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authorRyan Dahl <ry@tinyclouds.org>2011-10-13 17:45:02 -0700
committerRyan Dahl <ry@tinyclouds.org>2011-10-13 17:45:02 -0700
commit33b5f2f7799081eafe04df3278aad40fd4ae3b55 (patch)
tree46e2840438240411375d3f12f5172c42aa571f95 /deps/v8/benchmarks
parent59a5262041dce0760b1f960a900eca8b8ca1138f (diff)
downloadandroid-node-v8-33b5f2f7799081eafe04df3278aad40fd4ae3b55.tar.gz
android-node-v8-33b5f2f7799081eafe04df3278aad40fd4ae3b55.tar.bz2
android-node-v8-33b5f2f7799081eafe04df3278aad40fd4ae3b55.zip
Upgrade V8 to 3.7.0
Diffstat (limited to 'deps/v8/benchmarks')
-rw-r--r--deps/v8/benchmarks/spinning-balls/index.html11
-rw-r--r--deps/v8/benchmarks/spinning-balls/splay-tree.js326
-rw-r--r--deps/v8/benchmarks/spinning-balls/v.js387
3 files changed, 724 insertions, 0 deletions
diff --git a/deps/v8/benchmarks/spinning-balls/index.html b/deps/v8/benchmarks/spinning-balls/index.html
new file mode 100644
index 0000000000..d01f31f373
--- /dev/null
+++ b/deps/v8/benchmarks/spinning-balls/index.html
@@ -0,0 +1,11 @@
+<html>
+<head>
+ <style>
+ body { text-align: center; }
+ </style>
+</head>
+<body>
+ <script type="text/javascript" src="splay-tree.js"></script>
+ <script type="text/javascript" src="v.js"></script>
+</body>
+</html>
diff --git a/deps/v8/benchmarks/spinning-balls/splay-tree.js b/deps/v8/benchmarks/spinning-balls/splay-tree.js
new file mode 100644
index 0000000000..a88e4cbce1
--- /dev/null
+++ b/deps/v8/benchmarks/spinning-balls/splay-tree.js
@@ -0,0 +1,326 @@
+// Copyright 2011 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+/**
+ * Constructs a Splay tree. A splay tree is a self-balancing binary
+ * search tree with the additional property that recently accessed
+ * elements are quick to access again. It performs basic operations
+ * such as insertion, look-up and removal in O(log(n)) amortized time.
+ *
+ * @constructor
+ */
+function SplayTree() {
+};
+
+
+/**
+ * Pointer to the root node of the tree.
+ *
+ * @type {SplayTree.Node}
+ * @private
+ */
+SplayTree.prototype.root_ = null;
+
+
+/**
+ * @return {boolean} Whether the tree is empty.
+ */
+SplayTree.prototype.isEmpty = function() {
+ return !this.root_;
+};
+
+
+/**
+ * Inserts a node into the tree with the specified key and value if
+ * the tree does not already contain a node with the specified key. If
+ * the value is inserted, it becomes the root of the tree.
+ *
+ * @param {number} key Key to insert into the tree.
+ * @param {*} value Value to insert into the tree.
+ */
+SplayTree.prototype.insert = function(key, value) {
+ if (this.isEmpty()) {
+ this.root_ = new SplayTree.Node(key, value);
+ return;
+ }
+ // Splay on the key to move the last node on the search path for
+ // the key to the root of the tree.
+ this.splay_(key);
+ if (this.root_.key == key) {
+ return;
+ }
+ var node = new SplayTree.Node(key, value);
+ if (key > this.root_.key) {
+ node.left = this.root_;
+ node.right = this.root_.right;
+ this.root_.right = null;
+ } else {
+ node.right = this.root_;
+ node.left = this.root_.left;
+ this.root_.left = null;
+ }
+ this.root_ = node;
+};
+
+
+/**
+ * Removes a node with the specified key from the tree if the tree
+ * contains a node with this key. The removed node is returned. If the
+ * key is not found, an exception is thrown.
