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authorRyan Dahl <ry@tinyclouds.org>2011-11-03 10:34:22 -0700
committerRyan Dahl <ry@tinyclouds.org>2011-11-03 10:34:22 -0700
commit0e9c1ca67399868e8d602e146dc51d84ad9fdc15 (patch)
tree6171b2ab5bcad0697b60a75c30ac6c4d0674dfec /deps/v8/benchmarks
parenta6dbe0ff23a8d73cd747de30c426753ae743113a (diff)
downloadandroid-node-v8-0e9c1ca67399868e8d602e146dc51d84ad9fdc15.tar.gz
android-node-v8-0e9c1ca67399868e8d602e146dc51d84ad9fdc15.tar.bz2
android-node-v8-0e9c1ca67399868e8d602e146dc51d84ad9fdc15.zip
Downgrade V8 to 3.6.4
Diffstat (limited to 'deps/v8/benchmarks')
-rw-r--r--deps/v8/benchmarks/spinning-balls/index.html11
-rw-r--r--deps/v8/benchmarks/spinning-balls/splay-tree.js326
-rw-r--r--deps/v8/benchmarks/spinning-balls/v.js387
3 files changed, 0 insertions, 724 deletions
diff --git a/deps/v8/benchmarks/spinning-balls/index.html b/deps/v8/benchmarks/spinning-balls/index.html
deleted file mode 100644
index d01f31f373..0000000000
--- a/deps/v8/benchmarks/spinning-balls/index.html
+++ /dev/null
@@ -1,11 +0,0 @@
-<html>
-<head>
- <style>
- body { text-align: center; }
- </style>
-</head>
-<body>
- <script type="text/javascript" src="splay-tree.js"></script>
- <script type="text/javascript" src="v.js"></script>
-</body>
-</html>
diff --git a/deps/v8/benchmarks/spinning-balls/splay-tree.js b/deps/v8/benchmarks/spinning-balls/splay-tree.js
deleted file mode 100644
index a88e4cbce1..0000000000
--- a/deps/v8/benchmarks/spinning-balls/splay-tree.js
+++ /dev/null
@@ -1,326 +0,0 @@
-// Copyright 2011 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-/**
- * Constructs a Splay tree. A splay tree is a self-balancing binary
- * search tree with the additional property that recently accessed
- * elements are quick to access again. It performs basic operations
- * such as insertion, look-up and removal in O(log(n)) amortized time.
- *
- * @constructor
- */
-function SplayTree() {
-};
-
-
-/**
- * Pointer to the root node of the tree.
- *
- * @type {SplayTree.Node}
- * @private
- */
-SplayTree.prototype.root_ = null;
-
-
-/**
- * @return {boolean} Whether the tree is empty.
- */
-SplayTree.prototype.isEmpty = function() {
- return !this.root_;
-};
-
-
-/**
- * Inserts a node into the tree with the specified key and value if
- * the tree does not already contain a node with the specified key. If
- * the value is inserted, it becomes the root of the tree.
- *
- * @param {number} key Key to insert into the tree.
- * @param {*} value Value to insert into the tree.
- */
-SplayTree.prototype.insert = function(key, value) {
- if (this.isEmpty()) {
- this.root_ = new SplayTree.Node(key, value);
- return;
- }
- // Splay on the key to move the last node on the search path for
- // the key to the root of the tree.
- this.splay_(key);
- if (this.root_.key == key) {
- return;
- }
- var node = new SplayTree.Node(key, value);
- if (key > this.root_.key) {
- node.left = this.root_;
- node.right = this.root_.right;
- this.root_.right = null;
- } else {
- node.right = this.root_;
- node.left = this.root_.left;
- this.root_.left = null;
- }
- this.root_ = node;
-};
-
-
-/**
- * Removes a node with the specified key from the tree if the tree
- * contains a node with this key. The removed node is returned. If the
- * key is not found, an exception is thrown.
- *
- * @param {number} key Key to find and remove from the tree.
- * @return {SplayTree.Node} The removed node.
- */
-SplayTree.prototype.remove = function(key) {
- if (this.isEmpty()) {
- throw Error('Key not found: ' + key);
- }
- this.splay_(key);
- if (this.root_.key != key) {
- throw Error('Key not found: ' + key);
- }
- var removed = this.root_;
- if (!this.root_.left) {
- this.root_ = this.root_.right;
- } else {
- var right = this.root_.right;
- this.root_ = this.root_.left;
- // Splay to make sure that the new root has an empty right child.
- this.splay_(key);
- // Insert the original right child as the right child of the new
- // root.
- this.root_.right = right;
- }
- return removed;
-};
-
-
-/**
- * Returns the node having the specified key or null if the tree doesn't contain
- * a node with the specified key.
