags);
+
+} // namespace internal
+} // namespace v8
+#endif // V8_CODE_STUB_ASSEMBLER_H_