+ *
+ * @param {number} key Key to find and remove from the tree.
+ * @return {SplayTree.Node} The removed node.
+ */
+SplayTree.prototype.remove = function(key) {
+ if (this.isEmpty()) {
+ throw Error('Key not found: ' + key);
+ }
+ this.splay_(key);
+ if (this.root_.key != key) {
+ throw Error('Key not found: ' + key);
+ }
+ var removed = this.root_;
+ if (!this.root_.left) {
+ this.root_ = this.root_.right;
+ } else {
+ var right = this.root_.right;
+ this.root_ = this.root_.left;
+ // Splay to make sure that the new root has an empty right child.
+ this.splay_(key);
+ // Insert the original right child as the right child of the new
+ // root.
+ this.root_.right = right;
+ }
+ return removed;
+};
+
+
+/**
+ * Returns the node having the specified key or null if the tree doesn't contain
+ * a node with the specified key.
+ *
+ * @param {number} key Key to find in the tree.
+ * @return {SplayTree.Node} Node having the specified key.
+ */
+SplayTree.prototype.find = function(key) {
+ if (this.isEmpty()) {
+ return null;
+ }
+ this.splay_(key);
+ return this.root_.key == key ? this.root_ : null;
+};
+
+
+/**
+ * @return {SplayTree.Node} Node having the maximum key value.
+ */
+SplayTree.prototype.findMax = function(opt_startNode) {
+ if (this.isEmpty()) {
+ return null;
+ }
+ var current = opt_startNode || this.root_;
+ while (current.right) {
+ current = current.right;
+ }
+ return current;
+};
+
+
+/**
+ * @return {SplayTree.Node} Node having the maximum key value that
+ * is less than the specified key value.
+ */
+SplayTree.prototype.findGreatestLessThan = function(key) {
+ if (this.isEmpty()) {
+ return null;
+ }
+ // Splay on the key to move the node with the given key or the last
+ // node on the search path to the top of the tree.
+ this.splay_(key);
+ // Now the result is either the root node or the greatest node in
+ // the left subtree.
+ if (this.root_.key < key) {
+ return this.root_;
+ } else if (this.root_.left) {
+ return this.findMax(this.root_.left);
+ } else {
+ return null;
+ }
+};
+
+
+/**
+ * @return {Array<*>} An array containing all the keys of tree's nodes.
+ */
+SplayTree.prototype.exportKeys = function() {
+ var result = [];
+ if (!this.isEmpty()) {
+ this.root_.traverse_(function(node) { result.push(node.key); });
+ }
+ return result;
+};
+
+
+/**
+ * Perform the splay operation for the given key. Moves the node with
+ * the given key to the top of the tree. If no node has the given
+ * key, the last node on the search path is moved to the top of the
+ * tree. This is the simplified top-down splaying algorithm from:
+ * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
+ *
+ * @param {number} key Key to splay the tree on.
+ * @private
+ */
+SplayTree.prototype.splay_ = function(key) {
+ if (this.isEmpty()) {
+ return;
+ }
+ // Create a dummy node. The use of the dummy node is a bit
+ // counter-intuitive: The right child of the dummy node will hold
+ // the L tree of the algorithm. The left child of the dummy node
+ // will hold the R tree of the algorithm. Using a dummy node, left
+ // and right will always be nodes and we avoid special cases.
+ var dummy, left, right;
+ dummy = left = right = new SplayTree.Node(null, null);
+ var current = this.root_;
+ while (true) {
+ if (key < current.key) {
+ if (!current.left) {
+ break;
+ }
+ if (key < current.left.key) {
+ // Rotate right.
+ var tmp = current.left;
+ current.left = tmp.right;
+ tmp.right = current;
+ current = tmp;
+ if (!current.left) {
+ break;
+ }
+ }
+ // Link right.
+ right.left = current;
+ right = current;
+ current = current.left;
+ } else if (key > current.key) {
+ if (!current.right) {
+ break;
+ }
+ if (key > current.right.key) {
+ // Rotate left.
