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authorRefael Ackermann <refack@gmail.com>2014-09-29 13:20:04 +0400
committerFedor Indutny <fedor@indutny.com>2014-10-08 15:35:57 +0400
commit939278ac059b44439d41aab12bf552c8ae3c52d0 (patch)
tree86c586915a96d308b1b04de679a8ae293caf3e41 /deps/v8/src/base/utils
parent4412a71d76a0fa002f627ec21d2337e089da6764 (diff)
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deps: update v8 to 3.28.73
Reviewed-By: Fedor Indutny <fedor@indutny.com> PR-URL: https://github.com/joyent/node/pull/8476
Diffstat (limited to 'deps/v8/src/base/utils')
-rw-r--r--deps/v8/src/base/utils/random-number-generator.cc131
-rw-r--r--deps/v8/src/base/utils/random-number-generator.h89
2 files changed, 220 insertions, 0 deletions
diff --git a/deps/v8/src/base/utils/random-number-generator.cc b/deps/v8/src/base/utils/random-number-generator.cc
new file mode 100644
index 0000000000..be79811171
--- /dev/null
+++ b/deps/v8/src/base/utils/random-number-generator.cc
@@ -0,0 +1,131 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "src/base/utils/random-number-generator.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <new>
+
+#include "src/base/macros.h"
+#include "src/base/platform/mutex.h"
+#include "src/base/platform/time.h"
+
+namespace v8 {
+namespace base {
+
+static LazyMutex entropy_mutex = LAZY_MUTEX_INITIALIZER;
+static RandomNumberGenerator::EntropySource entropy_source = NULL;
+
+
+// static
+void RandomNumberGenerator::SetEntropySource(EntropySource source) {
+ LockGuard<Mutex> lock_guard(entropy_mutex.Pointer());
+ entropy_source = source;
+}
+
+
+RandomNumberGenerator::RandomNumberGenerator() {
+ // Check if embedder supplied an entropy source.
+ { LockGuard<Mutex> lock_guard(entropy_mutex.Pointer());
+ if (entropy_source != NULL) {
+ int64_t seed;
+ if (entropy_source(reinterpret_cast<unsigned char*>(&seed),
+ sizeof(seed))) {
+ SetSeed(seed);
+ return;
+ }
+ }
+ }
+
+#if V8_OS_CYGWIN || V8_OS_WIN
+ // Use rand_s() to gather entropy on Windows. See:
+ // https://code.google.com/p/v8/issues/detail?id=2905
+ unsigned first_half, second_half;
+ errno_t result = rand_s(&first_half);
+ DCHECK_EQ(0, result);
+ result = rand_s(&second_half);
+ DCHECK_EQ(0, result);
+ SetSeed((static_cast<int64_t>(first_half) << 32) + second_half);
+#else
+ // Gather entropy from /dev/urandom if available.
+ FILE* fp = fopen("/dev/urandom", "rb");
+ if (fp != NULL) {
+ int64_t seed;
+ size_t n = fread(&seed, sizeof(seed), 1, fp);
+ fclose(fp);
+ if (n == 1) {
+ SetSeed(seed);
+ return;
+ }
+ }
+
+ // We cannot assume that random() or rand() were seeded
+ // properly, so instead of relying on random() or rand(),
+ // we just seed our PRNG using timing data as fallback.
+ // This is weak entropy, but it's sufficient, because
+ // it is the responsibility of the embedder to install
+ // an entropy source using v8::V8::SetEntropySource(),
+ // which provides reasonable entropy, see:
+ // https://code.google.com/p/v8/issues/detail?id=2905
+ int64_t seed = Time::NowFromSystemTime().ToInternalValue() << 24;
+ seed ^= TimeTicks::HighResolutionNow().ToInternalValue() << 16;
+ seed ^= TimeTicks::Now().ToInternalValue() << 8;
+ SetSeed(seed);
+#endif // V8_OS_CYGWIN || V8_OS_WIN
+}
+
+
+int RandomNumberGenerator::NextInt(int max) {
+ DCHECK_LE(0, max);
+
+ // Fast path if max is a power of 2.
+ if (IS_POWER_OF_TWO(max)) {
+ return static_cast<int>((max * static_cast<int64_t>(Next(31))) >> 31);
+ }
+
+ while (true) {
+ int rnd = Next(31);
+ int val = rnd % max;
+ if (rnd - val + (max - 1) >= 0) {
+ return val;
+ }
+ }
+}
+
+
+double RandomNumberGenerator::NextDouble() {
+ return ((static_cast<int64_t>(Next(26)) << 27) + Next(27)) /
+ static_cast<double>(static_cast<int64_t>(1) << 53);
+}
+
+
+void RandomNumberGenerator::NextBytes(void* buffer, size_t buflen) {
+ for (size_t n = 0; n < buflen; ++n) {
+ static_cast<uint8_t*>(buffer)[n] = static_cast<uint8_t>(Next(8));
+ }
+}
+
+
+int RandomNumberGenerator::Next(int bits) {
+ DCHECK_LT(0, bits);
+ DCHECK_GE(32, bits);
+ // Do unsigned multiplication, which has the intended modulo semantics, while
+ // signed multiplication would expose undefined behavior.