- *
- * @param {number} key Key to find in the tree.
- * @return {SplayTree.Node} Node having the specified key.
- */
-SplayTree.prototype.find = function(key) {
- if (this.isEmpty()) {
- return null;
- }
- this.splay_(key);
- return this.root_.key == key ? this.root_ : null;
-};
-
-
-/**
- * @return {SplayTree.Node} Node having the maximum key value.
- */
-SplayTree.prototype.findMax = function(opt_startNode) {
- if (this.isEmpty()) {
- return null;
- }
- var current = opt_startNode || this.root_;
- while (current.right) {
- current = current.right;
- }
- return current;
-};
-
-
-/**
- * @return {SplayTree.Node} Node having the maximum key value that
- * is less than the specified key value.
- */
-SplayTree.prototype.findGreatestLessThan = function(key) {
- if (this.isEmpty()) {
- return null;
- }
- // Splay on the key to move the node with the given key or the last
- // node on the search path to the top of the tree.
- this.splay_(key);
- // Now the result is either the root node or the greatest node in
- // the left subtree.
- if (this.root_.key < key) {
- return this.root_;
- } else if (this.root_.left) {
- return this.findMax(this.root_.left);
- } else {
- return null;
- }
-};
-
-
-/**
- * @return {Array<*>} An array containing all the keys of tree's nodes.
- */
-SplayTree.prototype.exportKeys = function() {
- var result = [];
- if (!this.isEmpty()) {
- this.root_.traverse_(function(node) { result.push(node.key); });
- }
- return result;
-};
-
-
-/**
- * Perform the splay operation for the given key. Moves the node with
- * the given key to the top of the tree. If no node has the given
- * key, the last node on the search path is moved to the top of the
- * tree. This is the simplified top-down splaying algorithm from:
- * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
- *
- * @param {number} key Key to splay the tree on.
- * @private
- */
-SplayTree.prototype.splay_ = function(key) {
- if (this.isEmpty()) {
- return;
- }
- // Create a dummy node. The use of the dummy node is a bit
- // counter-intuitive: The right child of the dummy node will hold
- // the L tree of the algorithm. The left child of the dummy node
- // will hold the R tree of the algorithm. Using a dummy node, left
- // and right will always be nodes and we avoid special cases.
- var dummy, left, right;
- dummy = left = right = new SplayTree.Node(null, null);
- var current = this.root_;
- while (true) {
- if (key < current.key) {
- if (!current.left) {
- break;
- }
- if (key < current.left.key) {
- // Rotate right.
- var tmp = current.left;
- current.left = tmp.right;
- tmp.right = current;
- current = tmp;
- if (!current.left) {
- break;
- }
- }
- // Link right.
- right.left = current;
- right = current;
- current = current.left;
- } else if (key > current.key) {
- if (!current.right) {
- break;
- }
- if (key > current.right.key) {
- // Rotate left.
- var tmp = current.right;
- current.right = tmp.left;
- tmp.left = current;
- current = tmp;
- if (!current.right) {
- break;
- }
- }
- // Link left.
- left.right = current;
- left = current;
- current = current.right;
- } else {
- break;
- }
- }
- // Assemble.
- left.right = current.left;
- right.left = current.right;
- current.left = dummy.right;
- current.right = dummy.left;
- this.root_ = current;
-};
-
-
-/**
- * Constructs a Splay tree node.
- *
- * @param {number} key Key.
- * @param {*} value Value.
- */
-SplayTree.Node = function(key, value) {
- this.key = key;
- this.value = value;
-};
-
-
-/**
- * @type {SplayTree.Node}
- */
-SplayTree.Node.prototype.left = null;
-
-
-/**
- * @type {SplayTree.Node}
- */
-SplayTree.Node.prototype.right = null;
-
-
-/**
- * Performs an ordered traversal of the subtree starting at
- * this SplayTree.Node.
- *
- * @param {function(SplayTree.Node)} f Visitor function.
- * @private
- */
-SplayTree.Node.prototype.traverse_ = function(f) {
- var current = this;
- while (current) {
- var left = current.left;
- if (left) left.traverse_(f);
- f(current);
- current = current.right;
- }
-};
-
-SplayTree.prototype.traverseBreadthFirst = function (f) {
- if (f(this.root_.value)) return;
-
- var stack = [this.root_];
- var length = 1;
-
- while (length > 0) {
- var new_stack = new Array(stack.length * 2);
- var new_length = 0;
- for (var i = 0; i < length; i++) {
- var n = stack[i];
- var l = n.left;
- var r = n.right;
- if (l) {
- if (f(l.value)) return;
- new_stack[new_length++] = l;
- }
- if (r) {
- if (f(r.value)) return;
- new_stack[new_length++] = r;
- }
- }
- stack = new_stack;
- length = new_length;
- }
-};
diff --git a/deps/v8/benchmarks/spinning-balls/v.js b/deps/v8/benchmarks/spinning-balls/v.js
deleted file mode 100644
index 87366d9393..0000000000
--- a/deps/v8/benchmarks/spinning-balls/v.js
+++ /dev/null
@@ -1,387 +0,0 @@
-// Copyright 2011 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-
-/**
- * This function provides requestAnimationFrame in a cross browser way.
- * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
- */
-if ( !window.requestAnimationFrame ) {
- window.requestAnimationFrame = ( function() {
- return window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- window.oRequestAnimationFrame ||
- window.msRequestAnimationFrame ||
- function(callback, element) {
- window.setTimeout( callback, 1000 / 60 );
- };
- } )();
-}
-
-var kNPoints = 8000;
-var kNModifications = 20;
-var kNVisiblePoints = 200;
-var kDecaySpeed = 20;
-
-var kPointRadius = 4;
-var kInitialLifeForce = 100;
-
-var livePoints = void 0;
-var dyingPoints = void 0;
-var scene = void 0;
-var renderingStartTime = void 0;
-var scene = void 0;
-var pausePlot = void 0;
-var splayTree = void 0;
-
-
-function Point(x, y, z, payload) {
- this.x = x;
- this.y = y;
- this.z = z;
-
- this.next = null;
- this.prev = null;
- this.payload = payload;
- this.lifeForce = kInitialLifeForce;
-}
-
-
-Point.prototype.color = function () {
- return "rgba(0, 0, 0, " + (this.lifeForce / kInitialLifeForce) + ")";
-};
-
-
-Point.prototype.decay = function () {
- this.lifeForce -= kDecaySpeed;
- return this.lifeForce <= 0;
-};
-
-
-function PointsList() {
- this.head = null;
- this.count = 0;
-}
-
-
-PointsList.prototype.add = function (point) {
- if (this.head !== null) this.head.prev = point;
- point.next = this.head;
- this.head = point;
- this.count++;
-}
-
-
-PointsList.prototype.remove = function (point) {
- if (point.next !== null) {
- point.next.prev = point.prev;
- }
- if (point.prev !== null) {
- point.prev.next = point.next;
- } else {
- this.head = point.next;
- }
- this.count--;
-}
-
-
-function GeneratePayloadTree(depth, tag) {
- if (depth == 0) {
- return {
- array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
- string : 'String for key ' + tag + ' in leaf node'
- };
- } else {
- return {
- left: GeneratePayloadTree(depth - 1, tag),
- right: GeneratePayloadTree(depth - 1, tag)
- };
- }
-}
-
-
-// To make the benchmark results predictable, we replace Math.random
-// with a 100% deterministic alternative.
-Math.random = (function() {
- var seed = 49734321;
- return function() {
- // Robert Jenkins' 32 bit integer hash function.
- seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
- seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
- seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
- seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
- seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
- seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
- return (seed & 0xfffffff) / 0x10000000;
- };
-})();
-
-
-function GenerateKey() {
- // The benchmark framework guarantees that Math.random is
- // deterministic; see base.js.
- return Math.random();
-}
-
-function CreateNewPoint() {
- // Insert new node with a unique key.
- var key;
- do { key = GenerateKey(); } while (splayTree.find(key) != null);
-
- var point = new Point(Math.random() * 40 - 20,
- Math.random() * 40 - 20,
- Math.random() * 40 - 20,
- GeneratePayloadTree(5, "" + key));
-
- livePoints.add(point);
-
- splayTree.insert(key, point);
- return key;
-}
-
-function ModifyPointsSet() {
- if (livePoints.count < kNPoints) {
- for (var i = 0; i < kNModifications; i++) {
- CreateNewPoint();
- }
- } else if (kNModifications === 20) {
- kNModifications = 80;
- kDecay = 30;
- }
-
- for (var i = 0; i < kNModifications; i++) {
- var key = CreateNewPoint();
- var greatest = splayTree.findGreatestLessThan(key);
- if (greatest == null) {
- var point = splayTree.remove(key).value;
- } else {
- var point = splayTree.remove(greatest.key).value;
- }
- livePoints.remove(point);
- point.payload = null;
- dyingPoints.add(point);
- }
-}
-
-
-function PausePlot(width, height, size) {
- var canvas = document.createElement("canvas");
- canvas.width = this.width = width;
- canvas.height = this.height = height;
- document.body.appendChild(canvas);
-
- this.ctx = canvas.getContext('2d');
-
- this.maxPause = 0;
- this.size = size;
-
- // Initialize cyclic buffer for pauses.