+ var tmp = current.right;
+ current.right = tmp.left;
+ tmp.left = current;
+ current = tmp;
+ if (!current.right) {
+ break;
+ }
+ }
+ // Link left.
+ left.right = current;
+ left = current;
+ current = current.right;
+ } else {
+ break;
+ }
+ }
+ // Assemble.
+ left.right = current.left;
+ right.left = current.right;
+ current.left = dummy.right;
+ current.right = dummy.left;
+ this.root_ = current;
+};
+
+
+/**
+ * Constructs a Splay tree node.
+ *
+ * @param {number} key Key.
+ * @param {*} value Value.
+ */
+SplayTree.Node = function(key, value) {
+ this.key = key;
+ this.value = value;
+};
+
+
+/**
+ * @type {SplayTree.Node}
+ */
+SplayTree.Node.prototype.left = null;
+
+
+/**
+ * @type {SplayTree.Node}
+ */
+SplayTree.Node.prototype.right = null;
+
+
+/**
+ * Performs an ordered traversal of the subtree starting at
+ * this SplayTree.Node.
+ *
+ * @param {function(SplayTree.Node)} f Visitor function.
+ * @private
+ */
+SplayTree.Node.prototype.traverse_ = function(f) {
+ var current = this;
+ while (current) {
+ var left = current.left;
+ if (left) left.traverse_(f);
+ f(current);
+ current = current.right;
+ }
+};
+
+SplayTree.prototype.traverseBreadthFirst = function (f) {
+ if (f(this.root_.value)) return;
+
+ var stack = [this.root_];
+ var length = 1;
+
+ while (length > 0) {
+ var new_stack = new Array(stack.length * 2);
+ var new_length = 0;
+ for (var i = 0; i < length; i++) {
+ var n = stack[i];
+ var l = n.left;
+ var r = n.right;
+ if (l) {
+ if (f(l.value)) return;
+ new_stack[new_length++] = l;
+ }
+ if (r) {
+ if (f(r.value)) return;
+ new_stack[new_length++] = r;
+ }
+ }
+ stack = new_stack;
+ length = new_length;
+ }
+};
diff --git a/deps/v8/benchmarks/spinning-balls/v.js b/deps/v8/benchmarks/spinning-balls/v.js
new file mode 100644
index 0000000000..87366d9393
--- /dev/null
+++ b/deps/v8/benchmarks/spinning-balls/v.js
@@ -0,0 +1,387 @@
+// Copyright 2011 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+/**
+ * This function provides requestAnimationFrame in a cross browser way.
+ * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
+ */
+if ( !window.requestAnimationFrame ) {
+ window.requestAnimationFrame = ( function() {
+ return window.webkitRequestAnimationFrame ||
+ window.mozRequestAnimationFrame ||
+ window.oRequestAnimationFrame ||
+ window.msRequestAnimationFrame ||
+ function(callback, element) {
+ window.setTimeout( callback, 1000 / 60 );
+ };
+ } )();
+}
+
+var kNPoints = 8000;
+var kNModifications = 20;
+var kNVisiblePoints = 200;
+var kDecaySpeed = 20;
+
+var kPointRadius = 4;
+var kInitialLifeForce = 100;
+
+var livePoints = void 0;
+var dyingPoints = void 0;
+var scene = void 0;
+var renderingStartTime = void 0;
+var scene = void 0;
+var pausePlot = void 0;
+var splayTree = void 0;
+
+
+function Point(x, y, z, payload) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+
+ this.next = null;
+ this.prev = null;
+ this.payload = payload;
+ this.lifeForce = kInitialLifeForce;
+}
+
+
+Point.prototype.color = function () {
+ return "rgba(0, 0, 0, " + (this.lifeForce / kInitialLifeForce) + ")";
+};
+
+
+Point.prototype.decay = function () {
+ this.lifeForce -= kDecaySpeed;
+ return this.lifeForce <= 0;
+};
+
+
+function PointsList() {
+ this.head = null;
+ this.count = 0;
+}
+
+
+PointsList.prototype.add = function (point) {
+ if (this.head !== null) this.head.prev = point;
+ point.next = this.head;
+ this.head = point;
+ this.count++;
+}
+
+
+PointsList.prototype.remove = function (point) {
+ if (point.next !== null) {
+ point.next.prev = point.prev;
+ }
+ if (point.prev !== null) {
+ point.prev.next = point.next;
+ } else {
+ this.head = point.next;
+ }
+ this.count--;
+}
+
+
+function GeneratePayloadTree(depth, tag) {
+ if (depth == 0) {
+ return {
+ array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
+ string : 'String for key ' + tag + ' in leaf node'
+ };
+ } else {
+ return {
+ left: GeneratePayloadTree(depth - 1, tag),
+ right: GeneratePayloadTree(depth - 1, tag)
+ };
+ }
+}
+
+
+// To make the benchmark results predictable, we replace Math.random
+// with a 100% deterministic alternative.