+ uint64_t product = static_cast<uint64_t>(seed_) * kMultiplier;
+ // Assigning a uint64_t to an int64_t is implementation defined, but this
+ // should be OK. Use a static_cast to explicitly state that we know what we're
+ // doing. (Famous last words...)
+ int64_t seed = static_cast<int64_t>((product + kAddend) & kMask);
+ seed_ = seed;
+ return static_cast<int>(seed >> (48 - bits));
+}
+
+
+void RandomNumberGenerator::SetSeed(int64_t seed) {
+ seed_ = (seed ^ kMultiplier) & kMask;
+}
+
+} } // namespace v8::base
diff --git a/deps/v8/src/base/utils/random-number-generator.h b/deps/v8/src/base/utils/random-number-generator.h
new file mode 100644
index 0000000000..5955d66597
--- /dev/null
+++ b/deps/v8/src/base/utils/random-number-generator.h
@@ -0,0 +1,89 @@
+// Copyright 2013 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef V8_BASE_UTILS_RANDOM_NUMBER_GENERATOR_H_
+#define V8_BASE_UTILS_RANDOM_NUMBER_GENERATOR_H_
+
+#include "src/base/macros.h"
+
+namespace v8 {
+namespace base {
+
+// -----------------------------------------------------------------------------
+// RandomNumberGenerator
+//
+// This class is used to generate a stream of pseudorandom numbers. The class
+// uses a 48-bit seed, which is modified using a linear congruential formula.
+// (See Donald Knuth, The Art of Computer Programming, Volume 3, Section 3.2.1.)
+// If two instances of RandomNumberGenerator are created with the same seed, and
+// the same sequence of method calls is made for each, they will generate and
+// return identical sequences of numbers.
+// This class uses (probably) weak entropy by default, but it's sufficient,
+// because it is the responsibility of the embedder to install an entropy source
+// using v8::V8::SetEntropySource(), which provides reasonable entropy, see:
+// https://code.google.com/p/v8/issues/detail?id=2905
+// This class is neither reentrant nor threadsafe.
+
+class RandomNumberGenerator V8_FINAL {
+ public:
+ // EntropySource is used as a callback function when V8 needs a source of
+ // entropy.
+ typedef bool (*EntropySource)(unsigned char* buffer, size_t buflen);
+ static void SetEntropySource(EntropySource entropy_source);
+
+ RandomNumberGenerator();
+ explicit RandomNumberGenerator(int64_t seed) { SetSeed(seed); }
+
+ // Returns the next pseudorandom, uniformly distributed int value from this
+ // random number generator's sequence. The general contract of |NextInt()| is
+ // that one int value is pseudorandomly generated and returned.
+ // All 2^32 possible integer values are produced with (approximately) equal
+ // probability.
+ V8_INLINE int NextInt() V8_WARN_UNUSED_RESULT {
+ return Next(32);
+ }
+
+ // Returns a pseudorandom, uniformly distributed int value between 0
+ // (inclusive) and the specified max value (exclusive), drawn from this random
+ // number generator's sequence. The general contract of |NextInt(int)| is that
+ // one int value in the specified range is pseudorandomly generated and
+ // returned. All max possible int values are produced with (approximately)
+ // equal probability.
+ int NextInt(int max) V8_WARN_UNUSED_RESULT;
+
+ // Returns the next pseudorandom, uniformly distributed boolean value from
+ // this random number generator's sequence. The general contract of
+ // |NextBoolean()| is that one boolean value is pseudorandomly generated and
+ // returned. The values true and false are produced with (approximately) equal
+ // probability.
+ V8_INLINE bool NextBool() V8_WARN_UNUSED_RESULT {
+ return Next(1) != 0;
+ }
+
+ // Returns the next pseudorandom, uniformly distributed double value between
+ // 0.0 and 1.0 from this random number generator's sequence.
+ // The general contract of |NextDouble()| is that one double value, chosen
+ // (approximately) uniformly from the range 0.0 (inclusive) to 1.0
+ // (exclusive), is pseudorandomly generated and returned.
+ double NextDouble() V8_WARN_UNUSED_RESULT;
+
+ // Fills the elements of a specified array of bytes with random numbers.
+ void NextBytes(void* buffer, size_t buflen);
+
+ // Override the current ssed.
+ void SetSeed(int64_t seed);
+
+ private:
+ static const int64_t kMultiplier = V8_2PART_UINT64_C(0x5, deece66d);
+ static const int64_t kAddend = 0xb;
+ static const int64_t kMask = V8_2PART_UINT64_C(0xffff, ffffffff);
+
+ int Next(int bits) V8_WARN_UNUSED_RESULT;
+
+ int64_t seed_;
+};
+
+} } // namespace v8::base
+
+#endif // V8_BASE_UTILS_RANDOM_NUMBER_GENERATOR_H_