- this.pauses = new Array(this.size);
- this.start = this.size;
- this.idx = 0;
-}
-
-
-PausePlot.prototype.addPause = function (p) {
- if (this.idx === this.size) {
- this.idx = 0;
- }
-
- if (this.idx === this.start) {
- this.start++;
- }
-
- if (this.start === this.size) {
- this.start = 0;
- }
-
- this.pauses[this.idx++] = p;
-};
-
-
-PausePlot.prototype.iteratePauses = function (f) {
- if (this.start < this.idx) {
- for (var i = this.start; i < this.idx; i++) {
- f.call(this, i - this.start, this.pauses[i]);
- }
- } else {
- for (var i = this.start; i < this.size; i++) {
- f.call(this, i - this.start, this.pauses[i]);
- }
-
- var offs = this.size - this.start;
- for (var i = 0; i < this.idx; i++) {
- f.call(this, i + offs, this.pauses[i]);
- }
- }
-};
-
-
-PausePlot.prototype.draw = function () {
- var first = null;
- this.iteratePauses(function (i, v) {
- if (first === null) {
- first = v;
- }
- this.maxPause = Math.max(v, this.maxPause);
- });
-
- var dx = this.width / this.size;
- var dy = this.height / this.maxPause;
-
- this.ctx.save();
- this.ctx.clearRect(0, 0, 480, 240);
- this.ctx.beginPath();
- this.ctx.moveTo(1, dy * this.pauses[this.start]);
- var p = first;
- this.iteratePauses(function (i, v) {
- var delta = v - p;
- var x = 1 + dx * i;
- var y = dy * v;
- this.ctx.lineTo(x, y);
- if (delta > 2 * (p / 3)) {
- this.ctx.font = "bold 12px sans-serif";
- this.ctx.textBaseline = "bottom";
- this.ctx.fillText(v + "ms", x + 2, y);
- }
- p = v;
- });
- this.ctx.strokeStyle = "black";
- this.ctx.stroke();
- this.ctx.restore();
-}
-
-
-function Scene(width, height) {
- var canvas = document.createElement("canvas");
- canvas.width = width;
- canvas.height = height;
- document.body.appendChild(canvas);
-
- this.ctx = canvas.getContext('2d');
- this.width = canvas.width;
- this.height = canvas.height;
-
- // Projection configuration.
- this.x0 = canvas.width / 2;
- this.y0 = canvas.height / 2;
- this.z0 = 100;
- this.f = 1000; // Focal length.
-
- // Camera is rotating around y-axis.
- this.angle = 0;
-}
-
-
-Scene.prototype.drawPoint = function (x, y, z, color) {
- // Rotate the camera around y-axis.
- var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle);
- var ry = y;
- var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle);
-
- // Perform perspective projection.
- var px = (this.f * rx) / (rz - this.z0) + this.x0;
- var py = (this.f * ry) / (rz - this.z0) + this.y0;
-
- this.ctx.save();
- this.ctx.fillStyle = color
- this.ctx.beginPath();
- this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true);
- this.ctx.fill();
- this.ctx.restore();
-};
-
-
-Scene.prototype.drawDyingPoints = function () {
- var point_next = null;
- for (var point = dyingPoints.head; point !== null; point = point_next) {
- // Rotate the scene around y-axis.
- scene.drawPoint(point.x, point.y, point.z, point.color());
-
- point_next = point.next;
-
- // Decay the current point and remove it from the list
- // if it's life-force ran out.
- if (point.decay()) {
- dyingPoints.remove(point);
- }
- }
-};
-
-
-Scene.prototype.draw = function () {
- this.ctx.save();
- this.ctx.clearRect(0, 0, this.width, this.height);
- this.drawDyingPoints();
- this.ctx.restore();
-
- this.angle += Math.PI / 90.0;
-};
-
-
-function render() {
- if (typeof renderingStartTime === 'undefined') {
- renderingStartTime = Date.now();
- }
-
- ModifyPointsSet();
-
- scene.draw();
-
- var renderingEndTime = Date.now();
- var pause = renderingEndTime - renderingStartTime;
- pausePlot.addPause(pause);
- renderingStartTime = renderingEndTime;
-
- pausePlot.draw();
-
- div.innerHTML =
- livePoints.count + "/" + dyingPoints.count + " " +
- pause + "(max = " + pausePlot.maxPause + ") ms" ;
-
- // Schedule next frame.
- requestAnimationFrame(render);
-}
-
-
-function init() {
- livePoints = new PointsList;
- dyingPoints = new PointsList;
-
- splayTree = new SplayTree();
-
- scene = new Scene(640, 480);
-
- div = document.createElement("div");
- document.body.appendChild(div);
-
- pausePlot = new PausePlot(480, 240, 160);
-}
-
-
-init();
-render();