+Math.random = (function() {
+ var seed = 49734321;
+ return function() {
+ // Robert Jenkins' 32 bit integer hash function.
+ seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
+ seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
+ seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
+ seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
+ seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
+ seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
+ return (seed & 0xfffffff) / 0x10000000;
+ };
+})();
+
+
+function GenerateKey() {
+ // The benchmark framework guarantees that Math.random is
+ // deterministic; see base.js.
+ return Math.random();
+}
+
+function CreateNewPoint() {
+ // Insert new node with a unique key.
+ var key;
+ do { key = GenerateKey(); } while (splayTree.find(key) != null);
+
+ var point = new Point(Math.random() * 40 - 20,
+ Math.random() * 40 - 20,
+ Math.random() * 40 - 20,
+ GeneratePayloadTree(5, "" + key));
+
+ livePoints.add(point);
+
+ splayTree.insert(key, point);
+ return key;
+}
+
+function ModifyPointsSet() {
+ if (livePoints.count < kNPoints) {
+ for (var i = 0; i < kNModifications; i++) {
+ CreateNewPoint();
+ }
+ } else if (kNModifications === 20) {
+ kNModifications = 80;
+ kDecay = 30;
+ }
+
+ for (var i = 0; i < kNModifications; i++) {
+ var key = CreateNewPoint();
+ var greatest = splayTree.findGreatestLessThan(key);
+ if (greatest == null) {
+ var point = splayTree.remove(key).value;
+ } else {
+ var point = splayTree.remove(greatest.key).value;
+ }
+ livePoints.remove(point);
+ point.payload = null;
+ dyingPoints.add(point);
+ }
+}
+
+
+function PausePlot(width, height, size) {
+ var canvas = document.createElement("canvas");
+ canvas.width = this.width = width;
+ canvas.height = this.height = height;
+ document.body.appendChild(canvas);
+
+ this.ctx = canvas.getContext('2d');
+
+ this.maxPause = 0;
+ this.size = size;
+
+ // Initialize cyclic buffer for pauses.
