diff options
author | Ryan Dahl <ry@tinyclouds.org> | 2011-11-03 10:34:22 -0700 |
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committer | Ryan Dahl <ry@tinyclouds.org> | 2011-11-03 10:34:22 -0700 |
commit | 0e9c1ca67399868e8d602e146dc51d84ad9fdc15 (patch) | |
tree | 6171b2ab5bcad0697b60a75c30ac6c4d0674dfec /deps/v8/benchmarks | |
parent | a6dbe0ff23a8d73cd747de30c426753ae743113a (diff) | |
download | android-node-v8-0e9c1ca67399868e8d602e146dc51d84ad9fdc15.tar.gz android-node-v8-0e9c1ca67399868e8d602e146dc51d84ad9fdc15.tar.bz2 android-node-v8-0e9c1ca67399868e8d602e146dc51d84ad9fdc15.zip |
Downgrade V8 to 3.6.4
Diffstat (limited to 'deps/v8/benchmarks')
-rw-r--r-- | deps/v8/benchmarks/spinning-balls/index.html | 11 | ||||
-rw-r--r-- | deps/v8/benchmarks/spinning-balls/splay-tree.js | 326 | ||||
-rw-r--r-- | deps/v8/benchmarks/spinning-balls/v.js | 387 |
3 files changed, 0 insertions, 724 deletions
diff --git a/deps/v8/benchmarks/spinning-balls/index.html b/deps/v8/benchmarks/spinning-balls/index.html deleted file mode 100644 index d01f31f373..0000000000 --- a/deps/v8/benchmarks/spinning-balls/index.html +++ /dev/null @@ -1,11 +0,0 @@ -<html> -<head> - <style> - body { text-align: center; } - </style> -</head> -<body> - <script type="text/javascript" src="splay-tree.js"></script> - <script type="text/javascript" src="v.js"></script> -</body> -</html> diff --git a/deps/v8/benchmarks/spinning-balls/splay-tree.js b/deps/v8/benchmarks/spinning-balls/splay-tree.js deleted file mode 100644 index a88e4cbce1..0000000000 --- a/deps/v8/benchmarks/spinning-balls/splay-tree.js +++ /dev/null @@ -1,326 +0,0 @@ -// Copyright 2011 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -/** - * Constructs a Splay tree. A splay tree is a self-balancing binary - * search tree with the additional property that recently accessed - * elements are quick to access again. It performs basic operations - * such as insertion, look-up and removal in O(log(n)) amortized time. - * - * @constructor - */ -function SplayTree() { -}; - - -/** - * Pointer to the root node of the tree. - * - * @type {SplayTree.Node} - * @private - */ -SplayTree.prototype.root_ = null; - - -/** - * @return {boolean} Whether the tree is empty. - */ -SplayTree.prototype.isEmpty = function() { - return !this.root_; -}; - - -/** - * Inserts a node into the tree with the specified key and value if - * the tree does not already contain a node with the specified key. If - * the value is inserted, it becomes the root of the tree. - * - * @param {number} key Key to insert into the tree. - * @param {*} value Value to insert into the tree. - */ -SplayTree.prototype.insert = function(key, value) { - if (this.isEmpty()) { - this.root_ = new SplayTree.Node(key, value); - return; - } - // Splay on the key to move the last node on the search path for - // the key to the root of the tree. - this.splay_(key); - if (this.root_.key == key) { - return; - } - var node = new SplayTree.Node(key, value); - if (key > this.root_.key) { - node.left = this.root_; - node.right = this.root_.right; - this.root_.right = null; - } else { - node.right = this.root_; - node.left = this.root_.left; - this.root_.left = null; - } - this.root_ = node; -}; - - -/** - * Removes a node with the specified key from the tree if the tree - * contains a node with this key. The removed node is returned. If the - * key is not found, an exception is thrown. - * - * @param {number} key Key to find and remove from the tree. - * @return {SplayTree.Node} The removed node. - */ -SplayTree.prototype.remove = function(key) { - if (this.isEmpty()) { - throw Error('Key not found: ' + key); - } - this.splay_(key); - if (this.root_.key != key) { - throw Error('Key not found: ' + key); - } - var removed = this.root_; - if (!this.root_.left) { - this.root_ = this.root_.right; - } else { - var right = this.root_.right; - this.root_ = this.root_.left; - // Splay to make sure that the new root has an empty right child. - this.splay_(key); - // Insert the original right child as the right child of the new - // root. - this.root_.right = right; - } - return removed; -}; - - -/** - * Returns the node having the specified key or null if the tree doesn't contain - * a node with the specified key. - * - * @param {number} key Key to find in the tree. - * @return {SplayTree.Node} Node having the specified key. - */ -SplayTree.prototype.find = function(key) { - if (this.isEmpty()) { - return null; - } - this.splay_(key); - return this.root_.key == key ? this.root_ : null; -}; - - -/** - * @return {SplayTree.Node} Node having the maximum key value. - */ -SplayTree.prototype.findMax = function(opt_startNode) { - if (this.isEmpty()) { - return null; - } - var current = opt_startNode || this.root_; - while (current.right) { - current = current.right; - } - return current; -}; - - -/** - * @return {SplayTree.Node} Node having the maximum key value that - * is less than the specified key value. - */ -SplayTree.prototype.findGreatestLessThan = function(key) { - if (this.isEmpty()) { - return null; - } - // Splay on the key to move the node with the given key or the last - // node on the search path to the top of the tree. - this.splay_(key); - // Now the result is either the root node or the greatest node in - // the left subtree. - if (this.root_.key < key) { - return this.root_; - } else if (this.root_.left) { - return this.findMax(this.root_.left); - } else { - return null; - } -}; - - -/** - * @return {Array<*>} An array containing all the keys of tree's nodes. - */ -SplayTree.prototype.exportKeys = function() { - var result = []; - if (!this.isEmpty()) { - this.root_.traverse_(function(node) { result.push(node.key); }); - } - return result; -}; - - -/** - * Perform the splay operation for the given key. Moves the node with - * the given key to the top of the tree. If no node has the given - * key, the last node on the search path is moved to the top of the - * tree. This is the simplified top-down splaying algorithm from: - * "Self-adjusting Binary Search Trees" by Sleator and Tarjan - * - * @param {number} key Key to splay the tree on. - * @private - */ -SplayTree.prototype.splay_ = function(key) { - if (this.isEmpty()) { - return; - } - // Create a dummy node. The use of the dummy node is a bit - // counter-intuitive: The right child of the dummy node will hold - // the L tree of the algorithm. The left child of the dummy node - // will hold the R tree of the algorithm. Using a dummy node, left - // and right will always be nodes and we avoid special cases. - var dummy, left, right; - dummy = left = right = new SplayTree.Node(null, null); - var current = this.root_; - while (true) { - if (key < current.key) { - if (!current.left) { - break; - } - if (key < current.left.key) { - // Rotate right. - var tmp = current.left; - current.left = tmp.right; - tmp.right = current; - current = tmp; - if (!current.left) { - break; - } - } - // Link right. - right.left = current; - right = current; - current = current.left; - } else if (key > current.key) { - if (!current.right) { - break; - } - if (key > current.right.key) { - // Rotate left. - var tmp = current.right; - current.right = tmp.left; - tmp.left = current; - current = tmp; - if (!current.right) { - break; - } - } - // Link left. - left.right = current; - left = current; - current = current.right; - } else { - break; - } - } - // Assemble. - left.right = current.left; - right.left = current.right; - current.left = dummy.right; - current.right = dummy.left; - this.root_ = current; -}; - - -/** - * Constructs a Splay tree node. - * - * @param {number} key Key. - * @param {*} value Value. - */ -SplayTree.Node = function(key, value) { - this.key = key; - this.value = value; -}; - - -/** - * @type {SplayTree.Node} - */ -SplayTree.Node.prototype.left = null; - - -/** - * @type {SplayTree.Node} - */ -SplayTree.Node.prototype.right = null; - - -/** - * Performs an ordered traversal of the subtree starting at - * this SplayTree.Node. - * - * @param {function(SplayTree.Node)} f Visitor function. - * @private - */ -SplayTree.Node.prototype.traverse_ = function(f) { - var current = this; - while (current) { - var left = current.left; - if (left) left.traverse_(f); - f(current); - current = current.right; - } -}; - -SplayTree.prototype.traverseBreadthFirst = function (f) { - if (f(this.root_.value)) return; - - var stack = [this.root_]; - var length = 1; - - while (length > 0) { - var new_stack = new Array(stack.length * 2); - var new_length = 0; - for (var i = 0; i < length; i++) { - var n = stack[i]; - var l = n.left; - var r = n.right; - if (l) { - if (f(l.value)) return; - new_stack[new_length++] = l; - } - if (r) { - if (f(r.value)) return; - new_stack[new_length++] = r; - } - } - stack = new_stack; - length = new_length; - } -}; diff --git a/deps/v8/benchmarks/spinning-balls/v.js b/deps/v8/benchmarks/spinning-balls/v.js deleted file mode 100644 index 87366d9393..0000000000 --- a/deps/v8/benchmarks/spinning-balls/v.js +++ /dev/null @@ -1,387 +0,0 @@ -// Copyright 2011 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - -/** - * This function provides requestAnimationFrame in a cross browser way. - * http://paulirish.com/2011/requestanimationframe-for-smart-animating/ - */ -if ( !window.requestAnimationFrame ) { - window.requestAnimationFrame = ( function() { - return window.webkitRequestAnimationFrame || - window.mozRequestAnimationFrame || - window.oRequestAnimationFrame || - window.msRequestAnimationFrame || - function(callback, element) { - window.setTimeout( callback, 1000 / 60 ); - }; - } )(); -} - -var kNPoints = 8000; -var kNModifications = 20; -var kNVisiblePoints = 200; -var kDecaySpeed = 20; - -var kPointRadius = 4; -var kInitialLifeForce = 100; - -var livePoints = void 0; -var dyingPoints = void 0; -var scene = void 0; -var renderingStartTime = void 0; -var scene = void 0; -var pausePlot = void 0; -var splayTree = void 0; - - -function Point(x, y, z, payload) { - this.x = x; - this.y = y; - this.z = z; - - this.next = null; - this.prev = null; - this.payload = payload; - this.lifeForce = kInitialLifeForce; -} - - -Point.prototype.color = function () { - return "rgba(0, 0, 0, " + (this.lifeForce / kInitialLifeForce) + ")"; -}; - - -Point.prototype.decay = function () { - this.lifeForce -= kDecaySpeed; - return this.lifeForce <= 0; -}; - - -function PointsList() { - this.head = null; - this.count = 0; -} - - -PointsList.prototype.add = function (point) { - if (this.head !== null) this.head.prev = point; - point.next = this.head; - this.head = point; - this.count++; -} - - -PointsList.prototype.remove = function (point) { - if (point.next !== null) { - point.next.prev = point.prev; - } - if (point.prev !== null) { - point.prev.next = point.next; - } else { - this.head = point.next; - } - this.count--; -} - - -function GeneratePayloadTree(depth, tag) { - if (depth == 0) { - return { - array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ], - string : 'String for key ' + tag + ' in leaf node' - }; - } else { - return { - left: GeneratePayloadTree(depth - 1, tag), - right: GeneratePayloadTree(depth - 1, tag) - }; - } -} - - -// To make the benchmark results predictable, we replace Math.random -// with a 100% deterministic alternative. -Math.random = (function() { - var seed = 49734321; - return function() { - // Robert Jenkins' 32 bit integer hash function. - seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; - seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; - seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; - seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; - seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; - seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; - return (seed & 0xfffffff) / 0x10000000; - }; -})(); - - -function GenerateKey() { - // The benchmark framework guarantees that Math.random is - // deterministic; see base.js. - return Math.random(); -} - -function CreateNewPoint() { - // Insert new node with a unique key. - var key; - do { key = GenerateKey(); } while (splayTree.find(key) != null); - - var point = new Point(Math.random() * 40 - 20, - Math.random() * 40 - 20, - Math.random() * 40 - 20, - GeneratePayloadTree(5, "" + key)); - - livePoints.add(point); - - splayTree.insert(key, point); - return key; -} - -function ModifyPointsSet() { - if (livePoints.count < kNPoints) { - for (var i = 0; i < kNModifications; i++) { - CreateNewPoint(); - } - } else if (kNModifications === 20) { - kNModifications = 80; - kDecay = 30; - } - - for (var i = 0; i < kNModifications; i++) { - var key = CreateNewPoint(); - var greatest = splayTree.findGreatestLessThan(key); - if (greatest == null) { - var point = splayTree.remove(key).value; - } else { - var point = splayTree.remove(greatest.key).value; - } - livePoints.remove(point); - point.payload = null; - dyingPoints.add(point); - } -} - - -function PausePlot(width, height, size) { - var canvas = document.createElement("canvas"); - canvas.width = this.width = width; - canvas.height = this.height = height; - document.body.appendChild(canvas); - - this.ctx = canvas.getContext('2d'); - - this.maxPause = 0; - this.size = size; - - // Initialize cyclic buffer for pauses. - this.pauses = new Array(this.size); - this.start = this.size; - this.idx = 0; -} - - -PausePlot.prototype.addPause = function (p) { - if (this.idx === this.size) { - this.idx = 0; - } - - if (this.idx === this.start) { - this.start++; - } - - if (this.start === this.size) { - this.start = 0; - } - - this.pauses[this.idx++] = p; -}; - - -PausePlot.prototype.iteratePauses = function (f) { - if (this.start < this.idx) { - for (var i = this.start; i < this.idx; i++) { - f.call(this, i - this.start, this.pauses[i]); - } - } else { - for (var i = this.start; i < this.size; i++) { - f.call(this, i - this.start, this.pauses[i]); - } - - var offs = this.size - this.start; - for (var i = 0; i < this.idx; i++) { - f.call(this, i + offs, this.pauses[i]); - } - } -}; - - -PausePlot.prototype.draw = function () { - var first = null; - this.iteratePauses(function (i, v) { - if (first === null) { - first = v; - } - this.maxPause = Math.max(v, this.maxPause); - }); - - var dx = this.width / this.size; - var dy = this.height / this.maxPause; - - this.ctx.save(); - this.ctx.clearRect(0, 0, 480, 240); - this.ctx.beginPath(); - this.ctx.moveTo(1, dy * this.pauses[this.start]); - var p = first; - this.iteratePauses(function (i, v) { - var delta = v - p; - var x = 1 + dx * i; - var y = dy * v; - this.ctx.lineTo(x, y); - if (delta > 2 * (p / 3)) { - this.ctx.font = "bold 12px sans-serif"; - this.ctx.textBaseline = "bottom"; - this.ctx.fillText(v + "ms", x + 2, y); - } - p = v; - }); - this.ctx.strokeStyle = "black"; - this.ctx.stroke(); - this.ctx.restore(); -} - - -function Scene(width, height) { - var canvas = document.createElement("canvas"); - canvas.width = width; - canvas.height = height; - document.body.appendChild(canvas); - - this.ctx = canvas.getContext('2d'); - this.width = canvas.width; - this.height = canvas.height; - - // Projection configuration. - this.x0 = canvas.width / 2; - this.y0 = canvas.height / 2; - this.z0 = 100; - this.f = 1000; // Focal length. - - // Camera is rotating around y-axis. - this.angle = 0; -} - - -Scene.prototype.drawPoint = function (x, y, z, color) { - // Rotate the camera around y-axis. - var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle); - var ry = y; - var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle); - - // Perform perspective projection. - var px = (this.f * rx) / (rz - this.z0) + this.x0; - var py = (this.f * ry) / (rz - this.z0) + this.y0; - - this.ctx.save(); - this.ctx.fillStyle = color - this.ctx.beginPath(); - this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true); - this.ctx.fill(); - this.ctx.restore(); -}; - - -Scene.prototype.drawDyingPoints = function () { - var point_next = null; - for (var point = dyingPoints.head; point !== null; point = point_next) { - // Rotate the scene around y-axis. - scene.drawPoint(point.x, point.y, point.z, point.color()); - - point_next = point.next; - - // Decay the current point and remove it from the list - // if it's life-force ran out. - if (point.decay()) { - dyingPoints.remove(point); - } - } -}; - - -Scene.prototype.draw = function () { - this.ctx.save(); - this.ctx.clearRect(0, 0, this.width, this.height); - this.drawDyingPoints(); - this.ctx.restore(); - - this.angle += Math.PI / 90.0; -}; - - -function render() { - if (typeof renderingStartTime === 'undefined') { - renderingStartTime = Date.now(); - } - - ModifyPointsSet(); - - scene.draw(); - - var renderingEndTime = Date.now(); - var pause = renderingEndTime - renderingStartTime; - pausePlot.addPause(pause); - renderingStartTime = renderingEndTime; - - pausePlot.draw(); - - div.innerHTML = - livePoints.count + "/" + dyingPoints.count + " " + - pause + "(max = " + pausePlot.maxPause + ") ms" ; - - // Schedule next frame. - requestAnimationFrame(render); -} - - -function init() { - livePoints = new PointsList; - dyingPoints = new PointsList; - - splayTree = new SplayTree(); - - scene = new Scene(640, 480); - - div = document.createElement("div"); - document.body.appendChild(div); - - pausePlot = new PausePlot(480, 240, 160); -} - - -init(); -render(); |