+ this.pauses = new Array(this.size);
+ this.start = this.size;
+ this.idx = 0;
+}
+
+
+PausePlot.prototype.addPause = function (p) {
+ if (this.idx === this.size) {
+ this.idx = 0;
+ }
+
+ if (this.idx === this.start) {
+ this.start++;
+ }
+
+ if (this.start === this.size) {
+ this.start = 0;
+ }
+
+ this.pauses[this.idx++] = p;
+};
+
+
+PausePlot.prototype.iteratePauses = function (f) {
+ if (this.start < this.idx) {
+ for (var i = this.start; i < this.idx; i++) {
+ f.call(this, i - this.start, this.pauses[i]);
+ }
+ } else {
+ for (var i = this.start; i < this.size; i++) {
+ f.call(this, i - this.start, this.pauses[i]);
+ }
+
+ var offs = this.size - this.start;
+ for (var i = 0; i < this.idx; i++) {
+ f.call(this, i + offs, this.pauses[i]);
+ }
+ }
+};
+
+
+PausePlot.prototype.draw = function () {
+ var first = null;
+ this.iteratePauses(function (i, v) {
+ if (first === null) {
+ first = v;
+ }
+ this.maxPause = Math.max(v, this.maxPause);
+ });
+
+ var dx = this.width / this.size;
+ var dy = this.height / this.maxPause;
+
+ this.ctx.save();
+ this.ctx.clearRect(0, 0, 480, 240);
+ this.ctx.beginPath();
+ this.ctx.moveTo(1, dy * this.pauses[this.start]);
+ var p = first;
+ this.iteratePauses(function (i, v) {
+ var delta = v - p;
+ var x = 1 + dx * i;
+ var y = dy * v;
+ this.ctx.lineTo(x, y);
+ if (delta > 2 * (p / 3)) {
+ this.ctx.font = "bold 12px sans-serif";
+ this.ctx.textBaseline = "bottom";
+ this.ctx.fillText(v + "ms", x + 2, y);
+ }
+ p = v;
+ });
+ this.ctx.strokeStyle = "black";
+ this.ctx.stroke();
+ this.ctx.restore();
+}
+
+
+function Scene(width, height) {
+ var canvas = document.createElement("canvas");
+ canvas.width = width;
+ canvas.height = height;
+ document.body.appendChild(canvas);
+
+ this.ctx = canvas.getContext('2d');
+ this.width = canvas.width;
+ this.height = canvas.height;
+
+ // Projection configuration.
+ this.x0 = canvas.width / 2;
+ this.y0 = canvas.height / 2;
+ this.z0 = 100;
+ this.f = 1000; // Focal length.
+
+ // Camera is rotating around y-axis.
+ this.angle = 0;
+}
+
+
+Scene.prototype.drawPoint = function (x, y, z, color) {
+ // Rotate the camera around y-axis.
+ var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle);
+ var ry = y;
+ var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle);
+
+ // Perform perspective projection.
+ var px = (this.f * rx) / (rz - this.z0) + this.x0;
+ var py = (this.f * ry) / (rz - this.z0) + this.y0;
+
+ this.ctx.save();
+ this.ctx.fillStyle = color
+ this.ctx.beginPath();
+ this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true);
+ this.ctx.fill();
+ this.ctx.restore();
+};
+
+
+Scene.prototype.drawDyingPoints = function () {
+ var point_next = null;
+ for (var point = dyingPoints.head; point !== null; point = point_next) {
+ // Rotate the scene around y-axis.
+ scene.drawPoint(point.x, point.y, point.z, point.color());
+
+ point_next = point.next;
+
+ // Decay the current point and remove it from the list
+ // if it's life-force ran out.
+ if (point.decay()) {
+ dyingPoints.remove(point);
+ }
+ }
+};
+
+
+Scene.prototype.draw = function () {
+ this.ctx.save();
+ this.ctx.clearRect(0, 0, this.width, this.height);
+ this.drawDyingPoints();
+ this.ctx.restore();
+
+ this.angle += Math.PI / 90.0;
+};
+
+
+function render() {
+ if (typeof renderingStartTime === 'undefined') {
+ renderingStartTime = Date.now();
+ }
+
+ ModifyPointsSet();
+
+ scene.draw();
+
+ var renderingEndTime = Date.now();
+ var pause = renderingEndTime - renderingStartTime;
+ pausePlot.addPause(pause);
+ renderingStartTime = renderingEndTime;
+
+ pausePlot.draw();
+
+ div.innerHTML =
+ livePoints.count + "/" + dyingPoints.count + " " +
+ pause + "(max = " + pausePlot.maxPause + ") ms" ;
+
+ // Schedule next frame.
+ requestAnimationFrame(render);
+}
+
+
+function init() {
+ livePoints = new PointsList;
+ dyingPoints = new PointsList;
+
+ splayTree = new SplayTree();
+
+ scene = new Scene(640, 480);
+
+ div = document.createElement("div");
+ document.body.appendChild(div);
+
+ pausePlot = new PausePlot(480, 240, 160);
+}
+
+
+init();
+render();